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Captain_Lootbox

Introduction of Exocet Missles

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What do you reckon on WG introducing Exocet Missiles to the game.   Maybe not for every class.   I'm not too sure that CV players would be able to fly their unlimited planes, park their ship behind the island and still be able to use  a missile launcher while wondering if their automatic fire control will kick in.

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45 minutes ago, Captain_Lootbox said:

What do you reckon on WG introducing Exocet Missiles to the game. 

I see your Exocet and I'll raise you an SS20. :Smile_trollface:

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I'm afraid you're overestimating how Exocet or other conventional anti ship guided missiles would be effective in this game.

 

Exocet packs 165kg HE warhead. Sounds scary, yes? What if I told you old but gold Ranger drops 1000lb HE bombs, about half of which, that being around 240kg, is just explosive filler. And she drops 3x9200dmg per run, at tier 6:cap_tea:

 

Therefore, its safe to assume Exocets would have around 8k, maybe 10k base HE damage per missile if we want to be generous. Thats about 3k damage without scoring citadel hit, not a lot of damage per single projectile and something Conqueror, Thunderer or even most cruisers will simply laugh at.

 

Due to higher velocity it might have increased HE pen over free falling bomb, but if HE pen of hightier battleship projectile varies between 68 to 114 milimeters, with terminal velocity being around 450m/s at 20km, then I find it unlikely for Exocet with +-300m/s velocity to have more than 70mm HE pen.

 

IJN type 93 torpedo had 490kg warhead. And yet these deal around 20-23k damage per pop while they aren't exactly launched in singles.

 

 

Also keep in mind most of "muh Exocets" damage was done on unarmored ships IRL, so odds are, your precious BB will simply soak these with torpedo belt and/or shatter them with armor thanks to magic of already established game mechanics:cap_tea:

 

Same applies to Russian guided missiles, Wargaming would have to overbuff them drastically to make them deal not-meme-tier damage OR launch multiple projectiles per single attack, making them overglorified form of HE spamming, but probably without "spam" part.

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6 minutes ago, MixuS said:

Supercavitating torpedos when?

With infinite spotting distance, therefore you can even see location of DD that launched them.

 

Oh and without guidance, that gimmick is for subs:cap_tea:

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Just now, Von_Pruss said:

With homing torpedos, the mechanics for missiles are basically in the game. Mark my words.

Allegedly "CV REEEwork we all know" started from not-quite-successful internal test for guided missiles, therefore I'd expect WG to make a comeback to that and you'd manually guide missiles as you guide planes, just with crosshair on the surface where missile will hit when you press LMB.

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It'll be Japanese Suicide Boats next... something along the line of the Kaiten or Shinyo... that'll make the CV sit up a little.

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IIRC WG said they tried guided missiles in testing, but they weren't fun. 

 

29 minutes ago, Migantium_Mashum said:

It'll be Japanese Suicide Boats next... something along the line of the Kaiten or Shinyo... that'll make the CV sit up a little.

They've said they won't include kamikaze planes, so I can't see these being any different. 

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9 minutes ago, black_falcon120 said:

They've said they won't include kamikaze planes, so I can't see these being any different.

They said no submarines, and kept there promise, NOT

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if they arent stupid about it, it would be the perfect reason to rebuild how aa works. 

 

a system that accounts for incoming angular velocity, to heavily penalise things flying in straight lines and staying at the same angle relative to the ship would be a massive improvement.

 

this would allow play and counterplay between ship and cv as one tries to keep the incoming on a constant bearing from them, and the other tries to maximise change in angle to evade aa. something that cant be done with the hammer and anvil rng nonsence they are clinging to at the minute.

 

this would mean missiles could be introduced as opportunistic weapons with a heavy penalty for the potatoes who want to remove the minimap.

 

the point being to push them into making needed changes so the inevitable can be constructive, rather than another sub fiasco.

which hopefully has been dramatic enough for them to learn to put in the foundations for new extensions before having to pull it all down again.

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3 hours ago, black_falcon120 said:

IIRC WG said they tried guided missiles in testing, but they weren't fun. 

Well, they are fun now. What do you think Ise and Tone are? Gun ships with the occasional guided projectile attack. That's all that the first generation Ship-to-ship missile boats would be. I'm fine with that.

 

(An Exocet in WoWs would be considerably less effective than a guided torpedo squadron - at worst you'd just have to take the HMS Glamorgan approach and manouevre to give an overpen.)

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6 hours ago, Panocek said:

I'm afraid you're overestimating how Exocet...

 

3 hours ago, SkollUlfr said:

if they arent stupid about it,....

Yo, both of you forget that we talk about Wedgie here. How about that stun sh%t combined with some DOT generating capability?

Ya know......just for.... "fun"

 

 

.....and to guarantee that people will actually start playing them.

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7 hours ago, Panocek said:

I'm afraid you're overestimating how Exocet or other conventional anti ship guided missiles would be effective in this game.

 

I'm afraid you underestimate Wargaming....

 

I dont recall CV's in real life printing new ships every few seconds either.

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Vor 10 Stunden, Panocek sagte:

Exocet packs 165kg HE warhead. 

Ranger drops 1000lb HE bombs, about half of which, that being around 240kg, is just explosive filler.

 

IJN type 93 torpedo had 490kg warhead. 

Which kind of explosive is used in each of these weapons? (You only state how much)

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Vor 9 Stunden, black_falcon120 sagte:

IIRC WG said they tried guided missiles in testing, but they weren't fun. 

 

They've said they won't include kamikaze planes, so I can't see these being any different. 

WG also said there won't be submarines in the game. 

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2 hours ago, Johnny_Moneto said:

Which kind of explosive is used in each of these weapons? (You only state how much)

I can't find such info, even finding weight of explosive filler alone can be "not obvious".

 

Still, worst case scenario damage wise I can think of would be equivalent of single guided torpedo, with launch of such munition spotting the ship and then having lengthy reload, which would make it mostly "island camping" kind of weapon. Enough to be annoying, but every half respecting HE slinger would easily surpass damage one single guided missile with few salvos

 

5 hours ago, JohnMac79 said:

 

I'm afraid you underestimate Wargaming....

 

I dont recall CV's in real life printing new ships every few seconds either.

And you can put out all fires as well fix all damage with single button, infinite torpedoes on ships that didn't even had facilities to reload launchers or fascinating AP projectile behavior "oh no, target has 27mm bow plating, switch to HE".

 

Also imagine theory about CV preparing stored aircraft for action when losses occur - refueling, rearming etc. I'd much prefer having all aircraft ready at once instead waiting for one every minute or two:cap_old:

 

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