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OldSchoolFrankie

Submarines interaction can´t get worse? Now on PTS..

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2 hours ago, Europizza said:

You can't keep compensating a lack of well designed gameplay with magic RNG snuff every time you people fail to create something fun and engaging. Lay off the randomization crack a bit boys and girls. :cap_like:

Good advice for the game in general. 👍

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1 hour ago, WildWind84 said:

 @Seraphice could I get back coal that I gave for Salem half year ago (I played more than 1 battle in him) because that ship is unplayable now in Random with subs and with this new I can forgot on that ship. Can I get back my coal and coupon and you could take back Salem? Tnx.

No unfortunately this is not possible.

Fair seas captains!
~Sera

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1 hour ago, Carandraug said:
  • The effect disappears too quickly and is difficult to notice.
  • The effect is often displayed too far from the submarine to determine its actual location

Therefore, we are introducing the following changes to this mechanic:

  • Increased the time the effect remains visible to 5 seconds.
  • The distance at which the ping from the emitting submarine is displayed has been halved.

 

@Seraphice Why is there a "distance at which the ping from the emitting submarine is displayed" at the first place!? 

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23 hours ago, Seraphice said:

Trust me that we really are giving this new ping mechanic the attention that it deserves, including giving community and our own feedback about this.

 

trust someone from WG? 

 

El Risitas: Man behind 'Spanish laughing guy' meme dies - BBC News

 

sorry but WG made us stop doing that years ago. 

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23 hours ago, Seraphice said:

Trust me that we really are giving this new ping mechanic the attention that it deserves, including giving community and our own feedback about this.
 

Here is the best attention the entire concept deserves.

 

image.jpeg.0a243b1e4479f5178e0523c46529b462.jpeg

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Just now, pra3y said:

6e6o5l.jpg

When "peak of soviet bias" was Khaba, Kiev argued with Błyskawica for title of best T7 destroyer and Trashcan lived up to her name...

 

Good times

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1 hour ago, Panocek said:

When "peak of soviet bias" was Khaba, Kiev argued with Błyskawica for title of best T7 destroyer and Trashcan lived up to her name...

 

Good times

I miss those times :(

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2 hours ago, ghostbuster_ said:

@Seraphice Why is there a "distance at which the ping from the emitting submarine is displayed" at the first place!? 

an attempt at generalising the telltale is my guess from decades of gaming. 

in this scenario the telltale should be either a "the sub is right here" so the sub has to evade after using a loud function or a "the sub was here when if fired the ping that hit you"

 

not having integrated rough area tells into radar, sonar,hydro,air as soft potting for players to be familiar with, the mechanic just acts as another segregating factor that could have been valid if fast other areas of the game had seen development to keep them up to date with new gimmicks.

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4 hours ago, Carandraug said:
  • The effect disappears too quickly and is difficult to notice.
  • The effect is often displayed too far from the submarine to determine its actual location

Therefore, we are introducing the following changes to this mechanic:

  • Increased the time the effect remains visible to 5 seconds.
  • The distance at which the ping from the emitting submarine is displayed has been halved.

 

So WG is pretending Subs are stationary targets? Or?

I mean in 5 seconds the sub will have moved a significant distance, hence it is no longer at the position the effect shows up. AND than the position the effect showed up was still wrong in the first place because of the rtarded RNG element to it. 

Stop with the shitty RNG mechanics allready jeez. This is brought as a nerf to subs but this could just as well be regarded as a buff it completely depends on how quick you spot a tiny littel speck on the ocean (like we have nothing better to do...)

 

The sheer incompetence of WG developers....

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I would be interested to know what needs to happen for them to reconsider the introduction of submarines.

Of course you could ask questions here, but what can you expect as an answer here..

 

Looking at the current tests and the changes to submarines, it clearly shows how well the developers know their own game and how much they take our feedback into account.


image.png.9142ea3b3b3d64a754910e07dc706b5a.png

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[DK]
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if you keep telling a lie enough times some people will believe that it is tru. SO wargaming keep trying to but Submarines back in the game and saying that it is working.. lie on lie on lie, Submarines don't fit into this game play. In history Submarines have almost never been in a naval battle.... SO wargaming keep believe your own lie...

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@Seraphice

 

Could you please inform your developers to bring in pilots to the game in order to assist my captains to navigate through shallow waters?

 

On behalf of myself and fellow sub loving forumites I thank you in advance.

 

Also in Update 0.11.5:

  •  
  •  
  •  
  • Added a warning when a collision is possible when transitioning to a selected depth.

 

Ohhh wait, I do not play submarines................

 

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42 minutes ago, OldSchoolFrankie said:

The announced changes feels like a slap in the face to the playerbase.

 

PTS- Server:

 

 

picard-facepalm.thumb.jpg.cc677000dfc51b377b9fdbe484e3c5a1.jpg

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26.04.2022 saat 17:20'de, Seraphice dedi:

Topluluk ekibi olarak geçen hafta bu yeni mekaniğin kapsamlı testlerini gerçekleştirdik.
Sizi temin ederim ki bu tamirciye bakıyoruz.

Adil denizler kaptanı!
~Sera

Bu denizaltıları oyuna getirme fikri hangi gerizekalıdan çıktıysa söyle ona. Denizaltılarda denizaltıların torpidolarıda ona girsin.  Bir zevkimiz vardı onunda içine etti. Oyunda devamlı olacaksa bırakacağım. Ve benim gibi düşünen tahmin ettiğinizden daha fazla oyuncu var. 

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Bu denizaltıları oyuna getirme fikri hangi gerizekalıdan çıktıysa söyle ona. Denizaltılarda denizaltıların torpidolarıda ona girsin.  Bir zevkimiz vardı zevkimiz onunda içine etti. Oyunda devamlı olacaksa bırakacağım. Ve benim gibi düşünen tahmin ettiğinizden daha fazla oyuncu var. 

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Oh you want counter-play? Ok - We will pinpoint random locations in a 10X10km area, you do airdrops if you're a battleship (you're out of luck if you're anything else) and hope for the best.
If you are in a battleship, if you spend 20 minutes doing this and if the enemy team is nice enough to let you do this for 20 minutes, you might hit it with 1 depth charge (400 damage)

image.png.d7558bd9e594db5497bec6b306b8785a.png

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[CMWR]
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WG can you please take those subs and "counterplay" mechanics tests away from paying customers at least?

Test it on not paying plebs if you have to bully someone but leave us supporters with premium time out of this mess or refund the money for :etc_swear: sake as I didn't pay to be bloody beta tester to some random idiocy!

This way you may even sell some premium time :Smile_trollface:

 

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4 hours ago, OldSchoolFrankie said:

The announced changes feels like a slap in the face to the playerbase.

 

PTS- Server:

 

 

Why is the submarine going undetected at the 7 minutes mark? It's when Flamu sails right above the sub and the sub reaches 20m of depth. I don't get it.

And how was this a ram? A destroyer's bottom is probably at less than 5 meters of depth, and the sub was at a little less of 20. Even if the depth is at the sub's waterline, a Balao's draft is only 5 meters...

 

Why are submarines faster when submarged, when it was the opposite for all WWII-era submarines? Why can a Balao go 29 knots when historically it could only go 20.25 knots? (I know I know, ships aren't supposed to be historically accurate)

WHY oh WHY can its speed can be buffed all the way to 36 knots???

 

So right now on PTS, it seems that while subs take more damage from depth carges, they are significantly harder to detect and hit. Wasn't "they're too hard to detect and hit" among the top complaints?

 

None of this makes sense

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"We are taking your feedback into account", but only if it happens to fit the plans?

In any case, I've heard this phrase often enough without feeling like it's being anything done.

 

And as previously written, you have premium time and for that you can compete in the game's main mode against submarines, which are obviously everything, but far from finished. You're forced to act as a test object and then even with the updates you get the feeling that Wargaming has no real idea what to do with the submarines. But the main thing is that they are in the game, the only thing that interests Wargaming.. Anyone who can remember how well the submarines worked in the separate event mode when they were first played on the server can only scratch their heads and wonder what came of it.  It could have been a success story, but Wargaming had other plans.

 

I mean who wins a destroyer vs. submarine battle? That shouldn't really be a question, should it?

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9 hours ago, Viridem said:

 

So right now on PTS, it seems that while subs take more damage from depth carges, they are significantly harder to detect and hit. Wasn't "they're too hard to detect and hit" among the top complaints?

 

None of this makes sense


That was what I couldn’t get over when I played subs, I often was still nearly full health at the end of battles.
 

Because even with the better pings of the second round on PTS I was so hard to find I never really took damage, except from other submarine and that was always very late game. 

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15 hours ago, OldSchoolFrankie said:

The announced changes feels like a slap in the face to the playerbase.

 

PTS- Server:

 

 

WG is working on it maman. they are surely going to find the perfect balance. :Smile_bajan2:see? they are getting close to find that sweet spot of balance. 

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