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Seraphice

Public Test 0.11.3 - General feedback

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[EW_OT]
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Die U-Boote sind überdurchschnittlich teuer, was die Wartungskosten im Vergleich zu den Kreditpunkten angeht. Darüber hinaus in vielen Szenarien ineffektiv und nicht schnell genug. Bis man auf Schußweite heran ist, sind die gegnerischen Schiffe versenkt. Es kann nicht sein, wenn das der Grund ist und man auf diese Weise keinen Beitrag zum Gefecht geliefert hat, dass man eine Verwarnung wegen unsportlichen Verhaltens erhält. Lasst die U-Boot weg oder verändert den Spielmodus entsprechend.

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21 hours ago, CnikosC said:

Remove the subs asap. It is a cancer for the game.

We can't really do much with this. Can you be a bit more specific?

 

18 hours ago, LittleSeahawk said:

Subs make the Battle to difficult, especially when a CV ist in the same battle. 

The subs should be removed

Same as above, can you be a bit more specific. What exactly makes it difficult?
 

On 3/30/2022 at 6:38 PM, Jessa_Doom said:

YOU ARE THE ONE THAT'S NOT RESPECTFULL LIKE WG IN GENRAL TO ALL PLAYERS, AND YOU ARE STILL TREATING ME LIKE AN IDIOT.

 

READ WHAT I HAVE WRITEN, I HAVE RESEARCHED THE TX LINES, SUPERSHIPS ON THE N/A PTS SERVER REMAIN INACTIVE/UNPLAYABLE.

 

NEARLY ALL MY LINES IN THE PST ARE OR WERE AT TX, AND I WOULD HAVE NOT MADE THIS REPORT IF THE SUPERSHIPS WORKED.

 

 

looking at your initial message, and the messages that followed, including this one, I would not call that respectful.
As I mentioned in my message, please head over to the bug report post and add screenshots so that we can investigate the issue

Fair seas captain!
~Sera

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[KOS2]
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Hi Sera, the subs are a little too strong, in a bb you lost too much hp when they starting so much torps in a row after the ping. That´s too much torps in one line.

 

Greetings Tom

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I have been playing now for several days at least 3 to 4 hrs.  I could find no bugs and I tried the missions and they work fine.  GREAT JOB.  I enjoy the super ships put them in the game.

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[CMCS]
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On 4/1/2022 at 3:26 PM, Seraphice said:

We can't really do much with this. Can you be a bit more specific?

 

 

If you cant understand this you will have more unhappy players than happy players. Make a vote , and you'll surprise from the results.

I dont have meet a player that agree to keep the subs in the game .

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WG DONE IT AGAIN GIVE US THE DOCKYARD AND A SHIP TO BUILD BUT NOT TO PLAY, AGAIN THEY ? ON US.

 

YOU ? AT WG NEVER LEARN DO YOU.

 

On 4/1/2022 at 2:26 PM, Seraphice said:

We can't really do much with this. Can you be a bit more specific?

 

Same as above, can you be a bit more specific. What exactly makes it difficult?
 

looking at your initial message, and the messages that followed, including this one, I would not call that respectful.
As I mentioned in my message, please head over to the bug report post and add screenshots so that we can investigate the issue

Fair seas captain!
~Sera

TO LATE IT'S BEEN FIXED IN THIS 0.13.3 TEST.

 

NOW THE SHIPYARD BUILD SHIP IS UNPLAYABLE YOU ? NEVER LEARN DO YOU, GIVE US SOMETHING TO TEST WE CANT TEST, TREATING US WITH DISRESPECT AGAIN.

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There was leave feedback button, so here is my feedback after playing public test:
 

I have never played unfun and dumb game like this game full of submarines. I have asked myself what I could have done better and I realized, I could have played different game. Of course I will not be playing more on PT because I will be playing a different game, something fun, and engaging, and rewarding.

 

To be more specific... after you kill entire map, your cruiser does not have ASW airstrike and you can't rush subs because you will die, so only 'counter play' is to run away and let them cap your base.... CV as OP as it is at least cannot go into cap unseen. 0/10 would never play again. I have already decided to stop spending money on this game, and if the day comes there is no game mode to play without subs that is the day I quit the game, I don't care how much premium time I will have left.

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22 hours ago, CnikosC said:

If you cant understand this you will have more unhappy players than happy players. Make a vote , and you'll surprise from the results.

I dont have meet a player that agree to keep the subs in the game .

Rather than telling us that we should remove them, if you could tell us what you think is wrong with them in your eyes, we could maybe make steps to improve it. This way, it gives us nothing actionable.

 

 

18 hours ago, Jessa_Doom said:

WG DONE IT AGAIN GIVE US THE DOCKYARD AND A SHIP TO BUILD BUT NOT TO PLAY, AGAIN THEY ? ON US.

 

YOU ? AT WG NEVER LEARN DO YOU.

 

TO LATE IT'S BEEN FIXED IN THIS 0.13.3 TEST.

 

NOW THE SHIPYARD BUILD SHIP IS UNPLAYABLE YOU ? NEVER LEARN DO YOU, GIVE US SOMETHING TO TEST WE CANT TEST, TREATING US WITH DISRESPECT AGAIN.

It is clearly mentioned in the article, just like last time that the ship will not be available to play. And just like last time the response will be the same.
We wanted to give players the opportunity to also view the beautiful dockyard ships in port, and examine them carefully before it finally goes live on the main server. It also allows players to study it's armor model and most up to date stats, as well as of course admire the ship itself, rather than not giving the players something at all.

Fair seas captain!
~Sera

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1 hour ago, Seraphice said:

Rather than telling us that we should remove them, if you could tell us what you think is wrong with them in your eyes, we could maybe make steps to improve it. This way, it gives us nothing actionable.

 

 

It is clearly mentioned in the article, just like last time that the ship will not be available to play. And just like last time the response will be the same.
We wanted to give players the opportunity to also view the beautiful dockyard ships in port, and examine them carefully before it finally goes live on the main server. It also allows players to study it's armor model and most up to date stats, as well as of course admire the ship itself, rather than not giving the players something at all.

Fair seas captain!
~Sera

THEN STOP PUTING SUFF IN THE GAME IF WE CANT PLAY THEN, IT'S STUPID WHAT WG KEEP DOING< HOW NANY TIMES DOSE WG HAVE TO STICK THE FINGGER UP AT US PLAYERS.

 

WG STILL SCREW WITH US AND NEVER LEARN, HOW DISRESPECTFUL IS THAT, WG KEEP MAKING STUPID MISTAKES AND YOU'LL BE THE ONE THAT THEY WILL BLAME, JUST LOOK BACK AT YOUR PREDISESOURS AT WG PAST SCRW-UPS.

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9 minutes ago, Jessa_Doom said:

THEN STOP PUTING SUFF IN THE GAME IF WE CANT PLAY THEN, IT'S STUPID WHAT WG KEEP DOING< HOW NANY TIMES DOSE WG HAVE TO STICK THE FINGGER UP AT US PLAYERS.

 

WG STILL SCREW WITH US AND NEVER LEARN, HOW DISRESPECTFUL IS THAT, WG KEEP MAKING STUPID MISTAKES AND YOU'LL BE THE ONE THAT THEY WILL BLAME, JUST LOOK BACK AT YOUR PREDISESOURS AT WG PAST SCRW-UPS.

Again, we are simply providing players with additional ways to view and study the ship, which was previously (before repulse) not possible. The reason it is not available to play is because she is still a test ship for now.
Also please stop using caps and please also try to be more cautious with your language

Fair seas captain!
~Sera

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[NLD2]
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As usual, there are hardly any people on the server and the ones who are there we are apparently not allowed to chat with. 

Also because of that waiting times are very long and because of your political rules of not chatting I will no longer take part if this goes on.

 

 

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7 hours ago, Jessa_Doom said:

JUST F with us like allways and i sopose the Itian DD we get in the new collection crates is also unplayable. (DONT ANSWER THAT IT WILL A WG THING AGAIN SCREWING THE PLAYERS)

 

WHAT A JOKE DON'T PUT SOMETHING IN THE GAME IF WE ARE NOT TO PLAY IT, THIS IS NOT THE WAY TO GET PLAYER TO PART WITH MONEY, IF WE LIKE WE MIGHT BUY BUT NOT PLAYING NO SALE. 

 

DO YOU BUY A CAR WITHOUT WHEELS THAT IS THERE TO BUY BUT NOT TO DRIVE SO YOU CAN SEE WHAT IT'S LIKE, NO WONDER WG IS LAME IF THAT WHAT THEY CONTINUE TO DO.

 

 

dude... Seraphice just collects feedback and you are making his life harder, and you are also drowning any constructive feedback with rants. If you are so frustrated by the game, maybe try to invest time into something else? It is just a game.

 

Let me try to be constructive. I think I understand your feedback and I actually agree, many people would like to know if they like a ship before they try it, and liking a ship being very subjective matter, reading reviews does not really help people decide if they want to buy it.

 

However, trying ships you don't have on test server (before they are released) might be bad too, as there might be balancing changes that happen inbetween and I bet your feedback then would be that they did not give you to try finished product (which is true, that is why it is in testing). But this is not strictly related to update 11.3.

 

The solution could be rather easy, WG could issue players a rent coupon once per update or once per quartal which allows them to rent any ship, and if you buy it that coupon is renewed. For shipyards, there could be a 1 or 2 day rental for completed mission (which can be one of missions for first group of shipyard missions).

 

Or, for true "try-before-buy" (this could be used by marketing as going more consumer-friendly even if it will probably improve revenue) - if a ship costs 25k doubloons, you can buy a 7-day/15-battles etc rent for 25k doubloons, and at the end of period you get the doubloons back (so you can only try the ship for which you have dubs to buy, which is also true now but you have to buy them, try them in training rooms only then open a ticket to return them).

 

EDIT: rent-coupon could also be provided for community points

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Alle 24/3/2022 alle 23:41, destroyer_Bmw_2015 ha scritto:

i sottomarini sono buoni ma il problema è con il tempo di immersione e le immersioni troppo brevi

e non si può utilizzare i sommergibili come bisognerebbe, con così poco tempo, ma secondo me la giocabilità è buona, si può migliorare comunque. 

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59 minutes ago, PotatoWarriah said:

dude... Seraphice just collects feedback and you are making his life harder, and you are also drowning any constructive feedback with rants. If you are so frustrated by the game, maybe try to invest time into something else? It is just a game.

 

Let me try to be constructive. I think I understand your feedback and I actually agree, many people would like to know if they like a ship before they try it, and liking a ship being very subjective matter, reading reviews does not really help people decide if they want to buy it.

 

However, trying ships you don't have on test server (before they are released) might be bad too, as there might be balancing changes that happen inbetween and I bet your feedback then would be that they did not give you to try finished product (which is true, that is why it is in testing). But this is not strictly related to update 11.3.

 

The solution could be rather easy, WG could issue players a rent coupon once per update or once per quartal which allows them to rent any ship, and if you buy it that coupon is renewed. For shipyards, there could be a 1 or 2 day rental for completed mission (which can be one of missions for first group of shipyard missions).

 

Or, for true "try-before-buy" (this could be used by marketing as going more consumer-friendly even if it will probably improve revenue) - if a ship costs 25k doubloons, you can buy a 7-day/15-battles etc rent for 25k doubloons, and at the end of period you get the doubloons back (so you can only try the ship for which you have dubs to buy, which is also true now but you have to buy them, try them in training rooms only then open a ticket to return them).

 

EDIT: rent-coupon could also be provided for community points 

Hey!
Thanks for this
I actually really like the suggestion for such a coupon for community tokens, I'll pitch the idea

As for the reasons why, indeed balance changes might still be applied. In general we are trying to at least let you see the ship in port, so you can view and study it. Previously you would not receive the ship at all. Unfortunately for now there are no plans to make it available to play dockyard ships in PTS.

Fair seas captain!
~Sera

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Hello Wargaming! I participated in the public test for the first time (0.11.2 EU).

 

I have two comments:

1) I think submarines work well now. I haven't played them that much before prio to latest rework but enough to get the sense that something was off. Now they are fun! :Smile_great:

2) For obvious reasons the public test server was less populated than the general server. That resulted in the green team in Co-op battles often being populated with just a two or three human players and the rest bots. This made Co-op battles fun like never before!!! 

I find regular Co-op battles in the general server with all human players in the green team to feel more of a race against your teammates to even get a chance to engage the enemy team than a battle. In contrast, higher tier Random battles with all humnan players in both teams often end up feeling a bit boring as it seems to encourage players to hide at the back of the map looking at eachother through their scopes and just waiting for an opportunity to use that click finger. Especially so when there are CVs present. 

 

I definately think the game would benefit from an option to play Co-op battles in a matchmaking mode that only allows a few human players.    

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51 minutes ago, Chrispectacles said:

higher tier Random battles with all humnan players in both teams often end up feeling a bit boring as it seems to encourage players to hide at the back of the map looking at eachother through their scopes and just waiting for an opportunity to use that click finger. Especially so when there are CVs present. 

 

Even more when submarines are present than with CV...  Given they are tankier than destroyers and invisible, only "counter-play" is to run away or let them destroy you, neither of which is fun but at least when running away you still have chance to shoot at any ships that you can see. In my experience single ship cannot kill submarine, very often cannot make more than 30% damage before being destroyed as DCP is pressured by other enemies too, not only sub, and bar ships with hydro, none of them is equipped to fight against submarines which are deadly as long as they are alive (no damage disables them or forces them to go away or disengage).

Playing against CV is equally unfun, but at least there are pauses when CV needs to bring new squadron during which time your DCP can cooldown and you can reposition to be able to mitigate some of damage while maybe avoiding damage from ships.

 

Making subs tankier just allows them to stay alive long enough to come into enemy spawn encouraging even less thinking into planning how to play, while at same time making players staying further away because having sub spotting you while you are in range of enemies = death.

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[DROI]
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I did not observe any problems except for a small number of players on the public test server.

However it is a pity that the Atlantico ship could not be tested.

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[ST-EU]
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On 3/30/2022 at 5:38 PM, Jessa_Doom said:

YOU ARE THE ONE THAT'S NOT RESPECTFULL LIKE WG IN GENRAL TO ALL PLAYERS, AND YOU ARE STILL TREATING ME LIKE AN IDIOT.

 

READ WHAT I HAVE WRITEN, I HAVE RESEARCHED THE TX LINES, SUPERSHIPS ON THE N/A PTS SERVER REMAIN INACTIVE/UNPLAYABLE.

 

NEARLY ALL MY LINES IN THE PST ARE OR WERE AT TX, AND I WOULD HAVE NOT MADE THIS REPORT IF THE SUPERSHIPS WORKED.

 

 

I've personally not had an issue researching and unlocking the superships cause I already meet the requirement on my live account. So I can't say have tried your method.

First off, there's no separate PTS server for different regions so if you've unlocked the superships on the PTS client then they're working as intended. 

If you're trying to access the ships on the "NA server" (which I'm assuming is the prod client) you cannot access them yet as the prod client is still running 0.11.2. As long as they're researchable and purchaseable on the client where your username looks something along the lines of "UserName_NA" then they're working as intended. If not, write a bug report.

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[DC_DK]
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Did a lot of battles with different ships that i already know, and found no errors (except some translations missing, that i reported) - graphics is very good, and i have no performance issues on my 5 year old computer with the old GTX960 card. GREAT.

 

But i have to agree with the statements from other testers, that both very strong planes from CV's and very fast homing torpedoes - especially in combination - takes the fun out of playing.

Examples:

- in tier X you either need to make an AA build ship (if DD and/or light CA) in case the United States or Eagle is in the game, or you need constantly to be close to an AA ship. If not, you will die within the first few minutes of the game.

- unless you are in a very agile DD it is impossible to dodge the homing torpedoes, especially since they are coming toward you in a straight line (and not spread out fired from a normal ship).  When a Shima sends 15 torps after you, it is possible to avoid most of them, in best case 0 hits, but normally only one or two hits.  I know that pressing R mitigate the homing, but before the R function reload, the sub can fire again. So the sub's torp reload time should be longer than the R-reload time.

 

I think that players in large numbers will move to ranked battles where there is no sub's and CV's.

 

/Henrik - Denmark

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[T_D_A]
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also finde es toll das U-boote drin sind ,ich mag uboote

Sie gehören nun mal auch zum 2 Weltkireg zur See dazu

 

 

doch ersthaft die uboote tauch zeit finde ich unrealistisch..

Wir reden von ein uboote klar nur unten können sie nicht bleiben aber die zeit müsste grösser gemacht werden bis man auftaucht..

wenn gefahr ist tauchst du gerade auf bloss weil dein akkku alle ist ..

man hat dann keine chance mehr die knallen die aus allen rohren ab..

und die schadens einteilung finde ich auch sehr schwach ..

ich fahre doch ein uboot kein papier uboot ---

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[MOA]
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you should increase the ASW tools for CA ,DD's and BBs since they have no way of detecting anything  sonar or hydrophones

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On 3/31/2022 at 4:15 PM, CnikosC said:

Remove the subs asap. It is a cancer for the game.

Nonsense  the game is full of, as you put it 'Cancer' of one sort or another  I mean carriers yeah to hell with them wasps at a beach party   But  ffs dont ban Subs here on the PT   theyre great craic

You may be sunk by subs in the PT  What are you losing anyway -  no big loss for what you got for nothin !

 

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