Jump to content
Forum Shutdown 28/7/2023 Read more... ×
SolanumTuberosumRex

Subs getting buffs - some quite massive

49 comments in this topic

Recommended Posts

Players
799 posts

https://blog.worldofwarships.com/blog/322

 

Other submarine changes:

The following captain skills are changed

  • Sonarman
    • The duration of the marked sector after a single sonar ping hit changed: -10% to +25%
    • The duration of the marked sector after two hits changed from +20% to -15%
  • Torpedo crew training
    • Bonus to torpedo reload time when the submarine is detected increased: 5% to 15%
  • Enhanced Impulse Generator 
    • The skill is activated when less than 33% of the sub’s maximum dive capacity remains
  • Consumables Enhancements
    • Bonus to consumable action time is increased: 7.5% to 10%
  • Adrenaline Rush
    • Bonus to armament reload speed per percentage of HP lost increased: 0.2% to 0.25%
  • Improved Battery Efficiency
    • The bonus is activated when the submarine has less than 50% of its maximum dive capacity remaining, instead of 25%
  • Enlarged Propeller Shaft
    • The bonus is activated when the submarine has less than 50% of its maximum dive capacity remaining, instead of 25%
    • Underwater speed bonus increased: 15% to 18%

 

WG will keep this sh1t up until we make them stop.

  • Bad 1
  • Angry 10

Share this post


Link to post
Share on other sites
Players
2,624 posts
12,776 battles
1 hour ago, PsychoClownfish said:

WG will keep this sh1t up until we make them stop.

We won't. They are hellbent in getting profit out of subs and nothing will stop them until they do. It may not be from us, but they are getting more clueless players anyway that will just jump on them without a clue, so eventually they will anyway, so...

 

We'll stop way earlier than WG does, at least that's for sure.

  • Cool 4

Share this post


Link to post
Share on other sites
Players
1,173 posts

Their target audience are the endless supply of one off suckers that make one purchase of whatever is new at the time and then moves on to another game or infests the MM with their god awful playing.

  • Cool 6

Share this post


Link to post
Share on other sites
[AWSL]
Players
473 posts
4,980 battles

Accurate buffs, I was saying that subs currently are quite weak. They are only decently strong against lone BB, CV and that's it. DD and CA have mobility and quite short repair damage con, which let them easily remove pings if you see homing torps coming.

 

I'm curious when they will release subs in tech trees and some premium ones with more varied playstyle? Until they are in tech tree, I dont see a reason to play them.

  • Cool 1
  • Funny 9
  • Bad 2

Share this post


Link to post
Share on other sites
[OGHF]
Players
2,108 posts
36,213 battles

Strange, when I have had a few forays in subs, the easiest ship to delete in one salvo is a CA, sooo easy as they only have a 5 second DCP. 

  • Cool 2

Share this post


Link to post
Share on other sites
Players
799 posts
1 hour ago, ReDiR20 said:

Accurate buffs, I was saying that subs currently are quite weak. They are only decently strong against lone BB, CV and that's it. DD and CA have mobility and quite short repair damage con, which let them easily remove pings if you see homing torps coming.

 

I'm curious when they will release subs in tech trees and some premium ones with more varied playstyle? Until they are in tech tree, I dont see a reason to play them.

I think you just haven't discoverd how to effectively play a sub yet.

Please keep it that way.

  • Cool 10
  • Funny 2

Share this post


Link to post
Share on other sites
[BONI]
Players
1,622 posts
20,823 battles
6 hours ago, Shirakami_Kon said:

We won't. They are hellbent in getting profit out of subs and nothing will stop them until they do. It may not be from us, but they are getting more clueless players anyway that will just jump on them without a clue, so eventually they will anyway, so...

 

We'll stop way earlier than WG does, at least that's for sure.

What profit are they making from subs? They're not for sale, nor are there permacamos for them. Unless there are players coming in and buying a t6 premium just to unlock subs faster, I don't see how subs are monetized right now.

  • Funny 1

Share this post


Link to post
Share on other sites
Players
2,624 posts
12,776 battles
1 hour ago, MoveZig said:

What profit are they making from subs? They're not for sale, nor are there permacamos for them. Unless there are players coming in and buying a t6 premium just to unlock subs faster, I don't see how subs are monetized right now.

Yet

  • Cool 4

Share this post


Link to post
Share on other sites
[ST-EU]
Supertest Coordinator
381 posts
19,350 battles
1 hour ago, MoveZig said:

What profit are they making from subs? They're not for sale, nor are there permacamos for them. Unless there are players coming in and buying a t6 premium just to unlock subs faster, I don't see how subs are monetized right now.

 

Also, keep in mind that the subs are a 'coming attraction'. If the game loses players over them (which is actually unlikely), it will easily be offset by players joining because of the subs because you can bet that there will be a massive ad campaign linked to their inevitable introduction.

  • Cool 2

Share this post


Link to post
Share on other sites
Players
650 posts
6,924 battles
58 minutes ago, MoveZig said:

What profit are they making from subs? They're not for sale, nor are there permacamos for them. Unless there are players coming in and buying a t6 premium just to unlock subs faster, I don't see how subs are monetized right now.

I see you are new here. Welcome to World of Warplanes (submarine edition).

 

When WG invests in a new mechanic or class it already has a number of premiums lined up to launch after official launch. The problem with that is that broken mechanics or bugs are merely a delay in the launch of the money bag premiums. If no one complaints and player numbers don't drop, the launch is according to the planned timescale. If enough people complaint or point out bugs they are forced to pretend to care for a few weeks or months and delay the money bags premiums being launched.

 

Your role, and that of all players that WG likes is to accept what they say, not complaint, spend money the way they want you to spend, use OP mechanics they introduce to frustrate other players into either quoting or spending money to have any semblance of "fun", and go on forums and social media to make fun of frustrated players or hijack threads aimed at broken classes or mechanics to defend WG or tell players to "just dodge".

 

:cap_money:

  • Cool 3
  • Funny 3

Share this post


Link to post
Share on other sites
Players
3,368 posts
37,429 battles
42 minutes ago, Kysmet said:

 

Also, keep in mind that the subs are a 'coming attraction'. If the game loses players over them (which is actually unlikely), it will easily be offset by players joining because of the subs because you can bet that there will be a massive ad campaign linked to their inevitable introduction.

True but that would short live because, if you come out with a nice game and people like it the way it is balanced for years and if you suddenly introduce something absurdly breaking the game play enjoyment and hanging around being op, then, not only the first comers will leave the game but also the new comers won't  stay long after they realize the status of the game. There are literally over 5 million other games out there.

  • Cool 4

Share this post


Link to post
Share on other sites
[BS4]
Players
1,818 posts
10,056 battles
On 4/30/2022 at 12:05 PM, PsychoClownfish said:

https://blog.worldofwarships.com/blog/322

 

Other submarine changes:

The following captain skills are changed

  • Sonarman
    • The duration of the marked sector after a single sonar ping hit changed: -10% to +25%
    • The duration of the marked sector after two hits changed from +20% to -15%
  • Torpedo crew training
    • Bonus to torpedo reload time when the submarine is detected increased: 5% to 15%
  • Enhanced Impulse Generator 
    • The skill is activated when less than 33% of the sub’s maximum dive capacity remains
  • Consumables Enhancements
    • Bonus to consumable action time is increased: 7.5% to 10%
  • Adrenaline Rush
    • Bonus to armament reload speed per percentage of HP lost increased: 0.2% to 0.25%
  • Improved Battery Efficiency
    • The bonus is activated when the submarine has less than 50% of its maximum dive capacity remaining, instead of 25%
  • Enlarged Propeller Shaft
    • The bonus is activated when the submarine has less than 50% of its maximum dive capacity remaining, instead of 25%
    • Underwater speed bonus increased: 15% to 18%

 

 

RJHZPYw.gif

 

Sooooo... Basically increase of chance of hitting target after only 1 ping while able to stay submerged (undetected) for longer ?

  • Funny 2

Share this post


Link to post
Share on other sites
Players
8,032 posts
19,168 battles
17 hours ago, L8viathan said:

True but that would short live because, if you come out with a nice game and people like it the way it is balanced for years and if you suddenly introduce something absurdly breaking the game play enjoyment and hanging around being op, then, not only the first comers will leave the game but also the new comers won't  stay long after they realize the status of the game. There are literally over 5 million other games out there.

why hasn't that happend after the cv rework then?

Share this post


Link to post
Share on other sites
Players
3,368 posts
37,429 battles
2 minutes ago, Yuu5Eleven said:

why hasn't that happend after the cv rework then?

Because CVs have been in the game since the beginning. Yet, the rework still caused many high skilled players and clans to quit the game.

  • Cool 4

Share this post


Link to post
Share on other sites
[AMOC]
Players
3,860 posts
46,912 battles
17 hours ago, L8viathan said:

There are literally over 5 million other games out there.

Sadly, only a small fraction based on Naval combat though. WoWS has kinda cornered a niche market.

  • Cool 1

Share this post


Link to post
Share on other sites
[AMOC]
Players
3,860 posts
46,912 battles
16 hours ago, Karasu_Hidesuke said:

Coop here we come...:cap_look:

I think some of the PvP crowd are rediscovering co-op.

Yesterday, we had a guy in a Shimakaze asking if there were any humans at all on the red team or if they were only bots. :cap_haloween:

  • Cool 1
  • Funny 2

Share this post


Link to post
Share on other sites
Players
3,368 posts
37,429 battles
2 minutes ago, NewHorizons_1 said:

Sadly, only a small fraction based on Naval combat though. WoWS has kinda cornered a niche market.

I’m really not familiar with most of the games out there because I don’t have much time but I keep seeing ads of different naval games. Don’t know how they are, good-bad, realistic, historic or not, but one of them may be good. Or maybe they are working on a good one somewhere who knows…

  • Cool 1

Share this post


Link to post
Share on other sites
Players
8,032 posts
19,168 battles
9 minutes ago, L8viathan said:

Because CVs have been in the game since the beginning. Yet, the rework still caused many high skilled players and clans to quit the game.

so a bad thing being in the game from the start is better than if it happens during it's lifetime? what

Share this post


Link to post
Share on other sites
Players
3,368 posts
37,429 battles
1 minute ago, Yuu5Eleven said:

so a bad thing being in the game from the start is better than if it happens during it's lifetime? what

How does it feel to get confused at your own assumptions? Must be amazing.

Share this post


Link to post
Share on other sites
Players
8,032 posts
19,168 battles
1 minute ago, L8viathan said:

How does it feel to get confused at your own assumptions? Must be amazing.

So what are you trying to say? CVs are fine or the rework is fine? It's not game breaking? It's excused because CVs are in the game since the beginning?

Share this post


Link to post
Share on other sites
Players
3,368 posts
37,429 battles
7 minutes ago, Yuu5Eleven said:

So what are you trying to say? CVs are fine or the rework is fine? It's not game breaking? It's excused because CVs are in the game since the beginning?

My post was about subs. You brought up CVs. My answer to that was they are not comparable. IMO, Cv rework is not comparable to adding a whole new class into the game. 
 

But, if you think the opposite it’s fine. That wouldn’t make any difference. As a matter fact, nothing anyone writes here on this forum makes any difference. The forum has become more like a chat room for many people already. 
 

Edit: not sure if the fonts are ok, writing from phone and they seem a bit weird, some big some small.

  • Cool 1

Share this post


Link to post
Share on other sites
Players
13,176 posts
13,617 battles
4 minutes ago, Yuu5Eleven said:

So what are you trying to say? CVs are fine or the rework is fine? It's not game breaking? It's excused because CVs are in the game since the beginning?

I guess his point being, seeing "negative" changes happen to the game you're already playing can be disheartening, compared to a new(er) player who doesn't know the past.

 

Example, you know RTS carriers and shenanigans Wargaming went through with the REEEwork. But newcomer doesn't know that, at best heard some legends from ancient times. Also such player is less likely to be triggered by "AA cruiser" failing to protect itself from CVs, compared to pre REEEwork Atlanta or Worcester, which were quality pain in the buttocks for CV players back in the day.

Share this post


Link to post
Share on other sites

×