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Game improvements

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Hi guys,

 

I am a returning player, here's what I think the game should implement to revive itself. 

 

1. change the focus from adding new lines of ships and super-ships to creating meaningful and fun PvE content... 

For new players adding more and more ships has no meaning... they will not be able to play them ever, anyway.... 

For older players, just adding new and new ships, becomes repetitive and boring ... at some point at least

 

I would focus on creating meaningful PvE content, much like dungeons or raids... but having actually useful rewards, maybe unique mounts,  camos, captains etc. ones that you can't get in PvP...

Like 5 t6 ships versus a big bos... like Yamato or something

For raid, much like 25 ships in a PvE operation versus a boss ... you get the idea... 

 

2. Balance the CVs and subs

 

I can't think of a naval game without CVs and subs... makes no sense me... but, they both should be reworked. I've been thinking a lot how to balance them but I admit it is nearly impossible...

 

The CVs main problems are:

- they can spot way too much - they break the dd gameplay (and not only) without consequences 

- they can do plays without couter-plays in terms of dealing damage

 

To fix this I would make all the ships unspottable from the CV planes, completely unspottable .

I would give CVs a consumable, spotter plane or something... like a fighter plane that would allow them to spot ships under them for some time

I think this would fix the spotting problem, and breaking the game for dds... also the carrier would be protected against yoloing dds, but they would require spotting to deal damage, just like any other ship in the game, and on the other side they would be able to provide some spotting some times, also giving some couterplay possibility to the bombarded ships, like killing the spotter...

 

 For subs I am not sure what I would change... I only know I would change something because the good players make the game super annoying... and not in a fun way... I mean super annoying... 

 

3. Fix the Match Making!

 

The Match Making is completely broken and not fun, especially in the Raked games.

This is proven by the 40% win rate players in Gold... That is not fun, should not be possible... Kurfursts shooting HE from the 10 line in Gold... it's just bad game design, a big no no, just fix it... it's not fun at all

Balance the radars also...

 

If the balance can't e done around the players skills, which should be my first option, then

- Reward the PR not the Win Rate!

 

 

Also Open World could be a fun concept that could be explored...

 

 

 

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I don't think we can expect much more than maintanence mode for the most immediate future.

 

Basically, I'd welcome more variety and options in terms of the gameplay we are getting. The balance issues in the game are pretty bad, but unless WG commits to a total overhaul of the balance system, I don't see how it can realistically improve.

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1 hour ago, zerathul_iron said:

If the balance can't e done around the players skills, which should be my first option, then

- Reward the PR not the Win Rate!

wtf, you know that especially PR can be gamed by shitty behaviour? Aka the Thunderer spamming HE from the Redline will get great PR but have difficulty winning games.

 

The Ranked Problem can be explained by simple Math: Each game adds a total of one star to the system, play enough games and statisticly everybody will end up in gold.

I like the system not loosing any stars for one player of the loosing team, maybe the amount of compliments/reports a player recieves in that game by his teammates should decide this first and foremost (so that I can vote out said Thunderer Scum I meantioned abouve) and only if nobody gets any upvotes earned Exp gets into play. And to get a net 0 effect on stars earned, the last player on Exp (or at least if this player earned less than 300-400exp) looses 2 Stars. This would discurrage the Farming Bots and prevent them to get into gold.

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All  :etc_swear:Wedgie needs to do to, imo, in the matter of 'game improvements' is to immediately return WoWS to it's Dec 2019 state :cap_yes: (before the farce CV rework wreak) but they won't :Smile_sceptic:.

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On 3/1/2022 at 11:00 AM, zerathul_iron said:

1. change the focus from adding new lines of ships and super-ships to creating meaningful and fun PvE content... 

Yes but WG are so focused on "adding new lines of ships and super-ships" that they have no time left over for any PVE content

On 3/1/2022 at 11:00 AM, zerathul_iron said:

2. Balance the CVs

Yes, as most of the players have been saying for a couple of years now but WG dont care

On 3/1/2022 at 11:00 AM, zerathul_iron said:

and subs

No, trash the whole sub idea instead (again as most the community have been saying for ages)

On 3/1/2022 at 11:00 AM, zerathul_iron said:

3. Fix the Match Making!

Yes but again WG dont care and would rather focus on new OP ships or fantasy shiplines

On 3/1/2022 at 11:00 AM, zerathul_iron said:

Also Open World could be a fun concept that could be explored...

They dont care about the first 3 so why care about this

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My impression is that Wedgie has no interest in game improvement. They focus on milking the game for cash and accept this is making the game progressively worse.

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On 3/1/2022 at 2:00 AM, zerathul_iron said:

Also Open World could be a fun concept that could be explored...

What 'exactly' is meant by 'Open World'? WG is obviously a 'Closed World' - they, clearly, do not listen to anyone but their money vacuuming department.

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Just now, Aethervoxx said:

What 'exactly' is meant by 'Open World'? WG is obviously a 'Closed World' - they, clearly, do not listen to anyone but their money vacuuming department.

 

:cap_hmm: Perhaps that means having 'beach parties' on any one of those very inviting looking islands where so many ships seem to want to go. Maybe, snorkeling or sightseeing submarines? Or sightseeing on land, perhaps, lots of interesting castles, villages to visit. :cap_yes: WG might set up little shops in them too for souvenir flags and stuff, new captain outfits and so on. :cap_cool:

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5 minutes ago, Inappropriate_noob said:

If they gave the Atlanta a range buff that would be a massive improvement 16.5 to 17 Km would do nicely.

 

I dread to ask what are you planning...

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5 minutes ago, Karasu_Hidesuke said:

 

I dread to ask what are you planning...

Plans, not got round to making them yet, lol

 

But t be fair The Lazo, Yorck and Zara all have something like 17'5 km range which is very useful, the 14 Km range on Atlanta seems a a bit puny and I am sure there used to be a way to actually get the range up

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22 hours ago, Karasu_Hidesuke said:

:cap_hmm: Perhaps that means having 'beach parties' on any one of those very inviting looking islands where so many ships seem to want to go.

Probably explains the bots getting stuck in the islands.

 

On 3/1/2022 at 10:00 AM, zerathul_iron said:

Like 5 t6 ships versus a big bos... like Yamato or something

Asymmetric Battles was kinda like that ... until WG pulled it as everyone used low tier ships to farm shed loads of XP from the few high tier bots.

 

On 3/1/2022 at 10:00 AM, zerathul_iron said:

The CVs main problems are:

- they can spot way too much - they break the dd gameplay (and not only) without consequences 

There is a change in the pipe line where a ship spotted by CV planes appears on the mini-map but won't be visible to the CV's team mates.

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16 minutes ago, Inappropriate_noob said:

Plans, not got round to making them yet, lol

 

But t be fair The Lazo, Yorck and Zara all have something like 17'5 km range which is very useful, the 14 Km range on Atlanta seems a a bit puny and I am sure there used to be a way to actually get the range up

 

Can't remember if the old captain skills indeed had something like that. The US equipment choices also have something, but is it only for higher tiers or BB's only. Not in game now so can't see myself.

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14 hours ago, Inappropriate_noob said:

Plans, not got round to making them yet, lol

 

But t be fair The Lazo, Yorck and Zara all have something like 17'5 km range which is very useful, the 14 Km range on Atlanta seems a a bit puny and I am sure there used to be a way to actually get the range up

I'd rather go for a lower detection. Low range can be helpful too. Atlanta got 13 km max? If you shoot something from behind an island, you can do so even if there is a ship at 14 km with nothing between you and it. While if you can shoot 17 km the ship would see you.

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14 hours ago, Inappropriate_noob said:

If they gave the Atlanta a range buff that would be a massive improvement 16.5 to 17 Km would do nicely.

Pointless tbh, you can barely hit your actuall intended targets (DDs) at 13km let alone at 17 with those orbital shells you would need 2 extra screens on the each side of your main one to target those…

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New ships and ship lines can be sold for money. They even do that with tech tree ships now. PvE content, new maps etc CANNOT be sold. That's the main reason they don't do that. Any new content we get (temporary modes and events) come with some kind of doubloon bundles/containers (sometimes multiples).

 

They don't care about improving the game if that improvement cannot be directly monetized ....

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12 minutes ago, Hugh_Ruka said:

New ships and ship lines can be sold for money. They even do that with tech tree ships now. PvE content, new maps etc CANNOT be sold. That's the main reason they don't do that. Any new content we get (temporary modes and events) come with some kind of doubloon bundles/containers (sometimes multiples).

 

They don't care about improving the game if that improvement cannot be directly monetized ....

And there are enough ppl that play CVs, so for WG, they are "balanced enough" . Which is the same in any pvp game where something is broken, ppl keep using it until the devs fix it. And thank god on our knees, we got WG as game dev 🙏

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On 3/1/2022 at 10:00 AM, zerathul_iron said:

Hi guys,

 

I am a returning player, here's what I think the game should implement to revive itself. 

 

1. change the focus from adding new lines of ships and super-ships to creating meaningful and fun PvE content... 

For new players adding more and more ships has no meaning... they will not be able to play them ever, anyway.... 

For older players, just adding new and new ships, becomes repetitive and boring ... at some point at least

 

I would focus on creating meaningful PvE content, much like dungeons or raids... but having actually useful rewards, maybe unique mounts,  camos, captains etc. ones that you can't get in PvP...

Like 5 t6 ships versus a big bos... like Yamato or something

For raid, much like 25 ships in a PvE operation versus a boss ... you get the idea... 

 

2. Balance the CVs and subs

 

I can't think of a naval game without CVs and subs... makes no sense me... but, they both should be reworked. I've been thinking a lot how to balance them but I admit it is nearly impossible...

 

The CVs main problems are:

- they can spot way too much - they break the dd gameplay (and not only) without consequences 

- they can do plays without couter-plays in terms of dealing damage

 

To fix this I would make all the ships unspottable from the CV planes, completely unspottable .

I would give CVs a consumable, spotter plane or something... like a fighter plane that would allow them to spot ships under them for some time

I think this would fix the spotting problem, and breaking the game for dds... also the carrier would be protected against yoloing dds, but they would require spotting to deal damage, just like any other ship in the game, and on the other side they would be able to provide some spotting some times, also giving some couterplay possibility to the bombarded ships, like killing the spotter...

 

 For subs I am not sure what I would change... I only know I would change something because the good players make the game super annoying... and not in a fun way... I mean super annoying... 

 

3. Fix the Match Making!

 

The Match Making is completely broken and not fun, especially in the Raked games.

This is proven by the 40% win rate players in Gold... That is not fun, should not be possible... Kurfursts shooting HE from the 10 line in Gold... it's just bad game design, a big no no, just fix it... it's not fun at all

Balance the radars also...

 

If the balance can't e done around the players skills, which should be my first option, then

- Reward the PR not the Win Rate!

 

 

Also Open World could be a fun concept that could be explored...

 

 

 

1 : WoWS has always been PvP and always will be. For PvERs there are OPs and Co OP. Thats more than enough modes of PvE. If you want to Raid, or smash dungeons Play WoW. 

 

2 : Fixing the balance of CVs will always be a work in progress simply because they are nearly impossible to balance in a game like WoWS and with the current engine the game uses. 

2a : Subs. No, remove them, get them out of the game. They are gaming breaking in ways CVs can never match. Nobody ive ever spoken to wants them ingame, yet WG is pushing them. No. 

 

3 : The MM is fine, it does EXACTLY what its designed to do. It picks 12 ships per side. It doesnt care if you a WoWS god, or a WoWS noob. You dont get much more even than that. GKs shooting from HE from the 10 line isnt an MM problem, its a stupid player problem. You could have the best more perfect MM in the history of gaming, and you will STILL get GKs on the 10 line firing HE. 

3a: As for using PR instead of WR. PR is much easier to farm than WR if that is what you want to do. So again. Terrible idea. 

 

Open world ?. I refer you to answer 1. You want open world, play an MMO such as WoW. 

 

This may come off as being mean to you and that was not my intention.

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1 hour ago, T0L0S said:

You dont get much more even than that. GKs shooting from HE from the 10 line isnt an MM problem, its a stupid player problem.

 

Curious, because I sometimes wonder about which is more effective at extreme ranges, AP or HE. At specific angles, most people advocate using HE (like bow on) and AP (when broadside), but there isn't much mentioning if range is a factor as well.

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44 minutes ago, Karasu_Hidesuke said:

Curious, because I sometimes wonder about which is more effective at extreme ranges, AP or HE. At specific angles, most people advocate using HE (like bow on) and AP (when broadside), but there isn't much mentioning if range is a factor as well.

Depends what you are shooting and from what gun

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11 minutes ago, Karasu_Hidesuke said:

Darn, you had to make it complicated. :Smile_sad:

:Smile_smile:

 

Thats why those mm of pen at range x values for guns matter, even here... :Smile_smile:

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17 hours ago, FukushuNL said:

I'd rather go for a lower detection. Low range can be helpful too. Atlanta got 13 km max? If you shoot something from behind an island, you can do so even if there is a ship at 14 km with nothing between you and it. While if you can shoot 17 km the ship would see you.

Does the same apply for the Smolensk, I find it odd that a tier ten ship has less range that a tier 7, in this the Lazo which has 17.3 compared to the Smolensk's 16 Km. I quite like the Lazo, I wouldn't dare take the, Smolensk out, in my last clan had some very good players who would venture forth in such things, now I am solo tier 10 is up in the clouds for me.

Apologies for diverting from the thread OP.

 

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On 3/1/2022 at 11:00 AM, zerathul_iron said:

I am a returning player, here's what I think the game should implement to revive itself.

 

Nice wishlist. WG isn`t interested though. :cap_tea:

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