BoxOfAngryBees Players 335 posts 6,690 battles Report post #1 Posted February 21, 2022 Ive been seeing this for the last few patches. The map reticle is spot on, the ui reticle is spot on - and yet, im landing tens of meters too short with the entire salvo. Just now have this happen to me in my cleveland while fighting a DD (because of this, he survived that much longer and was able to let loose a torp salvo and sink a cruiser of ours). In the same game and not one minute later, against a Rahmat (was able to chunk me for a fourth of my health because of this). I mean, its fine if it happens every once in a while, but its been happening more and more often and its getting frustrating to have it happen. 12 1 Share this post Link to post Share on other sites
[UWUWU] Kiagy Players 409 posts 9,933 battles Report post #2 Posted February 21, 2022 Yes i notice this a lot, i had a DD 4km away and shells were dropping short, plus numerous other times Share this post Link to post Share on other sites
RenamedUser_92906789 Players 5,828 posts Report post #3 Posted February 21, 2022 Its a game feature. Added for maximum enjoyment since the beginning of wows. 1 6 Share this post Link to post Share on other sites
[0KILL] AkerJack Players 444 posts Report post #4 Posted February 21, 2022 It's a known issue never addressed and mist probably it will never be solved! 2 Share this post Link to post Share on other sites
[I-J-N] Karasu_Browarszky [I-J-N] Players 13,025 posts Report post #5 Posted February 21, 2022 Frankly, I'm having more problems with WG's 'creative' target ship angle discrepancy between what you see in the binocular view and what the angle actually is in reality. As a result, if anything, I tend to overshoot the target a lot. 2 Share this post Link to post Share on other sites
[GWR] illy Players 913 posts 18,816 battles Report post #6 Posted February 21, 2022 nothing better when you have an easy shot and miss.... makes you look like a right potato 2 Share this post Link to post Share on other sites
Humorpalanta ∞ Players 2,025 posts 13,785 battles Report post #7 Posted February 21, 2022 3 3 Share this post Link to post Share on other sites
SkollUlfr Players 1,170 posts 6,026 battles Report post #8 Posted February 22, 2022 wows aiming system has built in aimbot. but its buggy. 1 Share this post Link to post Share on other sites
[_I_] Nibenay78 Players 3,266 posts 27,734 battles Report post #9 Posted February 22, 2022 19 minutes ago, SkollUlfr said: wows aiming system has built in aimbot. but its buggy. It certainly doesn't offer much "assistance" as in a positive aspect :D I love especially situations where a cruiser is spamming me (in a BB) but he's showing a bit too much broadside. And backing away from me, lets say range 10-12km. Reasonably short distance for a near static target. Salvo 1: Aimed at the bow plating in order to pen and hopefully go through front citadel armor. Horizontal aim about 1/4 from the waterline. - All shells into the water WAAAY before Salvo 2: Same place, just now at deck height: Most shells into the water Salvo 3: Screw aiming anywhere precise, aim just above deck on the arse of the cruiser and just score ANY sort of structural hits! Feels frustrating. 2 Share this post Link to post Share on other sites
Taliesn Players 2,238 posts 16,405 battles Report post #10 Posted February 22, 2022 It happened to me a couple of days ago, certainly the first time I went wtf since this was reported. I can't say I've suffered it otherwise. Awful salvoes are generally easily explainable by the ship I'm sailing (yes, I'm looking at you, FdG). If the ship has good accuracy (NCal, Missouri) salvoes pretty much work as intended. Share this post Link to post Share on other sites
[BS4] SeaWolf7 Players 1,818 posts 10,056 battles Report post #11 Posted February 22, 2022 Intentional imo. Its another balance addition. (its been going on for too long now) You know like over penning a BB at 13klm with 152 mm rounds in your cruiser. Same thing. 1 Share this post Link to post Share on other sites
animalresearch Players 8 posts 853 battles Report post #12 Posted February 22, 2022 Wargaming is way too busy optimizing your enjoyment by way of planes. No time for this silly thing called shooting. 1 Share this post Link to post Share on other sites
BoxOfAngryBees Players 335 posts 6,690 battles Report post #13 Posted February 22, 2022 5 minutes ago, SeaWolf7 said: Intentional imo. Its another balance addition. (its been going on for too long now) You know like over penning a BB at 13klm with 152 mm rounds in your cruiser. Same thing. ive been noticing weirdness in that department as well ... I guestimate the server simply not registering or calculating due to overload, tends to happen when the game is at a pitched point. judging by the server tick rate problem and the problems noted here - it looks like the potato servers at wedgie are in need of a serious upgrade - this wont fix the aimbot problem but its a start at least Share this post Link to post Share on other sites
Axilian_1 Players 322 posts 13,035 battles Report post #14 Posted February 22, 2022 same - truly awful today - literally have to aim above the ship to have a chance to hit it when it's running broadside at at medium range 1 Share this post Link to post Share on other sites
Hirohito Players 1,717 posts 6,192 battles Report post #15 Posted February 22, 2022 21 hours ago, BoxOfAngryBees said: Ive been seeing this for the last few patches. The map reticle is spot on, the ui reticle is spot on - and yet, im landing tens of meters too short with the entire salvo. Just now have this happen to me in my cleveland while fighting a DD (because of this, he survived that much longer and was able to let loose a torp salvo and sink a cruiser of ours). In the same game and not one minute later, against a Rahmat (was able to chunk me for a fourth of my health because of this). I mean, its fine if it happens every once in a while, but its been happening more and more often and its getting frustrating to have it happen. It has been happening a lot recently for me as well, and it's because the guns arent locking onto the target properly, meaning I have to manually click X to get a lock. This is very annoying to deal with when swapping targets, especially for rapid firing guns with multiple available targets. Share this post Link to post Share on other sites
[THIR] Stormhawk_V Players 1,034 posts 4,895 battles Report post #16 Posted February 22, 2022 1 hour ago, animalresearch said: Wargaming is way too busy optimizing your enjoyment by way of planes. No time for this silly thing called shooting. Don't forget they also pay people for breaking the EULA now. All of this creates a high workload, so fixing bugs can take even longer. Share this post Link to post Share on other sites
[S-E] FixCVs_Nautical_Metaphor Players 3,532 posts 29,238 battles Report post #17 Posted February 22, 2022 Another "bug" that has been in the game for years, and which has in fact been suspected to actually be an intentional protection mechanism for casual players who habitually give too much broadside. Share this post Link to post Share on other sites
RuruushuVuiBuritania Players 695 posts 5,720 battles Report post #18 Posted February 22, 2022 The new poster child of this bug...https://www.youtube.com/watch?v=P8I8kOZ-bkU 1 Share this post Link to post Share on other sites
BoxOfAngryBees Players 335 posts 6,690 battles Report post #19 Posted February 22, 2022 1 hour ago, Hirohito said: It has been happening a lot recently for me as well, and it's because the guns arent locking onto the target properly, meaning I have to manually click X to get a lock. This is very annoying to deal with when swapping targets, especially for rapid firing guns with multiple available targets. Ive gotten into the habit of always explicitly checking if its selected or not (cant trust wedgies autoselect mechanic - go figure). Its when im shooting the guy the whole time - just sometimes, it falls far too short; and thats happening much more frequently, I feel Share this post Link to post Share on other sites
[ADRIA] nlegolass Players 125 posts 2,971 battles Report post #20 Posted February 22, 2022 Il y a 21 minutes, RuruushuVuiBuritania a dit : The new poster child of this bug...https://www.youtube.com/watch?v=P8I8kOZ-bkU Damn, some of those shells landed something like 300 meters short. How is than even possible ? Share this post Link to post Share on other sites
BoxOfAngryBees Players 335 posts 6,690 battles Report post #21 Posted February 22, 2022 20 minutes ago, RuruushuVuiBuritania said: The new poster child of this bug...https://www.youtube.com/watch?v=P8I8kOZ-bkU Thats basically it - Its more jarring when you're in a high accuracy cruiser. Share this post Link to post Share on other sites
RuruushuVuiBuritania Players 695 posts 5,720 battles Report post #22 Posted February 22, 2022 1 minute ago, BoxOfAngryBees said: Thats basically it - Its more jarring when you're in a high accuracy cruiser. You could say ''bad aim'' or ''Republique dispersion being trash'', but that does not really explain what is happening. The shells falling short is causing the greatest grief here. Share this post Link to post Share on other sites
[RNS] lilgoth Beta Tester 201 posts Report post #23 Posted February 22, 2022 i remember people complaining about this bug WAY back in the Closed Beta, and WG keep flip flopping between 'there is no bug' to 'we are aware and investigating' to 'we fixed it ' every few patches or so 1 Share this post Link to post Share on other sites
[XTR3M] biker_618 Players 177 posts 14,807 battles Report post #24 Posted February 22, 2022 Well i cant show you as i`m keeping only last 15 replays (game default) but i had better one ... 9km distance and out of 6 shells, 4 dropped short and 2 went over!???????????! Like warning shot "surrender, you are surrounded!" Also i`m not sure that this is a bug as wg would react at least with statement but they are so quiet about that. Share this post Link to post Share on other sites
[-MM] Panzer_Guido [-MM] Players 155 posts 23,422 battles Report post #25 Posted February 22, 2022 5 hours ago, RuruushuVuiBuritania said: The new poster child of this bug...https://www.youtube.com/watch?v=P8I8kOZ-bkU I have shots like that every other day. Punishing broadside targets is not a thing anymore. Share this post Link to post Share on other sites