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How do I counter subs? I am clueless, pls help

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see that ability called "damage control party"? makes your crew drop rubber paint to block sonar for a few seconds.

 

until WG realise they are surfing down an incident pit that has just threatened to destroy a 2 year project, and fix some obvious issues with detection from years ago, and add sonar decoys as a specific ability there is very little counterplay. as the base mechanics where not updated to give foundation to these entities.

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1 hour ago, PsychoClownfish said:

Is there anything I can do, and if so, what?

Not much, really, although BBs do have one of the less ineffective ASW weapons available, assuming the underwater w4nker gets detected sufficiently close to you. IMO, the best bet is to play modes that don't include submarines, at least once you run out of reports (that should be given to everyone in Randoms playing submarines, on general principles).

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49 minutes ago, SkollUlfr said:

see that ability called "damage control party"? makes your crew drop rubber paint to block sonar for a few seconds.

 

until WG realise they are surfing down an incident pit that has just threatened to destroy a 2 year project, and fix some obvious issues with detection from years ago, and add sonar decoys as a specific ability there is very little counterplay. as the base mechanics where not updated to give foundation to these entities.

No, I believe the best response is to know where the sub is. Most subs ping everyone and shoot only one. if you see the sub close to many allied ships and you are not the closest then do not bother at all to use DMC,

If it is closer to you and you think you are the target, my opinion is to sail straight away having in mind to "eat" the torps on the belt. belt and reduced guided torps damage will minimize the total damage. 

Being alone in open sea and sub in 9-10km is initially your mistake as a BB. Close allied ships will help to sink it.

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1 hour ago, PsychoClownfish said:

Getting slaughtered in BB's by subs. Is there anything I can do, and if so, what?

I have found o some occasions that if the BB is turning away that can shake off the torpedo lock, Cruisers seem to be able t do this, usually done as the ship is going full pelt, may or may not work, but only an observation I have seen when playing the subs.

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1 hora antes, PsychoClownfish dijo:

Getting slaughtered in BB's by subs. Is there anything I can do, and if so, what?

 

1 hora antes, JohnMac79 dijo:

In most cases no, there is nothing you can do.

 

lookatthefun.gif.4bbb34534e931d667acf0f18de0a39a9.gif

 

18 minutos antes, Wulf_Ace dijo:

fetchimage.jpeg.dc885fab78ab36d5ef27714f13d5f76e.jpeg

 

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When subs were first released into co-op there were very few ships with ASW.  I remember a battle in my Tirpitz where I was attacked by both AI BOT subs - fortunately not at the same time.

 

I rammed one and I think my secondaries took out the other one - I had hit it with the main guns as well.

 

Earlier today I was in a German BB and an AI BOT sub was pinging me and sending torps like crazy but they were not on the surface and no spotted.  I tend to not use damage control/repair party as that just leaves you open to multiple fires/floods.

 

Yesterday I was in a battle and I kid you not I was behind and island (moving past not camping behind) and I had been pinged before I moved and the torpedoes curved around the island and hit me ffs.

 

Fortunately, there are battles without subs.   They seem to do the least damage when on your team.

 

I've not played them at all and have no interest doing so.

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3 hours ago, PsychoClownfish said:

Getting slaughtered in BB's by subs. Is there anything I can do, and if so, what?

You don't ask here for advice. Because the pepegas in this forum as you can see can't provide it. Would recommend the official discord. It's way more tidy there and people are actually helpful 

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6 minutes ago, BrusilovX said:

I rammed one

As a matter of curiosity, did the recent buffs to submarines change anything vis-a-vis ramming? I had a couple (literally two) of occasions with older iterations where I got my DD sunk by a submarine surfacing underneath me, and not getting sunk themselves; I was wondering if the recent adjustments made any difference here (I know it's harder to sink a sub with dakka now)?

 

As it stands, I usually try and be in a different bit of the map to submarines, but sometimes fighting the :etc_swear: is unavoidable, and it'd be helpful to know if ramming them is viable in a DD (possibly with ramming signal fitted), since you have to more or less run them over anyway to use the 'premier' (according to WG) ASW weapon...

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58 minutes ago, Verblonde said:

As a matter of curiosity, did the recent buffs to submarines change anything vis-a-vis ramming?

I have no idea - I tried to ram one earlier today but the turning circle in the BB wasn't good enough to ram the sub.  I don't recall ramming a sub for a long time (I'm not sure if that is because BBs have some ASW now or not).

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3 hours ago, PsychoClownfish said:

Getting slaughtered in BB's by subs. Is there anything I can do, and if so, what?

Play Scenarios? :Smile_hiding:

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5 hours ago, SkollUlfr said:

see that ability called "damage control party"? makes your crew drop rubber paint to block sonar for a few seconds.

 

until WG realise they are surfing down an incident pit that has just threatened to destroy a 2 year project, and fix some obvious issues with detection from years ago, and add sonar decoys as a specific ability there is very little counterplay. as the base mechanics where not updated to give foundation to these entities.

I'm not getting pinged every time. Some use the dumb torps from quite close up, and there isn't nearly always enough time to evade.

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6 hours ago, JohnnieK13 said:

Being alone in open sea and sub in 9-10km is initially your mistake as a BB. Close allied ships will help to sink it.

I love the way the "mistake" is attempting to play the ship in an intelligent manner, the way it should be played. 

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8 hours ago, PsychoClownfish said:

Getting slaughtered in BB's by subs. Is there anything I can do, and if so, what?

Run

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6 hours ago, JohnnieK13 said:

Being alone in open sea and sub in 9-10km is initially your mistake as a BB.


This sounds like the CV argument all over again.

 

:cap_old:

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4 hours ago, JohnMac79 said:

This sounds like the CV argument all over again.

 

:cap_old:

Thats why the new addition and our widely most beloved class up to recently complement each other perfectly, as a matter of fact it seems pretty much the same people find them interesting… :Smile_sceptic:

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13 hours ago, PsychoClownfish said:

Getting slaughtered in BB's by subs. Is there anything I can do, and if so, what?

Don't play at T5+, then you won't meet any missile boats.

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3 minutes ago, Axilian_1 said:

My counter was easy - I stopped playing this p*ss poorly balanced game

Same. Most of my clan did, until futher notice.

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8 hours ago, PsychoClownfish said:

That works perfectly, for T6 only - and only for now.

Or T7 when it's Narai week, or if you can get div of 7 mates to do any op you want.

But yeah, so much for the higher tiers. :Smile_sceptic:

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12 hours ago, Verblonde said:

As a matter of curiosity, did the recent buffs to submarines change anything vis-a-vis ramming?

It would make sense for any submarine captain to hoist the ramming flag. Coupled with the latest buff to submarine hit points, this will probably allow them to in many cases ram a destroyer and sink it while staying afloat themselves. This is obviously a useful option to have if you find yourself stuck beneath a circling destroyer and have not (yet) been equipped with Polaris missiles.The fact that destroyer captains typically have better use for their flag space than to waste any of it on a ramming flag, makes this tactic even more efficient. And no, I don't believe any of this to be a coincidence.

 

Wargaming have by now left the realm of stupid and entered into the demesne of comedy.

 

If we go back to the classics, I suppose it could be argued that the world's most famous fictional submarine, the Nautilus from 20 000 leagues under the Sea, did in fact ram and sink an enemy warship from a submerged position without suffering any ill effects to itself (beyond a blow to passenger morale). But that was in an era when warships typically weren't armoured below the waterline, and the Nautilus also did not carry any torpedoes. Jules Verne was clearly more into the idea of balance between ship classes than Wargaming have proved themselves to be.

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