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YabbaCoe

Separating economic bonuses from visual customizations (DB 318)

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Commanders!

Previously, we announced our plan to detach economic bonuses from visual customizations, as well as update the way economic bonuses are working. Now, we're ready to share the details.

 

Read more

 

 

 

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[CMWR]
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And you said that previously calculating of bonuses was overly complicated? :Smile_facepalm:

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[EUTF]
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Well the article is good on theory but lets wait for the WG implementation cause most of the times we have some small discrepancies which end on having less then what we had.

 

Some questions
what will happen to the actual visual camo ? we will have an extra tab with the numbers of camo we had and we can use them as we want but only as visual ? ex 20 back to school camos = 20 uses as visual camo ? Do we have to pay to get more of them ? Do we have access to all of them as visual camo or not

 

Would be so great before you put these on the live server for the 1st time to just enter 3 to 4 presets that we can alter and save as bookmarks so we can have in one go our favorite bonus without loosing 10h of our life for all ships we have - you know an actual User Interface that will help the player base for once

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[MORIA]
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41 minutes ago, YabbaCoe said:

....economic earnings will not be negatively affected — in some cases, you'll even get more .....

When WG says this, you know its other way around. You just know it.

 

42 minutes ago, YabbaCoe said:

Basic Free XP earnings are doubled

You can x100 earnings, what does it matter when free xp is useless?

 

 

 

 

 

You know what, I'm just gonna stop reading dev blog and call it right now:

 

Wg Is about to butcher WOWS economy, grind will get even worse, on par with WOT. Premium ammo coming soon:tm:

 

One of the best parts of WOWS was how rewarding it was. You could progress much faster down the tech tree, playing a game and obtaining a tier X didn't feel like a chore, like a job. Unlike WOT, where you need 8 hours a day several months to reach higher tiers. Not to mention, good luck playing without prem. acc. But WG decided we can't have nice things so they are slowly killing it, this is just final nail in the coffin.

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Vor 38 Minuten, YabbaCoe sagte:

Previously, we announced our plan to detach economic bonuses from visual customizations, as well as update the way economic bonuses are working. Now, we're ready to share the details.

a minor point to the presented "Examples and rewards calculator":

I think the two examples for the current system with full special signals are missing a +150% commander XP (either from Scylla or Hydra)

Spoiler

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as far as I can see it should be 15580 instead of 14080 and 17580 instead of 16080. So at least for the second case the "more XP with new system" seems to be wrong?

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Too complex to read..considering the not-existing faith wg built with the playerbase, we are all trying to understand where is the fraud here...if it can be true that credits/xp earned will be more tha before I am expecting a nerf of the ways you will distribute the bonuses/ an increase of the price of other in game objects, in order to force people to buy credits in shop.

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[ROUGH]
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After the first quick read-through this kinda resembles the console WOWS Legends system...

 

But there you can also combine several smaller bonuses into better one, also you can combine several consumable camouflages into custom permanent one, etc.

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Okay, so after trying to sift through this, one thing i want to say in advance:

 

+1 to the guy writing these. Whoever it is, they're really trying to go into details and also giving away some free stuff to boot just because of the "inconvenience" - which is great and a big change from "old" WG.

 

However, i've been burnt in the past, so i am not yet ready to celebrate. Even though the article says that earnings will "on average" not be changed - What average is that? The average per ship? Per tier? Or the average earnings across the playerbase? Depending on the definition, the effects for different groups of players could be different. For example, if the rewards for playing well would be lowered and rewards for playing poorly increased, this would maintain a stable average across the community as a whole, but it would hurt veteran players who play mostly T10 an rely on good performance to make money in soite of high maintenance costs.

 

There are more things that aren't touched on, too. For example: Only permanent camouflages on tech tree ships are mentioned. Will premium ships retain only their fresh perma camouflages and lose the economic boost, requiring it to be purchased separately? Or will they be retained? Will the now purely visual expendable camouflages still cost the same ridiculous 22k credit markup per use?

 

Overall there are a few ways in which this could turn into a disaster, in spite of their best efforts to avoid (or mask?) it. I'm grateful for free stuff and the attention to quality of life improvements though. Fingers crossed, guys...

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Also what will happen with some event camos that i havent used yet like epoch/Halloween etc Will il be able to use after the new system and pick on what ship il use the bonus or il have to do it before the new system comes ?

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Lol this is what you've been up to?

My first inclination is to hold off on using special flags. could easily end up regretting that in future though

125% XP camos should not be used as their bonus will be boosted to 200% in future.

 

There's so much to go through  and I would be very surprised if these values aren't changed before implementation.

 

 

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It sounds good and all but my main concerns still aren't answered as far as I can see.
What happens to the existing camos and flags we have? What does this new system offer to the people who are sitting on hundreds or even thousands of camos and dragon flags? What happens to the Made of Steel perma camo on the Steel shop? Is it going to become cosmetic only and turn useless or will it be sold in a package with economic bonuses? 
What happens to the permanent camos we have in our inventories?
What happens to unique permanent camouflages like HSF for Yamato(that didn't give credit income but 50% CXP instead) and Kobayashi ones? 

 

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[VPM]
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In my opinion this is way to complicated and the calculator didn´t work for me, but maybe that's on purpose.

I honestly don't even understand how to use bonuses in the future. And where do you get these from?

And what about my current massive collection of camos?  Will they all be for cosmetic purposes only?

The XP bonus will no longer have an effect on Free and Commander XP? But what then has an influence?

 

Questions upon questions.

 

When a game is no longer a game, but work.

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Vor 3 Minuten, WorthyOpponent sagte:

What happens to the existing camos and flags we have? What does this new system offer to the people who are sitting on hundreds or even thousands of camos and dragon flags?

there is a long paragraph about "Detailed conversion rules"

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[THIR]
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3 minutes ago, OldSchoolFrankie said:

And what about my current massive collection of camos?  Will they all be for cosmetic purposes only?

This! Can we get any confirmation that already bought permacamos will give us the visual camo AND the permanent economic bonus at the same time? The article sounds like we might lose the latter. At least it can be interpreted like this. It's not very well written unless the idea was to confuse the players.

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5 minutes ago, Stormhawk_V said:

This! Can we get any confirmation that already bought permacamos will give us the visual camo AND the permanent economic bonus at the same time? The article sounds like we might lose the latter. At least it can be interpreted like this. It's not very well written unless the idea was to confuse the players.

Already bought permacamos should give both visual camo and pernament economic bonuses.

 

44 minutes ago, Klopirat said:

a minor point to the presented "Examples and rewards calculator":

I think the two examples for the current system with full special signals are missing a +150% commander XP (either from Scylla or Hydra)

  Reveal hidden contents

as far as I can see it should be 15580 instead of 14080 and 17580 instead of 16080. So at least for the second case the "more XP with new system" seems to be wrong?

I will check and will try to verify on that.

 

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Just a typical bunch of WG formulas to distract from the fact in whose favor these changes will be implemented. Hint: It is not the players. Remember when they tried to argue about the Missouri income nerf and even failed to properly explain and execute their own solution in the first iteration. For one single ship.

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3 minutes ago, YabbaCoe said:

Already bought permacamos should give both visual camo and pernament economic bonuses.

Does this also hold true for the permacamos that were not purchased? Like those from collections, mission rewards, and those which came with their respective premium/special ship?

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[BYOB]
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4 minutes ago, Yamashiro42 said:

Does this also hold true for the permacamos that were not purchased? Like those from collections, mission rewards, and those which came with their respective premium/special ship?

Why do you think they would treat such camos any different? Right now there's no difference between a bought perma camo and a reward perma camo.

 

Looks like my Roma will enjoy a permanent +45% credit bonus and a +100% XP bonus, +100% commander XP, +100% free XP, from the Kobayashi camo. That's much better than what Missouri will have.

Nice.

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13 minutes ago, Yamashiro42 said:

Does this also hold true for the permacamos that were not purchased? Like those from collections, mission rewards, and those which came with their respective premium/special ship?

Same goes with permacamos arriving with premium/freemium ship, as, technically, they weren't purchased

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11 minutes ago, Yamashiro42 said:

Does this also hold true for the permacamos that were not purchased? Like those from collections, mission rewards, and those which came with their respective premium/special ship?

For normal permacamos of f.e. tech tree ships in Exterior tab, according to the new system you should have option to buy separately bonuses and visuals.

With the ones from the missions collections, containers etc., probably rewards for all those will be changed, too. But it is highly likely, that for such special permacamo you would simply receive both perma eco bonuses and visual.

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1 hour ago, Klopirat said:

a minor point to the presented "Examples and rewards calculator":

I think the two examples for the current system with full special signals are missing a +150% commander XP (either from Scylla or Hydra)

  Reveal hidden contents

as far as I can see it should be 15580 instead of 14080 and 17580 instead of 16080. So at least for the second case the "more XP with new system" seems to be wrong?

So, you were correct, in the calculator the Commander XP bonus from Scylla wasn't counted. Now it is corrected. 

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Gerade eben, YabbaCoe sagte:

So, you were correct, in the calculator the Commander XP bonus from Scylla wasn't counted. Now it is corrected. 

thanks :Smile_honoring:

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Modder
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Will Type 1, Type 2 and Type 5 camouflages still exist (as purely cosmetic camouflages)?

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