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Changes to ★ Economy

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Find out how credits and XP earnings will change for Superships.

 

After the release of Update 0.11.3, initial statistics showed that the rate at which Superships earn XP and credits does not correspond to what was originally planned. The economy of Superships was designed around the assumption that they would mostly be facing Tier IX and X ships in battle, but the actual number of Superships that appeared on the server was enough to form full battles with a higher number of superships than anticipated, which, in turn, led to a general increase in their earnings. To address this, we’ve planned the following changes to their economy:

  • Now, Supership credit earnings will be on a similar level to Tier X ships, as originally planned.
  • The amount of XP earned by Superships has been reduced. Now, they gain 17% more XP than Tier X ships (down from 27%).
  • The amount of XP gained by Super carriers for dealing damage was reduced. Now, it’s similar to Tier X carriers, which will eliminate excessive experience gains by this type of Superships.
  • The amount of XP and credits earned by Super battleships has been increased. Now, their income is similar to that of other types of Superships.

These changes will be applied to all World of Warships live servers within 24 hours.

We will continue to monitor the economy of Superships and make further adjustments if deemed necessary.

 

 

 

i see something strange in my XP with Annapolis ,,, and that it is ... didn't know ...

 

the good thing that WG saying super ships are more popular than expecting ...:cap_haloween:

 

but i wonder about credits earning for superchips , they said it will be similar to T10 , what does that mean ? increase or decrease ?

 

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1 minute ago, BlueMerry said:

but i wonder about credits earning for superchips , they said it will be similar to T10 , what does that mean ? increase or decrease ?

it means increase in earnings 

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Just now, SV_Kompresor said:

Decrease actually

superships earn less credits than t10, way less. By bringing them in line with t10 earnings they increase it 

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9 minutes ago, Yuu5Eleven said:

superships earn less credits than t10, way less. By bringing them in line with t10 earnings they increase it 

No they don't.

12 minutes ago, BlueMerry said:

the actual number of Superships that appeared on the server was enough to form full battles with a higher number of superships than anticipated, which, in turn, led to a general increase in their earnings.

 

That means that they were earning more than tier 10 ships facing other tier 10 ships. Tldr: they're reducing the earnings

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37 minutes ago, BlueMerry said:

what does that mean? increase or decrease?

another prime example of clear communication - according to lesta's standard ...

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10 minutes ago, SV_Kompresor said:

No they don't.

 

That means that they were earning more than tier 10 ships facing other tier 10 ships. Tldr: they're reducing the earnings

them getting more credits was tied to the abnormal amount of base xp received as the more bxp you get the more credits you earn no? 

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3 minutes ago, Yuu5Eleven said:

them getting more credits was tied to the abnormal amount of base xp received as the more bxp you get the more credits you earn no? 

No idea. I just know that you don't fix something earning too many credits by making it earn even more.

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3 minutes ago, Yuu5Eleven said:

them getting more credits was tied to the abnormal amount of base xp received as the more bxp you get the more credits you earn no? 

Credit earnings are damage based. XP is based on general performance, such as capping, killing targets, shooting down planes, and so on.

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I did some experimentation with the only super ship I have United states and here is what i concluded:

 

1. If you play without premium and flags you need above 200 k to be around zero earning

2. If you have premium and you use regular economic flags you need around 120 k to be around zero

3. If you use premium and all economic flags you can play like you want and will be around 0

 

By changing the economy those number will go up around 10 15 % in the future.

 

If you play T10 and have premium time and premium camo you can play like you want and will be in plus.

 

 

 

 

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[PLCTS]
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This is clearly an economic nerf. WG announcement states that superships were not meant be popular so they would meet more tier 9-10 ships than tier 11. This was the plan they would earn credits and Xp similar to tier 10 ships. As they failed and superships faced more superships they earned more XP and credits than WG planned. Now they're nerfing Xp and credits, but what happens when playerbase reacts and plays less superships? Then their Xp and credit gains will be less than originally planned cause they'll face more tier 9-10 ships with nerfed settings. See there's no end for this. That's why there should be a limit of superships in random matches. You can't balance gains just by adjusting parameters based on popularity.

 

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[LOKTR]
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As I understand it, superships earned more credits than tier X, but had a service cost so high that you could end up playing at a loss.

So they nerfed the earnings for all superships, except battleships who got buffed.

 

I suppose?

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[SCRUB]
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Hi all,

 

42 minutes ago, gopher31 said:

Meritorious service camo is your friend

-50% service costs

 

Unfortunately not so many of those in stock... :Smile_hiding:

 

ZOuqjUx.jpg

 

 

Leo "Apollo11"

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[PEZ]
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What WG is trying to say is - we are not buying projected amount of "silver packs" form the shop so it gets adjusted until we do... :Smile_trollface:

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[SM0KE]
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6 minutes ago, Leo_Apollo11 said:

Unfortunately not so many of those in stock...

I'm down to only 45 now, alas.

 

Mind you, if I add in the various credit-boosting cammos, I have enough to make Yamagiri my most played ship (not that I have any intention of doing that...).

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[PEZ]
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Just played a match with satsuma 110k damage 477k service and ammo cost 20% zulu flag and 30% cartographic camo + premium arond 380-390k silver

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19 minutes ago, Yedwy said:

Just played a match with satsuma 110k damage 477k service and ammo cost 20% zulu flag and 30% cartographic camo + premium arond 380-390k silver

Sounds stressy. Since we all know that WG just cares about cash:

 

I want a permacamo that works on superships with -50% repair costs AND turns it into a prem ship for purposes of using our favorite captains on it.

I can pay 10k dubs instead of 5k 

I can accept that the camo has written "GRIEFER" on the full broadside

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[WCBG]
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1 hour ago, Leo_Apollo11 said:

Hi all,

 

Unfortunately not so many of those in stock... :Smile_hiding:

Leo "Apollo11"

 

1 hour ago, Verblonde said:

I'm down to only 45 now, alas.

 Things are tough here - I'm down to my last 158 (with camos on the Annapolis and Conde).  I did start with 185 though (once I found them by going through all the flags I have).

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[-GG-]
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To translate from WGish to English: we f... up again, Superships earn too much credits and exp, so now they will be a true credit sink as we planned :Smile_trollface:

 

I knew they f.... up after first game in Conde - for around 160k dmg I got riddiculous exp lik 2,9k and some 700k credits and anyway a Super CV topped our team with 4k base exp.

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12 minutes ago, radius77 said:

To translate from WGish to English: we f... up again, Superships earn too much credits and exp, so now they will be a true credit sink as we planned :Smile_trollface:

 

I knew they f.... up after first game in Conde - for around 160k dmg I got riddiculous exp lik 2,9k and some 700k credits and anyway a Super CV topped our team with 4k base exp.

You mean their 'extensive testing' failed again?  Shock horror.

 

P.S. Just wait for Super Submarines - they will have anti-ship missiles that can be launched from the depths.

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