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Another Balanced Matchmaking Example

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[RONIN]
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Dear WG.

 

If you just tell me, WHICH language / environment  you use for your game, I will learn it and create a BETTER matchmaking code FOR FREE.

 

FOR FREE.

 

image.thumb.png.0ff49bd47e800a8e128a2c23ad1c49a4.png

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Here is the thing. Many people have a different understanding about what is balanced.

What you think is balanced, is not balanced for others.

 

For example, I have no clue where you see a problem for the match.

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[RONIN]
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2 x DIV vs 1 x DIV?

2 x DD DIV with 5 km HYDRO vs NONE? Just one Z52

RADARS? Lets count yourself.

 

Can you please elaborate how there's no problem here?

 

Thanks.

 

 

 

 

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28 minutes ago, Zimbiye said:

2 x DIV vs 1 x DIV?

2 x DD DIV with 5 km HYDRO vs NONE? Just one Z52

RADARS? Lets count yourself.

 

Can you please elaborate how there's no problem here?

 

Thanks.

  • a difference of one division is normal, and if the divisions are bad, it is even an advantage to have less
  • you have two DD with Hydro, where is the problem?
  • you are playing a Tier IX DD, if you do not know how to deal with radar, this is not the Tier for you - your team has 4 BB that can deal with radar ships, one of these BB is supposed to be so powerful that it just needs to run into the enemies and her bot gunners take care of them, at least according to some forumites, so much for the subjectivness of balance...
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Well, at least there are no subs and no CVs, it could have been worse. This is WGs strategy in a nutshell. Introduce so much cr*p at once, the problems from the last several years seem harmless compared to the broken mess travesty players have to live through now.

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[YEET]
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18 minutes ago, Zimbiye said:

Can you please elaborate how there's no problem here?

I typically find Pete too unwilling to see/acknowledge problems but he's entirely correct here, there is not a single problem with this match. They had more radar, you had way more dpm and tankier ships.
Also divisions work both ways, good players can supercharge their winrate, bad players will crush their winrate even lower than they would on their own. Two guys in that A div on the enemy team are below average solo and pathetic in division, because that's what happens when you put 2 bad players together, they become superbad. Just like how 2 good players become supergood. Division does not necessarily mean good/scary, it could also mean the enemy team is screwed. And there's a topic for this, why make your own.

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[S-O-M]
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35 minutes ago, Zimbiye said:

Dear WG.

 

If you just tell me, WHICH language / environment  you use for your game, I will learn it and create a BETTER matchmaking code FOR FREE.

 

FOR FREE.

 

image.thumb.png.0ff49bd47e800a8e128a2c23ad1c49a4.png

Here’s the thing, yes I think (and always have done), that the MM sucks, however the biggest issue is the player base it doesn’t matter what ships are on either team, you could face a black or Smolensk etc and the player could be a complete muppet.  Like a lot here I’ve totally owned a Gearing player in a lightning (so much so that in the next game when we were team mates he kept firing at me, in the days when friendly fire meant something !!).  Today in Prussen I destroyed the enemy fleet while a  Kidd sat in smoke and did sweet fa.   WG needs to address the skill levels not what ships face each other.

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6 hours ago, ColonelPete said:
  • a difference of one division is normal, and if the divisions are bad, it is even an advantage to have less
  •  

 

It is fundamentally unfair to have 2 Divs vs 1. I collected 00s of games of data on this a couple of years ago. The side with at least a +1 advantage in divs wins 60% of the time. One div is a 10% swing over flip a coin randomness (intuitively suggested by the much higher win rates most players have divved).  

I was in a div two days ago at T7, me in my 2100 PR Ashitaka and two unicums in DDs. We entered the match the only div. I don't need to explain the outcome to you. 

This is a simple issue, easily fixed, often complained about. But the devs, because they dont care about game play or the player base, decided to burn two years and hundreds of thousands of dollars in labor and software and server costs on submarines that suck and are ruining the game. 

 

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25 minutes ago, SodaBubbles said:

 

It is fundamentally unfair to have 2 Divs vs 1. I collected 00s of games of data on this a couple of years ago. The side with at least a +1 advantage in divs wins 60% of the time. One div is a 10% swing over flip a coin randomness (intuitively suggested by the much higher win rates most players have divved).  

I was in a div two days ago at T7, me in my 2100 PR Ashitaka and two unicums in DDs. We entered the match the only div. I don't need to explain the outcome to you. 

This is a simple issue, easily fixed, often complained about. But the devs, because they dont care about game play or the player base, decided to burn two years and hundreds of thousands of dollars in labor and software and server costs on submarines that suck and are ruining the game. 

 

I do not seem to have that luck with my divisions, unless I am part of one.

And no, the issue is not easily fixed, unless you want to prevent players from playing together.

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3 minutes ago, ColonelPete said:

I do not seem to have that luck with my divisions, unless I am part of one.

And no, the issue is not easily fixed, unless you want to prevent players from playing together.

 

It is easily fixed -- you make divisions wait anyway, you just to wait until there is an even number of divs. It's not hard. 

They used to hard balance CVs, so only 1 appeared, before they decided to screw the game and the playerbase with 2 CV crapfests. It's not only easy and possible, it's been done. 

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1 minute ago, SodaBubbles said:

 

It is easily fixed -- you make divisions wait anyway, you just to wait until there is an even number of divs. It's not hard. 

They used to hard balance CVs, so only 1 appeared, before they decided to screw the game and the playerbase with 2 CV crapfests. It's not only easy and possible, it's been done. 

Letting divisions wait longer is preventing them from playing together. 

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Omg dude you're again whining about divisions. 

Take into account that there's now something called division star event. More people will play more divisions to get some crates, commander exp and 500 steel. 

 

Just because you don't play divs for some unholy reason doesn't mean others can't. Especially if there's an event like this all patch long. Get over it. 

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2 hours ago, SodaBubbles said:

you make divisions wait anyway

I also think that's the solution. If you want to play with a div, you should wait a little longer so a balanced match could be arranged. 

 

It is not that hard IMO

 

33 minutes ago, MacArthur92 said:

Omg dude you're again whining about divisions. 

Yes. Hello again. And we will see each other again..

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4 hours ago, ColonelPete said:

Letting divisions wait longer is preventing them from playing together. 

You're just arguing for the sake of being contrary.

Divs are already waiting and it is not preventing them. Everyone who divs understands this. The only people who don't get it are the devs. 

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1 hour ago, Zimbiye said:

If you want to play with a div, you should wait a little longer so a balanced match could be arranged. 

Even if they would implement such a mechanic, you would come back here complaining that you always have better divisions against you and that it is unfair yada yada yada. :fish_palm:

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14 minutes ago, SodaBubbles said:

You're just arguing for the sake of being contrary.

Divs are already waiting and it is not preventing them. Everyone who divs understands this. The only people who don't get it are the devs. 

You were talking about waiting longer.

A div cannot play while waiting. And we are not talking about a difference of 5s.

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6 hours ago, MacArthur92 said:

Omg dude you're again whining about divisions. 

Take into account that there's now something called division star event. More people will play more divisions to get some crates, commander exp and 500 steel. 

 

Just because you don't play divs for some unholy reason doesn't mean others can't. Especially if there's an event like this all patch long. Get over it. 

 

To be fair, the division MM looks a bit dumb.


Division-wise, you have 2v1, which is reasonable if there are 3 divs in the queue.

But players-wise, you have 6v2 in a division, where it could've easily been 5v3.

 

I don't think it's a big deal (it doesn't matter how many people are in a div, it matters how good they are), but it still seem like lazy coding...

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8 hours ago, ColonelPete said:

I do not seem to have that luck with my divisions, unless I am part of one.

And no, the issue is not easily fixed, unless you want to prevent players from playing together.

 

Why don't you ask him to see his data?

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A Div on red team is also a fail div... Unless you want to forbid such divisions at all, making them wait until s.o else brave or stupid enough to join the queue so that the MM can allocate one for each team isn't that great of a idea if you are WG and your MM mantra is getting matches fast and waiting times in the queue down for everybody...

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9 minutes ago, The_Angry_Admiral said:

So? 

 

What is your point?

That this is a multiplayer game and people want to play with their friends.

Discouraging that as a game creator leads only to a bad multiplayer game.

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