[NWP] Ubertron_X [NWP] Beta Tester 2,657 posts 25,683 battles Report post #26 Posted April 21, 2022 4 minutes ago, J0tt said: It's a direct and uncalled nerf to cruisers and destroyers. If they consider the game now "balanced" (yes, I know) with the 4% taken into account, just removing those 4% will shift the "balance". That in turn will make them more work down the line because they will have to restore "balance" in some other way. Just preserving the 4% would mean less work for them ... According to the US forums it's for technical reasons. The game's code seems to be a lot worse than I thought. Shells falling short because those 4% bug anyone? 1 Share this post Link to post Share on other sites
[RODS] Ronchabale Players 3,002 posts 9,998 battles Report post #27 Posted April 21, 2022 1 hour ago, Von_Pruss said: You can be sure this rework totally is in favor of WG and not us. Yes, I agree, everthing WG touches, creates or reworks turns into 💩 They wouldn´t be touching it if it didn´t mean that they will make more money just look at all the things that really nead fixing that they never get around to 5 Share this post Link to post Share on other sites
anonym_cwVecOS6ecVy Players 2,021 posts Report post #28 Posted April 21, 2022 24 minutes ago, J0tt said: According to the US forums it's for technical reasons. The game's code seems to be a lot worse than I thought. Add on top shells falling short, tick rate problem, curving torp issue. I wonder how much stuff is not even yet discovered. Maybe they use different synonyms for every variable and it is impossible for any new person to dive into that code gibberish. WG surely has learned to make cr*p look fine, but hell does it stink from way under that skirt... 1 Share this post Link to post Share on other sites
anonym_cwVecOS6ecVy Players 2,021 posts Report post #29 Posted April 21, 2022 24 minutes ago, J0tt said: According to the US forums it's for technical reasons. The game's code seems to be a lot worse than I thought. Add on top shells falling short, tick rate problem, curving torp issue. I wonder how much stuff is not even yet discovered. Maybe they use different synonyms for every variable and it is impossible for any new person to dive into that code gibberish. WG surely has learned to make cr*p look fine, but hell does it stink from way under that skirt... Share this post Link to post Share on other sites
[BURZA] Montrala Players 514 posts 17,876 battles Report post #30 Posted April 21, 2022 What we really need on top of Tier XI and submarines is another rework. 3 Share this post Link to post Share on other sites
[TOXIC] ThePurpleSmurf Players 2,554 posts Report post #31 Posted April 21, 2022 So far it looks like it is actually an eco buff. We'll see if WG will change this or messes up something. But in general i'm a HUGE fan of this change. Not necessarily the separation of cosmetics and bonuses, but that we get cosmetic at all. This was something that bothered me from the very first day i played this game. Damn, i have so many really sexy looking camos but can not use them, because either the bonuses are crap on them or too good for casual use. With this change i can finally use the cosmetics without to have to worry about the stats on these camos. I can't wait to slap the Victory Salute on all my DDs, Decepticon Disguise on my BBs, probably Azur Lane Siren on Cruisers although Team Water looks cool too IIRC. And then there is always Shadow Lurker, which fits on everything because black Share this post Link to post Share on other sites
[AMASS] Anarchy___ Players 50 posts 16,267 battles Report post #32 Posted April 21, 2022 Vor 2 Minuten, ThePurpleSmurf sagte: So far it looks like it is actually an eco buff. We'll see if WG will change this or messes up something. But in general i'm a HUGE fan of this change. Not necessarily the separation of cosmetics and bonuses, but that we get cosmetic at all. This was something that bothered me from the very first day i played this game. Damn, i have so many really sexy looking camos but can not use them, because either the bonuses are crap on them or too good for casual use. With this change i can finally use the cosmetics without to have to worry about the stats on these camos. I can't wait to slap the Victory Salute on all my DDs, Decepticon Disguise on my BBs, probably Azur Lane Siren on Cruisers although Team Water looks cool too IIRC. And then there is always Shadow Lurker, which fits on everything because black It's not - look at the MASSIVE gap between booster 2 and 3 - from 200% to 800% ... with NOTHING in between. Most of the time I'm running camo+special signals that get me to 300-400%, exactly that area that is getting removed. They are trying to scam us by showing the *similar* MAXIMUM numbers while the average gets nerfed HARD. 4 Share this post Link to post Share on other sites
[THESO] HMS_Kilinowski [THESO] Players 2,665 posts 25,417 battles Report post #33 Posted April 21, 2022 I'm currently too tired to do the math. I hope somebody else will do it for me. So far, from what I've read, I can't see any flaws. I'd have to calculate the actual earnings with Spring Sky and Asian Lantern, since the Mosaic camo is usually reserved for grinds within special game modes, as far as I'm concerned. 1 hour ago, 300ConfirmedKills said: Do I understand correctly that this means, in order to obtain both an economic bonus and a skin for a TX ship, it will cost the player at least 9800 doubloons, whereas currently players can buy permaflages incorporating these perks for 5000 doubs? If, after the changes, you exclusively buy the economic bonus, currently associated with a perma camo, you pay 4800 doubloons. This is slightly cheaper for players who don't care for looks. So they save 200 doubloons. Wargaming however wants to incentivize players to also buy the visual upgrade, the camo pattern. So they give a discount of 4800 doubloons for the first camo pattern you buy. That means the camo only costs 200 doubloons. If you combine camo and bonus, you again pay the 5000 doubloons you pay before the change. You will never pay 9800 doubloons. You will either pay 4800 doubloons for a ship with only the bonus, or 5000 doubloons for a ship with bonus and camo. You will however pay the full undiscounted price for any additional camo, that you buy. So for two different perma camos each priced at 5000 doubloons, you again will pay 10.000 doubloons. This I find a bad idea. I always felt that the core value of a camo was the bonus. A second bonus that obviously doesn't change the bonus, should be less expensive. I would never spend 5000 or even 8000 doubloons just for an extra camo. 1 Share this post Link to post Share on other sites
[E-R-W] SilentEnimLegesInterArma Players 327 posts 19,488 battles Report post #34 Posted April 21, 2022 will i get my dubs back for all my perm cameos? btw: whoever made that "calculator" needs a bitchslap in the face with a trout (who remembers old IRC? ^^) but honestly.... you are a million $ company and you could not make smth in .net or similar? holy crap.... 2 Share this post Link to post Share on other sites
[AMASS] Anarchy___ Players 50 posts 16,267 battles Report post #35 Posted April 21, 2022 Vor 5 Minuten, SilentEnimLegesInterArma sagte: whoever made that "calculator" needs a bitchslap in the face with a trout (who remembers old IRC? ^^) but honestly.... you are a million $ company and you could not make smth in .net or similar? holy crap.... WTF ??? This is the perfect use of a spreadsheet and you can use it on anything with a browser. Using .net to make local program a would be retarded PS: I am a software developer 2 Share this post Link to post Share on other sites
[E-R-W] SilentEnimLegesInterArma Players 327 posts 19,488 battles Report post #36 Posted April 21, 2022 3 minutes ago, Anarchy___ said: WTF ??? This is the perfect use of a spreadsheet and you can use it on anything with a browser. Using .net to make local program a would be retarded PS: I am a software developer and I hate excel/spreadsheets.... Share this post Link to post Share on other sites
[HOTEL] 300ConfirmedKills Players 702 posts 19,227 battles Report post #37 Posted April 21, 2022 Vor 23 Minuten, HMS_Kilinowski sagte: If, after the changes, you exclusively buy the economic bonus, currently associated with a perma camo, you pay 4800 doubloons. This is slightly cheaper for players who don't care for looks. So they save 200 doubloons. Wargaming however wants to incentivize players to also buy the visual upgrade, the camo pattern. So they give a discount of 4800 doubloons for the first camo pattern you buy. That means the camo only costs 200 doubloons. If you combine camo and bonus, you again pay the 5000 doubloons you pay before the change. You will never pay 9800 doubloons. You will either pay 4800 doubloons for a ship with only the bonus, or 5000 doubloons for a ship with bonus and camo. You will however pay the full undiscounted price for any additional camo, that you buy. So for two different perma camos each priced at 5000 doubloons, you again will pay 10.000 doubloons. This I find a bad idea. I always felt that the core value of a camo was the bonus. A second bonus that obviously doesn't change the bonus, should be less expensive. I would never spend 5000 or even 8000 doubloons just for an extra camo. Ah, got it. The way it is written, it seemed to me that the discount was a one-off per player, but I suppose it is more likely that it applies to the first permacamo for each researchable ship (rather than 'a [singular] researchable ship', as is written). So it's a slight improvement for players, while WG keeps farming the whales. No complaints here then. Share this post Link to post Share on other sites
[AMASS] Anarchy___ Players 50 posts 16,267 battles Report post #38 Posted April 21, 2022 Vor 14 Minuten, SilentEnimLegesInterArma sagte: and I hate excel/spreadsheets.... If it's the best tool to get to the result fast then you use it - also you don't need a "real" developer to do spreadsheet formulas - the logic is the important part. In a desktop app you spend more time on just making it work and creating the UI than the actual logic. Also look at this: A very reasonable Camo and Flag mix - the basics and two specials vs. all the stage 2 boosters ... What does that mean ? Stage 2 boosters are basically trash, Stage 1 are worthless. 3 Share this post Link to post Share on other sites
[OZYR] Andrewbassg Players 3,800 posts 25,719 battles Report post #39 Posted April 21, 2022 3 hours ago, Belustigungspanda said: ...which is quite telling because - according to WG - the new system is supposed to simplify everything. Tbh......I don't understand a thing.......using Google translate is never a good thing in complex descriptions...... 1 Share this post Link to post Share on other sites
anonym_cwVecOS6ecVy Players 2,021 posts Report post #40 Posted April 21, 2022 15 minutes ago, Anarchy___ said: What does that mean ? Stage 2 boosters are basically trash, Stage 1 are worthless. It reminds me a bit of WoT credit or XP boosters, where you have to decide if you want to use e.g. 1h, 2h or 3h boosts. And they start running also in the garage and during queue times. Sometimes during a session you need to go somwhere, but they keep on ticking. So in the end you often make no full use of them, but have fully used up one boost. ^^ 1 Share this post Link to post Share on other sites
[OZYR] Andrewbassg Players 3,800 posts 25,719 battles Report post #41 Posted April 21, 2022 4 hours ago, Leo_Apollo11 said: BTW, the first thing that comes to my mind if that 4% of dispersion bonus is now gone... so... more accuracy (especially for better shooters)... Yeah....that's definitively not a good thing. They try to make the environment more deadly..... Share this post Link to post Share on other sites
[MUMMY] rage1750 Players 824 posts 11,400 battles Report post #42 Posted April 21, 2022 Looks like a lot of changes, cant help but feel like this will be yet another WG fiasco. 2 Share this post Link to post Share on other sites
[E-R-W] SilentEnimLegesInterArma Players 327 posts 19,488 battles Report post #43 Posted April 21, 2022 The 3% detectability range by sea bonus previously present on all camouflages is now built into the default parameters of all ships. The 4% increase of dispersions of shells fired by enemies attacking your ship will be entirely removed; so still 3% concealment baked into the shiphulls... why not just make the ships concealment -3%... why the 4% dispersion is being dropped boggles the mind... poor dds in particular Share this post Link to post Share on other sites
WildWind84 Players 604 posts 15,920 battles Report post #44 Posted April 21, 2022 Huh, confusing. Few questions: 1. what will happened with all perma camo tt ships T8 and T9 with no credit income, but has lower service costs? Have many that ships. 2. what will happened with perma camo TX ships (again service cost+credit) 3. what will hapenned with special perma camo for gold ships like Warspite national perma camo??? 4. if there will not be anymore reduced service cost and in some of case + credit improve is it all worth anymore? 5. Can we get dobloons back for all that perma camo? I don't belive WG with this, to many explanations but too much complicated all explanation, and also too many unanswered questions... AGAIN CHANGE THAT NOONE ASKING FOR... 1 Share this post Link to post Share on other sites
[KLUNJ] jcol [KLUNJ] Beta Tester 132 posts 6,611 battles Report post #45 Posted April 21, 2022 How will this affect existing camo's and flags we already have? Are they being taken away, or are we just not receiving them anymore and have time to use them up? eg. Wyvern flags (+50% credits) i have over 200 lol For Meritorious Service camo (+ 50% credits, 50% service discount, 50% XP, 50% Commander XP, 50% Free XP) i have over 50 left If these are being taken away, what compensation will we get? Share this post Link to post Share on other sites
[BYOB] Aragathor Players 7,047 posts 32,213 battles Report post #46 Posted April 21, 2022 5 minutes ago, jcol said: How will this affect existing camo's and flags we already have? Are they being taken away, or are we just not receiving them anymore and have time to use them up? The economic bonuses will all be taken away and converted into 4 categories of bonuses: -Credit -XP -Commander XP -Free XP You will be only able to take 1 type of bonus per category. Say goodbye to flexibility and hello to lower rewards. Share this post Link to post Share on other sites
[NLD] Zigiran Players 408 posts 13,349 battles Report post #47 Posted April 21, 2022 Quote Exchange of "big" bonuses into "small" ones During the conversion process, we're trying to give more big bonuses, even though it may reduce the total number of them on the account compared to the number of signals and camouflages. However, if you prefer to use smaller bonuses more often instead of big bonuses, you will be able to exchange big bonuses for smaller ones in the Inventory for some time after the change is released. The exchange is happening in such a way that you will keep the total bonus value. For example +7,200% to free XP can be split into 3 +2,400%, each of them splits into 4 +600% bonuses and lastly each of these - into 2 +300% bonuses. Bonuses can be exchanged only into the values existing in the new system, so for example, +100% to XP can't be split into two +50%. WG, will there also be an option to combine small ones into big ones? Aka: can we turn 2 x 100% xp bonus into 1 x 200% xp bonus? Share this post Link to post Share on other sites
[NLD] Zigiran Players 408 posts 13,349 battles Report post #48 Posted April 21, 2022 2 hours ago, jcol said: How will this affect existing camo's and flags we already have? Are they being taken away, or are we just not receiving them anymore and have time to use them up? eg. Wyvern flags (+50% credits) i have over 200 lol For Meritorious Service camo (+ 50% credits, 50% service discount, 50% XP, 50% Commander XP, 50% Free XP) i have over 50 left If these are being taken away, what compensation will we get? You are being compensated, rounding up. So you will gain more bonus. For example: a camo giving 100% xp bonus will be turned into a 100% xp bonus. But a camo giving 125% xp bonus will be turned into a 200% xp bonus, because there is no 125% xp bonus in the new system (see table). So you will gain during the conversion. 1 Share this post Link to post Share on other sites
[AWSL] ReDiR20 Players 473 posts 4,944 battles Report post #49 Posted April 21, 2022 23 minutes ago, Zigiran said: You are being compensated, rounding up. So you will gain more bonus. For example: a camo giving 100% xp bonus will be turned into a 100% xp bonus. But a camo giving 125% xp bonus will be turned into a 200% xp bonus, because there is no 125% xp bonus in the new system (see table). So you will gain during the conversion. And what if that camos has 3 different bonus? Will we get 3 different boosters as a compensation? Share this post Link to post Share on other sites
[NLD] Zigiran Players 408 posts 13,349 battles Report post #50 Posted April 21, 2022 3 minutes ago, ReDiR20 said: And what if that camos has 3 different bonus? Will we get 3 different boosters as a compensation? Yes 1 Share this post Link to post Share on other sites