[DEFR] SolanumTuberosumRex Players 799 posts Report post #1 Posted March 30, 2022 Getting slaughtered in BB's by subs. Is there anything I can do, and if so, what? 1 Share this post Link to post Share on other sites
SkollUlfr Players 1,170 posts 6,026 battles Report post #2 Posted March 30, 2022 see that ability called "damage control party"? makes your crew drop rubber paint to block sonar for a few seconds. until WG realise they are surfing down an incident pit that has just threatened to destroy a 2 year project, and fix some obvious issues with detection from years ago, and add sonar decoys as a specific ability there is very little counterplay. as the base mechanics where not updated to give foundation to these entities. 1 2 Share this post Link to post Share on other sites
[VICE] JohnMac79 Players 1,872 posts 18,680 battles Report post #3 Posted March 30, 2022 In most cases no, there is nothing you can do. 5 Share this post Link to post Share on other sites
[RO-RN] Animalul2012 Players 1,345 posts 21,361 battles Report post #4 Posted March 30, 2022 You dont: 3 6 Share this post Link to post Share on other sites
[SM0KE] Verblonde Players 9,787 posts 20,664 battles Report post #5 Posted March 30, 2022 1 hour ago, PsychoClownfish said: Is there anything I can do, and if so, what? Not much, really, although BBs do have one of the less ineffective ASW weapons available, assuming the underwater w4nker gets detected sufficiently close to you. IMO, the best bet is to play modes that don't include submarines, at least once you run out of reports (that should be given to everyone in Randoms playing submarines, on general principles). 5 Share this post Link to post Share on other sites
[J_A_] JohnnieK13 Players 71 posts Report post #6 Posted March 30, 2022 49 minutes ago, SkollUlfr said: see that ability called "damage control party"? makes your crew drop rubber paint to block sonar for a few seconds. until WG realise they are surfing down an incident pit that has just threatened to destroy a 2 year project, and fix some obvious issues with detection from years ago, and add sonar decoys as a specific ability there is very little counterplay. as the base mechanics where not updated to give foundation to these entities. No, I believe the best response is to know where the sub is. Most subs ping everyone and shoot only one. if you see the sub close to many allied ships and you are not the closest then do not bother at all to use DMC, If it is closer to you and you think you are the target, my opinion is to sail straight away having in mind to "eat" the torps on the belt. belt and reduced guided torps damage will minimize the total damage. Being alone in open sea and sub in 9-10km is initially your mistake as a BB. Close allied ships will help to sink it. Share this post Link to post Share on other sites
[R7S] Wulf_Ace Players 2,179 posts 12,310 battles Report post #7 Posted March 30, 2022 1 13 Share this post Link to post Share on other sites
[N_R_A] Hopeless_Guppy Players 3,753 posts Report post #8 Posted March 30, 2022 1 hour ago, PsychoClownfish said: Getting slaughtered in BB's by subs. Is there anything I can do, and if so, what? I have found o some occasions that if the BB is turning away that can shake off the torpedo lock, Cruisers seem to be able t do this, usually done as the ship is going full pelt, may or may not work, but only an observation I have seen when playing the subs. Share this post Link to post Share on other sites
Oberost Players 46 posts 1,294 battles Report post #9 Posted March 30, 2022 1 hora antes, PsychoClownfish dijo: Getting slaughtered in BB's by subs. Is there anything I can do, and if so, what? 1 hora antes, JohnMac79 dijo: In most cases no, there is nothing you can do. 18 minutos antes, Wulf_Ace dijo: 4 Share this post Link to post Share on other sites
[WCBG] BrusilovX Beta Tester 2,838 posts 23,904 battles Report post #10 Posted March 30, 2022 When subs were first released into co-op there were very few ships with ASW. I remember a battle in my Tirpitz where I was attacked by both AI BOT subs - fortunately not at the same time. I rammed one and I think my secondaries took out the other one - I had hit it with the main guns as well. Earlier today I was in a German BB and an AI BOT sub was pinging me and sending torps like crazy but they were not on the surface and no spotted. I tend to not use damage control/repair party as that just leaves you open to multiple fires/floods. Yesterday I was in a battle and I kid you not I was behind and island (moving past not camping behind) and I had been pinged before I moved and the torpedoes curved around the island and hit me ffs. Fortunately, there are battles without subs. They seem to do the least damage when on your team. I've not played them at all and have no interest doing so. 6 Share this post Link to post Share on other sites
[HAKUY] Yosha_AtaIante Players 8,032 posts 19,168 battles Report post #11 Posted March 30, 2022 3 hours ago, PsychoClownfish said: Getting slaughtered in BB's by subs. Is there anything I can do, and if so, what? You don't ask here for advice. Because the pepegas in this forum as you can see can't provide it. Would recommend the official discord. It's way more tidy there and people are actually helpful 1 1 2 6 Share this post Link to post Share on other sites
[SM0KE] Verblonde Players 9,787 posts 20,664 battles Report post #12 Posted March 30, 2022 6 minutes ago, BrusilovX said: I rammed one As a matter of curiosity, did the recent buffs to submarines change anything vis-a-vis ramming? I had a couple (literally two) of occasions with older iterations where I got my DD sunk by a submarine surfacing underneath me, and not getting sunk themselves; I was wondering if the recent adjustments made any difference here (I know it's harder to sink a sub with dakka now)? As it stands, I usually try and be in a different bit of the map to submarines, but sometimes fighting the is unavoidable, and it'd be helpful to know if ramming them is viable in a DD (possibly with ramming signal fitted), since you have to more or less run them over anyway to use the 'premier' (according to WG) ASW weapon... 1 Share this post Link to post Share on other sites
[WCBG] BrusilovX Beta Tester 2,838 posts 23,904 battles Report post #13 Posted March 30, 2022 58 minutes ago, Verblonde said: As a matter of curiosity, did the recent buffs to submarines change anything vis-a-vis ramming? I have no idea - I tried to ram one earlier today but the turning circle in the BB wasn't good enough to ram the sub. I don't recall ramming a sub for a long time (I'm not sure if that is because BBs have some ASW now or not). Share this post Link to post Share on other sites
[AMOC] NewHorizons_1 [AMOC] Players 3,860 posts 46,919 battles Report post #14 Posted March 30, 2022 3 hours ago, PsychoClownfish said: Getting slaughtered in BB's by subs. Is there anything I can do, and if so, what? Play Scenarios? 1 Share this post Link to post Share on other sites
[DEFR] SolanumTuberosumRex Players 799 posts Report post #15 Posted March 30, 2022 1 hour ago, NewHorizons_1 said: Play Scenarios? That works perfectly, for T6 only - and only for now. 1 Share this post Link to post Share on other sites
[DEFR] SolanumTuberosumRex Players 799 posts Report post #16 Posted March 30, 2022 5 hours ago, SkollUlfr said: see that ability called "damage control party"? makes your crew drop rubber paint to block sonar for a few seconds. until WG realise they are surfing down an incident pit that has just threatened to destroy a 2 year project, and fix some obvious issues with detection from years ago, and add sonar decoys as a specific ability there is very little counterplay. as the base mechanics where not updated to give foundation to these entities. I'm not getting pinged every time. Some use the dumb torps from quite close up, and there isn't nearly always enough time to evade. 1 Share this post Link to post Share on other sites
SodaBubbles Players 1,553 posts 1,028 battles Report post #17 Posted March 30, 2022 6 hours ago, JohnnieK13 said: Being alone in open sea and sub in 9-10km is initially your mistake as a BB. Close allied ships will help to sink it. I love the way the "mistake" is attempting to play the ship in an intelligent manner, the way it should be played. 2 Share this post Link to post Share on other sites
[PEZ] Yedwy Players 11,301 posts 39,586 battles Report post #18 Posted March 31, 2022 8 hours ago, PsychoClownfish said: Getting slaughtered in BB's by subs. Is there anything I can do, and if so, what? Run Share this post Link to post Share on other sites
[VICE] JohnMac79 Players 1,872 posts 18,680 battles Report post #19 Posted March 31, 2022 6 hours ago, JohnnieK13 said: Being alone in open sea and sub in 9-10km is initially your mistake as a BB. This sounds like the CV argument all over again. 7 2 Share this post Link to post Share on other sites
[PEZ] Yedwy Players 11,301 posts 39,586 battles Report post #20 Posted March 31, 2022 4 hours ago, JohnMac79 said: This sounds like the CV argument all over again. Thats why the new addition and our widely most beloved class up to recently complement each other perfectly, as a matter of fact it seems pretty much the same people find them interesting… 4 Share this post Link to post Share on other sites
Axilian_1 Players 322 posts 13,035 battles Report post #21 Posted March 31, 2022 My counter was easy - I stopped playing this p*ss poorly balanced game 12 1 Share this post Link to post Share on other sites
[STEEL] PeteEarthling [STEEL] Players 1,037 posts Report post #22 Posted March 31, 2022 13 hours ago, PsychoClownfish said: Getting slaughtered in BB's by subs. Is there anything I can do, and if so, what? Don't play at T5+, then you won't meet any missile boats. Share this post Link to post Share on other sites
[STEEL] PeteEarthling [STEEL] Players 1,037 posts Report post #23 Posted March 31, 2022 3 minutes ago, Axilian_1 said: My counter was easy - I stopped playing this p*ss poorly balanced game Same. Most of my clan did, until futher notice. 3 Share this post Link to post Share on other sites
[AMOC] NewHorizons_1 [AMOC] Players 3,860 posts 46,919 battles Report post #24 Posted March 31, 2022 8 hours ago, PsychoClownfish said: That works perfectly, for T6 only - and only for now. Or T7 when it's Narai week, or if you can get div of 7 mates to do any op you want. But yeah, so much for the higher tiers. 1 Share this post Link to post Share on other sites
[CPA] Procrastes Beta Tester 4,083 posts 4,481 battles Report post #25 Posted March 31, 2022 12 hours ago, Verblonde said: As a matter of curiosity, did the recent buffs to submarines change anything vis-a-vis ramming? It would make sense for any submarine captain to hoist the ramming flag. Coupled with the latest buff to submarine hit points, this will probably allow them to in many cases ram a destroyer and sink it while staying afloat themselves. This is obviously a useful option to have if you find yourself stuck beneath a circling destroyer and have not (yet) been equipped with Polaris missiles.The fact that destroyer captains typically have better use for their flag space than to waste any of it on a ramming flag, makes this tactic even more efficient. And no, I don't believe any of this to be a coincidence. Wargaming have by now left the realm of stupid and entered into the demesne of comedy. If we go back to the classics, I suppose it could be argued that the world's most famous fictional submarine, the Nautilus from 20 000 leagues under the Sea, did in fact ram and sink an enemy warship from a submerged position without suffering any ill effects to itself (beyond a blow to passenger morale). But that was in an era when warships typically weren't armoured below the waterline, and the Nautilus also did not carry any torpedoes. Jules Verne was clearly more into the idea of balance between ship classes than Wargaming have proved themselves to be. 2 Share this post Link to post Share on other sites