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ross1193

Ships still without AA

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[1701D]
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I find it very surprising that WG can and does go out of its way to give adequate defense against submarines ( basically so people will play subs and give WG justification to have them in game), and yet we still have numerous ships that have absolutly NO defense against CV's!!!! I demand in light of WG response to submarines that they show the same enthusiasm and fairness to correcting this inequality within the game!!! Three things spring to mind immediatly they could do:

1. Give all ships AA ( as they have done with depth charges as an answer to submarines) .

2. Adjust Match maker so that all CV's and ships WITHOUT AA are never present in same mission

3. Delete subs!! ( if they can't do the above then subs have no right to be in game as there is a total bias within WG's development team to ensure that subs succeeed ingame regardless of a HUGE blotation of sub stats and other mechanics related to them (ie ALL tier subs having homing torps, when in FACT only the GERMAN navy had operational homing torps and it was there latest subs that carried them from Oct 1943 onwards). Hence why I say WG has no excuse NOT to give ALL ships AA in answer to CV's!!!

 

I would like the dev's of this forum to get behind this and activelly push this topic to the WG development team as I am simply a low end player (albeit being playing the game for years), and I do love the game but I believe they are loosing the plot a bit, and I would hate to see the game become disinteresting if you know what I mean?

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[-SBG-]
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52 minutes ago, ross1193 said:

I find it very surprising that WG can and does go out of its way to give adequate defense against submarines ( basically so people will play subs and give WG justification to have them in game), and yet we still have numerous ships that have absolutly NO defense against CV's!!!! I demand in light of WG response to submarines that they show the same enthusiasm and fairness to correcting this inequality within the game!!! Three things spring to mind immediatly they could do:

1. Give all ships AA ( as they have done with depth charges as an answer to submarines) .

2. Adjust Match maker so that all CV's and ships WITHOUT AA are never present in same mission

3. Delete subs!! ( if they can't do the above then subs have no right to be in game as there is a total bias within WG's development team to ensure that subs succeeed ingame regardless of a HUGE blotation of sub stats and other mechanics related to them (ie ALL tier subs having homing torps, when in FACT only the GERMAN navy had operational homing torps and it was there latest subs that carried them from Oct 1943 onwards). Hence why I say WG has no excuse NOT to give ALL ships AA in answer to CV's!!!

 

I would like the dev's of this forum to get behind this and activelly push this topic to the WG development team as I am simply a low end player (albeit being playing the game for years), and I do love the game but I believe they are loosing the plot a bit, and I would hate to see the game become disinteresting if you know what I mean?

But not all ships have depth charges...

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Jep current AA system is as similar as report/karma system, expect that AA can't give same kind of false easement of frustration that reports can give.

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[-0_0-]
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As Much as my Arkansas Beta would love CV free Zones .. it will never happen. WG and their love affair for grief mechanics.

 

Pucker up, assume the position and prepare to receive Danger Pylons and Fun Police to come and shaft you.

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This game is not about fairness, it is about hooking you and consequently putting more and more broken stuff in front of your nose, so you keep grinding and grinding. According to Weegee, you can just dodge CVs and use DCP against subs and... well dodge them too. By dodging they refer to the use of W, A, S and D keys. They are on the left side of your keyboard.

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1 hour ago, ColonelPete said:

But not all ships have depth charges...

For reasons WG hasn't really made very consistent. 

 

In any case, WG has given the majority of ships which (historically) had no ASW an ASW Airstrike. So it's not unreasonable to give those ships with no AA access to a Fighter consumable, or similar. Those can normally be relied upon to make a difference. 

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37 minutes ago, Adamcriz said:

As Much as my Arkansas Beta would love CV free Zones .. it will never happen. WG and their love affair for grief mechanics.

Yes, I recall the first battle I had in mine after they introduced the 'AA sector priority' (or whatever it's called) and I got the message in-game "no AA".  It was a bit of an eye opener!

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[I-J-N]
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This must be because of 'historical accuracy' which we know WG values highly. These ships are simply without AA because there weren't really any planes (to speak of) which they have needed to shoot at, since there were really no such thing as carriers to encounter either. Historical accuracy matters. :cap_hmm:

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4 minutes ago, Karasu_Hidesuke said:

These ships are simply without AA because there weren't really any planes (to speak of) which they have needed to shoot at, since there were really no such thing as carriers to encounter either. Historical accuracy matters. :cap_hmm:

There could be Zeppelins, though. Lurking airships reporting back on fleet movements. Perhaps the Americans thought it was probably a bit far to be worried about that sort of thing....

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[-RNR-]
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You Are Not Supposed To Shoot Down Aircraft, or Interfere with Submarine Gameplay. Your Role is to provide a Target and give Weasely Gee/Festa Money, Enjoy  :cap_like:

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It would also be easy to simply add call in air support fighters, which you could deploy circling a fixed position in a sorta combination of air strike and CV fighter patrol drop to AA disadvantaged ships at tier III and IV. Limited amount like with spotter aircraft consumeables, on timer, deployment time of a five to fifteen seconds depending in distance to ship, but don’t scout and don’t follow the ship, but could be deployed to an area like over DDs to help other ships take out say a wave of T4 CV aircraft.

 

Overall, cruisers that can have fighters circling your own ship should be more proactive and engage aircraft when they’re detected within 8km of your ship, not engage after a strike occurred. Maybe then the AA fighter captain skill upgrades would be worth it.

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[TORAZ]
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Your first mistake is assuming AA is in the game to defend you against CVs.

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41 minutes ago, Karasu_Hidesuke said:

:Smile_unsure:

It's there for defence against UFOs and Piers Morgan. As any fule know.

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11 hours ago, ross1193 said:

I find it very surprising that WG can and does go out of its way to give adequate defense against submarines ( basically so people will play subs and give WG justification to have them in game), and yet we still have numerous ships that have absolutly NO defense against CV's!!!! I demand in light of WG response to submarines that they show the same enthusiasm and fairness to correcting this inequality within the game!!! Three things spring to mind immediatly they could do:

1. Give all ships AA ( as they have done with depth charges as an answer to submarines) .

2. Adjust Match maker so that all CV's and ships WITHOUT AA are never present in same mission

3. Delete subs!! ( if they can't do the above then subs have no right to be in game as there is a total bias within WG's development team to ensure that subs succeeed ingame regardless of a HUGE blotation of sub stats and other mechanics related to them (ie ALL tier subs having homing torps, when in FACT only the GERMAN navy had operational homing torps and it was there latest subs that carried them from Oct 1943 onwards). Hence why I say WG has no excuse NOT to give ALL ships AA in answer to CV's!!!

 

I would like the dev's of this forum to get behind this and activelly push this topic to the WG development team as I am simply a low end player (albeit being playing the game for years), and I do love the game but I believe they are loosing the plot a bit, and I would hate to see the game become disinteresting if you know what I mean?

Maybe just play Tier 1 with the BIG MEAN MIGHTY ship camo mod? You'll get:

1. All ships are the same, no subs, no CVs

2. All ships are the same, no subs, no CVs

3. All ships are the same, no subs, no CVs

 

That seems to be the main requirement to have fun, as only STRENGTHS, but no WEAKNESSES are allowed in a good game design :)

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[AMOC]
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10 hours ago, invicta2012 said:

It's there for defence against UFOs and Piers Morgan. As any fule know.

I thought the only defence against Piers Morgan was the TV's off button. :etc_red_button:

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1 hour ago, NewHorizons_1 said:

I thought the only defence against Piers Morgan was the TV's off button. :etc_red_button:

I heard all you have to do is whisper "phone hacking" and he does a 180 in the opposite direction as fast as the Flash. 

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[OZYR]
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7 hours ago, Nagine said:

Maybe just play Tier 1 with the BIG MEAN MIGHTY ship camo mod? You'll get:

 

Ermm...and what would that be?

7 hours ago, Nagine said:

 1. All ships are the same, no subs, no CVs

 2. All ships are the same, no subs, no CVs

3. All ships are the same, no subs, no CVs  

There are no T1 premiums.....

7 hours ago, Nagine said:

  That seems to be the main requirement to have fun, as only STRENGTHS, but no WEAKNESSES are allowed in a good game design :)

 

1124007631_Dogedog.thumb.jpg.7f707fdd2f74fba857d9980d40baca29.jpg

 

Exactly how being defenseless in a PvP game equals to you  'good game design"?  Yo......

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58 minutes ago, Andrewbassg said:

Ermm...and what would that be?

637738.jpg

 

59 minutes ago, Andrewbassg said:

There are no T1 premiums.....

Why would anyone need premiums? We have absolutely NO defense against premiums with THOSE TOTALY OP 21 POINT CAPTAINS IN PREMIUMS!!!!! Are you an evil P2W griefer?

 

1 hour ago, Andrewbassg said:

Exactly how being defenseless in a PvP game equals to you  'good game design"?  Yo......

Do you also blame devs when shooting at a broadside armorless ship in front of your ship with big guns?

Also, players always have an option of using brains for defence. That can be quite effective. For example, MOVING with ships that have a workable AA instead of sniping alone from A1 in your ship with no AA.

 

 

 

 

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1 minute ago, Nagine said:

Why would anyone need premiums? We have absolutely NO defense against premiums with THOSE TOTALY OP 21 POINT CAPTAINS IN PREMIUMS!!!!! Are you an evil P2W griefer?

didnt buy a single ship, yet I have a lot of them...

sarcasm isnt your thing.

 

1 minute ago, Nagine said:

Do you also blame devs when shooting at a broadside armorless ship in front of your ship with big guns?

you mean the ships you can shoot back at? :D

 

1 minute ago, Nagine said:

Also, players always have an option of using brains for defence. That can be quite effective. For example, MOVING with ships that have a workable AA instead of sniping alone from A1 in your ship with no AA.

Which workable AA? The one that doesn't stop strikes and eventually is broken if you live as long as 10 minutes due to various HE spam?

Maybe ablative armor plates would be a good addition also? At end game your 500mm plates are down to 50mm...

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7 minutes ago, Nibenay78 said:

Which workable AA? The one that doesn't stop strikes and eventually is broken if you live as long as 10 minutes due to various HE spam?

Can you direct me to the workable "I don't take damage from enemy surface ships" counter batteries, please?

 

This whole idea of stopping air strikes with AA is a nonsense concept. It's mitigation, reducing the amount of strikes, it should never provide an invulnerability and it was never meant to be that.

 

The problem with statements like this is that by the stopping definition, there's never enough AA until you can simply cruise in a straight line without ever having to worry about air attacks. At which point CVs can't exist.

 

 

What AA should do, is create attrition on dps capacity for carriers. In the current design it hardly does. The RTS version had some better concepts in place. The initial CV design included deck fires stopping aircraft even launching as a CQB counter giving an excessive edge to ships attacking CVs. However, by this time it was often already quite likely that (like with some artillery in WoT) CVs would have ran out of aircraft, removing their striking threat with tiny wings that couldn't sustain AA barrages anymore. Unfortunately, rather than tweaking damage rates on both ends and different A2A combat balancing, devs went with an overhaul and had to start all balance lessons from scratch (and then barely ever made proper balance passes or explored balancing concepts further).

 


There are certainly balance issues, but anyone talking about stopping air strikes is disingenuine or doesn't understand game balance.

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