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ChaosCosmos

Sumbarine counterplay.

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Be grateful you have not yet experienced what WG have planned for the next update to subs, as things stand over on the PTS it’s only going to get considerably worse for surface ships.

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Yeah just saw that after i made the post.
Looks cool as a separate wargaming sub hunter mobile mini-game,
altho a bit too much RNG with all those waves and crap stuff.
Doesnt really look like fixing anything on the PC version.

So where are the changes to adjusting the amounts of pings and their timing in corelation with damage contol cooldowns, flooding times and their chances, fire chance, spotting duration and ability to remain underwater.
Where is the adjustment of how much the torps can really follow the target, and your ability to "break off" the tracking after pulling really hard in one direction or the other.
Where is the limit of torps that can track before they can be launched, or decreasing the amount of launching homing torps at the same time.
Where is reduction of damage the sub can take while periscope depth.
Where is the counterplay to ships that play at a distance, but dont have ASW planes.

Wont even start the "where is the..." concerning all the other things that are happening while all this, cause maaaan - if you combine this with CV shenanigans than you can just delete the game.

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22 minutes ago, Bear__Necessities said:

ANY WG guys wanna even TRY justify this??

 

Any of you??

I'd hazard a guess WG guys aren't dumb, they perfectly know what they are doing. They also want their return on investment after spending three years hammering square peg into round hole:cap_tea:

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I mean, WG has discovered that the best income comes from the average potato that just jumps into the game and straight up pays the best ship where someone completely incompetent gets to grief the entire enemy team while completely protected himself because he hasn't learned how to even play yet. That was the whole point of the CV rework, so at the very least the worse player that doesn't even grasp to avoid flak gets at least a drop on anything and feels some acomplishment, and now we see an even more steamrollproof way of guaranteed time in the game no matter how much you suck in subs with how tanky they are, and how absolutely worthless these location indicators when they ping are. It's so you can't ruin the time of the scrub behind it.

 

WG's message to the playerbase all these last years is like "if you don't enjoy being a toxic griefer find another game, this is not for you anymore".

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36 minutes ago, Bear__Necessities said:

 

ANY WG guys wanna even TRY justify this??

 

Any of you??

 

I think the developers have given up.

 

I think they know it can't be fixed, it can't be made to work, they're still getting pressure from above to find a solution, but they know there is no such thing, so they're going through the motions testing random stuff that they know isn't going to work so they at least keep getting a paid whilst they look for another job.

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What baffled me most is ping sectors and oil leaks are dropping in a defined area, but not exactly on the sub's location. Add on top the heat of the battle, super carriers striking etc. you and you will never ever see the ping marker in a battle. Who honestly thought this would be a good idea? Flamu spent 6m in a test battle without enemies to sink the sub and got a handful of non-lethal ASW strikes in. Like wtf?

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19 minutes ago, Von_Pruss said:

What baffled me most is ping sectors and oil leaks are dropping in a defined area, but not exactly on the sub's location. Add on top the heat of the battle, super carriers striking etc. you and you will never ever see the ping marker in a battle. Who honestly thought this would be a good idea? Flamu spent 6m in a test battle without enemies to sink the sub and got a handful of non-lethal ASW strikes in. Like wtf?

That is the point, so you don't pose an actual threat to submarine, not unless you're lucky with guessing game.

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4 hours ago, Von_Pruss said:

What baffled me most is ping sectors and oil leaks are dropping in a defined area, but not exactly on the sub's location. Add on top the heat of the battle, super carriers striking etc. you and you will never ever see the ping marker in a battle. Who honestly thought this would be a good idea? Flamu spent 6m in a test battle without enemies to sink the sub and got a handful of non-lethal ASW strikes in. Like wtf?

Having a spotting mechanic that requires being zoomed in on a specific location, whilst not being able to rotate guns or angle against ships, is nothing but a troll move designed to stress you and remove whatever enjoyment you had left.

 

After my last attempt today, I am officially back on hibernation. Plenty other games out there that are actually enjoyable and not actively seeking to frustrate their players.

 

:cap_like:

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3 hours ago, The_Angry_Admiral said:

@YabbaCoe

 

Alright mate you're up!

 

That's ridiculous. i do not envy the mods having to shoulder the task of explaining how wonderful this transcendentally stupid mechanic is.

 

So glad I have never played griefer ships against humans. I couldn't do that to another person.

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Last weekend I sank a sub while he was unspotted with just one drop of depth charges.

 

They can be hard to deal with but not with DDs, imo, the homing torps shouldn't be in the game that's for sure, or limit the subs speed and maneuverability.

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Flambass, Flammu, Mr Gibbons ( as well as many others) have already shown how broken Subs are.

 

I have watched Flammu sit his Sub at a certain depth where he was able to spot but avoid all countermeasures.

I have also watched Flammu show that the Sonar Ping (The flash after the Sub pings) doesn't give a correct indication of where the Sub is. Submarines 2.0 Counter-play - It's Even Worse! - YouTube so you cannot accurately attack with your defending Aircraft.

 

The silence from WG is a clear indication that they either know Subs are a bag of 'Doo Doo' or they don't care for the opinion of the player base...

 

@YabbaCoe it really doesn't matter how nicely the wrap is over the Sub experiment (That we are all paying for) the insides of the pretty parcel is still a bag of .... (Fill in the word yourself).

 

 

 

 

 

 

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Am 25.4.2022 um 21:54, ChaosCosmos sagte:

Wont even start the "where is the..." concerning all the other things that are happening while all this, cause maaaan - if you combine this with CV shenanigans than you can just delete the game.

Looks like there are two options: quit the game or play subs and CVs. If you consider the latter I'd suggest going for T4 carriers, run MMM to see how many games people played so far and then only attack newcomers. This way you are doing the game a big favour.

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6 hours ago, SodaBubbles said:

 

That's ridiculous. i do not envy the mods having to shoulder the task of explaining how wonderful this transcendentally stupid mechanic is.

 

So glad I have never played griefer ships against humans. I couldn't do that to another person.

Well he did say they weren't broken. 

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:fish_palm:Well looks like next update I am finally dropping Randoms and any other PVP mode containing subs, the latest “counterplay” design takes it a bridge 2 far… 

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14 hours ago, Von_Pruss said:

What baffled me most is ping sectors and oil leaks are dropping in a defined area, but not exactly on the sub's location. Add on top the heat of the battle, super carriers striking etc. you and you will never ever see the ping marker in a battle. Who honestly thought this would be a good idea? Flamu spent 6m in a test battle without enemies to sink the sub and got a handful of non-lethal ASW strikes in. Like wtf?

It's the basic problem with subs, there's no skill based counter-play, thus the only thing WG can do is introduce RNG instead.

 

You either have a situation where subs are easily detectible, and ASW is effective, in which case subs are unplayable, or you have the opposite in which case they're more or less invincible, there isn't an obvious middle ground.

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31 minutes ago, Capra76 said:

It's the basic problem with subs, there's no skill based counter-play, thus the only thing WG can do is introduce RNG instead.

 

You either have a situation where subs are easily detectible, and ASW is effective, in which case subs are unplayable, or you have the opposite in which case they're more or less invincible, there isn't an obvious middle ground.

There is, just wg is not interested in persuing it… IE sub should be slower under water and clearly detectible while pinging as well as their torps have more managable range and speeds, it shoud be detectible via hydro in any range at which any other ship is, if it is neccessary for sub survivability it can be undetectable at max depth but  in turn cant attack or spot for team there (except subs vs sub perhaps) except if within proximity spot range again like any other ship in smoke or on whatever other cover…

 

Radar should work when they are in perisvope depth or surfaced and thats where sub can spot and attack surface ships and pe attacked in return by shells and every other normal minition, if needbe splash mechanic can be used for damage when hitting water over her if periscoped and ap can be overpen only across the board…

 

All ships have deptcharges om hull except cvs and hybrids that surprise, surprise - have dc planes…


However wg wants a griefer class and balances everything on “popularity” (read income potential) so we have the shi*show

 

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