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Unique upgrades , a forsaken project ...

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why there is nothing new in unique upgrades ?

 

i love unique upgrades a lot ... buffing thing in exchange of nerfing another thing ...

 

but there is a lot of new ships that doesn't have unique upgrades ...

 

also i hope there were 2 choices of upgrades ... not all players has the same play style ...

 

i play minotaur with radar ... unique upgrade doesn't suite radar ... it improves smoke ...

 

i like republique`s unique upgrade .. i sold the ship long time ago with the upgrade anyway ...

 

also i have henri`s one ... my concealment with her is about 20 km ... reduced main battery as much as possible ...  i really like it that way ..

 

but i hope someday i can purchase new upgrades for venizia , nevsky , petro  ehhm  , gouden leeuw , as well as premium ships ...

 

it was 2.000.000 xp mission to get each upgrade ...

 

i hope they make it for free XP or Elite XP ...

 

 dont know how to spend these 46M XP :D

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why there is nothing new in unique upgrades ?

Because they are a failed experiment that was bungled by complete hacks, as most of the unique upgrades make no sense or are straight downgrades of the ship in question.

There are very few interesting unique upgrades, and even those were nerfed this way or the other, just look at Zao and Khabarovsk.

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16 minutes ago, Aragathor said:

Because they are a failed experiment that was bungled by complete hacks, as most of the unique upgrades make no sense or are straight downgrades of the ship in question.

There are very few interesting unique upgrades, and even those were nerfed this way or the other, just look at Zao and Khabarovsk.

i checked khabarovsk and zao ,,,,

 

i dont see anything wrong in their upgrades , but if that has a big impact WG will not let it for this long ...

 

not to mention that khaba and zao not in battles much ...

 

if something went wrong , then a modification should be taken , not stopping the whole thing :fish_panic:

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25 minutes ago, BlueMerry said:

i dont see anything wrong in their upgrades , but if that has a big impact WG will not let it for this long ...

Now check again Khaba rudder shift time. Then check which slot UU occupies and what other possibly useful upgrade is there:cap_tea:

 

24 minutes ago, BlueMerry said:

if something went wrong , then a modification should be taken , not stopping the whole thing :fish_panic:

That takes effort you'd spend on otherwise monetizable content. Also Wargaming already posted few years ago they nerfed Hinden (or was it Monty?) UU only because it was too popular, not because it was actually overperforming

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8 minutes ago, Panocek said:

Now check again Khaba rudder shift time. Then check which slot UU occupies and what other possibly useful upgrade is there:cap_tea:

slot 5 , which means concealment about 10 km for a dd ... meh , nothing bad here ... actually it is so hard to decide to mount it ... 

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1 minute ago, BlueMerry said:

slot 5 , which means concealment about 10 km for a dd ... meh , nothing bad here ... actually it is so hard to decide to mount it ... 

Check again.

 

And "Concealment" and "Khaba" are at odds with each other since she lost her 10km torpedo option.

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Vor 49 Minuten, BlueMerry sagte:

slot 5 , which means concealment about 10 km for a dd ... meh , nothing bad here ... actually it is so hard to decide to mount it ... 

Personally i find double rudder way better than her Legendary upgrade or concealment. 

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51 minutes ago, Chaoskraehe said:

Personally i find double rudder way better than her Legendary upgrade or concealment. 

UU would turn Khaba into demo version of a Smolensk, as her smoke isn't affected by consumable duration nerf. As in, smoke have shorter deployment time, but dissipation time is the same.

 

Sadly, that extra 1km range gives quite big difference, as I was reminded how enjoyable not-crippled Khaba was when playing Zorkiy :cap_old:

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1 hour ago, BlueMerry said:

slot 5 , which means concealment about 10 km for a dd ... meh , nothing bad here ... actually it is so hard to decide to mount it ... 

On Khaba you had to take the double rudder to nie be a brick. So you either take UU and be a brick at closer engagement or ignore the UU and take double rudder. Those who take concealment upgrade on Khaba are "exceptionally bad" 

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Vor 14 Minuten, Panocek sagte:

UU would turn Khaba into demo version of a Smolensk, as her smoke isn't affected by consumable duration nerf. As in, smoke have shorter deployment time, but dissipation time is the same.

 

Sadly, that extra 1km range gives quite big difference, as I was reminded how enjoyable not-crippled Khaba was when playing Zorkiy :cap_old:

People play Khaba with smoke?

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[BOATY]
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I had hope that as WOW matured, we would see an expansion of this concept. Where with dedication/ grinding we could actually have a plethora of different mods per ship to change how they play. The diversity of playstyles and meta shifts would be healthy for the game. Yet this never happened. Even now we have a slew of ships waiting for these unique upgrades that we were told were in the works but now with everything may never come to be. This is sad.

 

52 minutes ago, Chaoskraehe said:

People play Khaba with smoke?

Yeah, many people dumped the whole speed tanking concept post cv rework as it pretty much had a massive negative impact to the playstyle shortly after the release of the rework. This impact has lessened however as damage farmers will always be damage farmers.

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you guys convinced me to buy khaba`s upgrade , i will postpone it after i buy Sevastopol ...

 

i got khaba 2 months ago maybe ... i enjoyed it a bit , but i feel it lacks something ...

 

i dont know , maybe i will give it a try in public test first ....

 

i still think giving every single ship 2 unique upgrades variants at least is a very good thing to do ...

 

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[THESO]
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5 hours ago, MacArthur92 said:

On Khaba you had to take the double rudder to nie be a brick. So you either take UU and be a brick at closer engagement or ignore the UU and take double rudder. Those who take concealment upgrade on Khaba are "exceptionally bad" 

Welp....i'm exceptionally bad. Sue me.

 

5 hours ago, Chaoskraehe said:

People play Khaba with smoke?

Lol I play the entire line with smoke. It's considered unusual for most, but hey....If it works.

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1 hour ago, SV_Kompresor said:

Welp....i'm exceptionally bad. Sue me.

 

Lol I play the entire line with smoke. It's considered unusual for most, but hey....If it works.

You don't have UU?

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5 minutes ago, MacArthur92 said:

You don't have UU?

No? I literally only ever got 1 uu and even then I sold it because I wasn't going to use it and I needed credits.

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10 hours ago, BlueMerry said:

it was 2.000.000 xp mission to get each upgrade ...

No, it was a mission chain with 5 different stages to get an unique upgrade for the specific ship. 

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14 hours ago, Aragathor said:

Because they are a failed experiment that was bungled by complete hacks, as most of the unique upgrades make no sense or are straight downgrades of the ship in question.

There are very few interesting unique upgrades, and even those were nerfed this way or the other, just look at Zao and Khabarovsk.

And they also require you to reset a line twice, for said questionable upgrade.
Way too much work, for way too little return.

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2 minutes ago, Hirohito said:

And they also require you to reset a line twice, for said questionable upgrade.
Way too much work, for way too little return.

i dont like RB points , thats why i suggested another way to get them ...

 

i think every 3 months you can get double RB for reset a line ...

 

thats what i do every time i see x2 in tech tree reset ...

 

reset + research with FXP ... easy :D

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11 hours ago, Chaoskraehe said:

People play Khaba with smoke?

When Khaba still had the 10km torps I often still played her as a large destroyer. And when I first used the "lighthouse" build I promply managed to get jumped by a Minotaur, which did not end very well. On the other hand I really do consider gun boats deterimental to the overall team effort, so even if they may be fun, I rarely play them.

 

The problem with UUs is that they usually fall into the following categories:

 

Straight upgrade

Interesting sidegrade

Uninteresting sidegrade

Straight downgrade

 

Ideally all UUs should be in "interesting sidegrade", however they seldomly do and the playerbase will quickly be able to single out and use the "straight upgrade" ones and disregard the others.

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41 minutes ago, BlueMerry said:

what is the difference ? it is the same as i said :)

Is it though?

 

Stage 1 - 100k xp

Stage 2 - 8mill credits

Stage 3 - 15k free xp

Stage 4 - win 15 battles

Stage 5 - 40k base xp

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10 minutes ago, SV_Kompresor said:

Is it though?

 

Stage 1 - 100k xp

Stage 2 - 8mill credits

Stage 3 - 15k free xp

Stage 4 - win 15 battles

Stage 5 - 40k base xp

was it that easy ?

 

i dont remember this at all ...

 

but i remember one mission only to each upgrade playable only with the same ship ... you must get 2.000.000 XP

 

maybe they changed it after that , i dont know ...

 

i asked google and i found this : 

image.png.16afcde456504e2698e2130a6258ff9a.png

 

hmmm , it looks familiar ... i think my memory getting old :D

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[BONI]
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Gief UU that makes Leeuw's airstrike its main armament. In all seriousness, it's a good way to add replay value to techtree t10 (as opposed to superships and premiums) and something to spend RP on. Would like to see more of them, interesting ones that have a big impact like on Kleber.

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