[OM] ghostbuster_ Players 4,996 posts 21,846 battles Report post #26 Posted April 26, 2022 20 minutes ago, Von_Pruss said: Still in the game of course, improved dispersion, burst fire modes... Alongside Super CVs with 300knt jets, the plan for Support CVs for whom they first planned stun bombs which block the usage of equipment and DCP... Luckily they skipped that idea because of the sh*tstorm. List goes in and on. mmh sounds great. game keeps getting even more arcadey. stun bombers would be another "awesome" addition on this path. btw. I wouldnt be so sure about this "awesome" idea of stun bombs getting canceled. remember NTC? naval traning center and the shtstorm with it? WG "canceled" the idea. instead they introduced RB (research bureau)... WG said once, ships with rapid HE shooting guns and smoke are not fun to play against. thats why they took HE away from british light cruiser line. guess what they did next? yes, they introduced smolensk. WG is very talented at creating new sh.t with different color. So, these bombs are surely going to make it into live server sometime. maybe not with the name "stun bombs" but with an other name and slightly different than the orginal idea. but the main concept will surely be the same. Share this post Link to post Share on other sites
[VPM] OldSchoolFrankie [VPM] Players 989 posts 20,595 battles Report post #27 Posted April 26, 2022 I also wanted to make a joke about what's to come, but with these developers I'm afraid it will catch up with reality.. 3 2 Share this post Link to post Share on other sites
King_Of_The_Potatoes ∞ Players 308 posts 4,564 battles Report post #28 Posted April 26, 2022 The ghost of Sub_Octavion lives on in these floating turds. 1 4 Share this post Link to post Share on other sites
anonym_cwVecOS6ecVy Players 2,021 posts Report post #29 Posted April 26, 2022 18 minutes ago, ghostbuster_ said: btw. I wouldnt be so sure about this "awesome" idea of stun bombs getting canceled. remember NTC? naval traning center and the shtstorm with it? WG "canceled" the idea. instead they introduced RB (research bureau)... WG said once, ships with rapid HE shooting guns and smoke are not fun to play against. thats why they took HE away from british light cruiser line. guess what they did next? yes, they introduced smolensk. It is all possible. Whatever WG might be famous for, not sticking to their words and promises and an awesome art department take the top two ranks for sure. 1 Share this post Link to post Share on other sites
[XTREM] Miragetank90 Players 2,626 posts 18,649 battles Report post #30 Posted April 26, 2022 20 minutes ago, ghostbuster_ said: WG said once, ships with rapid HE shooting guns and smoke are not fun to play against. thats why they took HE away from british light cruiser line. Those days feel so long ago now. Fond memories of simpler times Share this post Link to post Share on other sites
[OM] ghostbuster_ Players 4,996 posts 21,846 battles Report post #31 Posted April 26, 2022 9 minutes ago, Miragetank90 said: Those days feel so long ago now. Fond memories of simpler times It was used as an example to explain the tendency of WG. Share this post Link to post Share on other sites
[AMOC] NewHorizons_1 [AMOC] Players 3,860 posts 46,772 battles Report post #32 Posted April 26, 2022 12 hours ago, bEtHeNs said: Back then, when the cvs rework, they removed semi manual AA control and replaced it with a totally automatized one but then add this manually controlled aiming system for a thing you cannot see. Propaply we will end with an automatized ASW in the submarines rework in two years. Nostradamus out. WG: Gives subs automating homing lock Share this post Link to post Share on other sites
[P-H] WalkingDutchman Players 72 posts 23,336 battles Report post #33 Posted April 26, 2022 Or even worse. They'll give subs the same immunity when attacking as planes. Subs are invulnerable when they have torps in the water. 1 Share this post Link to post Share on other sites
[GURKA] Captain_Breeze Players 734 posts 32,003 battles Report post #34 Posted April 26, 2022 WG, the ultimate alchemists.... Turning sugar into ST for nigh on 3 years now. Bravo Share this post Link to post Share on other sites
[OM] ghostbuster_ Players 4,996 posts 21,846 battles Report post #35 Posted April 26, 2022 43 minutes ago, WalkingDutchman said: Or even worse. They'll give subs the same immunity when attacking as planes. Subs are invulnerable when they have torps in the water. @YabbaCoe maybe you should call Igor the developer and tell him to give this guy a medal. Igor is going to love this idea for sure. oh also you might want to add the idea of supersubs with another super duper arcadey gimmick like "paralyzer torps". once you eat one of these kinda of torps, you wont be able to stear or turn your turrets or torp launchers for several minutes because your entire crew just got temporarily paralyzed. (you might add RNG factor to this. like time might vary between 1 mins - 3 mins) this kind of weapon would definitely help the wg's cause of making the game the most acadey game out there 2 Share this post Link to post Share on other sites
[GG-EZ] ihan_paras_nimi Players 226 posts Report post #36 Posted April 26, 2022 I watched the video and ended up freeing 90 GB of disk space. 5 2 Share this post Link to post Share on other sites
[OZYR] Andrewbassg Players 3,800 posts 25,719 battles Report post #37 Posted April 26, 2022 *edit* @Seraphice, wazzup? What is this? When I commented on the problem of visibility (of the pinging sub) I never dreamed of this *edit*. That's how is intended to place subs in KOTS?? Or in clan battles? 1 Share this post Link to post Share on other sites
[WG] Seraphice WG Staff 1,664 posts 7,797 battles Report post #38 Posted April 26, 2022 Hello everyone Please keep in mind that this is the PTS and things are still subject to change. We are keeping a close eye on the new ping interaction and submarines in general. Fair seas captain! ~Sera 8 Share this post Link to post Share on other sites
[OZYR] Andrewbassg Players 3,800 posts 25,719 battles Report post #39 Posted April 26, 2022 5 minutes ago, Seraphice said: Hello everyone Please keep in mind that this is the PTS and things are still subject to change. We are keeping a close eye on the new ping interaction and submarines in general. Fair seas captain! ~Sera Thanks for replaying. On the other hand, I have to note, the previous experience suggest that things which appear on PTS make their way into live. Hopefully this time will be different...... 1 Share this post Link to post Share on other sites
[VPM] OldSchoolFrankie [VPM] Players 989 posts 20,595 battles Report post #40 Posted April 26, 2022 9 minutes ago, Seraphice said: Hello everyone Please keep in mind that this is the PTS and things are still subject to change. We are keeping a close eye on the new ping interaction and submarines in general. Fair seas captain! ~Sera Right, but the direction the developers are thinking in is already enough. Who really thinks this could work in a 12v12 battle? This is mind blowing. Let's hope that it doesn't have to be tested by the general public in randoms and just hope that the submarines will hopefully finally disappear again. 7 Share this post Link to post Share on other sites
[MBSSX] OldschoolGaming_YouTube Beta Tester 3,274 posts 16,879 battles Report post #41 Posted April 26, 2022 43 minutes ago, Seraphice said: Hello everyone Please keep in mind that this is the PTS and things are still subject to change.We are keeping a close eye on the new ping interaction and submarines in general. Fair seas captain! ~Sera Please keep an even closer eye on Flamu´s YouTube channel since he seems to do a lot more testing of your game and the mechanics then you do. 10 4 Share this post Link to post Share on other sites
[NOCIT] EgyptOverseer Players 650 posts 6,924 battles Report post #42 Posted April 26, 2022 1 hour ago, Seraphice said: We are keeping a close eye on the new ping interaction and submarines in general. Same with us, but unlike you we have to do that whilst perma spotted by planes, avoiding overmatching AP shells, and swerving from HE spammers. 4 Share this post Link to post Share on other sites
[WG] Seraphice WG Staff 1,664 posts 7,797 battles Report post #43 Posted April 26, 2022 25 minutes ago, OldschoolGaming_YouTube said: Please keep an even closer eye on Flamu´s YouTube channel since he seems to do a lot more testing of your game and the mechanics then you do. We performed extensive testing of this new mechanic last week as a community team. I assure you we are looking at this mechanic. Fair seas captain! ~Sera 7 Share this post Link to post Share on other sites
[-AP-] ChaosCosmos Players 11 posts 13,493 battles Report post #44 Posted April 26, 2022 To come up with such a mechanic is bonkers in the first place. To test it you need to literally take few minutes, but most importantly to experience the sumbarine "special balancing operation" just play few randoms and get anywhere near the sub to understand the pinging/dodging/spotting is completely broken and is driving people insane. Its not the "approximate few kilometer radius" the problem here, and this "new mechanic" wont fix anything. You need some fresh ideas im sure we can come up with a few, so your testing can be a little bit more productive than watching random water splashing. Share this post Link to post Share on other sites
[OM] ghostbuster_ Players 4,996 posts 21,846 battles Report post #45 Posted April 26, 2022 33 minutes ago, Seraphice said: We performed extensive testing of this new mechanic last week as a community team. I assure you we are looking at this mechanic. Fair seas captain! ~Sera Extensive testing? Tell us, did you have fun while trying to guess where sub is? 3 Share this post Link to post Share on other sites
[AMOC] NewHorizons_1 [AMOC] Players 3,860 posts 46,772 battles Report post #46 Posted April 26, 2022 Anyone else notice that one of Flamu's depth charge hits, in the 2nd match, was a result of the sub player TELLING him where he was and nothing to do with the ping indication. 2 Share this post Link to post Share on other sites
[OZYR] Andrewbassg Players 3,800 posts 25,719 battles Report post #47 Posted April 26, 2022 People lets remember that those we are interacting with, are not those who make these kind of decisions...... 2 Share this post Link to post Share on other sites
[VPM] OldSchoolFrankie [VPM] Players 989 posts 20,595 battles Report post #48 Posted April 26, 2022 58 minutes ago, Seraphice said: We performed extensive testing of this new mechanic last week as a community team. I assure you we are looking at this mechanic. Fair seas captain! ~Sera Then please tell us, what is your result of the test? What is the opinion of the community team? Share this post Link to post Share on other sites
[AMOC] NewHorizons_1 [AMOC] Players 3,860 posts 46,772 battles Report post #49 Posted April 26, 2022 3 minutes ago, Andrewbassg said: People lets remember that those we are interacting with, are not those who make these kind of decisions...... Indeed. And also lets remember that it isn't the fault of the guy that actually coded this, but a deliberate decision by someone higher up the food chain. The coder will have been assigned this project, assessed on whether the implementation met the design requirements in the time allocated to do it. As a retired programmer, I remember several "ideas" that I was glad I did not have to implement. Either because they got canned (because it was a bad idea and unusually common sense prevailed) or, more likely, some other poor sod got lumbered with it. Kinda surprised this actually got as far as the PTS server as internal QA should have flagged this up as garbage within minutes. Having said that, the sceptic in me probably sees this as a WG false flag : you guys think subs are broken now? THIS is how broken they could be. Then, if this proposal is withdrawn, WG can claim to be "listening to feedback". 6 Share this post Link to post Share on other sites
[COOOP] Shirakami_Kon Players 2,624 posts 12,759 battles Report post #50 Posted April 26, 2022 2 hours ago, Seraphice said: We performed extensive testing of this new mechanic last week as a community team. I assure you we are looking at this mechanic. Fair seas captain! ~Sera Look, I know you're here paid to face all the community rants for all devs in charge and do your best to try to convince everyone that they care and are looking into this awful mess they are pushing, but it's getting to the point where pretending so feels insulting since everyone knows they don't and no one buys all the predetermined nice responses, because it's sad that we're already tired of them. Someone needs to get through the devs skulls that subs are a failed project and give up on them already instead of destroying the circle peg trying to ram a square through it (said circle being the entire game in this case). 3 Share this post Link to post Share on other sites