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Ships still without AA

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4 minutes ago, Port_Authority said:

What kind of a moron of an admiral developer would send some ship without a single AA mount, not even 1 machine gun on deck, to go 100 miles near any sort of a carrier?

 

FTFY :cap_cool:

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15 minutes ago, Nagine said:

Let me guess, Shima obviously doesn't have any advantages against a Yamato that a newbie will feel hopeless and defenseless, but an experienced player will be able to counter... Note that Shima (and DDs as a class) has OBJECTIVE advantages vs. BB. (for example, camo).

 

The ship is threat potential, whether its a real threat depends on your skill and the situation.

 

There's a situation where a HE loaded Yamato is charging into an oblivious Shima smoke while torps are on cooldown and the Yamato knows it.

There's a situation where a torp loaded Shima is torping an oblivious Yamato in his spawn.

 

Ask any unicum BB whether Shima devstrikes are a primary threat to him in an average game. The dying to torps threat becomes only a thing if multiple layers of your teamwork fail.

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Just now, Port_Authority said:

 

The ship is threat potential, whether its a real threat depends on your skill and the situation.

 

There's a situation where a HE loaded Yamato is charging into an oblivious Shima smoke while torps are on cooldown and the Yamato knows it.

There's a situation where a torp loaded Shima is torping an oblivious Yamato in his spawn.

 

Ask any unicum BB whether Shima devstrikes are a primary threat to him in an average game. The dying to torps threat becomes only a thing if multiple layers of your teamwork fail.

 

Yes, well.. there is the problem. A BB is not supposed to chase after DD's... this is for the DD's and the cruisers, but few cruisers will be able to do much anything because of dodgy game mechanics.

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On 4/20/2022 at 8:58 PM, HARBINGER_OF_SKULLS said:

AA is a cosmetic AI mechanic which is deliberately coded to be unable to stop an attack on your ship.

 

If it was, what would be the role of CVs? I know CV=bad (subs also bad, and DDs, and torpedoes, and HE spam, and cruisers...), but be real... stopping first wave means stopping all waves.

 

Next thing - WG please gib mechanic to stop incoming salvo, maybe some force field?

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5 minutes ago, Port_Authority said:

 

The ship is threat potential, whether its a real threat depends on your skill and the situation.

 

There's a situation where a HE loaded Yamato is charging into an oblivious Shima smoke while torps are on cooldown and the Yamato knows it.

There's a situation where a torp loaded Shima is torping an oblivious Yamato in his spawn.

 

Ask any unicum BB whether Shima devstrikes are a primary threat to him in an average game. The dying to torps threat becomes only a thing if multiple layers of your teamwork fail.

Exactly.

 

There's a situation where Arkansas is charging an overextended Langley while observing a map.

There's a situation when Langley is attacking a hopeless lonely Arkansas in the middle of the ocean.

 

That doesn't make CVs as a class OK, but that also doesn't make the fact that Arkansas has no AA somehow a shocking decision by developers.

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58 minutes ago, Karasu_Hidesuke said:

 

Yes, well.. there is the problem. A BB is not supposed to chase after DD's... this is for the DD's and the cruisers, but few cruisers will be able to do much anything because of dodgy game mechanics.

 

A BB is not also supposed to have a single task. If the game has to be won the BB may have to close in to the objectives. It is also a task of the BB to trade in HP. If an allied cruiser can be let off into concealment with BB switching to a spotting hostile DD as the primary target and pushing into him to throw him away and minimize the torpedo hit chance, then chasing DD as a BB is the right choice.

 

There are many diverse situations in this game, that's why I like it, and it's not based in ships vs ships only but ships in position and in tactic vs others.

 

53 minutes ago, Nagine said:

Exactly.

 

There's a situation where Arkansas is charging an overextended Langley while observing a map.

There's a situation when Langley is attacking a hopeless lonely Arkansas in the middle of the ocean.

 

That doesn't make CVs as a class OK, but that also doesn't make the fact that Arkansas has no AA somehow a shocking decision by developers.

 

Absolutely no, this is completely different logic, and false in that.

 

There is absolutely one thing CV player needs to keep in check and that's position and visibility of his hull. Everything else is a no brainer. As opposed to everything being a brainer on all other classes when it comes to survivability.

 

And that lonely Arkansas is commited in the middle of the ocean, Langley doesn't have to commit anything to counter him because its a CV.

 

There is no excuse for impact of CVs in this game. Ships risk everything by positioning, and planes seamlessly approach them whenever and from what angle they want. There is really no comparison.

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Il y a 1 heure, Vbeest a dit :

 

If it was, what would be the role of CVs? I know CV=bad (subs also bad, and DDs, and torpedoes, and HE spam, and cruisers...), but be real... stopping first wave means stopping all waves.

 

Next thing - WG please gib mechanic to stop incoming salvo, maybe some force field?

 

Doesn't have to be like that.

 

AA should focus on the attacking squadron, not the idle planes accompanying them. It makes a lot more sense. The most dangerous moment for a pilot during an attack isn't when he chills at a distance of 6km from an enemy ship (although flak can be deadly, its very hard to hit something at that distance). It's when you charge head on with your torpedo bomber into a wall of triple A hoping you'll get through it. 

 

Literally no one in their right minds would focus anything else but the plane charging right at them. Immediate danger first, always. 

 

I'd like that or manual AA, like it was in Navyfield. But one can only dream... 

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19 minutes ago, Port_Authority said:

 

Absolutely no, this is completely different logic, and false in that.

 

There is absolutely one thing CV player needs to keep in check and that's position and visibility of his hull. Everything else is a no brainer. As opposed to everything being a brainer on all other classes when it comes to survivability.

 

And that lonely Arkansas is commited in the middle of the ocean, Langley doesn't have to commit anything to counter him because its a CV.

 

There is no excuse for impact of CVs in this game. Ships risk everything by positioning, and planes seamlessly approach them whenever and from what angle they want. There is really no comparison.

Please double check the post I was replying. If the main thing you are trying to convey is that CV don't risk anything, I really don't have anything to add...

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7 minutes ago, nlegolass said:

AA should focus on the attacking squadron, not the idle planes accompanying them. It makes a lot more sense. The most dangerous moment for a pilot during an attack isn't when he chills at a distance of 6km from an enemy ship (although flak can be deadly, its very hard to hit something at that distance). It's when you charge head on with your torpedo bomber into a wall of triple A hoping you'll get through it. 

 

Literally no one in their right minds would focus anything else but the plane charging right at them. Immediate danger first, always.

Also given the fact that some torpedo bombers had to slow down IRL to avoid damaging the torpedo when it hit the water so they were even easier to target.

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Il y a 3 minutes, NewHorizons_1 a dit :

Also given the fact that some torpedo bombers had to slow down IRL to avoid damaging the torpedo when it hit the water so they were even easier to target.

 

Yeap. Same for the DBs who had to basically kill their engine in order to not enter warp speed and disintegrate their planes in the process. 

 

Honestly it baffles me that so little effort is going into the AA mechanism. It could be such a cool and important aspect of the game...

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2 hours ago, Port_Authority said:

 

A BB is not also supposed to have a single task. If the game has to be won the BB may have to close in to the objectives. It is also a task of the BB to trade in HP. If an allied cruiser can be let off into concealment with BB switching to a spotting hostile DD as the primary target and pushing into him to throw him away and minimize the torpedo hit chance, then chasing DD as a BB is the right choice.

 

There are many diverse situations in this game, that's why I like it, and it's not based in ships vs ships only but ships in position and in tactic vs others.

 

 

Well, as I said, this is due to the game having dodgy mechanics. If you push against a DD in a BB, the DD will see you coming long before you even know where it is. DD's are also fast, they won't hang around in the spot where they were last seen. You could do this if you had a DD ahead of your BB scouting and spotting the DD, but if your DD end ups sunk, you'll be in deep trouble, literally. Don't forget, all this time you will probably also be trading that HP unfavourably, because one or more of the enemy ships will be targeting you with AP and HE constantly.

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On the subject of ships with no AA, please explain why Italian AA is 4.6KM when CVs can drop outside range, so they may as well have no AA, another WG muppet nerf by design !

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On 4/22/2022 at 3:29 PM, Karasu_Hidesuke said:

 

Well, as I said, this is due to the game having dodgy mechanics. If you push against a DD in a BB, the DD will see you coming long before you even know where it is. DD's are also fast, they won't hang around in the spot where they were last seen. You could do this if you had a DD ahead of your BB scouting and spotting the DD, but if your DD end ups sunk, you'll be in deep trouble, literally. Don't forget, all this time you will probably also be trading that HP unfavourably, because one or more of the enemy ships will be targeting you with AP and HE constantly.

 

Absolutely no.

 

There are too many variables, number of teammates, map, disposition, the situation with caps, everything dictates how you approach the BB -> DD commit and if you approach it at all. Sometimes the best to do is to charge, sometimes the best to do is run away. Keep in mind, that if you know the general whereabouts of the DD, which a good BB player will know but I get it why someone like you might be baffled where did the DD disappear, you're negating torpedo damage hard.

 

There is no dodgy mechanics. BBs are quite powerful against DDs. There's a reason why Clan Battles are BB limited and not DD limited.

 

Your experience of the game and the tradeoffs you do are biased by your own way of playing this game. Your banner pretty much puts it out that you play this game....quite casually. If I may sir, you have invested far more into posting on the forum than actually playing the game, and judging by the numbers in the banner, you're not playing it the way it should be played.
 

Instead what you should aim for is trying to learn how to play those DDs you deem as overpowered and then you'll realize it is not so.

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11 minutes ago, Port_Authority said:

 

Absolutely no.

 

There are too many variables, number of teammates, map, disposition, the situation with caps, everything dictates how you approach the BB -> DD commit and if you approach it at all. Sometimes the best to do is to charge, sometimes the best to do is run away. Keep in mind, that if you know the general whereabouts of the DD, which a good BB player will know but I get it why someone like you might be baffled where did the DD disappear, you're negating torpedo damage hard.

 

There is no dodgy mechanics. BBs are quite powerful against DDs. There's a reason why Clan Battles are BB limited and not DD limited.

 

Your experience of the game and the tradeoffs you do are biased by your own way of playing this game. Your banner pretty much puts it out that you play this game....quite casually. If I may sir, you have invested far more into posting on the forum than actually playing the game, and judging by the numbers in the banner, you're not playing it the way it should be played.
 

Instead what you should aim for is trying to learn how to play those DDs you deem as overpowered and then you'll realize it is not so.

 

I actually tend to rather play DD's than BB's. I don't play cruisers much, because they seem to be the worst performing class in terms of their combat roles in this game. Having BB's suplant the cruisers is, to put it midly, an incredibly dumb idea in terms of game play. Introducing subs into this game, which directly detract from the game play of every other class (with CV's less than the others) is another incredibly dumb idea on WG's part.

 

I'm not sure if it is my job to try to compensate for WG's dumb ideas and, yes, dodgy mechanics in this game. What I am sure is that I'm not playing the game like the devs seem to want me to play it, nor am I playing the game like I want to play it. Result? Something that isn't very 'fun and engaging', at least not any more than trying to **** in the dark.

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