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Devblog: new plane spotting in testing

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https://blog.worldofwarships.com/blog/290

 

They are proposing a change where the air spotting and surface spotting will be equal, however in a limited visual cone (except for a "special consumable" to get 360 vision again, lol). What this means is that, e.g., a Cossack will be air spotted from 5,5 km away by aircraft. Knowing WG, that cone of vision is not going to be narrow :). Please see the rationale below:

 

The new mechanics will allow for increased interaction with aircraft in the game: ships will be able to make more meaningful attempts to avoid detection through active maneuvering and manually disabling AA defenses.

 

You (bleep) what mate? What kind of "meaningful attempts" at "active manouevring" are you going to make against planes that literally fly 4-6 times faster than you?

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26 minutes ago, arttuperkunas said:

https://blog.worldofwarships.com/blog/290

 

They are proposing a change where the air spotting and surface spotting will be equal, however in a limited visual cone (except for a "special consumable" to get 360 vision again, lol). What this means is that, e.g., a Cossack will be air spotted from 5,5 km away by aircraft. Knowing WG, that cone of vision is not going to be narrow :). Please see the rationale below:

 

The new mechanics will allow for increased interaction with aircraft in the game: ships will be able to make more meaningful attempts to avoid detection through active maneuvering and manually disabling AA defenses.

 

You (bleep) what mate? What kind of "meaningful attempts" at "active manouevring" are you going to make against planes that literally fly 4-6 times faster than you?

Well I get the notion, DDs have become very hard to deal with in some CVs as strike planes are virtually impossible to aim unless the DD is spotted by another ship or fighters, sure sometimes one can circle back but some DDs like Halland for instance have an AAA so powerful it strips the entire squad if you do that making them immune to actual attack, also skip bombers are the same thing unless the player flying them knows to aim with the closer bars...

 

TBH I would prefer the mini-map only spotting solution with the proportional increase in the CV weapons to compensate but obviously WG is not ready to go down that path just yet...

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Eh wg will just not fix the cvs problem. CVs should not spot at all but they will just do utmost all to not blance cvs. 

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40 minutes ago, arttuperkunas said:

increased interaction with aircraft

Wow, so instead of merely pressing "O" - which constitutes the only "interaction" - we get some more epic mechanics?

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i find these concept silly

 

also
 

Quote

Ships' base detectability range by air is now equal to their detectability range by sea, but all other modifiers affect it as before. However, planes can only detect ships at distances closer than 10 km.

HAHAHAAAAAAA

 

and also to have 360 view as cv you need another comsumable

 

Who is coming with these ideas a 6year old ???

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Quote

Ships' base detectability range by air is now equal to their detectability range by sea, but all other modifiers affect it as before. However, planes can only detect ships at distances closer than 10 km. 

 

This is a massive nerf to DDs since they can now be spotted from their regular surface detection zone (about 6 km for tier 10 DDs). What on earth is the idea behind this? Don't you want DDs to take caps any more?

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Here's my theory
Superships and their jet aircrafts go so fast but prepare drops so slow that they have to start an attack around 10 kilometers away from the target
So they increase all detectability to make these ships easier. 

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1 minute ago, WorthyOpponent said:

Here's my theory
Superships and their jet aircrafts go so fast but prepare drops so slow that they have to start an attack around 10 kilometers away from the target
So they increase all detectability to make these ships easier. 

Seemes like it. and also nerf to dds, cos wg hates all ships different than bbs in this game. 

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Boy, don't DD players moan a lot... There should be a DD bingo card same as the BB one...

 

I think it's great how CV's can now ruin the day for all ship classes accept the opposing CV...

 

Welcome to the club DD players and suck it up like the rest of us have to.

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1 minute ago, iFax said:

Boy, don't DD players moan a lot... There should be a DD bingo card same as the BB one...

 

I think it's great how CV's can now ruin the day for all ship classes accept the opposing CV...

 

Welcome to the club DD players and suck it up like the rest of us have to.

Some CVs can strike their counterparts no issue at all actually, its just hardly worth it in most instances as one loses 2 much time flying there and back

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14 minutes ago, WorthyOpponent said:

Here's my theory
Superships and their jet aircrafts go so fast but prepare drops so slow that they have to start an attack around 10 kilometers away from the target
So they increase all detectability to make these ships easier. 

My theory would be: WG is adopting community ideas and making them look so dumb that enough backlash is created for them to stop committing to CV changes. Community discredited and it can't possibly be WG's fault, right?

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1 hour ago, arttuperkunas said:

https://blog.worldofwarships.com/blog/290

 

They are proposing a change where the air spotting and surface spotting will be equal, however in a limited visual cone (except for a "special consumable" to get 360 vision again, lol). What this means is that, e.g., a Cossack will be air spotted from 5,5 km away by aircraft. Knowing WG, that cone of vision is not going to be narrow :). Please see the rationale below:

 

The new mechanics will allow for increased interaction with aircraft in the game: ships will be able to make more meaningful attempts to avoid detection through active maneuvering and manually disabling AA defenses.

 

You (bleep) what mate? What kind of "meaningful attempts" at "active manouevring" are you going to make against planes that literally fly 4-6 times faster than you?

well good buy all DD lines esp IJN with their excellent AA (their detection is the only weapon they have against a CV)...

Obviously CV popularity has dropped off so they need to BUFF the CV 

 

Well it is a RUssian company so keeping a balanced playing field is not in their operators manual. 

 

the Next buff - "yes Yuri - give the CV Nuclear BOMB for special operations"

F**c WG

 

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Did someone at WG drink the cool aid?!

Even though I’m one of the rare DD-mains that accept that sometimes a game is over quickly when targeted by a CV --- this however, what are the word I’m looking for.…

FUBAR. Its F@#[ UP BEYOND ALL RECOGNITION.

Every time we hope that WG are introducing something that could improve the game, i.e. so/so nerf the CVs, the opposite happens.

Now you wanna make the base detection from the sky equal as sea spotting? Jeez Louise.

DD drivers are gonna have a rough time going forward if this gets implemented.

Usually, you’re able to dance the forbidden dance* with your detection range and the planes, thus prolonging the time you’re undetected. This seems destined to be a thing of the past soon.

Keen as you are to force more CVs and planes down our throat the Spaghetti-CV presented last night lines up pretty neat with the narrative.

Regardless of this change all you’ll see is probably even more animosity from the community, but obviously not the “casual”/”new” gamer, because their approach be like:

Amagi, Bayern or Sinop. i MuSt HaVe A bAtTlEsHiP cAuZ i pLaY vIdEo GaMeS!

In closing this mechanic change should be killed off sooner rather than later, if nothing else to prove that you listen to the community….

No, I’m not holding my breath.

End!

 

*) Slim reference to Yuro’s recent vid on the real fun police gendarmerie.

Edited by ZeuSueZ1337
Typos etc.
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If I read that right, a competent CV will be able to perma-spot DDs easily (assuming the DD doesn't hide at the back), and there might be a little scope for sneaking around against a blithering idiot.

 

I assume that all the BBs whining about 'invisible' DDs (rather than bothering to learn not to drive in a straight line all the time, because that's complicated) have reached a critical mass in WG's eyes...

 

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8 minutes ago, Verblonde said:

If I read that right, a competent CV will be able to perma-spot DDs easily (assuming the DD doesn't hide at the back), and there might be a little scope for sneaking around against a blithering idiot.

 

I assume that all the BBs whining about 'invisible' DDs (rather than bothering to learn not to drive in a straight line all the time, because that's complicated) have reached a critical mass in WG's eyes...

Or rather the complaints of people playing ships with planes and not seeing the DD in time to aim the ordnance if the said DD isnt braindead reached the critical mass as pretty much nobody except the hardest griefers bothers with CVs above T6 and prob 80% of CV games played by average players are T4

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"No, this not a war against whole player base, this is a special needs operation. Our special needs ship class is under severe threat and we will use any and all measures to protect our special needs."

 

Thank you Wargaming to making your intentions clear, now we can move on

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6 minutes ago, Yedwy said:

pretty much nobody except the hardest griefers bothers with CVs above T6

You aren't playing on the NA server much at the moment, I take it?

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1 hour ago, GordonsGekko said:

 

This is a massive nerf to DDs since they can now be spotted from their regular surface detection zone (about 6 km for tier 10 DDs). What on earth is the idea behind this? Don't you want DDs to take caps any more?

And a massive buff to BBs...

 

Because

Quote

However, planes can only detect ships at distances closer than 10 km.

 

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13 minutes ago, Verblonde said:

You aren't playing on the NA server much at the moment, I take it?

I dont play other servers, one is more then enough for me

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I really don't get WG. Things would be so simple, two easy options:

  1. Don't let CVs spot AT ALL. This way they would be dependent on other ships spot for them. They would have a sniper role then but this would be just fair imho because in return they are safe from enemy attacks (because they hug the map border). The mechanics are already in the game with Dutch cruisers' airplanes.
  2. Let CVs spot as before but only highlight ships spotted by only them on the minimap instead of rendering them. This is ALSO already in the game as ships spotted by radar are visible to only the radar ship for the first five seconds. This way CVs would still be OP but at least they can't ruin the whole game for DDs players.

Vary things if you want but what you are planning makes absolutely no sense.

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