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Jethro_Grey

Separation of economic bonuses from camos and signals

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Vor 41 Minuten, Zigiran sagte:

You are being compensated, rounding up. So you will gain more bonus.

 

For example: a camo giving 100% xp bonus will be turned into a 100% xp bonus.

But a camo giving 125% xp bonus will be turned into a 200% xp bonus, because there is no 125% xp bonus in the new system (see table).

So you will gain during the conversion.

 

1927529740_2022-04-2122_26_42-Window.png.8671074c3cfd525026d02daa82ebeacc.png

 

The problem is that the 200% is TRASH - you already get 150% with a basic camo and the signal, adding two special flags gets you to 300% - now you get 200% which is JUNK or you have to use the RARE and EXPENSIVE 800% ... because there is no 400% option

 

That GAP between stage 2 and 3 is how WG intends to F*CK us, just like the captain rework was F*CKING us ... nothing has changed, they are still sh*tting all over the playerbase

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4 minutes ago, Anarchy___ said:

 

The problem is that the 200% is TRASH - you already get 150% with a basic camo and the signal, adding two special flags gets you to 300% - now you get 200% which is JUNK or you have to use the RARE and EXPENSIVE 800% ... because there is no 400% option

 

That GAP between stage 2 and 3 is how WG intends to F*CK us, just like the captain rework was F*CKING us ... nothing has changed, they are still sh*tting all over the playerbase

That was the reason for my question in the post above that:
Will there be an option to combine 2 bonus into a bigger one?

 

I did miss the stream, so I'm not sure if that question was answered there.

 

Also:

Your problem is for people who have tons of camo's and flags.

People who are starved for them and can not have full flags / camo's for every battle will gain.

The question is of course which kind of players there are more. I do not know.

If most people have plenty of camo's and flags: yes, you are right and WG is screwing us, unless you can combine smaller bonus into bigger ones.

If most people are starved for camo's and flags: WG is helping most of the playerbase. Which again is questionable, because it means people can grind ships lines faster and we get more and more people with 0 clue at T10.

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Only thing I see from this is that they actually liked the Missouri economic bonus drama so much that now they want it on a massive scale involving every single ship in the game...

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[AMASS]
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Vor 5 Minuten, Zigiran sagte:

If most people are starved for camo's and flags: WG is helping most of the playerbase. Which again is questionable, because it means people can grind ships lines faster and we get more and more people with 0 clue at T10.

WTF ???? Explain me HOW ??????? With an example or it's BS -you are NOT grinding faster - you are grinding SLOWER with the new system

 

 

EVERYONE GETS F*CKED, new players get f*cked harder

 

The problem is also not for those with huge collections, they will probably swim in 800% boosters so that is irrelevant - it's really BAD for those that just get by with the regularly issued, GUARANTEED, flags and specials.

New players will get 100% (pathetic) or 200% (junk) and very rarely stage 3 - those will probably be VERY expensive/rare

 

 

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4 minutes ago, Anarchy___ said:

WTF ???? Explain me HOW ??????? With an example or it's BS -you are NOT grinding faster - you are grinding SLOWER with the new system

 

 

EVERYONE GETS F*CKED, new players get f*cked harder

 

The problem is also not for those with huge collections, they will probably swim in 800% boosters so that is irrelevant - it's really BAD for those that just get by with the regularly issued, GUARANTEED, flags and specials.

New players will get 100% (pathetic) or 200% (junk) and very rarely stage 3 - those will probably be VERY expensive/rare

 

 

From this example:

459043713_2022-04-2123_54_37-Window.thumb.png.d563929d1d9705aec606fafee224d011.png

 

Credit gains go up a few %, but the ship xp almost doubles.

So ship lines will be quicker to grind, but people will be starved for credits quicker (but you can always buy those in the premium shop....)

 

As for the exact conversion and what stuff you get:

I would need to play with the spreadsheet WG gave us, but it is 23:57 here, so I'll be doing that tomorrow :fish_sleep:

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[AMASS]
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Vor 8 Minuten, Zigiran sagte:

From this example:

459043713_2022-04-2123_54_37-Window.thumb.png.d563929d1d9705aec606fafee224d011.png

 

Credit gains go up a few %, but the ship xp almost doubles.

So ship lines will be quicker to grind, but people will be starved for credits quicker (but you can always buy those in the premium shop....)

 

As for the exact conversion and what stuff you get:

I would need to play with the spreadsheet WG gave us, but it is 23:57 here, so I'll be doing that tomorrow :fish_sleep:

 

That is a FULL SET of dragon flags ! how often do you think a NEW player does that ?

 

The 800% boosters will be rare - much rarer than dragon flags most likely. 1600% commander ???? 7200% FXP ????? those will be crazy expensive or handed out like 1 per event ...

 

And yeah - it's 00:07 here

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This is a dangerous precedence in WG/user relations, there is no "systemic changes" crap to spin this off as anything else but TAKING AWAY ITEMS USERS PAID FOR AS THEY ARE OR IN OTHER WORDS CHANGING THEM AND THEM ALONE IN GAME, we have to have a REFUND, BEFORE the changes hit

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It is very simple: In world of warships the economy was really on the players side. Even as a free to play player decent play would allow you to make credits at every tier - even at a time when premium consumables were still a thing. There is also very little grind involved as stacking of bonuses allows quick progression.

 

And now compare this to Wg's poster child - World of tanks: There you would play hundreds of battles to get from t9 to t10 and not be able to afford playing high tier consistently. Without a t8 premium tank this problem would be even greater (at least in a time before the boosters you can now purchase). 

 

As a result collecting tanks was much more difficult and only the absolute no life streamers would be able to have every single one in their garage. 

 

And this is why everyone who still plays should be massively concerned, because every single indicator points to players getting the short end.

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7 hours ago, Zigiran said:

Will there be an option to combine 2 bonus into a bigger one?

 

I sure hope so. Because otherwise I'll end up with like 8k+ lesser bonuses and no hope of ever using them up.

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39 minutes ago, King_Of_The_Potatoes said:

Have to say it is nice of WG to give us several months notice of what 2022 PR dumpster fire will be.

Yeah need time to assemble the torch materials and sharpen the pitchfork

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Looks like how the bonussen in Legends (WoWS) work but i am not sure how they are compensate all the bonussen of all the cammo's. I have several Perma cammo's for just 1 ship will i get to use all of them at the same time or can only select something limited of that cammo?

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9 minutes ago, Onsterfelijke said:

Looks like how the bonussen in Legends (WoWS) work but i am not sure how they are compensate all the bonussen of all the cammo's. I have several Perma cammo's for just 1 ship will i get to use all of them at the same time or can only select something limited of that cammo?

Supposedly you should get the best bonus in each category baked into the ship and be able to add another one over it BUT thats what its SUPPOSED to be like, there is no guarantee that it will actually work out like that and they are removing the premaflages as an entity from the game, permaflages we PAYED FOR, it would be only fair to offer a refund period of one or two patches for full gold price at least for those permaflages that are not event prizes

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If I read it correctly, the main bonuses of cammos are gone, with the concealment buff being inbuilt to ships and the dispersion increase being removed. This would mean that you can run naked ships without the current penalty.

 

Sounds to me that naked ships will become much more common, as will the accidental spend on bonuses.

 

For me the only positive of this would be not having to have a cammo, since I really don't care what the ship looks like. I also don't really use bonuses and only resorted to using them to help a particularly painful grind or because of having too many cammos in stock.

 

All in all, it's pretty much another forced monetisation of an aspect of the game, namely the belief of WG that players spend money on cosmetics and wanting to introduce more options to get players to spend money.

 

I will wait for the experts in decoding WG announcements before I draw final conclusions, but what is guaranteed is the following:

 

- any measures will be firstly aimed at increasing income to WG;

 

- benefits to players will be minimal and mostly a bi-product of trying to increase income;

 

- certain options will be introduced to encourage accidental spend or force the use of stored items.

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41 minutes ago, Onsterfelijke said:

I have several Perma cammo's for just 1 ship will i get to use all of them at the same time or can only select something limited of that cammo?

 

According to the detailed explanation:

 

"Permanent Camouflages.

When the change comes out, you will get permanent bonuses with the best available values of your permanent camouflages for a particular ship.

Any bonuses worse than the standard ones for a Tier are upgraded to them.
Post-battle service cost reduction bonus is replaced with credits bonus: for each 2% of the service cost reduction you get +1% credits instead.
If a camouflage did not have a bonus to free XP, or commander XP, but had a bonus to XP, then you will receive not only a bonus to XP, but also bonuses to other types of XP.

This is done for the reason that now bonuses to different XP types are not related to each other."

 

So if you have all three permacamos for Graf Spee, for example (War Paint, National, Type 10), you should be able to pick the visuals of any of them while always receiving the best possible Economic bonuses from the three (which is National - Credits +35%, XP + 100%). You would also get the global benefit of the new system (so +5% credits,  +100% to Commander XP and Free XP, and your +35% current credit bonus would be uprated to the next Tier in the new camo system, so would become +40%). 

 

1 hour ago, Yedwy said:

Yeah need time to assemble the torch materials and sharpen the pitchfork

 

Not sure it's time for that yet. It looks as if there's a general boost to mid level economic earning abilities but something of a nerf to the more extreme ones where people stack multiple flags.

 

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43 minutes ago, Yedwy said:

Supposedly you should get the best bonus in each category baked into the ship and be able to add another one over it BUT thats what its SUPPOSED to be like, there is no guarantee that it will actually work out like that and they are removing the premaflages as an entity from the game, permaflages we PAYED FOR, it would be only fair to offer a refund period of one or two patches for full gold price at least for those permaflages that are not event prizes

Well. I remember usuall answer. You have already used those and you've had a lot of value out of them already, so: no sorry, we can't help you.

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50 minutes ago, Lootboxer said:

Well. I remember usuall answer. You have already used those and you've had a lot of value out of them already, so: no sorry, we can't help you.

Too bad that exactly the same answer can be applied to our credit cards when they ask the question 6 mnth down the line… :Smile_smile:

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I don't understand anything of what the explained. Why do they always make things so confusing? Is it the translation from Russian?

 

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1 hour ago, BanzaiPiluso said:

I don't understand anything of what the explained. Why do they always make things so confusing? Is it the translation from Russian?

 

Obfuscation is a major part of the marketing strategy and business model ^^

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1 hour ago, BanzaiPiluso said:

Why do they always make things so confusing? Is it the translation from Russian?

Take a look at the Russian economy, its effective and transparent methods...

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What a stupid idea. Let's remake working system and throw some sweetened new s****  on players. I play this game because it is simple. Take your new better systems to your a**. I am old and lazy. I do not want to adapt to your new broken systems.

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53 minutes ago, Europizza said:

Obfuscation is a major part of the marketing strategy and business model ^^

This

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1 hour ago, Yedwy said:

 

 

 

Mate, maybe you've missed it - a lot of detailed explanations here

 

Izt

 

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23 minutes ago, Siagor said:

 

 

Mate, maybe you've missed it - a lot of detailed explanations here

 

Izt

 

Missed what? You deleted the post you quoted so IDK what post you are answering to...

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7 hours ago, Yedwy said:

Missed what? You deleted the post you quoted so IDK what post you are answering to...

 

I simply linked this

Separating economic bonuses from visual customizations (DB 318)

By YabbaCoe, Yesterday at 02:00 PM in Development Blog

 

and this comes when I copy the link for the first page

 

 

haven't deleted a thing, merely wanted to point out these three pages where Devs explained a bit of what you asked.

 

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