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New Devblog, nerfs to popular ships, buffs to PA DDs and...

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I often get angry with Wargaming and criticize them accordingly, but in this case they are taking a step in the right direction. Well done.

 

It's a shame that you can say that so rarely and that positive news for the community is far too rare.  Hopefully this is just the start and with the changes being forced there will be a rethink in Wargaming so that changes like this reach us more often.  I don't really want to believe in it yet, as I've seen from dealing with the submarines, but at least there's a glimmer of hope.

 

 

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3 hours ago, The_Angry_Admiral said:

62 quid for a Tier VII ship. It's a balance the finances move not one to balance the game because they couldn't care less about that.

The thing to remember is that Hyuga is £27 and the Lacquer camo available in-game for 4000 doubloons (£11.26).  The rest of the cost is all those flags and camos.

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1 hour ago, invicta2012 said:

The thing to remember is that Hyuga is £27 and the Lacquer camo available in-game for 4000 doubloons (£11.26).  The rest of the cost is all those flags and camos.

This. For the debutante (Maya), the basic ship herself (24.76 UKP) is slightly towards the higher end of the existing price range for T7 cruisers; at time of writing, the lowest priced one I can see in the shop is Sharkbait at 21.95 UKP, and the highest priced is Atlanta at 26.17 UKP (loving the optimism, WG!).

 

To be fair to WG, they're behaving themselves reasonably well here: you can get the basic ship (which is probably what most want) without any bloat, while the enthusiastically cetacean can go nuts with the dubious bundles if they want to. In Maya's case, you can also get the pretty dress alone for doubloons (sans bloat) via the ship's cammo tab, if you wish.

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35 minutes ago, invicta2012 said:

The thing to remember is that Hyuga is £27 and the Lacquer camo available in-game for 4000 doubloons (£11.26).  The rest of the cost is all those flags and camos.

The problem is they only offer it with the bloat included. 

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5 minutes ago, The_Angry_Admiral said:

The problem is they only offer it with the bloat included.

You can buy either in a ship-only bundle if you want to: 

 

https://eu.wargaming.net/shop/wows/vehicles/sh_112/

https://eu.wargaming.net/shop/wows/vehicles/ps_p_20074/

 

You then buy the Lacquer camo with Doubloons from the Exterior Tab in game.  I know they don't say that on the front page, but this is why we always do the little PSA notes in the forum. 

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4 minutes ago, invicta2012 said:

You can buy either in a ship-only bundle if you want to: 

 

https://eu.wargaming.net/shop/wows/vehicles/sh_112/

https://eu.wargaming.net/shop/wows/vehicles/ps_p_20074/

 

You then buy the Lacquer camo with Doubloons from the Exterior Tab in game.  I know they don't say that on the front page, but this is why we always do the little PSA notes in the forum. 

Sorry you're right not sure what I was thinking to be honest. 

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38 minutes ago, The_Angry_Admiral said:

Sorry you're right not sure what I was thinking to be honest. 

It's the way WG present these things: what gets the big front-and-centre real-estate in the shop/Armory [sic] is what WG want us to buy i.e. the expensive bloated bundles. The 'ship only' options tend to get less prominent positioning as they make WG less money (but the community has an epi if the option isn't there).

 

As @invicta2012 says, this is why people draw attention to this stuff on the forums; it's quite easy to miss stuff that isn't actively promoted.

 

Edit: additionally, you can't always rely on extra dresses being available through the cammo tab - at least one recent premium with an optional permaflage didn't have this available outside the bundles (I forget which one - might have been Hornet, although I haven't checked recently to see if this has been added subsequently).

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Last thing I bought was the Ise, the first or one of the first nerfable premiums as per ship description. Keep in mind WG beforehand was also able to tune down ships, but with premiums they just did not do it. And I would feel not comfortable with spending any more money for this broken mess as of now. WG just overdid it and therefore I have uninstalled the game and am just surprised how things are going now.

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On 4/28/2022 at 4:42 PM, AkerJack said:

Maybe you are talking about the upgrade to be bought with coal that gives 20% more radar duration...because the UU gives DM improves the maneuverability...just saying....

 

If you had to nerf, by force as there is nothing to nerf in that ship, DM you should have nerfed something else...

I was talking about why there is still reasons to play DM over Annapolis. The Unique Upgrade is one of them.

 

 

23 hours ago, ghostbuster_ said:

How about listening to feedback before releasing them over/underpowered? Lets take petro as an. example. It was so obvious that she was going to be OP. Or stalingrad. Or belfast. Or smolensk. You wouldnt need to nerf them if you listened to feedback and didnt release them horrendously OP. :Smile_facepalm:

Due to the way our game works, this is not always as obvious. Because of how random battles is structured it can be that occasionally ships make it though in a state that is too powerful, or too weak.
In general however, Last year or this year, this has largely not been the case with the only premium ships being touched being Hyuga and Chkalov, and for special ship Ragnar out of the newly released ones previous and this year.

 

22 hours ago, hellhound666 said:

how about offering compensation to those who request it or is it too complex of a concept to comprehend? 

like it was done with belfast, kutuzov, etc

why should players pay for lesta's incompetent testing?

Since we added the disclaimer we released 23 premium ships that were not sold for free in-game resources. Only 2 so far have been nerfed. Hyuga and Chkalov.
Very simply, because things change in our game, new ships added, new modes, meta etc. Things change and so can the balance of certain ships at times.
In this case, because it is better for the health of the game, we apply balance changes to those ships. I do not believe you will see any other game always release their unit/champion/hero/vehicle in a state that is perfect and never have to apply any kind of balance changes at all ever. All games need to do continuous balancing. Simply, testing cannot account 100% for perfect live implementation in any game, even in the way we do it.

 

7 hours ago, The_Angry_Admiral said:

I believe we are going to see a trend of introducing OP ships, selling them by the load, then nerfing them later. 

6 hours ago, RuruushuVuiBuritania said:

The sad truth is that this has been the case since Flandre, and in the tech tree ever since Early Access became a credit card swiping exercise.

Release ship in strong state -> make people waste money on it -> balance through nerfs -> repeat.

And remember: people still bought out the dockyard, the greediest of all events, for ships that are not even that good.

Are WG the idiots for nerfing ships we payed for or are we the idiots for buying ships they will nerf?

As I mentioned above, we have so far only done this to 2 ships that we have not sold free in-game resources. I do not see a trend here.

 

 

5 hours ago, The_Angry_Admiral said:

What we have here is just a case of WG not wanting people to be able to just pop into the shop and purchase a good ship. They either decide to nerf it or remove it and put it in a container.

 

Or we get stuff like this: image.png.e1d1c0de8f4cf17a8ee311fff63148cf.png

 

62 quid for a Tier VII ship. It's a balance the finances move not one to balance the game because they couldn't care less about that.

You were, and still are able to buy just the ship for much less than that
image.png

Which is roughly 35 Euros, close to half the price of what you listed.

 

5 hours ago, RuruushuVuiBuritania said:

That is what I'm saying, it is basically a bait and switch for people who enjoyed the original iteration of a ship and bought it for that reason. Although people should really consider how much money they are willing to spend on a pixel boat.

The ship was nerfed with a 1s reload reduction. This generally should not make the ship completely different, make it feel different when playing it or alter it's playstyle in any way.

 

 

 

5 hours ago, ItsEyeJasper said:

or like somebody decided that you need to invest in a new phone so they programmed the phones battery to fail so you decide to invest in the new one.

 

5 hours ago, The_Angry_Admiral said:

Even more so now that you can't just open the back and replace said battery like you could a few years ago. 

Considering I did phone repair for a while I can say
1. This is not the case, they aren't "programmed" to fail, there are however a lot of things nowadays that can cause a battery to fail. These batteries are actually quite fragile, in a way. Many people simply overcharge their phone and thus their lifetime is reduced significantly. Some things you can do is: Charge your phone to 90%, not 100%, don't let your phone heat up unnecessarily and of course dont drop it ;)
2. It is still possible to replace the battery for any phone for a really good price, however doing to requires tools and knowledge as the phone got more and more complex in their design. Glass back androids can be a pain if you are not careful :x Even without training, if you have a basic toolkit for phone repair, you can look up tutorials for even screen replacement on youtube and follow them. They won't always tell you about some of the tips and tricks, but it will get the job done if you have some fundamentals.

Anyway.... :D

Fair seas captains!
~Sera



 

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1 hour ago, Seraphice said:

I was talking about why there is still reasons to play DM over Annapolis. The Unique Upgrade is one of them.

 

 

Due to the way our game works, this is not always as obvious. Because of how random battles is structured it can be that occasionally ships make it though in a state that is too powerful, or too weak.
In general however, Last year or this year, this has largely not been the case with the only premium ships being touched being Hyuga and Chkalov, and for special ship Ragnar out of the newly released ones previous and this year.

 

Since we added the disclaimer we released 23 premium ships that were not sold for free in-game resources. Only 2 so far have been nerfed. Hyuga and Chkalov.
Very simply, because things change in our game, new ships added, new modes, meta etc. Things change and so can the balance of certain ships at times.
In this case, because it is better for the health of the game, we apply balance changes to those ships. I do not believe you will see any other game always release their unit/champion/hero/vehicle in a state that is perfect and never have to apply any kind of balance changes at all ever. All games need to do continuous balancing. Simply, testing cannot account 100% for perfect live implementation in any game, even in the way we do it.

 

As I mentioned above, we have so far only done this to 2 ships that we have not sold free in-game resources. I do not see a trend here.

 

 

You were, and still are able to buy just the ship for much less than that
image.png

Which is roughly 35 Euros, close to half the price of what you listed.

 

The ship was nerfed with a 1s reload reduction. This generally should not make the ship completely different, make it feel different when playing it or alter it's playstyle in any way.

 

 

 

Considering I did phone repair for a while I can say
1. This is not the case, they aren't "programmed" to fail, there are however a lot of things nowadays that can cause a battery to fail. These batteries are actually quite fragile, in a way. Many people simply overcharge their phone and thus their lifetime is reduced significantly. Some things you can do is: Charge your phone to 90%, not 100%, don't let your phone heat up unnecessarily and of course dont drop it ;)
2. It is still possible to replace the battery for any phone for a really good price, however doing to requires tools and knowledge as the phone got more and more complex in their design. Glass back androids can be a pain if you are not careful :x Even without training, if you have a basic toolkit for phone repair, you can look up tutorials for even screen replacement on youtube and follow them. They won't always tell you about some of the tips and tricks, but it will get the job done if you have some fundamentals.

Anyway.... :D

Fair seas captains!
~Sera



 

Mate it's just down to giving your customers good service no matter what your disclaimer says. Have an argument for that?

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1 hour ago, Seraphice said:

The ship was nerfed with a 1s reload reduction. This generally should not make the ship completely different, make it feel different when playing it or alter it's playstyle in any way.

I mean, you’ve basically reduced the damage of the Chkalov by about 20%, so I’m not sure they are comparable. That is a significant nerf and it could legitimately change who chkalov is played.

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4 hours ago, black_falcon120 said:

I mean, you’ve basically reduced the damage of the Chkalov by about 20%, so I’m not sure they are comparable. That is a significant nerf and it could legitimately change who chkalov is played.

This. I predict I won't be taking it out any more after this nerf. There's no reason to play it over other CVs that'll do the same damage without any of the risk. 

 

 

5 hours ago, Seraphice said:


In this case, because it is better for the health of the game, we apply balance changes to those ships. I do not believe you will see any other game always release their unit/champion/hero/vehicle in a state that is perfect and never have to apply any kind of balance changes at all ever. All games need to do continuous balancing. Simply, testing cannot account 100% for perfect live implementation in any game, even in the way we do it.


As for what you said - the difference is in most MOBAs or Hero-based games, the heroes released can be bought for in-game, non-premium currency. This enables them to be balanced, because they are not a real currency exclusive product. This is not the case for World of Warships, where the only way to acquire Chkalov is through purchasing it for real money or currency that is bought with real money.

Nerfing Chkalov so significantly destroys any faith I have in future ship purchases if there is no option for some form of compensation, that's plain and simply how it is. 

I'm not against Wargaming nerfing the ship, but I am against Wargaming nerfing the ship without offering a refund option - at the very least, offer me a doubloon refund so I can go and buy, I don't know, a Kaga or a Gascogne. I have no use for a ship which I will no longer be playing if these nerfs go through, that's 40 EUR down the drain for me and that's not a small amount in my country. 

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4 hours ago, Seraphice said:

Since we added the disclaimer we released 23 premium ships that were not sold for free in-game resources. Only 2 so far have been nerfed. Hyuga and Chkalov.
Very simply, because things change in our game, new ships added, new modes, meta etc. Things change and so can the balance of certain ships at times.
In this case, because it is better for the health of the game, we apply balance changes to those ships. I do not believe you will see any other game always release their unit/champion/hero/vehicle in a state that is perfect and never have to apply any kind of balance changes at all ever. All games need to do continuous balancing. Simply, testing cannot account 100% for perfect live implementation in any game, even in the way we do it.

did you even read what i wrote or was it indeed too complex?

to be clear - im not against rebalancing if needed. i said that lesta should offer compensation to those who request it. like with belfast and kutuzov ...

 

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4 hours ago, hellhound666 said:

did you even read what i wrote or was it indeed too complex?

to be clear - im not against rebalancing if needed. i said that lesta should offer compensation to those who request it. like with belfast and kutuzov ...

 

WG is very discriminatory in applying refunds. Global change used to be pretty lenient for a refund. But now that they can touch any ship on an individual basis, you won't see any of your doubloons or real currency back. I don't think anyone smart enough to understand the virtue of balancing would be against it, if proper compensation is given for those who want it. If all Ckhalov players hand in their Ckhalovs, much rejoicing would be had.

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On 4/28/2022 at 1:57 PM, The_Angry_Admiral said:

So if Des Moines is getting it's radar nerfed remind me again why bother when you can just use the Annapolis if you aren't worried about the creds?

DM is still fine. You don't need a radar that it much longer than that anyways. Most times people will have left the radar range before it's finished, or they have already died.

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On 4/29/2022 at 3:57 PM, Seraphice said:

I was talking about why there is still reasons to play DM over Annapolis. The Unique Upgrade is one of them.

 

Due to the way our game works, this is not always as obvious. Because of how random battles is structured it can be that occasionally ships make it though in a state that is too powerful, or too weak.
In general however, Last year or this year, this has largely not been the case with the only premium ships being touched being Hyuga and Chkalov, and for special ship Ragnar out of the newly released ones previous and this year.

 

Since we added the disclaimer we released 23 premium ships that were not sold for free in-game resources. Only 2 so far have been nerfed. Hyuga and Chkalov.
Very simply, because things change in our game, new ships added, new modes, meta etc. Things change and so can the balance of certain ships at times.
In this case, because it is better for the health of the game, we apply balance changes to those ships. I do not believe you will see any other game always release their unit/champion/hero/vehicle in a state that is perfect and never have to apply any kind of balance changes at all ever. All games need to do continuous balancing. Simply, testing cannot account 100% for perfect live implementation in any game, even in the way we do it.

 

You think we are stupid or something? What a lot of tripe.

 

Stop playing the PR game and grow a pair. You know why you release ships that are too strong. We know why games get mixed up after a while to change the balance (£££). Even companies like Warhammer do it and they are a modelling company,lol.

 

To get you to buy something. Standard 101.

 

Superships?  Toxic for the game, great for dollar. Subs? Bad for the game and you will probably brake even if your lucky, lol. Bad move the last one and you should have pulled out earlier.

 

We told you before all these ships were released the problems and how strong they were and YOU STILL RELEASE them. And your right, your not the only game to use this business model.

 

If you didn't listen to the tester's (including your own) and carried on regardless, if you didn't know/care or see it yourself then your/WG are either stupid, incompetent or business driven. 

 

I know its business driven which is fine, you are a company like many others but DON'T treat us, the players like simpleton's and feed us horse crap.

 

Now I understand you are incapable and hand tied to tell us this, but think about how you spin the sell better in the future and treat us a little better than that.

 

And yes the Annapolis is better, It's a higher bloody tier!!

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On 4/29/2022 at 4:57 PM, Seraphice said:

Considering I did phone repair for a while I can say
1. This is not the case, they aren't "programmed" to fail, there are however a lot of things nowadays that can cause a battery to fail. These batteries are actually quite fragile, in a way. Many people simply overcharge their phone and thus their lifetime is reduced significantly. Some things you can do is: Charge your phone to 90%, not 100%, don't let your phone heat up unnecessarily and of course dont drop it ;)
2. It is still possible to replace the battery for any phone for a really good price, however doing to requires tools and knowledge as the phone got more and more complex in their design. Glass back androids can be a pain if you are not careful :x Even without training, if you have a basic toolkit for phone repair, you can look up tutorials for even screen replacement on youtube and follow them. They won't always tell you about some of the tips and tricks, but it will get the job done if you have some fundamentals.

Anyway.... :D

Fair seas captains!
~Sera



 

Sorry i was a little bit off on the event i was refering to. But i was Refering to Batterygate and a very well know ''Fruitcompany'' and them settling for +$100 million. 

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On 4/29/2022 at 4:57 PM, Seraphice said:

Due to the way our game works, this is not always as obvious. Because of how random battles is structured it can be that occasionally ships make it though in a state that is too powerful, or too weak.
In general however, Last year or this year, this has largely not been the case with the only premium ships being touched being Hyuga and Chkalov, and for special ship Ragnar out of the newly released ones previous and this year.

:cap_popcorn: nice try.

 

I dont know how long you have been around here but I have been around since beta testing and I'm well aware of how things work in WG. 

And let me tell you something. guess what, it has always been obvious if a ship is going to overperform or if it is going to be in a fine state. Give me one example maybe? which ship did we guess wrong before its release? 

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On 4/29/2022 at 4:57 PM, Seraphice said:

Since we added the disclaimer we released 23 premium ships that were not sold for free in-game resources. Only 2 so far have been nerfed. Hyuga and Chkalov.
Very simply, because things change in our game, new ships added, new modes, meta etc. Things change and so can the balance of certain ships at times.
In this case, because it is better for the health of the game, we apply balance changes to those ships. I do not believe you will see any other game always release their unit/champion/hero/vehicle in a state that is perfect and never have to apply any kind of balance changes at all ever. All games need to do continuous balancing. Simply, testing cannot account 100% for perfect live implementation in any game, even in the way we do it.

Well, which game/company ignores player feedback as much as WG does? The most competitive players in your playerbase has been crying out loud how broken some ships/mechanics/gimmics are. can you say that you listened to them? (I am sure you can but without giving an example ofc. since there is none.) 

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All appropriate buffs and nerfs, except for probably tallinn, i don't think tallinn was weak. And the buff for PA DDs might be a bit too much, let's find out. It looks like they might go from poop tier to amazing tier.

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