[HAKUY] Yosha_AtaIante Players 8,032 posts 19,096 battles Report post #76 Posted April 22, 2022 2 minutes ago, tadaMonika said: Mate, wth are you talking about I am obviously not talking about being "surprised" by their introduction into the game AFTER they were announced wtf. Is that your entire point? Damn, well you got me beat here We are talking past each other then. Let's not continue, I don't want this to turn sour anymore (even though I provoked first, sorry) Share this post Link to post Share on other sites
[GULLY] tadaMonika Players 216 posts 4,713 battles Report post #77 Posted April 22, 2022 1 minute ago, Yuu5Eleven said: We are talking past each other then. Let's not continue, I don't want this to turn sour anymore (even though I provoked first, sorry) Obviously lol Share this post Link to post Share on other sites
[TORAZ] El2aZeR Beta Tester 15,786 posts 26,801 battles Report post #78 Posted April 22, 2022 8 hours ago, Nibenay78 said: Do you think you can make 2 passes with this mighty AA? I don't only think I can. I know I can. Not that I need more passes because kekw jets. Share this post Link to post Share on other sites
[FMA] Captain_Hook_ Players 2,801 posts 16,570 battles Report post #79 Posted April 22, 2022 8 hours ago, Nibenay78 said: I'm just the CVs will just pee themselves now seeing this. /s @El2aZeR Do you think you can make 2 passes with this mighty AA? Edit: Just to make sure I'm not completely lost - the (outdated) wiki claims that all increases are multiplicative. As far as I see, defAA and Sector running at max should then multiply the numbers on the screenshot with 2.625 (1.75 x 1.5) ? meaning the values would be 2029 and 837? And then further reduced by 0.9 to 1826 and 753 decimals just cut off. which means within 4km a squad would take about 1500 dps. If only it wasn't immune during the run :D Maybe you can replace the detection skill for more hitpoints. So you may survive one more air attack. 2 Share this post Link to post Share on other sites
[_I_] Nibenay78 Players 3,266 posts 27,734 battles Report post #80 Posted April 22, 2022 1 hour ago, El2aZeR said: I don't only think I can. I know I can. Not that I need more passes because kekw jets. I think most new that, but I expect people to listen more to a really good CV player than some half-arsed one like me! Most kind to verify that fact... 1 hour ago, Captain_Hook_ said: Maybe you can replace the detection skill for more hitpoints. So you may survive one more air attack. I think I've spent enough wasted points on AA related stuff really, but it feels good in my heart when less-skilled CV players whine how their planes burn like candles. Share this post Link to post Share on other sites
[NTT] arquata2019_ Players 2,248 posts 17,414 battles Report post #81 Posted April 23, 2022 16 ore fa, Nibenay78 ha scritto: I think I've spent enough wasted points on AA related stuff really, but it feels good in my heart when less-skilled CV players whine how their planes burn like candles. You actually did. Your AA is pretty good already, without any upgrades, it becomes even better if you activate DFAA. It won't prevent a strike at all, but it will kill a fair amount of planes for the enemy CV if she decides to attack you again. Except in clan battles, I don't currently see any point of upgrading your AA, since an average CV player will simply lose a lot of planes going for you, which, if you enable DFAA during an attack like that, it will obliterate its squad, because of a simple fact: an average CV player, usually, from my experience, isn't really "skilled" to dodge flaks, some are as some aren't. Actually, I think that if you boost your AA to the maximum, put DFAA and upgraded sector, it would probably deny a second strike off a T10 CV's DBs, not counting a T8 CV that simply can't keep up with such anti-air, since its DPS is way too high (600+) I guess. Alle 22/4/2022 alle 12:48, Puffin_ ha scritto: I see NO POINT in Grinding for Steel Ships or Research Buero Ships. Much easier to get Stronger Super Ships. It depends, actually, but yeah, you've got a point IMO. Shiki gets powercrept by Satsuma and Bourg by Conde.. so yeah. Share this post Link to post Share on other sites
[-RNR-] Maris_Piper Players 2,012 posts Report post #82 Posted April 23, 2022 i don't so much think of it as a slap in the face it seems to be a continuous beating with a baseball bat that Weasely Gee started with the Pay to Rico and carried on since, Just my opinion of course 1 Share this post Link to post Share on other sites
[_I_] Nibenay78 Players 3,266 posts 27,734 battles Report post #83 Posted April 23, 2022 38 minutes ago, arquata2019 said: You actually did. Your AA is pretty good already, without any upgrades, it becomes even better if you activate DFAA. It won't prevent a strike at all, but it will kill a fair amount of planes for the enemy CV if she decides to attack you again. Except in clan battles, I don't currently see any point of upgrading your AA, since an average CV player will simply lose a lot of planes going for you, which, if you enable DFAA during an attack like that, it will obliterate its squad, because of a simple fact: an average CV player, usually, from my experience, isn't really "skilled" to dodge flaks, some are as some aren't. Actually, I think that if you boost your AA to the maximum, put DFAA and upgraded sector, it would probably deny a second strike off a T10 CV's DBs, not counting a T8 CV that simply can't keep up with such anti-air, since its DPS is way too high (600+) I guess. It depends, actually, but yeah, you've got a point IMO. Shiki gets powercrept by Satsuma and Bourg by Conde.. so yeah. but the fact still remains it's 8 skillpoints that effectively decreases the efficiency of the ship against all other ships. Hydro is vastly more useful in pretty much every game, and a module that effectively gives 12% more firepower instead. and this is useful if 1) there IS a carrier in the game 2) the carrier actually engages near me 3) the player is not "reasonably good" at which point either upgraded or base AA is not relevant. 4) as we both know, it doesn't stop the first attack... Ironically I had a game with Annapolis vs Nakhimov just after my other post yesterday. It went exactly as expected. The rocket planes struck me at the start of the game for 10k, despite running defAA and sector. Due to most of them becoming immune to damage. He then avoided my pathetic-range bubble for the rest of the game until it was game over and struck me again losing a bit more planes. 1 Share this post Link to post Share on other sites
[SCRUB] lup3s Players 5,744 posts 32,730 battles Report post #84 Posted April 23, 2022 On 4/22/2022 at 7:42 AM, ollonborre said: So the above average players will be able to run superships on a profit, so the only sink is the buying cost. Then again I suspect those are not the players that will spam superships so maybe it will balance out in the end? I've already seen way too many try-hard T11 divs, usually T11 CV + Zorkiy + Condé/Annapolis. Toxic af but not much you can do but hope the game is over quickly. (and **** the potato-proof armour on the Annapolis ) I really dislike the addition of T11s; even more than the CV rework or the addition of Submarines. 2 Share this post Link to post Share on other sites
[V-I-P] deathsadow Players 816 posts 11,045 battles Report post #85 Posted April 23, 2022 6 hours ago, Maris_Piper said: i don't so much think of it as a slap in the face it seems to be a continuous beating with a baseball bat that Weasely Gee started with the Pay to Rico and carried on since, Just my opinion of course Yeah i feel the same way WG started with a CV rework liver punch, kicked us on the floor by the cpt rework, spit on us by removing flags from epic medals. They let us back on our knees by the rocket plane nerf ( finally DDs werent insta killed by CV) , just to be in the right position to bash our face back into the ground by the Super ships, and beat out the last breath of the playerbase with the submarines. If WG would offer me the WoWs of 2017 to play, i would instant quit this version and go back to the old one ... remember the good old days where Khaba was the most problematic non CV ship of this game :P and subs were actually a april fools days ? 2 Share this post Link to post Share on other sites
[MORIA] Johnny_Moneto Beta Tester 2,903 posts 22,185 battles Report post #86 Posted April 23, 2022 Am 22.4.2022 um 01:29, albin322 sagte: i love that you downvote posts that that almost evryone like and people makes lauging emojs at the things you write! I have been through that dialogue with that person before. Apparently my mails got downvoted because I started it. What a speshul person... On topic: super ships introduce even more fantasy, non-naval mechanics to the game. Why are we still using ships as avatars? Why not refrigerators? 1 Share this post Link to post Share on other sites
HassenderZerhacker Players 1,307 posts 3,884 battles Report post #87 Posted April 24, 2022 On 4/22/2022 at 1:44 AM, RedRonie said: This is the anwser i got: Click here lol, that answer - "there is some value" "the economy" lol already the answer alone is ... well, underwhelming, but just from looking at these two and listening ... woould I want to play their game ? nope. Share this post Link to post Share on other sites
[MMI-C] stefanorgano Players 149 posts 9,833 battles Report post #88 Posted April 24, 2022 For now I remain cautious about the whole thing. I am playing ranked silver and I'm not touching high tier randoms. What I do hope is, when most superships players eventually get bankrupted and supercontainer mission expires, superships population will dwindle. Not expecting them to disappear completely, ofc we're talking about a game company that balance their game around popularity or something. As for steel ships, I think they are still worth grinding. Maybe not Shiki cuz Satsuma, or FDR cuz super CVs, but other steel ships remain unique and not gimmick reliant. Bourgogne will always dish tons of damage, Ragnar will always be great at killing DDs, Stalin will always have magic guns, and all this without the need of an extra button and without wrecking your economy. I feel most superships are kinda poor men steel ships replacement, they are attractive for people who couldn't afford actual steel ships and even now they aren't that hard to get, I mean even the most clueless potato can easily get three T10 ships in less than a year. And unlike actual steel ships, which are very powerful if and only if played correctly, superships rely on easy, noob-friendly gimmicks that everyone can make something out of. Obviously in the hands of good players they become a nightmare, but well that's what good players are for. Share this post Link to post Share on other sites
[CN_] mcboernester Privateer 6,009 posts 14,313 battles Report post #89 Posted April 24, 2022 On 4/21/2022 at 8:44 PM, RedRonie said: Quote Over the last 5 and a half years of playing this game, i have collected some amazing Tier 9 and 10 ships for steel, coal, research points and free xp. But why would i bother grinding for that now and play these ships only to be matched up against Super Ships, which you refuse to call Tier 11?? Example: Why grind steel for Shikishima when you can get the Satsuma for credits? Firstoff I don't see any Issues with those Superships in general but let me elaborate on that quote: "Why grind steel for Shikishima when you can get the Satsuma for credits" - steelships aren't the next big gameplay upgrade as you can easily see by ships played in competitive. Aside from smaland and ragnar which have 7.5km radar as their distinct feature no other steelship has a regular place in the meta. They are collectibles , just as buyable ships are on the other tier. Some have unique features, others feel like copy / paste with some extras. As you mentioned you are playing for 5,5 years now, so you also know how the meta changes on a regular basis just like any other moba game when new "heroes" (in our case ships) are added. If you play the game for such a long time now you should also already have a ton of steel ships anyway. I mean i hardly play ranked and skipped a few CB seasons and yet i have everything i wanted ( plymouth can rot in the shop lol). You can basically bring the same argument for all other tiers as well -> why get a Missouri when there is Georgia? Wargaming tries to keep the game fresh and as a matter of fact we are reaching the end for "classic" roles in the game. Many ships that had been added and are upcoming never made it past blueprint. If you want to go the next big step -> no more BBs as modern warfare centers around CVs and ship fired missiles. Personally i hate to see subs being added to the game as well, yet for other reasons as they never ever took part in grand naval battles since heir role was that of a raider. But just keeping everything as it is for the next 10 years won't work either. Share this post Link to post Share on other sites
[-TFD-] RedRonie Players 140 posts 13,879 battles Report post #90 Posted April 24, 2022 1 hour ago, HassenderZerhacker said: lol, that answer - "there is some value" "the economy" lol already the answer alone is ... well, underwhelming, but just from looking at these two and listening ... woould I want to play their game ? nope. Dont get me wrong. I still enjoy the game from time to time. Because it still has some of these core ellements from years ago. Im also ok with game progression and devolopment, but the amount a crap they have added to the game has made it very difficult to enjoy these core ellements. Super ships was the final nail on the coffin for me and they made sure that the core ellements where completly destroyed on T9/10. His anwser to my question made me feel like i "gotta catch them all". It is not a freaking Pokemon game, right? But yeah, when grinding and purchasing these steel, coal, rp and fxp T9/10, i was always under the impression that i would face T10 ships max. Super ships makes them obsolete now. Share this post Link to post Share on other sites
[SKILL] Der_Ultrahonk Players 10 posts 9,704 battles Report post #91 Posted April 24, 2022 I tested all of these lovely "superships" during rental period. And yes. Some i liked. Some don't match my playstyle. And I did buy the Satsuma, because you're not invincible, but you could REALLY freak out CV players who stayed at their spawn point and the occasional killer salvo into an Annapolis one shotting them. And I don't mind going up against a T XI with my T IX or X ship. They are NOT invincible. My only real problem ist, that they overdid the economics a bit and that they are not consistent. One match you end up with 100k dmg on the lossing side and make 30k+ silver. Next match you win with 150k dmg and you result with -250k silver. That simply does not make any sense. 1 Share this post Link to post Share on other sites
[V-I-P] deathsadow Players 816 posts 11,045 battles Report post #92 Posted April 24, 2022 1 hour ago, mcboernester said: Firstoff I don't see any Issues with those Superships in general but let me elaborate on that quote: "Why grind steel for Shikishima when you can get the Satsuma for credits" - steelships aren't the next big gameplay upgrade as you can easily see by ships played in competitive. Aside from smaland and ragnar which have 7.5km radar as their distinct feature no other steelship has a regular place in the meta. They are collectibles , just as buyable ships are on the other tier. Some have unique features, others feel like copy / paste with some extras. As you mentioned you are playing for 5,5 years now, so you also know how the meta changes on a regular basis just like any other moba game when new "heroes" (in our case ships) are added. If you play the game for such a long time now you should also already have a ton of steel ships anyway. I mean i hardly play ranked and skipped a few CB seasons and yet i have everything i wanted ( plymouth can rot in the shop lol). You can basically bring the same argument for all other tiers as well -> why get a Missouri when there is Georgia? Wargaming tries to keep the game fresh and as a matter of fact we are reaching the end for "classic" roles in the game. Many ships that had been added and are upcoming never made it past blueprint. If you want to go the next big step -> no more BBs as modern warfare centers around CVs and ship fired missiles. Personally i hate to see subs being added to the game as well, yet for other reasons as they never ever took part in grand naval battles since heir role was that of a raider. But just keeping everything as it is for the next 10 years won't work either. That would be wonderfull if WG would do like that ... but sadly not. The game has a very stale meta, to the point where WG needs to ban ships from CB just to make the game change :P Russian cruisers were OP in competitive , they are still OP, and they allways will be :P As for the randoms you could still just grab one of the broken freemiums back in the days, and those will still be broken.. you know stuff like Thunderer and Smolensk. As for the subs i can totally agree .. they were not a part of naval battles between capital ships ... they should get their own Convoy raid mode. Share this post Link to post Share on other sites
SodaBubbles Players 1,553 posts 1,028 battles Report post #93 Posted April 28, 2022 Guy on youtube complaining that superships are so awful, he can't even sell his account on Ebay -- "nobody wants that sh--" Share this post Link to post Share on other sites