[I-B-S] The_Angry_Admiral Players 1,173 posts Report post #1 Posted April 7, 2022 Here is a video on Youtube showing just how tanky submarines are. Balanced perfectly! (1) Why Are Submarines SO TANKY!? - YouTube 1 3 Share this post Link to post Share on other sites
[BLITZ] principat121 Modder 6,023 posts 11,475 battles Report post #2 Posted April 7, 2022 And? Share this post Link to post Share on other sites
[SVX] albin322 Players 1,850 posts 20,871 battles Report post #3 Posted April 7, 2022 always somone who needs to quote flamu on this forum... sigh.... 3 Share this post Link to post Share on other sites
[I-B-S] The_Angry_Admiral Players 1,173 posts Report post #4 Posted April 7, 2022 Just now, albin322 said: always somone who needs to quote flamu on this forum... sigh.... So is he wrong? Share this post Link to post Share on other sites
[SVX] albin322 Players 1,850 posts 20,871 battles Report post #5 Posted April 7, 2022 1 minute ago, The_Angry_Admiral said: So is he wrong? what exactly is the point with your thread ? 2 Share this post Link to post Share on other sites
BoxOfAngryBees Players 335 posts 6,690 battles Report post #6 Posted April 7, 2022 2 minutes ago, albin322 said: what exactly is the point with your thread ? That was my question as well ... What your giving is a statement that is relatively obvious in its jist and its not like this is new information or hasn't been brought forth before so.... wat? Share this post Link to post Share on other sites
CV_SUB_Report_Blacklist Players 1,045 posts 21,881 battles Report post #7 Posted April 7, 2022 8 minutes ago, The_Angry_Admiral said: Here is a video on Youtube showing just how tanky submarines are. Balanced perfectly! (1) Why Are Submarines SO TANKY!? - YouTube i dont want to watch a vid , but subs arent tanky at all ... the issue is you cant see them , and when you can see them its hard to hit them ... only air strikes can reach them easliy ... ship mounted depth charges are ... ahhh but on surface die in no time ... Share this post Link to post Share on other sites
[I-B-S] The_Angry_Admiral Players 1,173 posts Report post #8 Posted April 7, 2022 17 minutes ago, BlueMerry said: i dont want to watch a vid , but subs arent tanky at all ... the issue is you cant see them , and when you can see them its hard to hit them ... only air strikes can reach them easliy ... ship mounted depth charges are ... ahhh but on surface die in no time ... I think you really need to watch the vid before you go declaring submarines aren't tanky. 2 Share this post Link to post Share on other sites
[I-B-S] The_Angry_Admiral Players 1,173 posts Report post #9 Posted April 7, 2022 19 minutes ago, BoxOfAngryBees said: That was my question as well ... What your giving is a statement that is relatively obvious in its jist and its not like this is new information or hasn't been brought forth before so.... wat? Maybe it's for people who are interested and didn't know this? Are you the centre of the universe? Share this post Link to post Share on other sites
[SVX] albin322 Players 1,850 posts 20,871 battles Report post #10 Posted April 7, 2022 5 minutes ago, The_Angry_Admiral said: Maybe it's for people who are interested and didn't know this? Are you the centre of the universe? have you eaven played subs yourself so you have your own opinion or are you baseing evrything on a youtube clipp ? 1 Share this post Link to post Share on other sites
[XTREM] Miragetank90 Players 2,626 posts 18,702 battles Report post #11 Posted April 7, 2022 I'm also quite tanky for 51kg 5 Share this post Link to post Share on other sites
[SHAD] Miscommunication_dept Players 5,512 posts 24,441 battles Report post #12 Posted April 7, 2022 1 hour ago, BlueMerry said: i dont want to watch a vid , but subs arent tanky at all ... the issue is you cant see them , and when you can see them its hard to hit them ... only air strikes can reach them easliy ... ship mounted depth charges are ... ahhh but on surface die in no time ... Subs require more hits then destroyers to kill at tier ten, that's the jist of the video. So subs ARE tanky compared to destroyers. Share this post Link to post Share on other sites
[MBSSX] OldschoolGaming_YouTube Beta Tester 3,274 posts 16,879 battles Report post #13 Posted April 7, 2022 1 hour ago, BoxOfAngryBees said: That was my question as well ... What your giving is a statement that is relatively obvious in its jist and its not like this is new information or hasn't been brought forth before so.... wat? This was actually news to me and I do frequent the forums now and then. 1 hour ago, BlueMerry said: i dont want to watch a vid , but subs arent tanky at all ... the issue is you cant see them , and when you can see them its hard to hit them ... only air strikes can reach them easliy ... ship mounted depth charges are ... ahhh but on surface die in no time ... I think what Flamus video pointed out was when all DDs and subs being at the surface and getting blasted by a surface ship a small HP Sub took more penetrations/hits to kill then even a Kleber (with its dam saturation) or Elbing (highest HP of DDs in the game) and this wasn't clear OR obvious to me. I thought subs exploded quite fast when surprised or surfaced, but that didn't seem to be the case OR I'm missing something big here (happens quite a lot). So please correct me if this is the case. For me it seemed like just another "balancing miss" by WG or that they actually created a new broken/OP class to hype for more sales. OR they just FUBARed something in the coding which they do every update and specially when they introduce something new..... Imho a sub that sails around on the surface fully detected around multiple enemy ships should die way quicker then a Elbing. 5 Share this post Link to post Share on other sites
[LAI] Nagine Beta Tester 680 posts 3,140 battles Report post #14 Posted April 7, 2022 12 minutes ago, gopher31 said: Subs require more hits then destroyers to kill at tier ten, that's the jist of the video. So subs ARE tanky compared to destroyers. I saw that Balao needed 52 hits, while Elbing needed 44. Yeah, total proof from a single case... Luckily, the dd did not detonated. Otherwise, it would be a proof that subs are 4400% more tanky than dds :) 1 Share this post Link to post Share on other sites
[SHAD] Miscommunication_dept Players 5,512 posts 24,441 battles Report post #15 Posted April 7, 2022 36 minutes ago, Nagine said: I saw that Balao needed 52 hits, while Elbing needed 44. Yeah, total proof from a single case... Luckily, the dd did not detonated. Otherwise, it would be a proof that subs are 4400% more tanky than dds :) DD is the biggest HP pool is killed faster? Would you like to see how many hits it takes to kill a shima for comparison? Share this post Link to post Share on other sites
CV_SUB_Report_Blacklist Players 1,045 posts 21,881 battles Report post #16 Posted April 7, 2022 56 minutes ago, gopher31 said: Subs require more hits then destroyers to kill at tier ten, that's the jist of the video. So subs ARE tanky compared to destroyers. even on surface , depth charges doing a lot of damage to subs ... i noticed playing with elbing AP it does very low damage on sub .. and mino AP do low damage on sub ... HE works fine ... its not a big deal anyway ... Depth charges over killing them ... Share this post Link to post Share on other sites
[GWR] illy Players 913 posts 18,816 battles Report post #17 Posted April 7, 2022 Submarines aren't tanky and CVs don't burn 1 4 Share this post Link to post Share on other sites
[PEZ] Yedwy Players 11,301 posts 39,586 battles Report post #18 Posted April 7, 2022 IDK if I would exactly call them tanky but the damage reduction is over the top, I can understand the saturation for gunboat DDs such as French and I guess some other gun centric DDs could use it as well, those ships HAVE to be visible to deal damage to the enemy, in the meanwhile torpedo centric ships that rely on stealth torping for damage (ie the only stealthfire currently in game) should NOT have ridiculous damage reduction as well, if they are spoted they should take their medicine… 3 Share this post Link to post Share on other sites
CV_SUB_Report_Blacklist Players 1,045 posts 21,881 battles Report post #19 Posted April 7, 2022 i dont like this poor idea of reducing damage on dds ... why not increase the hp and remove the reduction and make it clear for every one ? Share this post Link to post Share on other sites
[PEZ] Yedwy Players 11,301 posts 39,586 battles Report post #20 Posted April 7, 2022 3 minutes ago, BlueMerry said: i dont like this poor idea of reducing damage on dds ... why not increase the hp and remove the reduction and make it clear for every one ? Because its not the same thing also it doesnt make sense for a 3k ton dd to have the same hp pool as a 10k ton cruiser… Share this post Link to post Share on other sites
CV_SUB_Report_Blacklist Players 1,045 posts 21,881 battles Report post #21 Posted April 7, 2022 12 minutes ago, Yedwy said: Because its not the same thing also it doesnt make sense for a 3k ton dd to have the same hp pool as a 10k ton cruiser… but it makes sense for 3 k ton to survive satuma salvo ... nice logic haha Share this post Link to post Share on other sites
Figment Beta Tester 3,801 posts 10,499 battles Report post #22 Posted April 7, 2022 2 hours ago, The_Angry_Admiral said: So is he wrong? By judging a unit on a single statistic where there's barely a difference and without considering context and more limited engagement options for the submarine? I would say most definitely the guy doesn't quite understand what he witnessed as the value judgment is pretty biased and not based in effective gameplay application. Vulnerability is also measured in agility and capacity to return fire with short term firepower being delivered especially, once one is engaged. A DD scores much better on those subjects than a sub, which might even be reliable on maintaining a ping lock to even deal damage. So yeah, I'd say that sub is very vulnerable. Also consider that there are more weapon systems that might target those subs like airdropped depth charges, which do not hurt DDs that are fired along side the regular ordinance. 1 1 Share this post Link to post Share on other sites
[I-B-S] The_Angry_Admiral Players 1,173 posts Report post #23 Posted April 7, 2022 3 minutes ago, Figment said: By judging a unit on a single statistic where there's barely a difference and without considering context and more limited engagement options for the submarine? I would say most definitely the guy doesn't quite understand what he witnessed as the value judgment is pretty biased and not based in effective gameplay application. Vulnerability is also measured in agility and capacity to return fire with short term firepower being delivered especially, once one is engaged. A DD scores much better on those subjects than a sub, which might even be reliable on maintaining a ping lock to even deal damage. So yeah, I'd say that sub is very vulnerable. Also consider that there are more weapon systems that might target those subs like airdropped depth charges, which do not hurt DDs that are fired along side the regular ordinance. I've hit a submarine 4 times with a flurry of depth charges and it only lost about half of it's HP - also I've hit one full on with my Kearsarge and it barely did anything. I've also watched other ships shooting them with hardly anything happening. I played subs in the first iteration and they are indeed a lot more resistant to damage and what this allows is for subs to just bull rush you and off load it's torp train with no way of stopping them. Share this post Link to post Share on other sites
[STEEL] PeteEarthling [STEEL] Players 1,037 posts Report post #24 Posted April 7, 2022 My tea is hot. Share this post Link to post Share on other sites
[LAI] Nagine Beta Tester 680 posts 3,140 battles Report post #25 Posted April 7, 2022 1 hour ago, gopher31 said: DD is the biggest HP pool is killed faster? Would you like to see how many hits it takes to kill a shima for comparison? That would be indeed interesting. And preferably an equally submerged Shima (water is armor). And preferably an average of at least 10 attempts to kill a Shima instead of just one (damage can vary). Share this post Link to post Share on other sites