[PRAVD] Takeda92 Weekend Tester 3,802 posts 8,478 battles Report post #1 Posted June 15, 2015 I got an interesting shot in one of the matches: Looking up the lengths of Cleveland an Fubuki, Fubuki is 65% the length of Cleveland, with a difference of about 65m. I know in this pic, Fubuki is closer to the view which would slightly affect the perception,but does it really look like Fubuki is 65% of a Cleveland? I read that in WoWS, ships are not their historical sizes, they are scaled to be a lot bigger in the game. This makes me question if WG scaled some ships relative to each other correctly. Does any of you have such screenshots? 3 Share this post Link to post Share on other sites
[SPUDS] Comrad_StaIin Beta Tester 4,594 posts 20,080 battles Report post #2 Posted June 15, 2015 maybe cus the japanese ships are longer :/ Share this post Link to post Share on other sites
SBS Alpha Tester, In AlfaTesters 2,556 posts 1,924 battles Report post #3 Posted June 15, 2015 The ships are not their historical sizes. basicly nothing is scaled to what it really should be. No idea why, personally I would love if it was accurate. I believe someone also found that if you looked at distance traveled it was also completely off. Same when you press alt so see the distance to target, that also looks a bit off. Share this post Link to post Share on other sites
[L10NS] playarci Weekend Tester 415 posts 1,566 battles Report post #4 Posted June 15, 2015 Apparently nothing is real. We are playing on a computer after all. Share this post Link to post Share on other sites
Nex_Gen Beta Tester 190 posts 2,057 battles Report post #5 Posted June 15, 2015 No they are not. In your example the fubuki should be just over 61% of the Cleavlands length. Even accounting for the depth deformation in the picture the the fubuki would be just under 76%of a cleavlands length To put this into numbers. A cleavland is ~180m, The fubuki shoud be ~111m yet from the picture it comes to about 130-138m That means the ingame model of the FUB is 20-25% biger than it should be, or the cleavland is that much smaler. Hope it helped. Share this post Link to post Share on other sites
[PRAVD] Takeda92 Weekend Tester 3,802 posts 8,478 battles Report post #6 Posted June 15, 2015 No they are not. In your example the fubuki should be just over 61% of the Cleavlands length. Even accounting for the depth deformation in the picture the the fubuki would be just under 76%of a cleavlands length To put this into numbers. A cleavland is ~180m, The fubuki shoud be ~111m yet from the picture it comes to about 130-138m That means the ingame model of the FUB is 20-25% biger than it should be, or the cleavland is that much smaler. Hope it helped. My point exactly. We have a tier 8 destroyer who is as big as a tier 6 cruiser. No wonder I can't seem to evade shots since ever I got in tier 7 Hatsuharu.. because I'm as big as a cruiser! 1 Share this post Link to post Share on other sites
[SPUDS] Unintentional_submarine [SPUDS] Beta Tester 4,052 posts 8,765 battles Report post #7 Posted June 15, 2015 I mentioned something similar some time ago. That some cruisers appear to be too big relative to some BBs. Omaha vs Wyoming provided a rather surprising result for me. But I didn't really bother to create a series of training room tests. But apparently the DD vs cruiser comparison is even worse. Share this post Link to post Share on other sites
Xandier59 Weekend Tester 730 posts 848 battles Report post #8 Posted June 15, 2015 I guess WG devs cannot read the Japanese scale or math right.... >__________> Share this post Link to post Share on other sites
Nex_Gen Beta Tester 190 posts 2,057 battles Report post #9 Posted June 15, 2015 (edited) I guess WG devs cannot read the Japanese scale or math right.... >__________> U say WOT m8???? But ye i wholeheartedly agree. Edited June 15, 2015 by Nex_Gen Share this post Link to post Share on other sites
Trados Beta Tester 100 posts 48 battles Report post #10 Posted June 15, 2015 yes distance traveled is total BS no need to even go there >_> last time i checked that i traveled 40+km in 20 mins that means my BB difted around at 120km/h on average 1 Share this post Link to post Share on other sites
zappori Beta Tester 287 posts 9,507 battles Report post #11 Posted June 15, 2015 distance traveled is inaccurate because time compression as well. Share this post Link to post Share on other sites
Grimdorf Beta Tester 97 posts 1,294 battles Report post #12 Posted June 15, 2015 distance traveled is inaccurate because time compression as well. This makes sense, as we don't really want "real time" speed and distances...it would be a bit boring! However I can not really see why ships are mis-scaled compared to each other. That just reeks of nonsense, or incompetence when they make they ship models. Either way I'd really like WG to at least make an effort to keep the ship scale constant. Share this post Link to post Share on other sites
[SCRUB] AgarwaenME Beta Tester 4,811 posts 13,808 battles Report post #13 Posted June 16, 2015 Relative sizes are a large part of the difficulty in hitting targets. Seems more or less just be a way to make hitting ships more or less easy depending on the size the ship would have been IRL. If ships had varied even more in size, then you could end up with BBs nearly being guaranteed to get hit or the smallest ships nigh impossible to hit. Share this post Link to post Share on other sites
[PKTZS] JapLance Weekend Tester 2,567 posts 18,265 battles Report post #14 Posted June 16, 2015 (edited) I have checked some WoWs models lengths with a 3D program, and while they're not 100% exact in their relative measures, they are more or less equivalent: Katori WoWs length=8.46 Real Length=129.77m Scale 6.51% Gremyaschy WoWs=7.49 RL=112.8m Scale 6.64% Murmansk WoWs=11.30 RL=169.32m Scale 6.67% Yubari WoWs=9.25 RL=138.90m Scale 6.65% Warspite WoWs=13.10 RL=194.89m Scale 6.72% Bismarck WoWs=16.76 RL=251m Scale 6.67% Cleveland WoWs=12.38 RL=185.42m Scale 6.67% Fubuki WoWs=7.92 RL=118.41m Scale 6.68% I could make the same measurements with some more ships, but the export system is a bit cumbersome with my tools, and it takes some time to do it, as every ship is divided into four parts that you then have to put together to get the full length of the hull. EDIT: Added Cleveland and Fubuki measurements Edited June 16, 2015 by JapLance 3 Share this post Link to post Share on other sites
Keulz Alpha Tester 650 posts 1,133 battles Report post #15 Posted June 16, 2015 yes distance traveled is total BS no need to even go there >_> last time i checked that i traveled 40+km in 20 mins that means my BB difted around at 120km/h on average Yes, they changed the distances and speed so that ballistic is right but the rest is speed up. And thank god, otherwise that would have been so boring... Share this post Link to post Share on other sites
Thlurp Beta Tester 463 posts 1,731 battles Report post #16 Posted June 16, 2015 (edited) the fun part: fubuki class destroyer was 118m long, cleveland is 0.3km away from you you should be able to fit approximately 3 fubukis between you and the cleveland edit: cleveland class cruiser was 185m long Edited June 16, 2015 by Thlurp Share this post Link to post Share on other sites
Keulz Alpha Tester 650 posts 1,133 battles Report post #17 Posted June 16, 2015 the fun part: fubuki class destroyer was 118m long, cleveland is 0.3km away from you you should be able to fit approximately 3 fubukis between you and the cleveland edit: cleveland class cruiser was 185m long => Yes, they changed the distances and speed so that ballistic is right but the rest is speed up. And thank god, otherwise that would have been so boring... Share this post Link to post Share on other sites
specialkha Beta Tester 1,166 posts 2,327 battles Report post #18 Posted June 16, 2015 They made it that way to balance the whole thing out. IJN ships are longer and taller, but sails faster for instance. Share this post Link to post Share on other sites
Shepbur Alpha Tester 1,545 posts 469 battles Report post #19 Posted June 16, 2015 They are scaled correctly, however perspective has a massive effect in the game... you can put 2 of the same ships next to each other at such a distance and the rear one will will a good 15-20ft shorter than the other. Get then right up next to each other, then take a screenshot from directly above and it should be clearer Share this post Link to post Share on other sites
damo74 Beta Tester 704 posts 2,459 battles Report post #20 Posted June 16, 2015 Have you seen the Omaha? It dwarfs most battleships 1 Share this post Link to post Share on other sites
Shepbur Alpha Tester 1,545 posts 469 battles Report post #21 Posted June 16, 2015 (edited) Here you go A much better picture in terms of scaling! 603pixels for the fubuki, 938 pixels for the cleveland = 1:1.555 scale = 391:608 ft, where the fubuki should be 388ft long... and judging for my inaccurate measuring of the lengths, i'd say it's pretty much spot on correct And here's some further proof about just how much of an effect perspective has on the game... A yamato is just 1km from a Sampson, and the camera sitting ~ 0.4km from the Sampson, with both ships looking the same size! Edited June 16, 2015 by Shepbur 6 Share this post Link to post Share on other sites
[DMAS] rigawe Beta Tester 313 posts 2,716 battles Report post #22 Posted June 16, 2015 I have checked some WoWs models lengths with a 3D program, and while they're not 100% exact in their relative measures, they are more or less equivalent: Katori WoWs length=8.46 Real Length=129.77m Scale 6.51% I know it's stupid, but can you put a unit. 8.46 what? m? feet? pixels? apple... Share this post Link to post Share on other sites
[SPUDS] Unintentional_submarine [SPUDS] Beta Tester 4,052 posts 8,765 battles Report post #23 Posted June 16, 2015 I have checked some WoWs models lengths with a 3D program, and while they're not 100% exact in their relative measures, they are more or less equivalent: Katori WoWs length=8.46 Real Length=129.77m Scale 6.51% Gremyaschy WoWs=7.49 RL=112.8m Scale 6.64% Murmansk WoWs=11.30 RL=169.32m Scale 6.67% Yubari WoWs=9.25 RL=138.90m Scale 6.65% Warspite WoWs=13.10 RL=194.89m Scale 6.72% Bismarck WoWs=16.76 RL=251m Scale 6.67% Cleveland WoWs=12.38 RL=185.42m Scale 6.67% Fubuki WoWs=7.92 RL=118.41m Scale 6.68% I could make the same measurements with some more ships, but the export system is a bit cumbersome with my tools, and it takes some time to do it, as every ship is divided into four parts that you then have to put together to get the full length of the hull. EDIT: Added Cleveland and Fubuki measurements Excellent work. Could you perhaps do the Omaha? It seems a bit out of order. And maybe the Wyoming? I'm asking for those two as those two collided in a game I was playing and the Omaha looked utterly silly big. Share this post Link to post Share on other sites
[PKTZS] JapLance Weekend Tester 2,567 posts 18,265 battles Report post #24 Posted June 16, 2015 (edited) I know it's stupid, but can you put a unit. 8.46 what? m? feet? pixels? apple... It's irrelevant, since all 3D models have been measured using the same unit. Take it as "CAD units". I did a few ships for the Silent Hunter 4 game, and the scale in that game was 1 CAD unit is 10m in real life. That's all you needed to know to scale the 3D model. In WoWs seems like they have used one scale for ships and another for the rest of the world. Excellent work. Could you perhaps do the Omaha? It seems a bit out of order. And maybe the Wyoming? I'm asking for those two as those two collided in a game I was playing and the Omaha looked utterly silly big. Give me some time. Murmansk was OK, so I don't think Omaha will be different. But I'll do it. Omaha WoWs=11.30 RL=169.32m Scale 6.67% Wyoming WoWs=11.50 RL=171m Scale 6.72% Seems like it's quite accurate. Omahas were just as long as the Wyomings, according to Wikipedia measurements. Edited June 16, 2015 by JapLance Share this post Link to post Share on other sites
[PRAVD] Takeda92 Weekend Tester 3,802 posts 8,478 battles Report post #25 Posted June 16, 2015 Here you go A much better picture in terms of scaling! 603pixels for the fubuki, 938 pixels for the cleveland = 1:1.555 scale = 391:608 ft, where the fubuki should be 388ft long... and judging for my inaccurate measuring of the lengths, i'd say it's pretty much spot on correct And here's some further proof about just how much of an effect perspective has on the game... A yamato is just 1km from a Sampson, and the camera sitting ~ 0.4km from the Sampson, with both ships looking the same size! I'm glad it's all correct then. Thanks for taking the time to test it out. Share this post Link to post Share on other sites