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Ocsimano18

Game experience after two months of not playing

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I played a couple of games in the last two weekends, after a break of two months. This is what I experienced:

 

1. Only a few superships and they were mostly not annoying. The only OP thing was an Annapolis with an 57%WR player.

2. Not many subs, and they were almost exclusively played by 45%WR guys. They were having zero impact but were annoying as a mosquito.

3. T8 gets uptiered as much as before. I felt no better MM because of superships.

4. CVs in almost every T10 games, mostly Nakhimovs. They did not really affected my gameplay.

5. A lot of skilled players (50%+WR) in ranked.silver, despite this being the nth week already.

6. A mixture of good and bad players in randoms, with a lot of low skilled T10 players diying eraly in DDs or camping back with BBs for no tactical reasons.

7. None of my games were one sided blow outs

 

Overall the experince was much better than expected. I had several good games, and even the losses were interesting ones. Also being less invested in the game,  doing no grinds playing just for fun makes the game a much better experience. I only wish random players had the same skills as ranked silver players.

 

 

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Interesting ...

 

Me personally I did not stop playing completely, but I reduced warships to some 30 games a month for the last 3 months and preferred playing Worldoftanks.

 

1. - 3. same here. Nothing extraordinary. 

4.       T10 is not my favourite tier, but yes, every TX match had a CV

5.       I stopped playing ranked

6.      yes, the lowskilled T10 players are quite a meme, sometimes

7.      not here, I do have these roflstomps not too often but on a regular base

 

I am playing just for fun already for a very long time.

As a dedicated shipcollector i am playing my premiums and fremiums almost exclusively and so i hardly notice changes within the techtrees.

On the other hand i always have at least 1 techtree resetted for researchpoints, almost kind of hobby for me ^^

 

So no, i wont stop playing. The game is not a desaster to cry about, at least not until now ^^

 

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51 minutes ago, Ocsimano18 said:

5. A lot of skilled players (50%+WR) in ranked.silver, despite this being the nth week already.

 

Lots of people not wanting to move up to T10. T10 play is awful, and the rewards don't justify the aggravation. That's me, I will stop when I reach the qualifier from Silver to Gold. T9 is a lot more fun. There are still plenty of broken ships --- Benham, Kiti, Musashi -- but on the whole the play is more interesting and fun.

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1 hour ago, Ocsimano18 said:

2. Not many subs, and they were almost exclusively played by 45%WR guys.

I've begun to look at the profile of sub players in co-op, as they are frequently at the bottom of the scoreboard, and it's true there too.

1 hour ago, Ocsimano18 said:

They were having zero impact but were annoying as a mosquito. 

The problem with co-op though is the bot sub on the red team is often more capable. :cap_haloween:

Probably explains why subs keep getting buffed. :Smile_facepalm:

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Yes, most sub players seem to be potatos that couldn't cut it with surface ships. They also really need to look at how they let people into sub play.....this guy on our team was barely 2 weeks into the game but has already been able to play 50 out of 135 battles in a T10 sub and the results show.:Smile_amazed::Smile_izmena:

sub.jpg

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Sometimes a break is needed from this game or you wil go insane

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4 hours ago, Ocsimano18 said:

I played a couple of games in the last two weekends, after a break of two months. This is what I experienced:

 

1. Only a few superships and they were mostly not annoying. The only OP thing was an Annapolis with an 57%WR player.

2. Not many subs, and they were almost exclusively played by 45%WR guys. They were having zero impact but were annoying as a mosquito.

3. T8 gets uptiered as much as before. I felt no better MM because of superships.

4. CVs in almost every T10 games, mostly Nakhimovs. They did not really affected my gameplay.

5. A lot of skilled players (50%+WR) in ranked.silver, despite this being the nth week already.

6. A mixture of good and bad players in randoms, with a lot of low skilled T10 players diying eraly in DDs or camping back with BBs for no tactical reasons.

7. None of my games were one sided blow outs

 

Overall the experince was much better than expected. I had several good games, and even the losses were interesting ones. Also being less invested in the game,  doing no grinds playing just for fun makes the game a much better experience. I only wish random players had the same skills as ranked silver players.

 

 

After 6 months of break, I wanted to see what WG has been doing in last 6 months and they didnt suprise me at all. in general, it got a lot worse.

 

1. there are s. ton of superships around. I had games in which there were 5+ superships in each team. Im ok with level 11 but the gimmics those ships have must be deleted. its just ridiculous.

2. there are too many subs. almost every game I have been playing with subs. there are some potato ones yes. but I have seen an avrg player oneshooting people left right and center with subs. just get close to point blank range and make them go boom. no skill involved whatsoever. Dept charge damage is a joke. what makes really no sense at all is that freaking subs are way tankier than some cruisers. its not even funny anymore. 

3. Subs. MM wise it feels the same but game experience got worse imo because of subs. 

4. I didnt feel an increase on CV numbers. It feels the same to me. 

5. idk about ranked yet.

6. a lot of potatoes in tier 10 as always. and a lot of potatoes in superships. I saw superships becoming first blood couple of times. Didnt see a decent player in supership yet. 

7. most of the games are onesided as always. 

 

to sum up. Subs are just ridiculous and I dont really see a way to balance them. CVs are still a problem without an actual counter. the failure CV rework is still felt. Superships would be ok if their gimmics were taken away. But on the other hand, did we really need more overmatch in this game? 

 

And ofc one more point. what I noticed that WG has been pumping out so many ships in last 6 months that even I lost the count. there are so many ships which are new to me that I didnt hear about them before. the problem here is that I have been playing this game for many years. and if I can lose count on new ships, how can a regular/new player stay up to date? 

I wondered If we have a new map btw. guess what, no new map. hilarious... @Seraphice @YabbaCoe where are the new maps? 

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1 hour ago, ghostbuster_ said:

After 6 months of break, I wanted to see what WG has been doing in last 6 months and they didnt suprise me at all. in general, it got a lot worse.

 

1. there are s. ton of superships around. I had games in which there were 5+ superships in each team. Im ok with level 11 but the gimmics those ships have must be deleted. its just ridiculous.

2. there are too many subs. almost every game I have been playing with subs. there are some potato ones yes. but I have seen an avrg player oneshooting people left right and center with subs. just get close to point blank range and make them go boom. no skill involved whatsoever. Dept charge damage is a joke. what makes really no sense at all is that freaking subs are way tankier than some cruisers. its not even funny anymore. 

3. Subs. MM wise it feels the same but game experience got worse imo because of subs. 

4. I didnt feel an increase on CV numbers. It feels the same to me. 

5. idk about ranked yet.

6. a lot of potatoes in tier 10 as always. and a lot of potatoes in superships. I saw superships becoming first blood couple of times. Didnt see a decent player in supership yet. 

7. most of the games are onesided as always. 

 

to sum up. Subs are just ridiculous and I dont really see a way to balance them. CVs are still a problem without an actual counter. the failure CV rework is still felt. Superships would be ok if their gimmics were taken away. But on the other hand, did we really need more overmatch in this game? 

 

And ofc one more point. what I noticed that WG has been pumping out so many ships in last 6 months that even I lost the count. there are so many ships which are new to me that I didnt hear about them before. the problem here is that I have been playing this game for many years. and if I can lose count on new ships, how can a regular/new player stay up to date? 

I wondered If we have a new map btw. guess what, no new map. hilarious... @Seraphice @YabbaCoe where are the new maps? 

Faroe Islands are coming soon, as mentioned in Roadmap article https://worldofwarships.eu/en/news/general-news/roadmap-for-2022/

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27 minutes ago, YabbaCoe said:

Faroe Islands are coming soon, as mentioned in Roadmap article https://worldofwarships.eu/en/news/general-news/roadmap-for-2022/

b1448d0cbbe71b4c46cf9053f1fe64f76bb80525.gif

 

your answer to "6 months, s. ton of ships and yet no maps" reaction is basicly: "but hey one is on its way." its a relief.

How long did it take you to introduce a new map? like 18  24 months by now? do we want to check how many ships wg pumped out in that time period? 

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2 hours ago, ghostbuster_ said:

b1448d0cbbe71b4c46cf9053f1fe64f76bb80525.gif

 

your answer to "6 months, s. ton of ships and yet no maps" reaction is basicly: "but hey one is on its way." its a relief.

How long did it take you to introduce a new map? like 18  24 months by now? do we want to check how many ships wg pumped out in that time period? 

Map team was working on underwater terrain for subs.

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6 minutes ago, Ocsimano18 said:

Map team was working on underwater terrain for subs.

Might be. This is an excuse for not introducing new maps for very long time?

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46 minutes ago, ghostbuster_ said:

Might be. This is an excuse for not introducing new maps for very long time?

Excuse is a kind of emotional reaction for an unfulfilled wish, something I can’t give on WG’s behalf. I merely gave an objective explanation. I don’t say whether it is right or wrong.

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5 minutes ago, Ocsimano18 said:

Excuse is a kind of emotional reaction for an unfulfilled wish, something I can’t give on WG’s behalf. I merely gave an objective explanation. I don’t say whether it is right or wrong.

Well let me say it then. Its wrong.

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10 hours ago, Ocsimano18 said:

I played a couple of games in the last two weekends, after a break of two months. This is what I experienced:

(...)

Overall the experince was much better than expected.(...)

I think you need to remember about the break effect. I do stop playing from time to time: for 1 or 2 months. It really helps to find the game interesting again. My longest break was 6 months. 

 

Now seems next break is comming :) But I am really glad YOU have fun :cap_like:

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22 hours ago, ghostbuster_ said:

b1448d0cbbe71b4c46cf9053f1fe64f76bb80525.gif

 

your answer to "6 months, s. ton of ships and yet no maps" reaction is basicly: "but hey one is on its way." its a relief.

How long did it take you to introduce a new map? like 18  24 months by now? do we want to check how many ships wg pumped out in that time period? 

As was mentioned and explained, "Map" team was working on underwater world and still there is plenty work to be done in this regard. 

Also we introduced HD versions od several maps, or ports. 

And as usual, we have different teams, different people working on maps, on ships etc. 

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On 5/3/2022 at 1:03 PM, YabbaCoe said:

As was mentioned and explained, "Map" team was working on underwater world and still there is plenty work to be done in this regard.

Always nice to hear that so many resources are spent on such vital additions to the game that are asked for by such an overwhelming majority of the playerbase.

 

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On 5/2/2022 at 7:03 AM, Ocsimano18 said:

I played a couple of games in the last two weekends, after a break of two months. This is what I experienced:

 

1. Only a few superships and they were mostly not annoying. The only OP thing was an Annapolis with an 57%WR player.

2. Not many subs, and they were almost exclusively played by 45%WR guys. They were having zero impact but were annoying as a mosquito.

3. T8 gets uptiered as much as before. I felt no better MM because of superships.

4. CVs in almost every T10 games, mostly Nakhimovs. They did not really affected my gameplay.

5. A lot of skilled players (50%+WR) in ranked.silver, despite this being the nth week already.

6. A mixture of good and bad players in randoms, with a lot of low skilled T10 players diying eraly in DDs or camping back with BBs for no tactical reasons.

7. None of my games were one sided blow outs

 

Overall the experince was much better than expected. I had several good games, and even the losses were interesting ones. Also being less invested in the game,  doing no grinds playing just for fun makes the game a much better experience. I only wish random players had the same skills as ranked silver players.

 

 

1. You say that superships were not annoying 2 months ago. And even Annapolis wasn't annoying because it was only annoying i nrare caes with rare skilled players. Well, i agree that superships were not anything bad 2 months ago but i don't believe in any OverPowered ships. Even from your text you prove that Annapolis is not OverPOwered and high skilled players make Annapolis and other ships little bit more successful. The reason why there was less Yamagiri's and other T11 ships than now is that more people had got money to buy them by now. But they are still expensive to play. For example T11 CV with Prem account can asks 400l credits after every battle. Your overall opinion in point 1 is that T11 wasn't OverPowered before but you odn't see if they are somehow now.

 

2. You say that Subs were harmless. True and they are still if you look battles results where they and CVs don't place TOP 3 often. You seem to have 2 different terms: annoying and harmless. And you put them together: some ships are annoying and harmless. What do you mean by that? Would you prefer that 55% players play more Subs and do you believe that i ntheir first battles they perform as 55%?

 

3. You say that you feel that T8 seems to be uptired now. I don't feel that but i'm not sure because i don't play T8. Even Subs/CVs which i love i play T10 only. So,, maybe you feel right. I can only add about feels that i don't feel any frustration in entertainment like billiards, computer games and i my awereness doesn't even see if i win or lose so i don't normally remember how many times i won o nthe previous evening. And i don't see any OverP ships- this is reality, i don't sense them. Maybe some peopel have sharper or additional senses.

 

4. You say that CVs occur often but in my opinion also Subs occur and that shows that there are many Subs/CV lowers who don't share the popular/allowed opinion/attitude. You say that CVs affected your gameplay but you affect other players game too, isn't that normal?

 

5. You say that lot of skilled players in Ranked. I'm not sure what is your point there. Ranked and all other game modes are open to everyone no matter which grades they got in the highschool or no matter what is the popular allowed attitude. The Rankeds have fine adequate filtering system that filters to the upper Gold League more skillful players. silver league is certainly more challenging than Random Battles.

 

6. Randoms have always been random/chaotic. Not only 2 months ago but always and today because it the 1 most suitable game room and Coop is just a testing room.

 

7. It does not matter how your games and success were in any entertainment games. If you want to compare your games 2 months ago and now then you should make a project where you perform after every 2 months 10 battles and upload the replays and then we watch and compare data- i nthat case you might be able to say that you had more success 2 months ago. But success doesn't have to be equal with joy. I for example have enjoyed all my battles that i have done in history in this game and no matter if i have got WR 55% or WR 45%.

 

At the end you say you wish that Random players had the same skills as Silver members. Well, that wish proves that Silver league is very good and filters better players into it. Ranked filtering system is good. There is no way to make Randoms to have more skillful players and there is no need to do it if you can play in Rankeds. Also, i suggest you to imagine what would happen if weaker players were removed from the game? Would you like it then when you lose more often? Imagine you have 4 players in an imaginary game with 3 skillful and 1 beginner. The MM makes 2-player teams because 4 divides by 2 well. Ususally the 2-member team who has the beginner player loses. Now we remove that 1 beginner player and MM starts to make 1-player teams. There are equal skillful players against each other and there is no easy victories anymore because the weaker player was excluded. Would you think that people would enjoy playing more when they don't win naymore so often because of the wek player removed?

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2 hours ago, Deckeru_Maiku said:

Always nice to hear that so many resources are spent on such vital additions to the game that are asked for by such an overwhelming majority of the playerbase.

I'm surprised that they haven't spent some years working on different layers and shapes of clouds to make the game more appealing to plane jockeys.

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I have reduced my WOWS play time to try and maintain a fun factor, I try to keep under 3/4 games a session and if the queue has subs and high carrier numbers then I just log off and play something else. I moved to Canada 8 months ago and find playing early evening here to be the best, I think that's 1/2am GMT.

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On 5/2/2022 at 4:24 PM, ghostbuster_ said:

Might be. This is an excuse for not introducing new maps for very long time?

The answer to that is a simple yes. I wouldnt call it an excuse though. I would call it a poor executive producing job.

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9 hours ago, Fastmotion said:

1. You say that superships were not annoying 2 months ago. And even Annapolis wasn't annoying because it was only annoying i nrare caes with rare skilled players. Well, i agree that superships were not anything bad 2 months ago but i don't believe in any OverPowered ships. Even from your text you prove that Annapolis is not OverPOwered and high skilled players make Annapolis and other ships little bit more successful. The reason why there was less Yamagiri's and other T11 ships than now is that more people had got money to buy them by now. But they are still expensive to play. For example T11 CV with Prem account can asks 400l credits after every battle. Your overall opinion in point 1 is that T11 wasn't OverPowered before but you odn't see if they are somehow now.

 

2. You say that Subs were harmless. True and they are still if you look battles results where they and CVs don't place TOP 3 often. You seem to have 2 different terms: annoying and harmless. And you put them together: some ships are annoying and harmless. What do you mean by that? Would you prefer that 55% players play more Subs and do you believe that i ntheir first battles they perform as 55%?

 

3. You say that you feel that T8 seems to be uptired now. I don't feel that but i'm not sure because i don't play T8. Even Subs/CVs which i love i play T10 only. So,, maybe you feel right. I can only add about feels that i don't feel any frustration in entertainment like billiards, computer games and i my awereness doesn't even see if i win or lose so i don't normally remember how many times i won o nthe previous evening. And i don't see any OverP ships- this is reality, i don't sense them. Maybe some peopel have sharper or additional senses.

 

4. You say that CVs occur often but in my opinion also Subs occur and that shows that there are many Subs/CV lowers who don't share the popular/allowed opinion/attitude. You say that CVs affected your gameplay but you affect other players game too, isn't that normal?

 

5. You say that lot of skilled players in Ranked. I'm not sure what is your point there. Ranked and all other game modes are open to everyone no matter which grades they got in the highschool or no matter what is the popular allowed attitude. The Rankeds have fine adequate filtering system that filters to the upper Gold League more skillful players. silver league is certainly more challenging than Random Battles.

 

6. Randoms have always been random/chaotic. Not only 2 months ago but always and today because it the 1 most suitable game room and Coop is just a testing room.

 

7. It does not matter how your games and success were in any entertainment games. If you want to compare your games 2 months ago and now then you should make a project where you perform after every 2 months 10 battles and upload the replays and then we watch and compare data- i nthat case you might be able to say that you had more success 2 months ago. But success doesn't have to be equal with joy. I for example have enjoyed all my battles that i have done in history in this game and no matter if i have got WR 55% or WR 45%.

 

At the end you say you wish that Random players had the same skills as Silver members. Well, that wish proves that Silver league is very good and filters better players into it. Ranked filtering system is good. There is no way to make Randoms to have more skillful players and there is no need to do it if you can play in Rankeds. Also, i suggest you to imagine what would happen if weaker players were removed from the game? Would you like it then when you lose more often? Imagine you have 4 players in an imaginary game with 3 skillful and 1 beginner. The MM makes 2-player teams because 4 divides by 2 well. Ususally the 2-member team who has the beginner player loses. Now we remove that 1 beginner player and MM starts to make 1-player teams. There are equal skillful players against each other and there is no easy victories anymore because the weaker player was excluded. Would you think that people would enjoy playing more when they don't win naymore so often because of the wek player removed?

1. I wrote that superships in pravtice were not OP because of the weak players. I did not say that Annapolis wasn’t OP,

 

2. I said that subs in practice were harmless because noobs play them. Harmless means having minimum influence on the outcome. Annoying means that they spam pings and torps.

 

3. I read on the forums that T8 was getting uptiered less because of superships. I did not experience that.

 

4. I meant that there were more CVs than before, and they had much more influence than subs.

 

5. My experience was that ranked had a lot of skilled players compared to my experience before the break. Since I played a lot more ranked, and quality of players depend on the day, I had days with a lot of bad teams.

 

6. Bad players felt worse in randoms.

 

7. I did not experience blowouts as claimed on forums and youtube. 

 

When I wrote my post, most of the bad grinders have already moved to gold. Also I seem to have played on good days when there were more skilled players out. The filtering definetly needs to be strenghtened, my main point was that the better players compared to randoms made the ranked matches better games. Also in general the biggest annoyance is not the OP ships, but the bad players.

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4 minutes ago, Ocsimano18 said:

1. I wrote that superships in pravtice were not OP because of the weak players. I did not say that Annapolis wasn’t OP,

 

2. I said that subs in practice were harmless because noobs play them. Harmless means having minimum influence on the outcome. Annoying means that they spam pings and torps.

 

He will interpret everything you say as beneficial for him. Manipulating liar. Best to not interact with.

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On 5/3/2022 at 7:03 PM, YabbaCoe said:

As was mentioned and explained, "Map" team was working on underwater world and still there is plenty work to be done in this regard. 

Also we introduced HD versions od several maps, or ports. 

And as usual, we have different teams, different people working on maps, on ships etc. 

 

YC, this is just wrong. There was a map team working on underwater terrain that nobody wanted for a mechanic that nobody wanted. 

There was nothing to stop a billion dollar firm from hiring a couple of new people to make maps. Those salaries are basically a rounding error in revenues. 

So the issue wasn't "what the map team is doing" but the greed, stinginess, laziness, and indifference of WG staff towards the playerbase and its desires. 

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2 hours ago, SodaBubbles said:

 

YC, this is just wrong. There was a map team working on underwater terrain that nobody wanted for a mechanic that nobody wanted. 

There was nothing to stop a billion dollar firm from hiring a couple of new people to make maps. Those salaries are basically a rounding error in revenues. 

So the issue wasn't "what the map team is doing" but the greed, stinginess, laziness, and indifference of WG staff towards the playerbase and its desires. 

And don’t forget they still fucked up the underwater world with rocks etc that you can get stuck on as a surface ship but that you can’t see, so they did not even do any proper QA testing as they now see the live server as the best place to test on.

and shallow water that torp indicator says you can launch across but actually can’t 

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