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Subs getting buffs - some quite massive

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22 hours ago, EgyptOverseer said:

I see you are new here. Welcome to World of Warplanes (submarine edition).

 

When WG invests in a new mechanic or class it already has a number of premiums lined up to launch after official launch. The problem with that is that broken mechanics or bugs are merely a delay in the launch of the money bag premiums. If no one complaints and player numbers don't drop, the launch is according to the planned timescale. If enough people complaint or point out bugs they are forced to pretend to care for a few weeks or months and delay the money bags premiums being launched.

 

Your role, and that of all players that WG likes is to accept what they say, not complaint, spend money the way they want you to spend, use OP mechanics they introduce to frustrate other players into either quoting or spending money to have any semblance of "fun", and go on forums and social media to make fun of frustrated players or hijack threads aimed at broken classes or mechanics to defend WG or tell players to "just dodge".

 

:cap_money:

 

Bingo.

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5 hours ago, Panocek said:

Also such player is less likely to be triggered by "AA cruiser" failing to protect itself from CVs, compared to pre REEEwork Atlanta or Worcester, which were quality pain in the buttocks for CV players back in the day.

I recall the Cleveland used to be an AA beast as well - that may have been before it was uptiered though (it was a long time ago).

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1 hour ago, BrusilovX said:

I recall the Cleveland used to be an AA beast as well - that may have been before it was uptiered though (it was a long time ago).

That was before she got uptiered, as at tier 8 Baltimore provided more dakka, though Cleve had permanent access to DFAA which was actually useful consumable back then.

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7 hours ago, L8viathan said:

Because CVs have been in the game since the beginning. Yet, the rework still caused many high skilled players and clans to quit the game.

No one cares about these so called "high skilled players and clans", just a bunch of crybabies that don't want to adept to changes cause it will hurt their stats

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19 hours ago, DDsOnly said:

No one cares about these so called "high skilled players and clans", just a bunch of crybabies that don't want to adept to changes cause it will hurt their stats

Crybabies? These players actually know the game better than anyone else. They can see if some mechanics are broken not balanced or don't belong into the game because they love the game and every inch of it.

 

CVS are a problem, until now. Only an idiot would deny that CVS have a huge impact above all the other classes. The worst players can perform good in a cv - that's what weegee wanted. You want proof? Wg gave us the statistics, spreadsheets and data at cc summit 2018 that CVS are designed to be better because they want them to be popular. They have a way better wr than all other classes. 

 

Subs will be the same. They will be better than all other classes because wg wants them to be popular. And there is 0 u can do against it. Ofc there will be a lot of sub lovers because they finally can score some dmg whereas in all the other classes they can't perform **it. 

 

I personally wouldn't mind subs if they were in the game and counterable. Like they can be stealthy, ok, but then be squishy! You can't be squishy? Well than loose your stealth so we get a chance to fight you. 

 

Subs in the current state get everything and crap on everyrhing as they like. 

Just had a match with my elbing where I drove over a sub and hit him with 10 charges, still he went dark und survived with about 50% HP. I had the luck to find one of these ****s and he still got away... 

 

The end was a boring 2 subs VS 2 subs endgame... Wgs wet dream I guess? 

 

505089642.png

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17 hours ago, DDsOnly said:

No one cares about these so called "high skilled players and clans", just a bunch of crybabies that don't want to adept to changes cause it will hurt their stats

Wow🙀 67 battles and you know more than experienced players. awesome utterly awesome    

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15 minutes ago, Cyclops_ said:

Wow🙀 67 battles and you know more than experienced players. awesome utterly awesome    

Reroll to troll :cap_popcorn:

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18 hours ago, DDsOnly said:

No one cares about these so called "high skilled players and clans", just a bunch of crybabies that don't want to adept to changes cause it will hurt their stats

People care even less about players who've only just earned the right to play randoms...

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WG is hedging their bets in 2022 on 2 things:

-Superships were dreamt of to make T9 premiums pretty much worthless. So in will come a complete avalance of 'new' T10 en T11 premiums to replace all your T9 premiums.

-Subs will be another major sale since they will make money off the premium Subs but also all the premium Sub-hunters they will introduce.

 

I mean who saw that coming? Create a problem and sell the solution. 

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When I want to play Submarines Id rather go play Cold Waters and not thise excse of a miserabely failed point and click adventre called Submarines in world of warships =)

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19 hours ago, MasterEraserCoH said:

. The worst players can perform good in a cv

Well....no. Class imbalance swings both ways. Since CVs have more impact than other ships, being horrible at the game overall will often mean being even worse in CVs.

 

It's the average players and up that profit the most from CVs.

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On 5/1/2022 at 11:03 PM, DDsOnly said:

No one cares about these so called "high skilled players and clans", just a bunch of crybabies that don't want to adept to changes cause it will hurt their stats

you sound really b.hurt. tell us more about how it feels to get outplayed by the people who cant adapt to changes? :cap_popcorn:

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2 hours ago, DDsOnly said:

 

 

Inbreds actually think I only played 67 battles in my life, lol.

 

 

Wow again, this is taking insults to a whole new level, someone needs to actually take a rain check and re appraise them selves!!

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On 5/3/2022 at 10:11 AM, SV_Kompresor said:

Well....no. Class imbalance swings both ways. Since CVs have more impact than other ships, being horrible at the game overall will often mean being even worse in CVs.

 

It's the average players and up that profit the most from CVs.

Well that's a weird statement. CVS are qua design easier to play. Class imbalance does swing in both ways when you look at all other normal classes, yes. But not with CVS. Here we have a broader positive wr gain. 

 

And you can check this yourself. I just  casual check statistics of players after the game and often enough you see smth like this:

 

Shimakaze games : X, Wr 45%

Hindenburg games: X, Wr 43%

...

...

Midway games: X, wr 52%

 

... Etc. 

 

And there are plenty of these players which tells me that since They can't play the other classes they jump on the easier road of CVS. 

 

 

 

 

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1 hour ago, MasterEraserCoH said:

Well that's a weird statement. CVS are qua design easier to play. Class imbalance does swing in both ways when you look at all other normal classes, yes. But not with CVS. Here we have a broader positive wr gain. 

 

And you can check this yourself. I just  casual check statistics of players after the game and often enough you see smth like this:

 

Shimakaze games : X, Wr 45%

Hindenburg games: X, Wr 43%

...

...

Midway games: X, wr 52%

 

... Etc. 

 

And there are plenty of these players which tells me that since They can't play the other classes they jump on the easier road of CVS. 

 

 

 

 

Influence always works both ways. Something would have to go very wrong with the universe if it didn't.

 

45% players will still suck in CVs. CVs are more influential and make it easier to win if you're good (or at least average) and may even be sqewed towards it, but if you suck, they won't help.

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On 5/2/2022 at 1:59 PM, MasterEraserCoH said:

......still he went dark und survived with about 50% HP. I had the luck to find one of these ****s and he still got away... 

 

 

They are only going to improve on that.....:Smile_sceptic:

 

On 4/30/2022 at 12:05 PM, PsychoClownfish said:

https://blog.worldofwarships.com/blog/322

 

Other submarine changes:

The following captain skills are changed

  • Improved Battery Efficiency
    • The bonus is activated when the submarine has less than 50% of its maximum dive capacity remaining, instead of 25%

 

 

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30 minutes ago, Bland_42 said:

https://blog.worldofwarships.com/blog/326

 

I hope that my comprehension of this is flawed... or they really decided that at more than 1km you can't see the ping effect, so the sub will not be seen?


I think what they mean is that the ping will appear within a 1km radius of the submarine to slightly reduce how wildly inaccurate ASW drops were on the PTS.

 

When testing it on PTS you would drop your depth charges on the ping marker only to find the sub was no where near the ping. 
 

Surface ship plays will be able to see them from a greater distance, it’s just how accurate is the ping in relation to the submarine. I still seriously doubt this improvement is sufficient but we will see I guess.

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Yeah, you are probably (let's hope) right... even on the judgement about how low is efficacy of is this thing. :Smile_sceptic:

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On 5/1/2022 at 3:18 PM, L8viathan said:

Because CVs have been in the game since the beginning. Yet, the rework still caused many high skilled players and clans to quit the game.

Sad but true, after facing sub in gk i did my lowest damage in years , 28k dmg with zero counterplay.. makes me want to quit.. for now any mode without subs is a blessing

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23 minutes ago, Ysterpyp said:

Sad but true, after facing sub in gk i did my lowest damage in years , 28k dmg with zero counterplay.. makes me want to quit.. for now any mode without subs is a blessing

I played some random games this weekend. It was simply horrible. The game never had this many low skilled players in a such a so populated, so dense, so many state. Just like what we were writing here years ago that the player base quality had been at a decline and coming events casted their shadows before…Now it is at a point that i hardly see unicums in the games. Maybe once or twice a week. A sunicum and purple divs in randoms are even more seldom. Back in the day, every a couple of games, there would be at least single or double sunicum divisions on both sides and we’d play so focused, game would see minute 20 mark most of the time. And even if the game was lost, it was still fun. Now, game starts, it shows minute 15 something and at the top right corner of the screen appears three red ships destroyed three green ships. Until minute 10, 2 ally ships remain. Or somehow if the game reaches to minute 05 mark, an allied ship shows full broadside and gets dev struck or ally dd tries yoloing and game is lost. Current iteration of the game along with the general player base is bad, laughable. Unfortunately. Yet, these days were so obvious to come.

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