[I-B-S] The_Angry_Admiral Players 1,173 posts Report post #51 Posted May 4, 2022 4 minutes ago, Von_Pruss said: EBRs can turn on a dime without a lot of speed loss, they can suck up enormous amounts of damage and bounce even the largest calber rounds a lot of times. But these don't have magical tyres. Share this post Link to post Share on other sites
[-TPF-] invicta2012 Players 6,382 posts 26,779 battles Report post #52 Posted May 4, 2022 5 hours ago, Inappropriate_noob said: I always loved the look of them, but adding these, would that not be like the EBR effect in WoT's? We have discussed them before. I think the only way they could work is if they were very fast but squishy, had powerful (but short range) torps in limited numbers and a multiple, but limited number of respawns in the game (rather like aircraft groups in RTS CVs). That respawn concept might be game breaking for some, of course. 1 Share this post Link to post Share on other sites
[TTT] tsounts [TTT] Players 1,711 posts 34,854 battles Report post #53 Posted May 5, 2022 16 hours ago, Von_Pruss said: EBRs can turn on a dime without a lot of speed loss, they can suck up enormous amounts of damage and bounce even the largest calber rounds a lot of times. Yep, which is completely ridiculous, particularly when they're on the run with full side to enemy tanks and everyone ricochets on them in a row. Then they magically disappear behind a bush and repeat their shenanigans again until you're slamming your mouse on your keyboard with frustration while spitting on your screen throwing away unholy curses at unspoken demons and deities not known to man~~ (I really hate wheeled vehicles) 1 Share this post Link to post Share on other sites
[R7S] lovelacebeer Players 4,158 posts 25,223 battles Report post #54 Posted May 5, 2022 So basically when WOWS copy their WOT brothers down the ERB route we can look forward to tier 11 torpedo armed hovercraft, 3 Share this post Link to post Share on other sites
[MACLD] Onsterfelijke Players 993 posts 18,862 battles Report post #55 Posted May 6, 2022 On 5/4/2022 at 10:28 PM, invicta2012 said: We have discussed them before. I think the only way they could work is if they were very fast but squishy, had powerful (but short range) torps in limited numbers and a multiple, but limited number of respawns in the game (rather like aircraft groups in RTS CVs). That respawn concept might be game breaking for some, of course. Yes but without the respawn just give a players a large group 12 boats when they are gone it's over. Share this post Link to post Share on other sites
[-TPF-] invicta2012 Players 6,382 posts 26,779 battles Report post #56 Posted May 6, 2022 7 minutes ago, Onsterfelijke said: Yes but without the respawn just give a players a large group 12 boats when they are gone it's over. It might be possible to use a CV type "squad" mechanic but the important thing is that the E-boats don't become a persistent source of torpedo spam, otherwise we'd just be repeating CV rework mistakes. Re-spawn is supposed to slow things down a bit. Share this post Link to post Share on other sites
[MACLD] Onsterfelijke Players 993 posts 18,862 battles Report post #57 Posted May 6, 2022 13 minutes ago, invicta2012 said: It might be possible to use a CV type "squad" mechanic but the important thing is that the E-boats don't become a persistent source of torpedo spam, otherwise we'd just be repeating CV rework mistakes. Re-spawn is supposed to slow things down a bit. Easy to solve just lets the player return to reload the torps from a certain point/base then you can even create a new mission destroy the snelboat bases :) Share this post Link to post Share on other sites