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Andrewbassg

The hidden correlation between chatban and "unfavorable" MM

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So...... I came to the conclusion that there is a not so hidden correlation between being chatbanned ( or being naughty in other ways) and having the "blessing" of being on the loosing team by having....hkhmm..... (how to put it politely..._ _lets say.....) "potatoes on your team.

 

While my conclusions are based entirely on personal experience, we already know that MM can be manipulated in various ways.. There is plenty of evidence for that anecdotal and even otherwise. 

 

So.....wazzup Wedgie? Want to have fun with us ? Then lets have some.

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33 minutes ago, Von_Pruss said:

I am listening...

Well lets see, we already know that MM could be manipulated. There were attempts at using skill based MM at various times and modes like brawis.all officially acknowledged. Then we had all sort of  goal specific missions, which were quite hard to fulfill , because MM just refused to give the condItions necessary. In english there were  missions in which one had to  deal  DMG (or destruction) to specific ships based on nation or other criteria's. Yet even if people took in the respective ships MM refused to cast them. Repeatedly. While in coop that is kinda mirrored.

 

So the question of MM being 100% neutral is already answered. Meaning nope. Then it is simply a matter of credibility. Well....lets;' just say that Wedgie is working very hard ( and quite efficiently) on squandering that.

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3 minutes ago, Andrewbassg said:

Well lets see, we already know that MM could be manipulated. There were attempts at using skill based MM at various times and modes like brawis.all officially acknowledged. Then we had all sort of  goal specific missions, which were quite hard to fulfill , because MM just refused to give the condItions necessary. In english there were  missions in which one had to  deal  DMG (or destruction) to specific ships based on nation or other criteria's. Yet even if people took in the respective ships MM refused to cast them. Repeatedly. While in coop that is kinda mirrored.

 

So the question of MM being 100% neutral is already answered. Meaning nope. Then it is simply a matter of credibility. Well....lets;' just say that Wedgie is working very hard ( and quite efficiently) on squandering that.

 

Uhmm... but aren't some of these failures due to the fact that everyone is trying to complete the exact same set of time gated missions at the same time?

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19 minutes ago, Karasu_Hidesuke said:

I must be naughty in ways I don't even know...:Smile_hiding:

That kinda depends on the definition of being.... "naughty" For a hooker for example will have a very different meaning vs an old school  housewife.:)

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 I've yet to receive chat ban and I'm already seeing all kinds of speshul players for more than half a decade by now:cap_tea:

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There is a correlation between being frustrated and being toxic.

There is also a correlation between being frustrated and having bad games (which some tend to call bad MM).

 

That would explain the correlation between being toxic and having bad games (which some tend to call bad MM).

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2 minutes ago, Karasu_Hidesuke said:

Uhmm... but aren't some of these failures due to the fact that everyone is trying to complete the exact same set of time gated missions at the same time?

Again depends on the definition. Some people's failure is other people's success. For me getting 4 stars in AEGIS is a failure. For others could be a success.

Otherwise, like I said coop. I doubt that Wedgie's port is limited in any way.

 

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3 minutes ago, Andrewbassg said:

Again depends on the definition. Some people's failure is other people's success. For me getting 4 stars in AEGIS is a failure. For others could be a success.

Otherwise, like I said coop. I doubt that Wedgie's port is limited in any way.

 

 

Hmm.. yes, but maybe there are fewer successes than failures under those conditions.

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2 minutes ago, ColonelPete said:

There is a correlation between being frustrated and being toxic.

Absolutely.

2 minutes ago, ColonelPete said:

There is also a correlation between being frustrated and having bad games (which some tend to call bad MM).

Nope. It is a causality not a correlation. The latter implies two way. 

2 minutes ago, ColonelPete said:

That would explain the correlation between being toxic and having bad games (which some tend to call bad MM).

Nope. Someone "being" toxic could be for a good number of reasons. For example in game Cv's. Or personality problems. Or having an earlier argument with the wife.

 

 

 

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7 minutes ago, Karasu_Hidesuke said:

Uhmm... but aren't some of these failures due to the fact that everyone is trying to complete the exact same set of time gated missions at the same time?

I always think it's funny when there's a mission in effect to shoot down X aircraft and there's never a CV to be seen ... even the bot ones in co-op.

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9 minutes ago, Andrewbassg said:

Nope. It is a causality not a correlation. The latter implies two way.

A correlation can be causal or not...

10 minutes ago, Andrewbassg said:

Nope. Someone "being" toxic could be for a good number of reasons. For example in game Cv's. Or personality problems. Or having an earlier argument with the wife.

The source of frustration does not matter.

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24 minutes ago, FixCVs_Nautical_Metaphor said:

Just to illustrate how to spot basic manipulation techniques.

 Ermm.....this is not about politics. However the comment is interesting in many many ways. Yes propaganda is about manipulation, but it is also a form of disrespect towards other people. Because implies an inferiority of those who are targeted by. However in my case I consider everyone my equal.We all are players of this game

. Also only misinformed people can be manipulated. and I want more information to be accessible to everyone .Many posts of mine are about sharing and disseminating information.

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19 minutes ago, ColonelPete said:

A correlation can be causal or not...

And that was my point.

19 minutes ago, ColonelPete said:

The source of frustration does not matter.

Of course it does. If the source is from within the game, then the devs while not guilty,  they are 100% responsible for it. As an extreme example, if your car's breaks fail  and as a result people die, you are not guilty however you are responsible for that if it was caused by your negligence. Period.

 

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50 minutes ago, Panocek said:

 I've yet to receive chat ban and I'm already seeing all kinds of speshul players for more than half a decade by now:cap_tea:

Undoubtedly. But I start to see more and more a direct causality. Across two servers.

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8 minutes ago, Andrewbassg said:

And that was my point.

Obvsiously not, otherwise you would not have said no to my example...

9 minutes ago, Andrewbassg said:

Of course it does. If the source is from within the game, then the devs while not guilty,  they are 100% responsible for it. As an extreme example, if your car's breaks fail  and as a result people die, you are not guilty however you are responsible for that if it was caused by your negligence. Period.

How is WG responsible when a players rushed blindly into half the enemy team, is sunk and the player gets frustrated?

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6 minutes ago, Andrewbassg said:

Undoubtedly. But I start to see more and more a direct causality. Across two servers.

And? What are you going to do with such "discovery"?:cap_tea:

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4 minutes ago, Panocek said:

And? What are you going to do with such "discovery"?:cap_tea:

Since toxiticy is a choice, the best option would be to be less toxic. An easy way to improve ones gameplay.

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19 minutes ago, ColonelPete said:

Obvsiously not, otherwise you would not have said no to my example...

 

12 minutes ago, ColonelPete said:

Since toxiticy is a choice, the best option would be to be less toxic. An easy way to improve ones gameplay.

Oh.... i just merely anticipated that spin. Remember

see-through-you-we-can.thumb.jpg.5362297e47c380fc806ee91bf456e5a6.jpg

 

Otherwise, again your assertion implies a loose two way "connection" while I stated  a more direct connection. They are both.. "connections" but not of the same kind.

 

19 minutes ago, ColonelPete said:

How is WG responsible when a players rushed blindly into half the enemy team, is sunk and the player gets frustrated?

How is Weegee not responsible for Cv's?

 

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3 minutes ago, Andrewbassg said:

Otherwise, again your assertion implies a loose two way "connection" while I stated  a more direct connection. They are both.. "connections" but not of the same kind.

You stated that it is a correlation.

And if the correlation is causal, that would even be more reason to not be toxic to improve gameplay.

5 minutes ago, Andrewbassg said:

How is Weegee not responsible for Cv's?

You claimed a 100% resposibility. How does that include players rushing into the enemy or getting distracted by famility members and get sunk?

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15 minutes ago, ColonelPete said:

Since toxiticy is a choice, the best option would be to be less toxic. An easy way to improve ones gameplay.

Btw...nope. In most cases is not a conscious choice and more so, reducing the likelyhood of the occurence of toxicity should be the primary choice. Which Weegee simply refuses. Also, it would  improve gaming experience.

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2 hours ago, Andrewbassg said:

So...... I came to the conclusion that there is a not so hidden correlation between being chatbanned ( or being naughty in other ways) and having the "blessing" of being on the loosing team by having....hkhmm..... (how to put it politely..._ _lets say.....) "potatoes on your team.

 

While my conclusions are based entirely on personal experience, we already know that MM can be manipulated in various ways.. There is plenty of evidence for that anecdotal and even otherwise. 

 

So.....wazzup Wedgie? Want to have fun with us ? Then lets have some.

I think you are confusing cause and effect here... being blessed by Potato God leads to being chatbanned, not the opposite. That being said...

4 minutes ago, ColonelPete said:

And if the correlation is causal, that would even be more reason to not be toxic to improve gameplay.

10 minutes ago, Andrewbassg said:

WarGaming has already proven that they don't give a flying pig about gameplay. So while I do agree that they are not rigging the MM in a way that Andrew is suggesting, I do not agree that, if they did decide to rig the MM, it would in any way benefit the playerbase.

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