[OZYR] Andrewbassg Players 3,800 posts 25,719 battles Report post #26 Posted April 22, 2022 2 hours ago, Yuu5Eleven said: Oh look, another poll asking for something that is being asked for 3years now. I know. Isn't this a wonderful world? Explain that to your troll friend :|P 2 hours ago, Yuu5Eleven said: WG is currently working on a way to change how spotting works, I doubt that. 2 hours ago, Yuu5Eleven said: until then you'll have to have probably another 3 years of patience :D The game won't last that long. I know.... Wowp exists... Share this post Link to post Share on other sites
[HAKUY] Yosha_AtaIante Players 8,032 posts 19,096 battles Report post #27 Posted April 22, 2022 1 hour ago, Andrewbassg said: The game won't last that long. I know.... Wowp exists.. People already said that the game wont last that long 3 years ago after the rework hit and look where we are now. Even you are still here 1 Share this post Link to post Share on other sites
[OZYR] Andrewbassg Players 3,800 posts 25,719 battles Report post #28 Posted April 22, 2022 22 minutes ago, Yuu5Eleven said: People already said that the game wont last that long 3 years ago after the rework hit . Yo... I'm not wanting that. However it wont be wows, it will be something else. 22 minutes ago, Yuu5Eleven said: .... and look where we are now. Exactly. 22 minutes ago, Yuu5Eleven said: Even you are still here I didn't played before rework. Otherwise who knows if it will be a even world around by then .... I wonder how much the dwvs knew beforehand... 1 Share this post Link to post Share on other sites
[HAKUY] Yosha_AtaIante Players 8,032 posts 19,096 battles Report post #29 Posted April 22, 2022 1 minute ago, Andrewbassg said: Yo... I'm not wanting that. However it wont be wows, it will be something else. Exactly. I didn't played before rework. Otherwise who knows if it will be a even world around .... you got more battles than me even though I played before the rework. What 1 Share this post Link to post Share on other sites
[OZYR] Andrewbassg Players 3,800 posts 25,719 battles Report post #30 Posted April 22, 2022 1 minute ago, Yuu5Eleven said: you got more battles than me even though I played before the rework. What Well....ops exists...... as some other conditions.... Share this post Link to post Share on other sites
[BODEM] FukushuNL Players 1,235 posts 8,455 battles Report post #31 Posted April 22, 2022 3 hours ago, BlueMerry said: dude , i reached a level to give you ( Like ) on your posts without reading it , just seeing your name and instant like :D I am humbled. I hope its clear that I what I want is to have a game that is fun for everyone and finally balanced enough everyone can play all classes without feeling like a jerk that spoils the fun for everyone. Although some people openly don't care about others at the moment, sadly playing CVs, knowing what they do to other people's games. I to want CVs to work, but I can't play a class that everyone knows is broken and knowingly kill all the fun for the rest of the people I play with. Enough people don't care though, so playing against CV every game made me quit :) Anyways, I can not believe why WG hasn't come up with taking away spotting from CVs to tone them down a bit (also from hybrids ofc) as it just takes away so much frustration and giving non in return. It's just the same step as for Dutch Airstrikes, for the same reason and even more people will be happy about it. Even if WG woud have thought about it, there us no reason why they won't use it as it does not take anything away from CVs. They would just take out an overamount of spotting from the game. CVs can still do as much damage, play the same way as first, are still as strong against ships as before, only the rain of shelks that are not their own anyways and have no influence over will not follow their spotting anymore. It makes the game Better. In every way. It just gets more fun. For everyone. CV spotting is not even a point on which CVs are getting balanced on statwise. Only the spotting range of them spotting the enemy. So the bubble of the CV attacking the enemy ship is considered during balancing. The rest is not taken into consideration by the devs either. So take it away and if does not affect balancing CVs by the devs. Which is already one of the reasons we are in this mess to begin with. If there was a WoWs dev here, I would dare him to come with any meaningful reason why not to stop CVs spotting their enemies for their team. And meaningful does not include "it hurts CV players feelings/fun that they cannot misuse their broken ability to spot to kill enemy ships super easily". Apart from losing the ability to fly circles around any enemy on the battlefield for an easy kill, there is nothing that CV players will not be able to do that they can't do already. So why is WG still refusing to put this really brilliant way to bring a semblance of balance back to the game? If it is because hurting some CV captains' feelings by taking away their their broken spotting, the devs have to really ralk amongst themselves how much this change would really do for CV abilities, where the real powers and skills of CVs lies and should be focused on and if CV spotting is really something that take any skill and effort from the CV player or is just an oversight (and a big one at that) that in fact has nothing to do with CV skills, does not show anything about how great the CV player is at playing the game, does almost nothing for the CV's points and is really just something that hurts the game and only makes the game better if it would be removed. 1 1 Share this post Link to post Share on other sites
[PTS] J0tt Players 200 posts Report post #32 Posted April 22, 2022 If CVs lose the ability to spot for their team, aerial concealment as a separate threshold needs to be removed. One spotting range for all. Share this post Link to post Share on other sites
[BODEM] FukushuNL Players 1,235 posts 8,455 battles Report post #33 Posted April 22, 2022 8 hours ago, tocqueville8 said: DDs will yolo superior gunboats, get caught in radar, get caught in hydro, eat a torp while they sit in smoke, eat a torp when they go joust the enemy DD unnecessary, etc. Plane spotting isn't often the issue: some DDs just have no sense of self-preservation. They'll go for early caps like there's no one there, smoke up for no practical purpose, get radared by a Seattle appearing from behind the island, get g********d by half the enemy team. If the DD is sunk by minute 4, often beyond my powers to help and something in which the enemy CV might not be involved at all, I want my CV to take over the spotting/screening job. As it requires an element of teamwork, I think it's alright. If you lose your dd due to stupidness, you lose him anyways. Stupidness should not be a reason to balance out a game. Then the devs should build up the game in a totally different way. You can't try to seek ways out with broken stuff just because you got idiots in your team or because your team is the first to lose somebody. Or because one team got all the radars and the other one doesn't. Or one team got the stealth DDs and the other one got the Khabas and Klebers. If you want that balancing you should go somewhere else, as that balance went out the door long ago, good sir/madam. What you describe in your third paragraph is akin to your driver in a carting race has made a stupid mistake, so you just switch him with your driver in his F1 car. You just suplementing idiocy or bad luck everyone has to deal with in this game with broken overpoweredness. "Yeah, my paintball rifle broke, so I brought a bazooka. Just carry on all, it's all balanced". In no way does the spotting potential of a lost DD come close to the spotting potential of the CV. In fact, the potential of a CV totally negates any usefulness of most DD. Which is already one of the problems. One team or the other in EACH AND EVERY match loses a DD first or starts with one less DD. That is part of the game. Needing to get something that took over its job with the same effectiveness every time a ship sinks makes the game either boring and/or long. And it makes the game even less fun if the suplemented ship is 10 times as OP as the ship that got killed. 4 hours ago, Yuu5Eleven said: Oh look, another poll asking for something that is being asked for 3years now. WG is currently working on a way to change how spotting works, until then you'll have to have probably another 3 years of patience :D Yeah, thinking at it logically, it still boggles the mind why WG hasn't implemented it already as there is really nothing that you can bring against it apart from CV captains losing their trolling toy called unlimited spotting. In reality ofcourse, every bad look from CV players will avert WG from making a change to the anything that would take away from a CV's feeling of being thd best. Certainly things that only indirectly makes a huge difference, but is not that obvious a problem, right? And you don't believe yourself that WG can't fix spotting in less then a month (or two if they take it slow) to find and implement a way to balance spotting, do you? Let alone 3 years. Which we indeed have to wait again for something to happen 😁👍🏻 1 Share this post Link to post Share on other sites
[BODEM] FukushuNL Players 1,235 posts 8,455 battles Report post #34 Posted April 22, 2022 3 minutes ago, J0tt said: If CVs lose the ability to spot for their team, aerial concealment as a separate threshold needs to be removed. One spotting range for all. Why? How much effort does a CV have to exert to find a ship atm? Non. Will that change? No. CVs don't need that extra help from their team to be effective and a particularly strong adversary on the battlefield. They have already many things that make them an effective hunter-killer over all other ships in the match. They are in no need to have their loss of spotting for their friends balanced in any way. Loss of spotting does NOT mean they lose any potential strength. The only thing that is lost is the potential strength that the rest of your team might bring, which is rediculous and goes against some of the core mechanics that used to make this game interesting and fun, and which might be restored a bit with this change. Again, even with this change, the attackpower of CVs, their hunting potential, their survivability, their control over the match, everything that makes them already OP, still there. CV spotting loss does not have to be compensated. Share this post Link to post Share on other sites
[PTS] J0tt Players 200 posts Report post #35 Posted April 22, 2022 Vor 5 Minuten, FukushuNL sagte: Why? Because you cannot have everything. Share this post Link to post Share on other sites
[TOXIC] guy_incognito79 Players 320 posts 5,605 battles Report post #36 Posted April 22, 2022 46 minutes ago, J0tt said: Because you cannot have everything. Really? Odd you should say that since CVs have everything in their favour at the moment. 1 Share this post Link to post Share on other sites
SkollUlfr Players 1,170 posts 6,026 battles Report post #37 Posted April 22, 2022 11 hours ago, Port_Authority said: This is a pure throw on my part, but I believe that majority of the player base doesn't fully understand spotting to this day. a large part of that is down to spotting being so revoltingly clunky that its unintuitive. something the size of a battleship at blinking in and out of perfectly visible, just because its moving 200 meters closer or further was bad mechanics in 2002 let alone 2 decades later. render distance limits where a problem to be worked around, not emulated and held up as an end goal the way wows does. Share this post Link to post Share on other sites
CV_SUB_Report_Blacklist Players 1,045 posts 21,810 battles Report post #38 Posted April 22, 2022 at the start of battle , cv attacked me , tried to dodge , but got hit from the cv and 2 nice shells from very long range satsuma ... i play this game for fun , but cvs around making me really want to stop playing forever ... i hope that day will come as soon as possible ... waste of time and silver ... Share this post Link to post Share on other sites
[BBMM] BLUB__BLUB [BBMM] Players 8,818 posts 17,184 battles Report post #39 Posted April 22, 2022 On 4/21/2022 at 1:21 PM, FukushuNL said: CVs -would lose the power of active spotting; -would lose the chance of using "dmg upon your spotting; -would have their xp balanced for losing spotting xp, however less that might be. CVs do not get much spotting damage, as far as I know it is twice as little as a DD. . Another thing, once the ship spotted by your CV shoots they become spotted by everybody else & you stop getting spotting damage. But yes I would like spotting removed as well. CV spotting is crap and too much troll. I also do not understand why the "fighters" are called that. They are useless for protecting your team (they only attack when the other CV is an idiot and flies straight through, and even then...) and should be called "spotters". Even if I do play the things - remove the spotting, or at least severely limit it! 3 Share this post Link to post Share on other sites
[FJAKA] Port_Authority Players 320 posts 22,583 battles Report post #40 Posted April 25, 2022 On 4/22/2022 at 11:59 PM, SkollUlfr said: a large part of that is down to spotting being so revoltingly clunky that its unintuitive. something the size of a battleship at blinking in and out of perfectly visible, just because its moving 200 meters closer or further was bad mechanics in 2002 let alone 2 decades later. render distance limits where a problem to be worked around, not emulated and held up as an end goal the way wows does. The spotting in the game doesn't have anything to do with "render distance limits". It's a basic server side mechanic. I just don't realize how you don't realize the scouts need to be concealed, the heavies need to be visible and the support in between. This is the staple of gaming. If scouts aren't concealed then why would you scout with them and not heavies? The BB is not blinking in and out at his own will. They're too clumsy for that, and if you can maneuver out of the spotting why should you get back in? The BB is blinking because there's something fishy going on with whomever is spotting it. Maybe your allied DD is a potato and he's zigzagging. Or it's an idiotic mechanic like air spotting where you have fast things on the sky going in circles so they spot-unspot-spot-unspot depending on their position and the island configuration, etc. Share this post Link to post Share on other sites
SkollUlfr Players 1,170 posts 6,026 battles Report post #41 Posted April 25, 2022 3 hours ago, Port_Authority said: The spotting in the game doesn't have anything to do with "render distance limits". It's a basic server side mechanic. I just don't realize how you don't realize the scouts need to be concealed, the heavies need to be visible and the support in between. This is the staple of gaming. If scouts aren't concealed then why would you scout with them and not heavies? the point i am making is that the way detection works in this game is functionally the same as pop-in from games released in 2000 and lacks any of the granularity the game needs to function in a fun and interesting way, rather than the mess that exists now with star trek sonar and yuri psychic radar. something demonstrated as far back as the ijn kamikaze being pulled from circulation because they refused to implement something like angular size modifier to detection distance. the rest of your rant is a strawman for something largely in your own head. Share this post Link to post Share on other sites
[N_R_A] Hopeless_Guppy Players 3,753 posts Report post #42 Posted April 25, 2022 On 4/22/2022 at 10:17 AM, IlljustcallhimDave said: Whatever you vote doesn't matter, WG don't care what the player base thinks. Exactly this Share this post Link to post Share on other sites
[OZYR] Andrewbassg Players 3,800 posts 25,719 battles Report post #43 Posted April 25, 2022 9 minutes ago, Inappropriate_noob said: Exactly this OF course but we have people who say that we should gibb "positive criticism" And even argue about it.... coz poor Wedgie is soo frakkin misunderstood..... 1 Share this post Link to post Share on other sites
[FJAKA] Port_Authority Players 320 posts 22,583 battles Report post #44 Posted April 27, 2022 On 4/25/2022 at 6:31 PM, SkollUlfr said: the rest of your rant is a strawman for something largely in your own head. Sure thing buddy On 4/25/2022 at 6:31 PM, SkollUlfr said: the point i am making is that the way detection works in this game is functionally the same as pop-in from games released in 2000 and lacks any of the granularity the game needs to function in a fun and interesting way Ah so your impact is merely 'average' because you don't have fun because you'd want tougher and more variable spotting mechanic? My good friend, you haven't reached T9 or T10 yet. I'd suggest talking less and playing and learning more. No personal thing, I reply this to people that have mediocre or lower than mediocre statistics with a limited number of games and a high number of forum posts. Maybe, just maybe, you still don't have the practical knowledge to be able to discuss the game in any constructive meaning. And by the way, you're wrong. About spotting being same. Because pop-in in spawn based games does not equal pop in and pop out in a single life games. Also in Wows the ships are slow. It would take entire match to traverse the entire map diagonally. In wows when dd pops out you know where he can be in next 1 minute easily, without any sort of information coming from teammates. Share this post Link to post Share on other sites
SkollUlfr Players 1,170 posts 6,026 battles Report post #45 Posted April 27, 2022 3 hours ago, Port_Authority said: Ah so your impact is merely 'average' because you don't have fun because you'd want tougher and more variable spotting mechanic? not a matter of tougher, its a matter of functional for the game to be fair and fun. and you can look at all the threads about dd's and cv spotting to see that the current area failure. also, what i propose is entirely intuitive since "bigger things are more easily seen". 3 hours ago, Port_Authority said: My good friend, you haven't reached T9 or T10 yet. excluding personal choice, t10 is 300 battles away for a new account. and no, im not saying i have another account. you act clever enough to figure out the rest. Share this post Link to post Share on other sites
[BODEM] FukushuNL Players 1,235 posts 8,455 battles Report post #46 Posted April 27, 2022 On 4/23/2022 at 12:00 AM, BlueMerry said: at the start of battle , cv attacked me , tried to dodge , but got hit from the cv and 2 nice shells from very long range satsuma ... i play this game for fun , but cvs around making me really want to stop playing forever ... i hope that day will come as soon as possible ... waste of time and silver ... It can be today if you let it. Just uninstall and buy yourself a new game for your good effort or check your backlog. 2 Share this post Link to post Share on other sites
[BODEM] FukushuNL Players 1,235 posts 8,455 battles Report post #47 Posted April 27, 2022 On 4/23/2022 at 12:46 AM, BLUB__BLUB said: CVs do not get much spotting damage, as far as I know it is twice as little as a DD. . Another thing, once the ship spotted by your CV shoots they become spotted by everybody else & you stop getting spotting damage. But yes I would like spotting removed as well. CV spotting is crap and too much troll. I also do not understand why the "fighters" are called that. They are useless for protecting your team (they only attack when the other CV is an idiot and flies straight through, and even then...) and should be called "spotters". Even if I do play the things - remove the spotting, or at least severely limit it! If they'd remove spotting I myself would play these things (among othe classes as I have currently uninstalled because of how CVs ruin the fame atm). On 4/25/2022 at 10:44 PM, Inappropriate_noob said: Exactly this True, and still I can't stop trying as I love this game too much even though these CV, Subs and Supers sickness it contracted lately which WG itself injected into the game. And I could live with the Subs from half a year ago (new subs are FFed up retarded) even Supers are doable (although some are also rediculously OP), but CVs just got everything to ruin the game. At least if WG just would stop trying to ruin their own game and deleted spotting capabilities of CVs, they would be still powerfull, but way less an irritation to play against. 3 1 Share this post Link to post Share on other sites
CV_SUB_Report_Blacklist Players 1,045 posts 21,810 battles Report post #48 Posted April 27, 2022 16 minutes ago, FukushuNL said: It can be today if you let it. Just uninstall and buy yourself a new game for your good effort or check your backlog. actually i stopped playing the game for days , i was playing daily for months or years .. i will keep an eye on the forum just in case WG changed something about cvs spotting at least ... i have pain knowing my premium days decreasing day by day :D 1 Share this post Link to post Share on other sites
[BBMM] BLUB__BLUB [BBMM] Players 8,818 posts 17,184 battles Report post #49 Posted April 27, 2022 1 hour ago, FukushuNL said: If they'd remove spotting I myself would play these things (among othe classes as I have currently uninstalled because of how CVs ruin the fame atm). Spotting is not the only problem. But CV players, at least the ones that are honest, have been telling WeeGee this for years now. They have also offered solutions to these problems, but WeeGee doesn't listen. That means there is only one thing to do: play them yourself, and get enough GitGud - so that you can be useful when WeeGee decided to put them in competitive Which they did. Because remember, the other side also gets a CV. And because they are broken AF, if YOUR CV is not capable, then you lose. 1 hour ago, FukushuNL said: True, and still I can't stop trying as I love this game too much even though these CV, Subs and Supers sickness it contracted lately which WG itself injected into the game. Just play CVs. They are mnot THAT all-powerfulm, and attacks can be negated or you can annoy the F out of them. Make them wast e time - sure they'll get you, but it will take them so long you spare half the team. 1 hour ago, FukushuNL said: And I could live with the Subs from half a year ago (new subs are FFed up retarded) even Supers are doable (although some are also rediculously OP), but CVs just got everything to ruin the game. At least if WG just would stop trying to ruin their own game and deleted spotting capabilities of CVs, they would be still powerfull, but way less an irritation to play against. Not sure I agree to that. DDs are quite powerful as wel, and can wreck the game just as bad. If you get two that run to cap and just die, well, there you have it. Superships are also so OP that in the hands of somebody capable they also wreck the whole game. Subs... well let's hope they are juist experimenting... because this... is no good. They have the chance to balance subs AND Cvs at the same time, but I do not think they'll do it. Share this post Link to post Share on other sites
[BODEM] FukushuNL Players 1,235 posts 8,455 battles Report post #50 Posted April 28, 2022 2 hours ago, BlueMerry said: actually i stopped playing the game for days , i was playing daily for months or years .. i will keep an eye on the forum just in case WG changed something about cvs spotting at least ... i have pain knowing my premium days decreasing day by day :D I am in the same boat as you: played every day for years, still lurking the forums in hope that ..., and still got premium on my account that is slowly seeping away unused, just because WG won't fix their game. 2 hours ago, BLUB__BLUB said: Spotting is not the only problem. But CV players, at least the ones that are honest, have been telling WeeGee this for years now. They have also offered solutions to these problems, but WeeGee doesn't listen. That means there is only one thing to do: play them yourself, and get enough GitGud - so that you can be useful when WeeGee decided to put them in competitive Which they did. Because remember, the other side also gets a CV. And because they are broken AF, if YOUR CV is not capable, then you lose. Just play CVs. They are mnot THAT all-powerfulm, and attacks can be negated or you can annoy the F out of them. Make them wast e time - sure they'll get you, but it will take them so long you spare half the team. Not sure I agree to that. DDs are quite powerful as wel, and can wreck the game just as bad. If you get two that run to cap and just die, well, there you have it. Superships are also so OP that in the hands of somebody capable they also wreck the whole game. Subs... well let's hope they are juist experimenting... because this... is no good. They have the chance to balance subs AND Cvs at the same time, but I do not think they'll do it. Ah, dear Blub, for a moment I thought you understood. But you are the same as the rest of them. First, playing them is not the only option. You can put up a big ol moddle finger to WG and quit the game. Easy. I did it too. "Having to gitgut at CV" is just a BS excuses to play them anyways, nothing more, nothing less. I am not going to play CVs cause I got integrity and values. I refuse to F up somebody else' gametime because I must play CVs. And CVs are not super strong, but for the literal 10000th time, that is not the issue! They are super agile, mega fast, spot everything, are mostly immune to AA and play without risk. I get super tired of CV players continuously ommitting that in a confrontation in a match between CVs and other ships, the other ships can only try not to get hit. THAT AIN'T FUN GAMEPLAY. The actual CV almost ain't even on the same map as the rest of the other ships for what little it matters. Do not compare the capabilities of CVs to those of DDs. 1 time. 1 time more, I will list the reasons why DDs don't compare to CVs when talking about breaking the game. Please, stop comparing apples to kobblestone anymore. -DDs are nowhere as fast as CVs. Even with a Kleber it takes time to get somewhere, a CV does not. -DDs have to take their ship into the combat zone, CVs do not. -for a DD to spot, they have to use their ship, CVs do not. -DDs have to aim their torps a long time in advance, taking in account many different movements of enemy ships, CVs just fly up and drop their loads seconds before hitting the enemy. -DDs have more than 60 seconds reload on their armament, CVs do not. -DDs, even though they are faster and more agile than Cruisers, usually, they don't even compare to CVs and still have to commit to their actions like capping, etc. and can't disengage easily. -even with stealth, 99% of the time you can find the general area a DD is in from retracing their torps as they are just not fast enough to circle their enemies. CV planes are that fast. -although DDs and fast cruisers can "hunt" enemy fast ships, they don't compare to how effortless a CV can tracj down a ship that tries to hide from other ships. To summerise: while DDs fast (though lots of cruisers are just as fast), they got low concealment overall and got torps, which can be nasty in combination with smoke and their concealment, they do not come ANYWHERE close to what a CV is capable of. Not even in the same world as DDs. CVs are just so gamebreakingly fast, agile and relentless, on top of having no fear of retaliation and the ability to attack from al direction and only being able to lose a couple of planes, let alone their spotting capabilities. Need something spotted? Planes will be there in 15 second. Need a crossdrop? 15 seconds. DD stealthing somewhere? 30 seconds and they will be found, no matter where they are. CV dmg is the least of everyone's worries. It is the constant spotting, the speed of how they can be everywhere within seconds, the ability to hit every ship without the fear of being countered, the risklessness of playing a CV and just park your ship on another map. And "keeping the other CV busy" is neither fun gameplay nor something you as surface ship have any say over. That is all about the enemy CV being stupid enough to keep attacking you instead of helping his/her teammates. 1 2 1 Share this post Link to post Share on other sites