[P-W-C] Steel1nvader Beta Tester 117 posts 11,060 battles Report post #1 Posted March 10, 2022 Hi, so i have contacted WG support and what i understood from their response, there is an issue. And now what i think where is an issue, it happens presumably, when you want to lock the target to gain better dispersion. It sometimes shows ships locked on, but dispersion does not get buffed, hence people lately are complaining about salvos falling too close or all over the ship. I have recorder this behaviour, but they need more data to fix this.So I would like to ask you to save replays with similar behaviour and send them to WG support with WGcheck report file in order to fix this issue asap. In this video Slava shells went all over the Napoli Here example of shells falling too close, point blank 1 1 Share this post Link to post Share on other sites
[-SBG-] ColonelPete Players 38,559 posts 19,178 battles Report post #2 Posted March 10, 2022 1. video, I see 4 hits. Where is the problem? 2. video, I see two citadels in two salvos. 1 2 Share this post Link to post Share on other sites
[GWR] illy Players 913 posts 18,816 battles Report post #3 Posted March 10, 2022 i've started using a mod where it shows the angle of the ship you are presumably locked onto, i am finding sometimes even though it shows the target is locked nothing shows up with the mod, i relock the target it shows the angle and i know it is actually locked 3 Share this post Link to post Share on other sites
[RONIN] DDG_121 Players 791 posts 10,936 battles Report post #4 Posted March 10, 2022 There is an issue. Sometimes your shells fly over the target. Sometimes they fell short. I even posted about this, happening to ChaosMachineGR. So... There is an issue. Let me find the video and post it again. And what are you trying to achieve with a post like this? Are you trying to hide a very obvious problem affecting many players? 37 minutes ago, ColonelPete said: 1. video, I see 4 hits. Where is the problem? 2. video, I see two citadels in two salvos. 1 1 Share this post Link to post Share on other sites
[RONIN] DDG_121 Players 791 posts 10,936 battles Report post #5 Posted March 10, 2022 37 minutes ago, ColonelPete said: 1. video, I see 4 hits. Where is the problem? 2. video, I see two citadels in two salvos. Can you spot an issue here? Share this post Link to post Share on other sites
[-SBG-] ColonelPete Players 38,559 posts 19,178 battles Report post #6 Posted March 10, 2022 12 minutes ago, Zimbiye said: There is an issue. Sometimes your shells fly over the target. Sometimes they fell short. I even posted about this, happening to ChaosMachineGR. That is called dispersion. 7 minutes ago, Zimbiye said: Can you an issue here? Cannot isssue there... 1 1 Share this post Link to post Share on other sites
[RONIN] DDG_121 Players 791 posts 10,936 battles Report post #7 Posted March 10, 2022 OK problem solved for everyone. Thanks ColonelPete. 8 minutes ago, ColonelPete said: That is called dispersion. Cannot isssue there... 1 Share this post Link to post Share on other sites
[-SBG-] ColonelPete Players 38,559 posts 19,178 battles Report post #8 Posted March 10, 2022 8 minutes ago, Zimbiye said: OK problem solved for everyone. Thanks ColonelPete. If that was the problem, sure. You are welcome. 2 Share this post Link to post Share on other sites
[I-J-N] Karasu_Browarszky [I-J-N] Players 13,025 posts Report post #9 Posted March 10, 2022 1 hour ago, illy said: i've started using a mod where it shows the angle of the ship you are presumably locked onto, i am finding sometimes even though it shows the target is locked nothing shows up with the mod, i relock the target it shows the angle and i know it is actually locked Let me know if you figure out which angle is the one that works, the one the 'Navigator' (presumably the one you are referring to) shows you, or what you see in the binocular/regular view. Share this post Link to post Share on other sites
[GWR] illy Players 913 posts 18,816 battles Report post #10 Posted March 10, 2022 2 hours ago, Karasu_Hidesuke said: Let me know if you figure out which angle is the one that works, the one the 'Navigator' (presumably the one you are referring to) shows you, or what you see in the binocular/regular view. i am using the Battle Expert one right now in Aslains modpack, not tried it with the normal navigator as yet to see if the same still happens 2 Share this post Link to post Share on other sites
[I-J-N] Karasu_Browarszky [I-J-N] Players 13,025 posts Report post #11 Posted March 10, 2022 11 minutes ago, illy said: i am using the Battle Expert one right now in Aslains modpack, not tried it with the normal navigator as yet to see if the same still happens Using Battle Expert nowadays, too. I believe it's essentially the same (combining the Navigator with the Traffic lights). Share this post Link to post Share on other sites
[GWR] illy Players 913 posts 18,816 battles Report post #12 Posted March 10, 2022 7 minutes ago, Karasu_Hidesuke said: Using Battle Expert nowadays, too. I believe it's essentially the same (combining the Navigator with the Traffic lights). that's the one, just tried to get the lock on bug in a training room.... locked on flawlessly of course....typical 1 Share this post Link to post Share on other sites
[RONIN] DDG_121 Players 791 posts 10,936 battles Report post #13 Posted March 10, 2022 3 hours ago, ColonelPete said: If that was the problem, sure. You are welcome. I will not allow you to troll this important issue here. The problem is not solved. WG knows there's a big problem about shells falling shot or long. Maybe it is a lock issue. Who knows. It is definitely not dispersion. You can believe what you want. People are still having this problem and they will continue to have this problem until WG fixes it. If you don't have the problem good for you. Don't troll others posts with your meaningless replys. Thank you. 8 1 Share this post Link to post Share on other sites
[I-J-N] Karasu_Browarszky [I-J-N] Players 13,025 posts Report post #14 Posted March 10, 2022 1 minute ago, Zimbiye said: I will not allow you to troll this important issue here. The problem is not solved. WG knows there's a big problem about shells falling shot or long. Maybe it is a lock issue. Who knows. It is definitely not dispersion. You can believe what you want. People are still having this problem and they will continue to have this problem until WG fixes it. If you don't have the problem good for you. Don't troll others posts with your meaningless replys. Thank you. The real problem here is does it all the people some of the time, or some people all of the time. 1 Share this post Link to post Share on other sites
[-SBG-] ColonelPete Players 38,559 posts 19,178 battles Report post #15 Posted March 10, 2022 30 minutes ago, Zimbiye said: I will not allow you to troll this important issue here. The problem is not solved. WG knows there's a big problem about shells falling shot or long. Maybe it is a lock issue. Who knows. It is definitely not dispersion. You can believe what you want. People are still having this problem and they will continue to have this problem until WG fixes it. If you don't have the problem good for you. Don't troll others posts with your meaningless replys. Thank you. Maybe you should explain the problem better and not bring examples of "bad" dispersion. 1 1 Share this post Link to post Share on other sites
[I-J-N] Karasu_Browarszky [I-J-N] Players 13,025 posts Report post #16 Posted March 10, 2022 I just noticed in battle something strange. When firing at another BB that was at an angle at a fairly long range, I fired a full broadside at where I though it should hit the ship relatively close, with a lock on mind you. Only my forward turrets fire was anywhere close, whereas my rear turrets fire was way off the mark on the target portside. Share this post Link to post Share on other sites
[P-W-C] Steel1nvader Beta Tester 117 posts 11,060 battles Report post #17 Posted March 10, 2022 7 hours ago, ColonelPete said: 1. video, I see 4 hits. Where is the problem? 2. video, I see two citadels in two salvos. Hits and citadels do not matter in this case, but the weird dispersion pattern does. There is a reason why i chose to show you a Slava salvo. Slava has special dispersion formula, where salvos like this should not be possible. I have played it enough to know it wasnt normal and salvos like that happens for me once in every battle, since like the last patch. Share this post Link to post Share on other sites
[P-W-C] Steel1nvader Beta Tester 117 posts 11,060 battles Report post #18 Posted March 10, 2022 7 hours ago, illy said: i've started using a mod where it shows the angle of the ship you are presumably locked onto, i am finding sometimes even though it shows the target is locked nothing shows up with the mod, i relock the target it shows the angle and i know it is actually locked Could you record that and send a ticket to support? Share this post Link to post Share on other sites
[-SBG-] ColonelPete Players 38,559 posts 19,178 battles Report post #19 Posted March 10, 2022 26 minutes ago, Steel1nvader said: Hits and citadels do not matter in this case, but the weird dispersion pattern does. There is a reason why i chose to show you a Slava salvo. Slava has special dispersion formula, where salvos like this should not be possible. I have played it enough to know it wasnt normal and salvos like that happens for me once in every battle, since like the last patch. People claim that shots go too short, so hits do matter, as they are obviously not too short. And according to Slavas dispersion formula, salvos like that are possible. 1 Share this post Link to post Share on other sites
[RONIN] DDG_121 Players 791 posts 10,936 battles Report post #20 Posted March 10, 2022 3 hours ago, ColonelPete said: Maybe you should explain the problem better and not bring examples of "bad" dispersion. It is not needed. It is clear as day, many streamers show it, I show it, OP shows it. It is that you just don't want to believe it (Or have some other motive to show it like that). 1 Share this post Link to post Share on other sites
[-SBG-] ColonelPete Players 38,559 posts 19,178 battles Report post #21 Posted March 10, 2022 50 minutes ago, Zimbiye said: It is not needed. It is clear as day, many streamers show it, I show it, OP shows it. It is that you just don't want to believe it (Or have some other motive to show it like that). I do believe that players have sometimes bad dispersion. It happens. If you want to show something else, you should do that. 1 Share this post Link to post Share on other sites
[GWR] illy Players 913 posts 18,816 battles Report post #22 Posted March 10, 2022 2 hours ago, Steel1nvader said: Could you record that and send a ticket to support? i can try yes Share this post Link to post Share on other sites
[RONIN] DDG_121 Players 791 posts 10,936 battles Report post #23 Posted March 11, 2022 9 hours ago, ColonelPete said: If you want to show something else, you should do that. Tell me when it is enough for you. Shells still falling short - General Discussion - World of Warships official forum WG its time you fix the "shells are landing short" bug - General Discussion - World of Warships official forum Shells STILL falling short - General Discussion - World of Warships official forum Shells falling short: Lock-on bug is back with a VENGEANCE - General Game Discussion - World of Warships official forum Tell me again about how there isn't a shell falling short bug : WorldOfWarships (reddit.com) Even on the mobile version... (64) WoWs shells falling short - YouTube 1 1 Share this post Link to post Share on other sites
[FNF-L] Latouche_Treville Players 1,395 posts 12,229 battles Report post #24 Posted March 11, 2022 Don't waste your time to answer him, he could write anything just to not agree with you and draw attention. 3 1 Share this post Link to post Share on other sites
[-SBG-] ColonelPete Players 38,559 posts 19,178 battles Report post #25 Posted March 11, 2022 3 hours ago, Zimbiye said: Tell me when it is enough for you. I still see only people complaning about bad dispersion. Your first link even explains the "phenomenon"... Spoiler On 6/7/2020 at 12:21 AM, wilkatis_LV said: Give me the replay. I can almost guarantee they fell "short" well within the dispersion ellipse of your ship. People constantly underestimate just how massive the dispersion ellipse "vertically" (so going short-to-long) is and don't even think about why is it reasonable to see far more "fully short" salvos than "fully long" ones. Here, the same 2 images I always use: At least 99% of these "short shell bug" cases are fully explained by this. Wouldn't be surprised if this is one of those 1 Share this post Link to post Share on other sites