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Predictions for how WG will screw over the playerbase with superships.

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Superships are a horrible, greedy solution to WG's perceived problem of excess player comfort. People don't buy credit packs, as they don't need to. Based on this line of thinking, this is how I expect WG to further make use of superships to suck dry the playerbase:

 

Event Modes:

Currently, most event modes like arms race or derby have been TX. I expect this to transition to TXI, and only TXI, in order to force the 360k credit running cost upon anyone who wants to play these modes.

 

TXI Ranked/CBs:

Again, force players to drain their credits if they want steel, along with shutting down/weakening one of the profitable credit farming methods (flag stacking in CBs).

 

Annual Santa Crates:

Simply shunting up the rewards as some players have said WG might do would have too much of a backlash. Instead, I expect WG to simply reduce the value of the santa crate tokens by inflation. Instead of 1 token per TX, I expect superships to give 2, but the actual cost of crates in tokens to be doubled.

 

Commander Exp:

I expect superships to be made the premier method of farming commander or free exp, again in order to encourage their repeated use.

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5 minutes ago, DDMafiaAssociateMember said:

Superships are a horrible, greedy solution to WG's perceived problem of excess player comfort. People don't buy credit packs, as they don't need to. Based on this line of thinking, this is how I expect WG to further make use of superships to suck dry the playerbase:

 

Event Modes:

Currently, most event modes like arms race or derby have been TX. I expect this to transition to TXI, and only TXI, in order to force the 360k credit running cost upon anyone who wants to play these modes.

 

TXI Ranked/CBs:

Again, force players to drain their credits if they want steel, along with shutting down/weakening one of the profitable credit farming methods (flag stacking in CBs).

 

Annual Santa Crates:

Simply shunting up the rewards as some players have said WG might do would have too much of a backlash. Instead, I expect WG to simply reduce the value of the santa crate tokens by inflation. Instead of 1 token per TX, I expect superships to give 2, but the actual cost of crates in tokens to be doubled.

 

Commander Exp:

I expect superships to be made the premier method of farming commander or free exp, again in order to encourage their repeated use.

whats the point of steel ships when superships are better, buy premium ship,grind credits not steel. So no point in playing ranked for steel anymore

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20 minutes ago, DDMafiaAssociateMember said:

 

  1. Event Modes: Currently, most event modes like arms race or derby have been TX. I expect this to transition to TXI, and only TXI, in order to force the 360k credit running cost upon anyone who wants to play these modes.
  2. TXI Ranked/CBs: Again, force players to drain their credits if they want steel, along with shutting down/weakening one of the profitable credit farming methods (flag stacking in CBs).
  3. Annual Santa Crates:Simply shunting up the rewards as some players have said WG might do would have too much of a backlash. Instead, I expect WG to simply reduce the value of the santa crate tokens by inflation. Instead of 1 token per TX, I expect superships to give 2, but the actual cost of crates in tokens to be doubled.
  4. Commander Exp: I expect superships to be made the premier method of farming commander or free exp, again in order to encourage their repeated use.
  1. That will not happen anytime soon, as there are not enough ships. And unless you plan to play WoWs exclusivly in such modes, I do not see a credit problem.
  2. See 1. Ranked has multiple leagues at different Tiers, which gives a choice. CB setups change from season to season.
  3. If they change it too much, they risk unnecessary backlash.
  4. You can get that XP on Tier VIII to X ships just fine.
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3 minutes ago, ColonelPete said:

If they change it too much, they risk unnecessary backlash

 

I'm sure they have learned something of their past missteps.

 

Incidentally, is there something like a necessary backlash? Even for WG.... :Smile_glasses:

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1 hour ago, ColonelPete said:
  1. That will not happen anytime soon, as there are not enough ships. And unless you plan to play WoWs exclusivly in such modes, I do not see a credit problem.
  2. See 1. Ranked has multiple leagues at different Tiers, which gives a choice. CB setups change from season to season.
  3. If they change it too much, they risk unnecessary backlash.
  4. You can get that XP on Tier VIII to X ships just fine.

Correct me if I remember wrong, but the previous season of Ranked was ONLY T10 + supers right ?

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3 hours ago, Wulf_Ace said:

whats the point of steel ships when superships are better, buy premium ship,grind credits not steel. So no point in playing ranked for steel anymore

 

They will probably also introduce TXI reward ships for resources like steel/RB/coal at some point. 

 

I think everything is just moving one tier higher, making it easier for them to bring out new ships.

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My prediction

1. Superships come to randoms.

2. A few people play them during the initial hype but after that it slowly dies down because honestly they're not all that great ( except for Conde and Anna ) and definitely not worth the steep credit cost.

3. Few months go by and now that the hype is over the spreadsheet will tell WG superships aren't getting played enough.

4. In typical WG fashion instead of admitting the mistake, they double down on it. I suspect releasing credit camos, adding premium super ships and what not.

5. People start playing the superships because they think they're OP now ( still doesn't make up for them being dookie at the game )

6. A new wave of people playing superships floods the game.

7. Result: Tier 11 is now a thing. Tier 9 becomes hated again and tier 8 is finally saved. And WG got your money again.

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1 hour ago, WalkingDutchman said:

My prediction

1. Superships come to randoms.

2. A few people play them during the initial hype but after that it slowly dies down because honestly they're not all that great ( except for Conde and Anna ) and definitely not worth the steep credit cost.

3. Few months go by and now that the hype is over the spreadsheet will tell WG superships aren't getting played enough.

4. In typical WG fashion instead of admitting the mistake, they double down on it. I suspect releasing credit camos, adding premium super ships and what not.

5. People start playing the superships because they think they're OP now ( still doesn't make up for them being dookie at the game )

6. A new wave of people playing superships floods the game.

7. Result: Tier 11 is now a thing. Tier 9 becomes hated again and tier 8 is finally saved. And WG got your money again.

Good summary, but you forgot point "8." - Modern ships are introduced as Tier 12 (aka **), so people who invested in superships are not playing top tiers anymore.

And I am sure that somewhere on WG's brainstorming sessions tier *** is already being explored. So current superships are destined to become bottom tier shrimps.

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Vor 9 Stunden, DDMafiaAssociateMember sagte:

Annual Santa Crates:

Simply shunting up the rewards as some players have said WG might do would have too much of a backlash. Instead, I expect WG to simply reduce the value of the santa crate tokens by inflation. Instead of 1 token per TX, I expect superships to give 2, but the actual cost of crates in tokens to be doubled.

Last Santa event, 2021, i got like 30 free crates with little to no value for me. 2020 i fall for the Makarovgate and lost an estimated 400k grinded FXP (which i would have needed to get Smalland, thx weegee) because i refunded and the support deleted an off work week of grind. Who knows how many credits or captains xp got lost in this as well. 2019, which could havee had a shortlist as well, dropped a Huanghe, which all of my friends got as well and offered a [edited]stupid grind i gave up on at some point.

 

The only positive thing is the premium account sale and if they dont delete this, they cant make it worse

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You do not really need to predict something... Super ships are there, they are mostly stronger than their tier X counterparts, they will come to the tech tree, they will cost a lot and a lot to maintain... The path is obvious. Adding a new more costly goal to the game that in the same time devalues everything you have achieved so far. The only motivation WG has is money, not a healthy game balance. So instead of fixing all the issues with the game we got CVs, commander reworks, subs, super ships and now even more super ships.

 

You should also not forget substantial game changes are mostly implemented for a completely new player, that sees the ultra highlight tier XI at the end of the tech tree without questioning everything like some existing players do. The motivation to rush up the tiers we have already now and it will stay and likely motivate players to cash in even more to get these super ships.

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They already have ..But the player base is to thick to notice ......Your T9 premium with its +1 -2 MM  now has +2 -2 MM 

 

Ok'  not so bad now only 1 T11 or 2 in a battle ...wait until every joe and his dog is rolling around in T11 ships .....Enjoy your pommern or playing the Uzuma  pop .... .....

 

WG Is a company that lack quality ideas hence the awful crap makes it in to the game  a company full of yes men ...nobody with a spine to stand up and say THIS IS WRONG

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9 hours ago, ColonelPete said:
  1. That will not happen anytime soon, as there are not enough ships. And unless you plan to play WoWs exclusivly in such modes, I do not see a credit problem.
  2. See 1. Ranked has multiple leagues at different Tiers, which gives a choice. CB setups change from season to season.
  3. If they change it too much, they risk unnecessary backlash.
  4. You can get that XP on Tier VIII to X ships just fine.

I expect them to spend this year pumping out these things nonstop until they have a (close to) full roster. Remember, they only need to model and balance one ship per line this way.

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TODO list to give the players the finger:

  • there will never be a higher caliber in game than Yamato's 460s ✔
  • there will never be Submarines in game ✔
  • there will never be a higher tier than Tier 10 ✔
  • a thousand other minor and major things (cv rework, commander rework, removal of achievement rewards, rigged [small list] crates and so on and on) ✔

how sad …

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Currently, in randoms, a T10/T9 division is considered a 'fail division', not just formally, but also in practice because now T9 can really be two tiers down.

 

Then again, one should always be thankful for WG giving us opportunities to save our money or spend it elsewhere for better value. The most upsetting thing about all the decisions they take is not that they screw up the game more and more, it's that they choose to take this course in the first place and ignored the opportunities to max out the gameplay potential that was, and still for the most part is there.

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1 hour ago, ThePurpleSmurf said:
  • there will never be a higher caliber in game than Yamato's 460s ✔

 

Why is this one so important, apart from the fact that people like to blame WG for not sticking with their announcements from a few years ago?

 

The 508mm and 510mm guns in the game have actually not changed anything compared to 460mm guns.

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12 minutes ago, __Helmut_Kohl__ said:

 

Why is this one so important, apart from the fact that people like to blame WG for not sticking with their announcements from a few years ago?

 

The 508mm and 510mm guns in the game have actually not changed anything compared to 460mm guns.

 

Ignoring the fact that Yamato is the ship in the game for many of us, there's also the fact that it is the highest place real battleship at tier X (while many real ships are on lower tiers and all other tier X BB's never saw service). I would also think that while not being a simulation, the game should still keep more or less in touch with reality when it comes to what would have been feasible, in a sense, call it something a little more than token realism if you will.

 

The Era system would have allowed WG to introduce newer ships with more advanced weapon systems, as long as their game engine could have handled it.

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11 hours ago, Karasu_Hidesuke said:

I'm sure they have learned something of their past missteps.

WG have their own version  of a (now infamous) slogan.

 

"We will learn nothing - and you will be happy!"

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7 minutes ago, BlueMerry said:

i love superchips :cap_cool: 

I love them too.

Burned crispy and a little bit salty. :Smile_trollface:

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12 hours ago, Wulf_Ace said:

whats the point of steel ships when superships are better, buy premium ship,grind credits not steel. So no point in playing ranked for steel anymore

Steel supership anyone? :Smile_trollface:

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3 minutes ago, Yedwy said:

Steel supership anyone? :Smile_trollface:

As sad it may be. Superships for coal, steel, in the research bureau and in the premium shop is not a if but a when.

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44 minutes ago, Yedwy said:

Steel supership anyone? :Smile_trollface:

No thx :cap_rambo:

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12 hours ago, Hugh_Ruka said:

Correct me if I remember wrong, but the previous season of Ranked was ONLY T10 + supers right ?

It was. It was for testing Superships. To have as many battles as possible with them.

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10 minutes ago, ColonelPete said:

It was. It was for testing Superships. To have as many battles as possible with them.

 

I had a couple.

 

Felt a bit disingeneous, to be honest. If were were to have tier 10+ BB's, I'd rather have upgraded and modernised WW2 designs along the lines of the USN Iowa class BB's.

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