[OGHF] Cyclops_ Players 2,108 posts 36,213 battles Report post #1 Posted April 27, 2022 Seen it all now, a Max Immelmann player with a wr in random's of 43% for 19K battles in a Gold Ranked battle with a WR of 39% and 1,600 battles played, htf did he get that far??? 1 1 Share this post Link to post Share on other sites
[DEFR] SolanumTuberosumRex Players 799 posts Report post #2 Posted April 27, 2022 2 minutes ago, Cyclops_ said: Seen it all now, a Max Immelmann player with a wr in random's of 43% for 19K battles in a Gold Ranked battle with a WR of 39% and 1,600 battles played, htf did he get that far??? Play roulette long enough and you WILL get 'EVEN' 30x in a row eventually. 1 Share this post Link to post Share on other sites
Humorpalanta ∞ Players 2,025 posts 13,785 battles Report post #3 Posted April 27, 2022 FDR just sailed into enemy. Lost my star cos of it. Disgustang. Share this post Link to post Share on other sites
[RAIN] GarrusBrutus Players 3,711 posts 12,535 battles Report post #4 Posted April 27, 2022 1 hour ago, Cyclops_ said: Seen it all now, a Max Immelmann player with a wr in random's of 43% for 19K battles in a Gold Ranked battle with a WR of 39% and 1,600 battles played, htf did he get that far??? Throw enough sh!t at the wall and eventually some will stick. Isn't it wonderful, this new form of ranked? 1 Share this post Link to post Share on other sites
[VIBES] tocqueville8 Players 3,717 posts 39,413 battles Report post #5 Posted April 27, 2022 3 hours ago, Cyclops_ said: Seen it all now, a Max Immelmann player with a wr in random's of 43% for 19K battles in a Gold Ranked battle with a WR of 39% and 1,600 battles played, htf did he get that far??? In my experience, that's pretty rare. What irritates me are all the DDs that rush for the nearest cap in front of the predictable Moskva/radar Mino, and get massacred before I've had a chance to help them. It's not even terrible players, maybe 48-52% WR, but they're obsessed with capping. The idea that, in a 5v5 match, it's even less important than usual, never entered their mind 5 Share this post Link to post Share on other sites
[N-B-M] Takethatyoubeast Players 705 posts 12,912 battles Report post #6 Posted April 27, 2022 It is worryingly becoming the norm If only they would bring in a minimum WR for ranked - it makes the game a lot less fun when you are playing against or with someone who has the intellect of a boiled potato ☹️ Share this post Link to post Share on other sites
[N-B-M] Takethatyoubeast Players 705 posts 12,912 battles Report post #7 Posted April 27, 2022 3 minutes ago, tocqueville8 said: In my experience, that's pretty rare. What irritates me are all the DDs that rush for the nearest cap in front of the predictable Moskva/radar Mino, and get massacred before I've had a chance to help them. It's not even terrible players, maybe 48-52% WR, but they're obsessed with capping. The idea that, in a 5v5 match, it's even less important than usual, never entered their mind I had a Ragnar driver a few days ago who wondered where the enemies ‘sixth’ ship was hiding in 5 vs 5 🤣 1 Share this post Link to post Share on other sites
Hirohito Players 1,717 posts 6,192 battles Report post #8 Posted April 27, 2022 35 minutes ago, Takethatyoubeast said: It is worryingly becoming the norm If only they would bring in a minimum WR for ranked - it makes the game a lot less fun when you are playing against or with someone who has the intellect of a boiled potato ☹️ This is actually an important point that you're highlighting. I've had the opinion for a couple of years now that there are two kinds of "bad" players - the deep red yolo-tomato, and the slightly less red backline sniper-potato. The first one is the one that is the most detrimental to a team, especially in ranked where the number of ships are lower on each team. When such a player, for instance a 43% shima, sails straight into the cap and smokes up in front of two radar cruisers and a capable DD, the chances of his team winning the game drops tremendously. And it becomes very hard to recover from such a terrible player getting sunk immediately, even for a unicum. Meanwhile the backline snipers (for instance a 46% Yoshino shooting from the 1-line), while not doing their teams any great favours, also doesn't actively hurt their teams that outright loses the game. Incidentally, having backline snipers on the team that dont immediately get sunk, often buys time for the unicums to start influencing the game. I am very much in favour of much stricter barriers to entry into Silver and Gold league especially (Bronze is fine, the worst gotta be able to play somewhere). My own experience there was that I could comfortably keep up a consistent WR of 60-70% over a sprint in Silver and Gold, but where my losses were largely due to absolute garbage-level players getting sunk from moronic plays within the first 2-3 minutes into the game. Its very frustrating (and cost me plenty of chat bans) when you know that 43% shima is predictably going to do something dumb early on, and he does exactly that and loses you the game before it really began. 2 Share this post Link to post Share on other sites
RuruushuVuiBuritania Players 695 posts 5,720 battles Report post #9 Posted April 27, 2022 Reality is, Ranked was never about skill and never will be, unless WG takes steps (which they won't). People always failed their way up the ranks instead of playing well. That is the frustration of it. It is so predictable and preventable, but it just will not happen. Share this post Link to post Share on other sites
Hirohito Players 1,717 posts 6,192 battles Report post #10 Posted April 27, 2022 5 minutes ago, RuruushuVuiBuritania said: Reality is, Ranked was never about skill and never will be, unless WG takes steps (which they won't). People always failed their way up the ranks instead of playing well. That is the frustration of it. It is so predictable and preventable, but it just will not happen. It's quite easily fixable though. WG clearly wanted bad players to get an incentive to play, by giving them rewards as well even if they were bad. Which is fine, they solved that by tying many of the rewards to just winning a set number of games (which you will eventually reach, even if you AFK all your games). What they should not allow though, is players to get "saved" to higher leagues once they pass the threshold. Lose your way to steel rewards in Bronze for all I care, but don't lock those rubbish players into Silver/Gold for the remainder of the season, just because they got favourable RNG to qualify for that league. If you are too bad to consistently win in Silver, you should drop right back to Bronze where you belong. 2 Share this post Link to post Share on other sites
RuruushuVuiBuritania Players 695 posts 5,720 battles Report post #11 Posted April 27, 2022 Just now, Hirohito said: It's quite easily fixable though. WG clearly wanted bad players to get an incentive to play, by giving them rewards as well even if they were bad. Which is fine, they solved that by tying many of the rewards to just winning a set number of games (which you will eventually reach, even if you AFK all your games). What they should not allow though, is players to get "saved" to higher leagues once they pass the threshold. Lose your way to steel rewards in Bronze for all I care, but don't lock those rubbish players into Silver/Gold for the remainder of the season, just because they got favourable RNG to qualify for that league. Wasn't one of the last devblogs about changing the amount of people saving stars, and some leagues don't save stars? Share this post Link to post Share on other sites
Hirohito Players 1,717 posts 6,192 battles Report post #12 Posted April 27, 2022 1 minute ago, RuruushuVuiBuritania said: Wasn't one of the last devblogs about changing the amount of people saving stars, and some leagues don't save stars? Changing who saves stars does nothing if the deep red potatoes still get saved into higher leagues though. That system needs to go, saving your league (not talking about the star) shouldnt be a thing at all. Share this post Link to post Share on other sites
[A-MD] SkipperCH Moderator, Players, WoWs Wiki Team, Freibeuter 6,894 posts 18,437 battles Report post #13 Posted April 28, 2022 removed 1 post due to insults. Share this post Link to post Share on other sites
[OZYR] Andrewbassg Players 3,800 posts 25,858 battles Report post #14 Posted April 28, 2022 49 minutes ago, SkipperCH said: removed 1 post due to insults. Yeah well, it is the direct result of Wedgie's years of misusing ranked, as well the game, as a pasture and refusing to implement much asked changes. it is not the players fault that they can purchase a ship and circumvent MM limitations, not being able to gather even the most basic elements of the game , however they and the game will share the consequences of Wedgie's years of ineptness in managing the game and their complete lack of vision. NA is pretty much done for and the blame lies solely and exclusively at Wedgie's feet. And was such a great place.... Share this post Link to post Share on other sites
[N-B-M] Takethatyoubeast Players 705 posts 12,912 battles Report post #15 Posted April 28, 2022 The other issue I hate in ranked is the blame game Gold league I’m in a Haragumo - constant targeting by their CV and outspotted by their Gearing Lose 1/2 my HP to CV even when I’m in smoke, our only BB dies early and our CV sucks But I’m reported for….. reasons with the mandatory f u etc Sometimes I feel the playerbase gets the game it deserves rather than it wants Share this post Link to post Share on other sites
[KAP] MentalHealthGoesYeet Players 36 posts 8,925 battles Report post #16 Posted April 28, 2022 I think one of the main problems is, that u get a star for a win even if u did not helped ur team at all. That's why bad players end up in gold. U "just" need to play a whole lot of games and be a little bit lucky with ur team. And that's why I don't grind ranked anymore. Ranked would be way better if u really need to be good at the game to get into gold. 1 Share this post Link to post Share on other sites
[N-B-M] Takethatyoubeast Players 705 posts 12,912 battles Report post #17 Posted April 28, 2022 8 minutes ago, need_aimbot_to_aim said: I think one of the main problems is, that u get a star for a win even if u did not helped ur team at all. That's why bad players end up in gold. U "just" need to play a whole lot of games and be a little bit lucky with ur team. And that's why I don't grind ranked anymore. Ranked would be way better if u really need to be good at the game to get into gold. Set a WR % hard wall that applies to all your ranked and random battles So even if you qualify from bronze with a 42 % WR you can’t get to silver Under 46 % Bronze only Under 49 % Silver and Bronze Over 49 % Gold silver and bronze I have seen some truly awful play in gold with players who have sub 40% WR - one player with sub 35 % And they wonder why people quit the game Share this post Link to post Share on other sites
anonym_cwVecOS6ecVy Players 2,021 posts Report post #18 Posted April 28, 2022 WG's favorite types of players. 1 Share this post Link to post Share on other sites
[N-B-M] Takethatyoubeast Players 705 posts 12,912 battles Report post #19 Posted April 28, 2022 2 minutes ago, Von_Pruss said: WG's favorite types of players. Ain’t that the truth Share this post Link to post Share on other sites
[KAP] MentalHealthGoesYeet Players 36 posts 8,925 battles Report post #20 Posted April 28, 2022 2 minutes ago, Takethatyoubeast said: Set a WR % hard wall. There are two reasons I would not recommend this: 1. There are people even with bad stats that are getting better and really try hard to understand the game. For example new players. 2. That would be a kind of discrimination, which I cannot support. Even tho I understand ur idea, I doubt that WG will ever accept it. 1 Share this post Link to post Share on other sites
[N-B-M] Takethatyoubeast Players 705 posts 12,912 battles Report post #21 Posted April 28, 2022 1 minute ago, need_aimbot_to_aim said: There are two reasons I would not recommend this: 1. There are people even with bad stats that are getting better and really try hard to understand the game. For example new players. 2. That would be a kind of discrimination, which I cannot support. Even tho I understand ur idea, I doubt that WG will ever accept it. Players who get better will be able to advance as they do so and it acts as a reason for poor players with no interest to make an effort if they want to play You can’t discriminate on a video game WR - that devalues actual discrimination that we have all suffered Share this post Link to post Share on other sites
SodaBubbles Players 1,553 posts 1,028 battles Report post #22 Posted April 28, 2022 6 minutes ago, Takethatyoubeast said: Set a WR % hard wall that applies to all your ranked and random battles So even if you qualify from bronze with a 42 % WR you can’t get to silver Under 46 % Bronze only Under 49 % Silver and Bronze Over 49 % Gold silver and bronze I have seen some truly awful play in gold with players who have sub 40% WR - one player with sub 35 % And they wonder why people quit the game People have been talking about a threshold for years. A 46% WR threshold would eliminate all the botters, yolo-rs, and AFKers for sure. The problem is that WG loves those players because they speed up matches by causing collapses and getting players back in the queue sooner. So there is no way they will ever upgrade match quality by setting a player performance threshold. The other problem is that WG does nothing about such players in any mode/format. There are no tutoring or mentoring programs. They do not get rid of the botters, yolo-rs, and AFKers despite multiple reports and despite many of them being well known and easily identifiable, such as on NA if you play there, a certain Attorney Whose Ship Cannot Be Sunk, and a Raging Tortoise. Those two have lost 8-10 Ranked matches over the last couple of cycles for me, since I am forced to play when they are on -- I usually stop when I get a match with one of them. 1 Share this post Link to post Share on other sites
[TOXIC] ThePurpleSmurf Players 2,554 posts Report post #23 Posted April 28, 2022 The main problem with Ranked is, that WG and the playerbase have a different opinion of what Ranked should be. Players: Wohoo, finally a competitive game mode to mess with the best. At last I can show the world how amazing I am at this game. (sorry guys, bragging rights in form of the Jolly Roger flag was removed and no more rare ships as rewards) WG: Alright, let's add another game mode that is essentially Randoms but with less players per team. We also sprinkle in some nice camos, a couple of doubloons and steel as incentive, this will increase the overall activity in the game, which makes us look better. If these fruits think it's a competitive mode even better, this will motivate more players to waste (Ivan, scratch that!) spend time in the game. We set the bar as low as possible that nobody feels left out. 3 Share this post Link to post Share on other sites
[N-B-M] Takethatyoubeast Players 705 posts 12,912 battles Report post #24 Posted April 28, 2022 @ThePurpleSmurf I agree I just think that there can be something in between what we have in ranked at the moment and a system that is perfect for players with a better WR Hopefully the changes next season especially not having Tier 10 ships will help Share this post Link to post Share on other sites
WildWind84 Players 604 posts 15,961 battles Report post #25 Posted April 28, 2022 You all forgot 1 thing: right now, Ranked is now became on the first place - escape mode from subs... 1 Share this post Link to post Share on other sites