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Ashleyphotog

L. Tarigo, what's people experinces so far?

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So far I can't do anything with it except wait several game for that one perfect moment that you can 'yolo smoke torp' a BB that is alone.

 

Any radar about don't bother

 

Any Hydro about don't bother

 

Gun performance is mediocre and concealment is poor, meaning your passive most of the time and when ever I get spotted, seem to instantly lose half my health.

 

The torpedo's aren't bad, but if I wanted to play a passive torpedo boat there are better options

 

All in all one of the most boring and ineffective ships I've played and yet another 'gimmick' ship that only works in specific situations.

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30 minutes ago, Ashleyphotog said:

So far I can't do anything with it except wait several game for that one perfect moment that you can 'yolo smoke torp' a BB that is alone.

 

Any radar about don't bother

 

Any Hydro about don't bother

 

Gun performance is mediocre and concealment is poor, meaning your passive most of the time and when ever I get spotted, seem to instantly lose half my health.

 

The torpedo's aren't bad, but if I wanted to play a passive torpedo boat there are better options

 

All in all one of the most boring and ineffective ships I've played and yet another 'gimmick' ship that only works in specific situations.

  • the torps have enough range to hit enemies without a suicide run
  • all DD have to be careful around radar, still seems to work
  • Hydro is problematic for all torpedos, still seems to work
  • guns are deadly vs the right targets, chose the right targets
  • that is why she can remove enemy DD on her own to get more freedom of movement to torp enemies
  • she does not promote teamplay, thx to the bad gun range
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21 minutes ago, ColonelPete said:
  • the torps have enough range to hit enemies without a suicide run
  • all DD have to be careful around radar, still seems to work
  • Hydro is problematic for all torpedos, still seems to work
  • guns are deadly vs the right targets, chose the right targets
  • that is why she can remove enemy DD on her own to get more freedom of movement to torp enemies
  • she does not promote teamplay, thx to the bad gun range

> I know, as I said it's torp's weren't bad but there are better torp boat's that I'd rather play in that role

> I was refering to it's yolo torp ability

> dito

> guns are too slow to reload and situational, especially the sap as they only have to angle and now you have to change ammo in the middle of a gun fight.

> you get spotted before you spot them, so they get advantage on first shot, meaning your losing health before you even get a shot off, or other dd just chooses not to fight and keeps you spotted for their team to farm. turrets are also a bit slow, you are not a knife fighter in this ship, and going 1v1 in any situation is almost always a bad idea.

> bad gun range doesn't limit team play, it's a dd so it can still do it's primary role of spotting and being a torpedo threat like any other DD, just not as well as others.

 

It's general speed and maneuverability isn't much to talk about either, despite it's sprint speed being good. I'm seeing too many disadvantages, and not enough advantages.

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16 minutes ago, Ashleyphotog said:

> I know, as I said it's torp's weren't bad but there are better torp boat's that I'd rather play in that role

> I was refering to it's yolo torp ability

> dito

> guns are too slow to reload and situational, especially the sap as they only have to angle and now you have to change ammo in the middle of a gun fight.

> you get spotted before you spot them, so they get advantage on first shot, meaning your losing health before you even get a shot off, or other dd just chooses not to fight and keeps you spotted for their team to farm. turrets are also a bit slow, you are not a knife fighter in this ship, and going 1v1 in any situation is almost always a bad idea.

> bad gun range doesn't limit team play, it's a dd so it can still do it's primary role of spotting and being a torpedo threat like any other DD, just not as well as others.

 

It's general speed and maneuverability isn't much to talk about either, despite it's sprint speed being good. I'm seeing too many disadvantages, and not enough advantages.

  • you claimed you could not do anything, except waiting for the perfect moment...
  • guns are fast enough to blast the opposistion out of the water, anything faster would be very problematic
  • let the DD shoot, if positioned right you can just smoke and farm them and if they do not shoot, you decide to rush or evade, depending on the circumstances
  • the gun range limits teamplay, as it makes it more difficult to help teammates with your guns or focus fire, DD have more jobs than just spot and torp
  • and she is just the second fastest tech tree DD with Akatsuki on that Tier
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Due to being at one with my inner cetacean, I haven't played the T7 much (and basically stuck to Coop), and have rather focused more on the T9; it's still early days, but things seem to get vaguely fun at about T8.

 

In the hands of all but the most purple of players, I suspect these things won't be displacing the usual suspects for 'serious' play; that said, I'm rather enjoying the T9, even if I tend to be rubbish in less sneaky DDs. There are far better things to play, but the 'ludicrous speed' booster is nice (if short-lived), and the fuel smoke can be splendid - it's the only DD smoke you can manoeuvre hard whilst using and remain concealed.

 

WG - again - appear to have designed this line to be irritating in the middle tiers, so as to encourage free-xping to the point where things get interesting...

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It's hard to overstate what garbage it is. Weak torps, short range, mediocre detect, almost useless smoke. Why would I ever play it in Randoms? Sure, the SAP can hit hard, but you can't use it from a relatively safe range. 

 

One of my frequent div mates is currently the top NA player in it. He has a 77% win rate and 57K average damage. Compare that to the high average damage numbers for any other T7 DD in the hands of a top player, usually in the range of 75-90K average damage. For Gadjah Madah, the top player averages 87K. For Z39, it's 93K.

 

Tarigo is trash designed to force you to FXP to go up the line. I've been playing it solely in coop. It sucks there too. 

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It came as quite a surprise, but I really enjoyed my Tarigo. I play it with RPF and CE as a DD hunter and occasional yolo boat.

It is a line for experienced DD players, it is very demanding in terms of positioning and player skill but quite powerful for its tier once you master the playstyle.

It easily guns down most tier 7 torp boats and even Gadjah Mada, Leningrad and Blyscawica which is considered strong, and it can fight tier 8 bensons with a reasonable chance of winning. With perfect positioning I have managed to even outtrade and kill a Mogador played by a player of similar skill in a 1v1. Do not underestimate the SAP and comfortable gun handling. No other tier 7 DDs can do 4-5k alpha strikes.

The playstyle is very different from most DDs by making use of RPF and the short range and extremely powerful disengage tools.

It is a skirmisher that can force all-ins when you know you can win and use the disengage tools and SAP to take short winning trades vs anything it cant fight in an all-in, then rinse repeat and sink it that way.

Current 18 games with 83% winrate, stats around top 5% exclusively from solo play.

Spoiler

image.thumb.png.920f79eb5d4daf46b2a51b6d011ade9d.png

 

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3 hours ago, ColonelPete said:
  • the gun range limits teamplay, as it makes it more difficult to help teammates with your guns or focus fire, DD have more jobs than just spot and torp
  • and she is just the second fastest tech tree DD with Akatsuki on that Tier

The teamplay aspect is important for me. I can't help my teammates by setting fires on bigger ships attacking them. I can't give me smoke to a cruiser so he can get damage and support me capping. I can't spot well because my detect is poor and I am easily spotted myself. The terrible smoke has a long reload time too.

 

Sorry, but I would much rather be in my old Yudachi -- ran IFHE on it, and many a red DD was shocked at my HE alpha. Almost any other DD at that tier can do what Tarigo can, except much better, and with additional flexibility to help teammates.

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Hi all,

 

13 hours ago, Ashleyphotog said:

So far I can't do anything with it except wait several game for that one perfect moment that you can 'yolo smoke torp' a BB that is alone.

 

Any radar about don't bother

 

Any Hydro about don't bother

 

Gun performance is mediocre and concealment is poor, meaning your passive most of the time and when ever I get spotted, seem to instantly lose half my health.

 

The torpedo's aren't bad, but if I wanted to play a passive torpedo boat there are better options

 

All in all one of the most boring and ineffective ships I've played and yet another 'gimmick' ship that only works in specific situations.

 

I finished my grind of him in the "Narai" last week ( (just like I did with Pan Asian cruiser Chumphon which I also don't like).

 

 

Here is the tread I posted:

 

"How do you like new "Silver" Italian DD line?"

 

 

I must say that I don't like the new Italian line very much... things might change when I get Tier VIII (we still can't get whole line whilst the Stage II of promotional patch is still lasting)...

 

 

 

Leo "Apollo11"

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I liked the L. Tarigo - imo the poor gun range is often a strength instead of a weakness as it allows you to disengage almost instantly. Unless I got the attention of the enemy CV, I often had smokes left at the end of the match.

The torpedoes are decent for the tier - good reload and range but lacking speed and damage.

The speed and concealment are workable, often enemy DDs don't have the time to disengage without getting spotted.

And it has SAP - basically premium HE :Smile_teethhappy:.

 

:edit:

I liked the L. Tarigo, i think i will keep it to play as DD on T7 (so I have another DD to play in divs besides the Haida :Smile-_tongue:).

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14 hours ago, ColonelPete said:
  • you claimed you could not do anything, except waiting for the perfect moment...
  • guns are fast enough to blast the opposistion out of the water, anything faster would be very problematic
  • let the DD shoot, if positioned right you can just smoke and farm them and if they do not shoot, you decide to rush or evade, depending on the circumstances
  • the gun range limits teamplay, as it makes it more difficult to help teammates with your guns or focus fire, DD have more jobs than just spot and torp
  • and she is just the second fastest tech tree DD with Akatsuki on that Tier

once again you didn't understand what was being asked and simply saw it as another chance to validate your sense of superiority.

 

I asked what are your experiences, and instead you just dumped a load of information as a measure of just trying to prove your right and I'm wrong, choosing not to be part of the conversation, everyone else managed it and I thank them for them sharing their experiences.

 

but please do keep going for your 35,000 posts, you never know, people might start to like being treated with condescension and disdain.

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1 minute ago, Ashleyphotog said:

once again you didn't understand what was being asked and simply saw it as another chance to validate your sense of superiority.

 

I asked what are your experiences, and instead you just dumped a load of information as a measure of just trying to prove your right and I'm wrong, choosing not to be part of the conversation, everyone else managed it and I thank them for them sharing their experiences.

 

but please do keep going for your 35,000 posts, you never know, people might start to like being treated with condescension and disdain.

When you cannot see my personal opinion, that is hardly my problem.

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I have had one or two Ok Games with the Targio, but find them such hard work and totally unfun, and generally its when I'm top tier

 

to be fair most of the games I have played with it, it has been bottom tier, but in other DD's of the same tier I still can do better and have a better playing experiences.

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1 minute ago, ColonelPete said:

When you cannot see my personal opinion, that is hardly my problem.

not when you present your personal opinion as fact.

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I have played her in ranked and it's really nice for me .

 

I find it diverse in what you can do well 

 

Good to get to the cap 1st 

Good to kill red DDs 

good torp range 

Good to have the Paolo rush tactic 

 

 

Like most ships if you having problems with it change the way you play it..(not all Justmost)

 

 

 

 

 

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9 minutes ago, Ashleyphotog said:

not when you present your personal opinion as fact.

Sometimes that is the case. I cannot change how fast Tarigo is, that is a fact.

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3 hours ago, lup3s said:

I liked the L. Tarigo - imo the poor gun range is often a strength instead of a weakness as it allows you to disengage almost instantly. Unless I got the attention of the enemy CV, I often had smokes left at the end of the match.

I agree, I think building for speed and working the detection drop-off side of things as hard as possible is the only way to play the mid-tier Italian DDs.

 

I do think they have myriad frustrations and there are lots of occasions when I think I probably would have done better in another ship, but I guess that's why we have large ports and lots of ship choices available. 

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The Italian destroyers should be an example for all future lines. It takes skill to make them work at their full potential, and they are rather fun without being broken.

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1 hour ago, RuruushuVuiBuritania said:

The Italian destroyers should be an example for all future lines. It takes skill to make them work at their full potential, and they are rather fun without being broken.

They just increase the gap between skilled and unskilled players further. The gap is big enough already.

And I consider them a bigger threat to DD than the FR DD.

 

A more traditional setup with normal AP/HE or maybe changed SAP mechanic would have been better.

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32 minutes ago, ColonelPete said:

They just increase the gap between skilled and unskilled players further. The gap is big enough already.

And I consider them a bigger threat to DD than the FR DD.

 

A more traditional setup with normal AP/HE or maybe changed SAP mechanic would have been better.

There is no feasible way to make the skill gap smaller. We have seen that Smolensk is a crutch for bad players, but good players absolutely destroy with it. A balanced line like this one is the only real alternative to either making a ship borderline unplayable for everyone or making it broken for everyone. Good players will always be at an advantage and I would like to keep it that way.

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TBH I haven't played them but the ones I have seen in battle were mostly useless for their teams. Sure you can rush in and take a cap or kill an enemy DD but after that you are mostly useless. Almost every game has a CV, it will easily hunt you down or just make you visible and you dead. Every game has hydro BBs, many times only hydro BBs, so even a torp rush is suicide without success. In competitive they are trash as team work is their number one enemy.

 

So exactly 1 thing left: Some fun in random IF you are very lucky and work extremely hard. But still you cannot carry your team. You cannot do many damage. And since credits and grind both rely on damage dealt, you are effed.

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1 minute ago, RuruushuVuiBuritania said:

There is no feasible way to make the skill gap smaller. We have seen that Smolensk is a crutch for bad players, but good players absolutely destroy with it. A balanced line like this one is the only real alternative to either making a ship borderline unplayable for everyone or making it broken for everyone. Good players will always be at an advantage and I would like to keep it that way.

As I said:

36 minutes ago, ColonelPete said:

A more traditional setup with normal AP/HE or maybe changed SAP mechanic would have been better.

That would be neither unplayable nor broken.

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1 minute ago, ColonelPete said:

As I said:

That would be neither unplayable nor broken.

Except they are neither in the current situation? This thread so far has been: ''I love it!'' or ''I don't like it.'', with one point going against being that a reportedly great DD player gets lower damage averages in the Luca Tarigo than in his other T7s. So I think based on the opinions given, they are balanced in the current state. Doing 4k per salvo to a French DD is also hilarious, which is a nice bonus.

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8 minutes ago, RuruushuVuiBuritania said:

Except they are neither in the current situation? This thread so far has been: ''I love it!'' or ''I don't like it.'', with one point going against being that a reportedly great DD player gets lower damage averages in the Luca Tarigo than in his other T7s. So I think based on the opinions given, they are balanced in the current state. Doing 4k per salvo to a French DD is also hilarious, which is a nice bonus.

One player is hardly the benchmark. And if damage were the benchmark, then Elbing would be stronger than Smalland.

Spoiler

image.thumb.png.d0ac6c33a9e9e8526a3f0fc73c4fb7c5.png

 

 

 

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Just now, ColonelPete said:

One player is hardly the benchmark. And if damage were the benchmark, then Elbing would be stronger than Smalland.

  Hide contents

image.thumb.png.d0ac6c33a9e9e8526a3f0fc73c4fb7c5.png

 

 

 

Thankfully, the same list shows that the Italian DDs are perfectly balanced! Case closed. Otherwise, thank you for repeating what I said in a slower manner for the people in the back.

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