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The_EURL_Guy

Submarines Are Again Lurking in the Depths of Our Seas for Testing Purposes

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8 hours ago, undutchable80 said:

neither did some ships in the game exist in RL, thats never stopped WG from being creative... 

Things that did not exist IRL being ingame is a reason for things that did exist to also be unrealistic?

 

How will Leone fire ASW with no DC racks? I think WG doesn't want to give DDs ASW planes for balance reasons, but maybe they should have this.

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[FLASH]
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Imagine all the improvements this game could have gotten by now if the devs weren't wasting time on completely counterproductive and unnecessary game mechanics.

 

Subs are just more annoying destroyers with less skill required. They do not help counter CVs, they do not encourage less static gameplay, they have little in the way of teamplay potential (except more hard-to-counter spotting). Also, when these things are in the game, EVERY surface ship needs ASW. Otherwise, it's gonna lead to some very unfun encounters. Dutch cruisers aren't exactly great ships as they stand, and this is just adding insult to injury.

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For all your talk about game balance, the game is substantially biased in favour of submarines.  I wouldn't mind them if I could detect them and have a sporting chance of defending against them, but when targeted by a sub in a battleship you have next to no chance of spotting them within the range of your air strike, and having used the repair party once, you have no way to disburse the next ping owing to its cool down.  When it becomes increasingly frustrating game after game of being sunk by subs, you quickly loose all enjoyment in the game.  Sub players will tell you they like them because they can sink BB after BB with apparent impunity, but the majority of players are very much against them.  In our clan we've had members leave and those that remain are playing less and less.  Once a player leaves the game and finds an alternative addictive game to invest in, you'll find it hard to win them back to WoW.  Do us all a favour and restrict subs to games where everyone knows subs are included, and leave mainstream games free of them.  Players will not invest further do$h into a game they no longer enjoy playing.

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6 hours ago, Traegen said:

For all your talk about game balance, the game is substantially biased in favour of submarines.  I wouldn't mind them if I could detect them and have a sporting chance of defending against them, but when targeted by a sub in a battleship you have next to no chance of spotting them within the range of your air strike, and having used the repair party once, you have no way to disburse the next ping owing to its cool down.  When it becomes increasingly frustrating game after game of being sunk by subs, you quickly loose all enjoyment in the game.  Sub players will tell you they like them because they can sink BB after BB with apparent impunity, but the majority of players are very much against them.

Please let me make a little change in your text by changing a single word (other varieties are also possible):

"For all your talk about game balance, the game is substantially biased in favour of destroyers.  I wouldn't mind them if I could detect them and have a sporting chance of defending against them, but when targeted by a dd in a battleship you have next to no chance of spotting them within the range of your air strike, and having used the repair party once, you have no way to disburse the next ping owing to its cool down.  When it becomes increasingly frustrating game after game of being sunk by dds, you quickly loose all enjoyment in the game.  DD players will tell you they like them because they can sink BB after BB with apparent impunity, but the majority of players are very much against them."

 

I guess this would still hold true from the perspective of BBs, but would that really be true if we view WOWS as a team-based match instead of individual farming simulator?

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@The_EURL_Guy

@MrConway

 

Could you please explain to me how having submarines with a 2.2km detection and torps that do 90kts is in any way balanced.

Could you also explain how forcing ships to use a damage control to avoid homing torpedoes is a good idea?

How are homing torpedoes a good idea, you have created a situation where it is impossible to avoid torpedoes. You can't even drag out your "just dodge" comment that was used when people were complaining about CV's

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15 minutes ago, IlljustcallhimDave said:

@The_EURL_Guy

@MrConway

 

Could you please explain to me how having submarines with a 2.2km detection and torps that do 90kts is in any way balanced.

Could you also explain how forcing ships to use a damage control to avoid homing torpedoes is a good idea?

How are homing torpedoes a good idea, you have created a situation where it is impossible to avoid torpedoes. You can't even drag out your "just dodge" comment that was used when people were complaining about CV's

Touché!

10/10

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What has to happen to make you guys listen to your player base?

I don't think you care at all. But I have stopped spending money on you and I'm only costing you money by still playing this game.

 

You had a great game, but you insist on making it crap. So sad. 

 

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[VL-NL]
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Russians do what they want ,despite the rest of the community. Hmm reminds me of something no idea what it is :Smile_facepalm:

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On 3/22/2022 at 1:57 PM, lovelacebeer said:

From what I experienced on the PTS and how badly designed subs still are in game, I think I will stick to scenarios rather than endure such a egregious project. 

as the saying goes you can't polish a turd.

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anti sub game play isn't fun, 

 

using damage control seems a bit pointless when your get pinged every 10sec.

impossible to dodge torp as they are so tightly grouped and doing 90kn

have as much health a destroyer

 

please list to the players and remove subs but if you are going to force them it to the game then I have them in their own scenarios, NOT in random battles 

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On 3/22/2022 at 1:00 PM, The_EURL_Guy said:

After a short break, submarines are again available to players from around the globe.


Read it on the portal

You brought subs back into the game despite everyone saying they are bad for the game.

You still haven't provided us with any indicator for where our depth charges will land. Do they go in front of the ship? Do they go back from the ship? Do they go sideways from the ship?
How far forwards/backwards/sideways do they go?

You really haven't thought this through, you've just decided you're doing this, and to hell with what your customers say and want.
I'm going to politely suggest you're not really as intelligent as you think you are.

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Salem vs subs: radar - only detect sub on surface; ASW 4 or 5 km (not sure), meanwhile sub torps range are...  = sub stay safe and undetected, you are sink in Salem.

Dutch line - even if with some miracle you detect sub with hydro - how you supposed to attack sub or defend yourself?? And how is fair that 7 Provincien can have depth charges, tt line can't???

 

There is more and more example in all lines and general in game, but that will be very very long post then.

 

REMOVE SUB FOREVER.

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One of the main thing is that WG try to capture Ubisoft dev, in the line to take over Silent Hunter! This will be hard

 

 

 

 

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On 3/23/2022 at 6:49 AM, Von_Pruss said:

You cannot blame the players but just like with super ships they are curious to try them. And just like that you have rather new unexperienced players or players who did not understand the basics of the game after 10.000 battles sailing along in the most powerful ships. But just like super ships incompetent subs mostly sink and do nothing else. And they make a dramatic long journey out of games that are already lost on the loading screen when the rest of the team is trying to win. All games with super ships and subs were such games yesterday. GG on allowing players immediate access to tier X and XI. This is like the dumbest idea ever WG and you are really motivated to repeat them over and over again. GG also on "collecting data" from such games to ruin the live servers even more.

You think this is the dumbest idea? You wait until you read about Support CVs and their utterly mad stun bombs.

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Weekend Tester
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Just come across the new "improved" subs ingame.

 

Every 2 seconds, ping, ping ping. No point using R to remove lock as 2 secs later there it is again.

 

Leave subs in a seperate mode, for the love of god. Not that you'll pay any attention to what the majority of the community want.

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Just like with CVs.  Wargaming.net have spent money on them and so will force them in to the game despite what the players want because 'the silent majority want these'.

 

Edit - oh and I didn't think subs could cap - because they certainly can now ....

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[AABE]
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THE COMMUNITY PLAYERS DONT WANT SUBMARINES AT THE GAME

 

COMMUNITY REQUEST

 

 

STOP DESTROYING THE GAME 

WE DONT WANT SUBMARINES ON IT

LISTEN US!!!!!!!!

 

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1 hour ago, DRAZEN_10 said:

THE COMMUNITY PLAYERS DONT WANT SUBMARINES AT THE GAME

 

COMMUNITY REQUEST

 

 

STOP DESTROYING THE GAME 

WE DONT WANT SUBMARINES ON IT

LISTEN US!!!!!!!!

 

Thanks to you, we now have to endure subs a year longer...

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Getting constantly pinged, can't use repair until you have seen the homing torps in a vain effort to avoid them...

 

There are ships that do not have any asw at all yet they are thrown in submarines' matches (my recent experience in Okhotnik)...

 

Many capital ships have very short range asw measures while subs can spam torpedoes every 1 min from double that range...

 

Currently, the majority of players trying out submarines are very bad ones thus allowing for very bad statistics concerning submarines leading the false conclusion that submarines may need buffs.

 

Chasing a submarine DOES NOT make for an interesting gameplay.

 

Having 4 dds and 2 submarines per side is a nightmare! (Not to add a cv as well)

 

Keep submarines in a separate game mode.

 

 

 

 

 

 

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[AMOC]
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Homing torps are still toxic and broken, even in co-op.

In this match the sub pinged me, launched torps. As they approached I turned away and DCP'd. It pinged me again, the torps reacquired their lock and two hit.

Result: A flood and damaged rudder, that I could no longer repair.

It then turned its attention to the poor guy in Cleveland that it sank, presumably as he fell victim to the same toxic ping-launch-DCP-ping-hit sequence.

What must have been annoying for the Cleveland is that he could not target the sub as it was undetected and even his radar would not reveal it at periscope depth.

What's funny (in a bad way) is that the bot sub almost scored as much on a loss than the player on our side ... who won.

And no, I'm not claiming the bots are OP, I'm claiming the homing torps are.

And as for ASW, Chumphon has no hydro and I have sail over the target to use depth charges.

Lord knows what these things are like to combat in PvP - I think I'll start playing more scenarios, so much for T8, 9 & 10.

 

20220326082908_1.thumb.jpg.df6372e072302f8af19127088444e263.jpg

 

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