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CaravellaCaravan

Q: How to deal with CVs?

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Hello there. I have recently started playing Randoms. I was playing my Pyotr Velikiy and just after the match started an enemy Ranger focused me and sunk me before i even fired my 3rd salvo. I was very annoyed by the experience. AA seems useless. I end up dealing only 20K damage. I have tried hiding behind an island but CV came after me with bombs.

 

I also end up against 2 CVs in Viribus Unitis(which has nearly no AA) but fortunately they never attacked me.

 

Now i understand why CVs getting so much hate.

 

How to deal with these CVs?

 

Also the replay file:20220306_230202_PRSB105-Pyotr-Velikiy_13_OC_new_dawn.wowsreplay

 

Thanks.

 

Note: It's just a question, not hate thread.

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Weekend Tester
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You clicked the battle button, which is basically the fatal error in trying to deal with carriers and none of the actions you can take after making that grievous mistake will be very effective.

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[TORAZ]
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You can attempt to mitigate damage by maneuvering which depending on how skilled the enemy CV is may or may not be successful, but an actual counter to CVs does not exist. Practically speaking that means the best thing you can do is pray that the enemy CV is incompetent.

And yes, it is intended this way.

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Stay in a group first, then it is really up to the CV if it wants to focus you or not. 

Lately I am seeing carriers in most random battles, it is too much, so I choose Shima for stealth or Halland for best AA. There is not much else you can do really.

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[BLITZ]
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Oh, that's actually pretty easy.

You just need to

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You're not the first to ask. We have a forumite who claims he knows how to play around carriers (not against though), but he refuses to help in public oddly enough. In fear of being ridiculed I think it was? Not sure. Anyway...

 

So basically you don't deal with carriers, but you can try to prevent carriers from dealing with you or minimize what they do to you. The good: you can get decent at it, especially considering the low quality of carrier players this community is left with mostly. The bad: it's boring and annoying whichever way you look at it. The ugly: playing carriers will help you understand how to avoid them. Again, not play against them, but around them. Nobody plays against carriers. Not even enemy carriers. Because carriers survival rate is built for incompetence. Once you realise the enemy carrier in your game is incompetent, feel free to type 'lol' after every failed aerial attack. If they are half decent, you're screwed.

 

We are assuming you are in a battleship since your OP mentions a battleship.

 

The number one rule: be the least obvious target on your team. That means blob, be at the back of the blob or middle of the blob. Don't flank. Don't try to hide somewhere alone. Snipe from safety with teammates between you and the carriers position. Avoid being spotted whenever possible. If you had any cool plans, drop them. Don't push alone. Do not lead a push. Yes. It's that stupid if you want to avoid carrier attacks. It leads to butt ugly and boring gameplay. <- WG is pretty fkn hilariously bad at gameplay design when it comes to aerial combat. Try World of Warplanes lol. Wait. Don't. Seriously. It's that bad.

 

If you get targetted: Keep moving. Turn into torp and rocket attacks if you can, unless you will show broadside cit opportunity to an enemy surface ship you are fighting at mid or close range, then dont bother mitigating the aerial attacks. Just take the stupid hits and ignore the troll. The goal always is to minimize your ships cross section with the aerial attack drop pattern and area so you take as little hits possible. Go perpendicular (90 degree) to the direction of AP and HE bomber attacks if possible (same advise) to make the crossection of your ship surface with the bomb reticule (which you do not see by the way) be as small as possible. Don't let the carrier see you damcon. Use it when his/her planes are gone to avoid being seen using it if possible. If he spots you using it, you can be sure the next wave attack is for you as well, unless the pilot is an idiot. Luckily, a lot of them are. 

 

Oh and use the pretend AA 'action buttons'. Or not. They can make you feel in control when you are actually not. The report button actually works better in most ships though. Usually AA means fk all bar a few ships of the few hundreds we have in game. LOL ^^

 

Oh and /s.

 

:cap_like:

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As @El2aZeR said, a counter doesn't exist...

 

...except maybe at T6, where maps are small, carriers have poor deck armor, and the Fuso can snipe them from 26 km.

 

Two tips though:

 

1) Unless the carrier is committed to the other flank, don't stop (e.g. as you did, behind an island) in a carrier game: stay on the move so you have the speed to maneuver and dodge some of the drops.

In the early game at least, most carriers would rather go for targets that are either stationary or straightlining, so make yourself as unattractive a target as possible.

I don't know about the Pyotr, but most low-tier dreadnoughts have a good turning circle: if you manage to angle against the 1st torpedo drop, you might be able to angle against the 2nd and 3rd one as well. But take one and you'll take all of them.

 

2) If the carrier does more than a casual swipe at you with rockets, and instead seems determined to strike you over and over, drop anything else you're doing and focus on maneuvering. You have to play a bit safer in carrier games because they can create a crossfire on you from any angle, so you don't want to be locked-in by other crossfires at the same time.

You should still shoot stuff whenever you can, but in the meantime you have to play this "minigame". Particularly against torpedo bombers, as they deal largely unhealable damage.

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Beta Tester
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Wait till you get double cv games as a tier 6 vs 1 tier 6 and 1 tier 8 or worse 2 tier 8 cv as happened to me TWICE this weekend 

much fun

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3 hours ago, CaravellaCaravan said:

 

 

How to deal with these CVs?

 

 

By uninstalling the game, like I did. The irritation will only get worse, CV players don't see or care about how they screw over the surface ships and neither does WG. So the only thing is just getting rid of the game from your SSD and pray that one day WG will see the light. Yes, they talked about a spotting nerf, but that will probably come around, I think, never and would only solve half of halve a problem. 

 

There is no real alternative for this game, but I'm playing ARK a lot with friends, got Grid legends which is lots of fun, TWWH3 for the coop and Horizon: Zero Dawn for around a tenner. Just drop this game, buy something else for your good effort and then wait a bit for Steam sales so you can raise up that backlog for the rest of the year for the price of a T8. You will be happy, have lots of great games and not a care about anything WoWs related 😌😇

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[STEEL]
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Sweet double CV game with the added thrill of being low tier. The fact alone that CV, if their IQ is in the human range, are the last survivors in most games tells a lot about how to deal with them - by removing them from the game entirely.

shot-22.03.01_15.43.08-0190.jpg

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I have been seriously entertaining the idea that one reason why WG is so set on introducing submarines, is that subs are arguably even more boring to play, and to play against, than CV:s. Maybe Wargaming is hoping that forcing yet another broken class down our throats, will spread out the hate? 

:Smile_sceptic:

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I seem to remember someone at WG saying that if you are being focussed by a CV, you are preventing that CV froM striking anything else.

 

This way you are contributing to the win.

 

So when you are attacked, rejoice that you are protecting your teammates.

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3 minutes ago, gopher31 said:

I seem to remember someone at WG saying that if you are being focussed by a CV, you are preventing that CV froM striking anything else.

 

This way you are contributing to the win.

That would only make sense if the alternative of not having any CV:s whatsoever in the game didn't exist.

 

But sense and Wargaming keep little company, these days.

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6 minutes ago, gopher31 said:

I seem to remember someone at WG saying that if you are being focussed by a CV, you are preventing that CV froM striking anything else.

 

This way you are contributing to the win.

 

So when you are attacked, rejoice that you are protecting your teammates.

That would be nice, if CV attacks took a lot of time to arrive and reload. But they can keep on coming. And the CV doesn't even have to dmg you to delete you from the game. They just have to whistle "attack my target" in team chat and all enemy guns will be focussed on lill' ol' spotted you.

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The actual joke is that all evasive maneuvers against a CV are beneficial for the enemy team. Try to dodge a torpedo volley and the next attack will nail you or you are risking to show broadside to the enemy. Try to slow down and the second attack will nail you, waste a smoke or speed boost etc. Especially getting focussed by russian CVs is hell, because of their fast single attack patterns. While managing your dodging attempts, trying to dodge enemy fire and on top of that managing your AA focus fire and trying to not get beached, the enemy CV basically just needs to click on you and auto spots you automatically. It can even keep you spotted with fighters while it attacks other enemies. Rinse and repeat. I played CVs when AA was at its viability peak and even then they were much too strong. Now they are just a griefing mechanism and a valve for players to generate positive emotions or to boost their statistics. The amount of incredibly tense and exciting games that were ruined by a full hp ~45% WR CV sitting with its nose crunched into the blue line sh****** on players that used their hp, got caps and kills and now are just being clicked at without any possible counterplay I cannot count anymore.

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8 hours ago, tocqueville8 said:

2) If the carrier does more than a casual swipe at you with rockets, and instead seems determined to strike you over and over, drop anything else you're doing and focus on maneuvering. You have to play a bit safer in carrier games because they can create a crossfire on you from any angle, so you don't want to be locked-in by other crossfires at the same time.

You should still shoot stuff whenever you can, but in the meantime you have to play this "minigame". Particularly against torpedo bombers, as they deal largely unhealable damage.

At the same time, maneuvering will most likely open your broadside to someone, so its either "calculated risk" or "lose-lose" scenario.

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Vor 9 Stunden, Europizza sagte:

We have a forumite who claims he knows how to play around carriers (not against though), but he refuses to help in public oddly enough. In fear of being ridculed I think it was? Not sure.

 

 

I am not that forumite, you know this, but i can tell you what happens when you dare to berate people on how to play against a carrier, instead of just claiming it is unplayable, because i did that on Reddit: Basic knowledge, BB vs CV.  I got attacked in the comments, the thread got derailed the whole time and my inbox got filled with insults.

 

A minor part of the playerbase is that loud shouting against carriers that any kind of a regular argument is shut down. It is the same people that claim that CVs sit in A1 farming damage, while this is the exact way to reach low damage numbers instead. That AA got always zero impact, CVs can and will strike everyone, everywhere at any time or whatever. We all know that CVs are fundamental broken and in comparison overpowered as well, but this is not an automated game over.

 

@CaravellaCaravan: i will look into the replay later. My reddit post might already help a bit.

 

 

 

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54 minutes ago, Juuzaam said:

 

I am not that forumite, you know this, but i can tell you what happens when you dare to berate people on how to play against a carrier, instead of just claiming it is unplayable, because i did that on Reddit: Basic knowledge, BB vs CV.  I got attacked in the comments, the thread got derailed the whole time and my inbox got filled with insults.

 

A minor part of the playerbase is that loud shouting against carriers that any kind of a regular argument is shut down. It is the same people that claim that CVs sit in A1 farming damage, while this is the exact way to reach low damage numbers instead. That AA got always zero impact, CVs can and will strike everyone, everywhere at any time or whatever. We all know that CVs are fundamental broken and in comparison overpowered as well, but this is not an automated game over.

 

@CaravellaCaravan: i will look into the replay later. My reddit post might already help a bit.

 

 

 

I'm sorry to hear that mate, as your reddit is helpful to 'not being on the sharp end of a carrier's schlung'. That's it though. In all fairness, these tips are not about playing against a carrier. Even tips like using sector reinforcement on the off side instead of the attacked side only highlights how bad the AA rework is.

 

If you have a guide or any uncharted ideas on how to attack and sink or even as much as disable a carrier effectively early or mid game, I'm all ears. ^^

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Vor 19 Minuten, Europizza sagte:

If you have a guide or any uncharted ideas on how to attack and sink or even as much as disable a carrier effectively early or mid game, I'm all ears. ^^

You know that this doesnt exist. Winning a 1v1 vs a Carrier is in theory not possible, nobody sane would ever claim this. A carrier plays PvE vs your AA and all you can do is to maintain or reduce the incoming damage.

 

Here is the point, in theory you might not win, but in reality you can. The majority of our  playerbase is not good in general, this also counts for the CV population. We also dont play 1v1, it is usually a 12vs12 and teammates can be useful if they want it or not. If you just dont do certain mistakes and try to reduce some damage here and there, you can survive vs the majority of CV players for way longer than the avg player and farm the piñata in the end. I only started playing CVs to learn these things first hand. Unfortunately i got corrupted and kept playing carriers.

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2 hours ago, Panocek said:

At the same time, maneuvering will most likely open your broadside to someone, so its either "calculated risk" or "lose-lose" scenario.

 

Sure, which is why I recommend hanging a bit further back in cv games, unless she's clearly focused elsewhere.

 

At longer ranges, the AP has a higher chance to shatter (in cruiser vs cruiser or BB vs BB interactions), there's more shell flight time to dodge or angle against the salvo, and you're a less inviting target anyway.

 

Naturally, this limits the potential for winning brawls and carrying, but it is what it is.

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Thanks for the tips. In my understanding, there's no real counter against CVs(which is annoying).

 

I also end up against 2 CVs with Viribus Unitis(which has nearly no AA) but they never attacked me for some reason.

WorldOfWarships64_2022_03_06_23_28_45_485.thumb.png.8d50fffb456617806e6cbe7b802b536a.png

WorldOfWarships64_2022_03_06_23_28_40_882.thumb.png.7feb1f76e63458012b95f89fe145d572.png

 

 

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