Ishiro32 Alpha Tester 2,303 posts 1,149 battles Report post #1 Posted June 14, 2015 Rules of adventure: 1. Only autodrop 2. No changing the direction of the auto drop 3. Only 2 commands to move for the main ship. 4. Minimal number of the commands to planes. Aiming for the 2 actions per minute. 5. Selecting units doesn't count as an action.1st GameResult: LossDamage done: 43621 flooding 47575 torp hitShips sunk: 0 Game time: 7 minutes 40 secondActions: around 15 example of a game - warning, pretty boring. 2nd Game Result: WinDamage done: 11600 flooding 43949torp hitShips sunk: 1 Game time: 9 minutes 39secondActions: around 15 3rd Game (2 enemy fighter CVs ) Result: Loss Damage done: 1530 flooding 22531 torp hitShips sunk: 0 Game time: 7 minutes 15 secondsActions: around 11 4th Game (once again ended up without planes) Result: WinDamage done: 1934 flooding 53403 torp hitShips sunk: 0 Game time: 16 minutes 17 secondsActions: around 17 Conclusion: If not for enemy fighters Hosho even with potatoe as a player should get about 80k damage. If there are fighter then 40k I think should be average.Low tier CVs function even with abysmall action per minute and no thinking, with something like that you could probably made a new topic during those games... like I did. And chat with your friends, like I did. And those results are not really bad. Share this post Link to post Share on other sites
_Ezio_ Beta Tester 3,371 posts 6,485 battles Report post #2 Posted June 14, 2015 Those are better results than mine...but i tryed to play serious. I really should go and play the lowtier CV's after all the changes. Share this post Link to post Share on other sites
m4inbrain Beta Tester 662 posts 525 battles Report post #3 Posted June 14, 2015 Pretty much covers my experiences. Only had a single game with 5 kills, stopped after that again. So all doomsayers trying to explain why low tier IJN won't hit anything anymore, dunno.. Maybe they should try it too. Share this post Link to post Share on other sites
[PRAVD] Takeda92 Weekend Tester 3,802 posts 8,478 battles Report post #4 Posted June 14, 2015 Pretty much covers my experiences. Only had a single game with 5 kills, stopped after that again. So all doomsayers trying to explain why low tier IJN won't hit anything anymore, dunno.. Maybe they should try it too. Try the autoaim you mean? seems like a step in manual aim removal... clicker CVs! Share this post Link to post Share on other sites
m4inbrain Beta Tester 662 posts 525 battles Report post #5 Posted June 14, 2015 Yes, exactly that. I'm sorry, but i don't really understand what the fuzz is about. They took the skill ceiling out of CVs, reduced the learning curve for newer players massively. That's not a BAD thing in my book. Yes you now just point and click, like pretty much every other class - and i can understand that that's frustrating. But it appears that that's what WG wants. 1 Share this post Link to post Share on other sites
_Ezio_ Beta Tester 3,371 posts 6,485 battles Report post #6 Posted June 14, 2015 Try the autoaim you mean? seems like a step in manual aim removal... clicker CVs! Well WG went for a way where every class needs skill, players got good so they nerfed the skill... I bet we will soon see therads about "noob-clicker-CV's" just like we got the "noob-artyclickers" Share this post Link to post Share on other sites
m4inbrain Beta Tester 662 posts 525 battles Report post #7 Posted June 14, 2015 Which would go exactly in line with what BB players are called, so everyone is happy. Or unhappy. I played alot of arty in WoT, couldn't care less if i get called "sky-cancer" etc. Maybe that's just me. Share this post Link to post Share on other sites
Ishiro32 Alpha Tester 2,303 posts 1,149 battles Report post #8 Posted June 14, 2015 Yes, exactly that. I'm sorry, but i don't really understand what the fuzz is about. They took the skill ceiling out of CVs, reduced the learning curve for newer players massively. That's not a BAD thing in my book. Yes you now just point and click, like pretty much every other class - and i can understand that that's frustrating. But it appears that that's what WG wants. There is a difference in catering to new players and catering to dead players. This is 2 APM and if you watch my video you will see that I did not try to correct even drops from the stern, you know the drops where enemy doesn't have to do anything to dodge all. Share this post Link to post Share on other sites
m4inbrain Beta Tester 662 posts 525 battles Report post #9 Posted June 14, 2015 There is a difference in catering to new players and catering to dead players. This is 2 APM and if you watch my video you will see that I did not try to correct even drops from the stern, you know the drops where enemy doesn't have to do anything to dodge all. Yes, i agree - kinda. I should've maybe said, a step in the right direction. Obviously balance is not done, but the direction (or "idea") is correct. As usual, sledgehammer balancing, wen't a bit overboard. Share this post Link to post Share on other sites
[TSUN] Aerroon Community Contributor 2,268 posts 12,129 battles Report post #10 Posted June 14, 2015 I think your observation of low APM requirements pretty much applies to almost all classes and tiers. People often complain that I type too much in chat, but I'm just bored. If the game had a borderless windowed mode then I would use that and alt tab to chat elsewhere. 1 Share this post Link to post Share on other sites
Enkidu69 Beta Tester 132 posts 1,036 battles Report post #11 Posted June 14, 2015 I can't believe this. They are not even trying to dodge. You are scoring hits by attacking from the front with the slowest planes in game. Share this post Link to post Share on other sites
[__] Kais_S012 Beta Tester 742 posts 1,694 battles Report post #12 Posted June 14, 2015 (edited) I've been using purely auto drops since yesterdays update seeing at the Auto drop is tighter than the manual drop but they have been a little inconsistant and sometimes...really funky for example, I targeted a BB yesterday head on, I canceled the attack and waypointed off to the port side then Alt-Left clicked to target his midships and altered the arc to chase the ship at about 60* to counter a predicatable turn in (close to an island, only one way he could turn.) when the 2 wings hit the outer circle instead if starting an attack run they flew back to the top of the circle and dropped their torps at the ships 12o'clock!. while you can still hit an enemy with the IJN carrier the max damage output is still less than 50% of a USN torpedo strike, wasnt the 3.3 damage buff for the IJN supposed to make them more viable despite the wider spread? what was the point in 3.4 USN torp buff? Edited June 14, 2015 by AegeanGhost Share this post Link to post Share on other sites
_Ezio_ Beta Tester 3,371 posts 6,485 battles Report post #13 Posted June 14, 2015 I've been using purely auto drops since yesterdays update seeing at the Auto drop is tighter than the manual drop but they have been a little inconsistant and sometimes...really funky for example, I targeted a BB yesterday head on, I canceled the attack and waypointed off to the port side then Alt-Left clicked to target his midships and altered the arc to chase the ship at about 60* to counter a predicatable turn in (close to an island, only one way he could turn.) when the 2 wings hit the outer circle instead if starting an attack run they flew back to the top of the circle and dropped their torps at the ships 12o'clock!. while you can still hit an enemy with the IJN carrier the max damage output is still less than 50% of a USN torpedo strike, wasnt the 3.3 damage buff for the IJN supposed to make them more viable despite the wider spread what was the point in 3.4 USN torp buff? They where to good after the buff in 0.3.1.3, so they got nerfed again. But you are right the USN buff is mysterious, it wasn't needed at all. Share this post Link to post Share on other sites
DtXpwnz Beta Tester 1,160 posts 377 battles Report post #14 Posted June 14, 2015 Yes, exactly that. I'm sorry, but i don't really understand what the fuzz is about. They took the skill ceiling out of CVs, reduced the learning curve for newer players massively. That's not a BAD thing in my book. Yes you now just point and click, like pretty much every other class - and i can understand that that's frustrating. But it appears that that's what WG wants. Took the skill ceiling from CVs not a big deal.. Alright, lets give everyone else the aiming prediction mod (that shows where to shoot based on target's current speed and heading), that does the same thing, removes skill ceiling for all other ships, why only CVs have to be skill-less? Oh wait, they did that already and ppl didn't like it... Share this post Link to post Share on other sites
DtXpwnz Beta Tester 1,160 posts 377 battles Report post #15 Posted June 14, 2015 People often complain that I type too much in chat, but I'm just bored. lol, welcome to the club I also tend to spam the chat. Share this post Link to post Share on other sites
[PRAVD] Takeda92 Weekend Tester 3,802 posts 8,478 battles Report post #16 Posted June 14, 2015 They are also increasing the damage dealt by dive bombers so US can have them as main source of dealing damage, this furthers the idea that they are shifting the damage dealt by carriers from players' skill to RNG! Share this post Link to post Share on other sites
_Ezio_ Beta Tester 3,371 posts 6,485 battles Report post #17 Posted June 14, 2015 They are also increasing the damage dealt by dive bombers so US can have them as main source of dealing damage, this furthers the idea that they are shifting the damage dealt by carriers from players' skill to RNG! But they nerf the IJN Bombers with every patch Share this post Link to post Share on other sites
[ASHEN] Zaods Beta Tester 581 posts 2,656 battles Report post #18 Posted June 14, 2015 But they nerf the IJN Bombers with every patch of course because 'murica freedum must dominate Share this post Link to post Share on other sites
[NESI] Elderdaddy Alpha Tester, In AlfaTesters 2,265 posts 7,923 battles Report post #19 Posted June 14, 2015 Yes, i agree - kinda. I should've maybe said, a step in the right direction. Obviously balance is not done, but the direction (or "idea") is correct. As usual, sledgehammer balancing, wen't a bit overboard. correct? so how huge shock it will be for the newbie when he will reach tier VI and ppl will start dogging something? omg cant do crap??!!! buff IJN CV they are usless. When i starded with CV i had langley. Slow ship, slow planes and so on but i had time and chance to try manual drop. Now when its better to use auto ppl will just use it and dont care about learning something Share this post Link to post Share on other sites
[PRAVD] Takeda92 Weekend Tester 3,802 posts 8,478 battles Report post #20 Posted June 14, 2015 of course because 'murica freedum must dominate I can't stop but to think how WG is insulting the IJN carriers by giving them worst carrier stats, worst fighter/TB/Db stats attack and defense wise, by making the spread of IJN worse (like they don't know how to aim) and making the IJN fighter drop like flies implying that they will have inferior planes to all the other nations. Share this post Link to post Share on other sites
_Ezio_ Beta Tester 3,371 posts 6,485 battles Report post #21 Posted June 14, 2015 I can't stop but to think how WG is insulting the IJN carriers by giving them worst carrier stats, worst fighter/TB/Db stats attack and defense wise, by making the spread of IJN worse (like they don't know how to aim) and making the IJN fighter drop like flies implying that they will have inferior planes to all the other nations. well the nerfs where needed to some degree,it makes no sense that I get the same damage on Torps and bombs at all tiers though. But i simply fail to understand why the USN needed a Torp buff??? And the IJN CV's get better fighters on T7...well still no chance against a US 6Fighter squadron but thats because of the numbers. Share this post Link to post Share on other sites
[ASHEN] Zaods Beta Tester 581 posts 2,656 battles Report post #22 Posted June 14, 2015 Takeda92, on 14 June 2015 - 05:42 PM, said: I can't stop but to think how WG is insulting the IJN carriers by giving them worst carrier stats, worst fighter/TB/Db stats attack and defense wise, by making the spread of IJN worse (like they don't know how to aim) and making the IJN fighter drop like flies implying that they will have inferior planes to all the other nations. they didn't even bother to spell most of the japanese ships right ! they are never going to respect them, just look at Houshou's description in game "Initially Designed and built as an oiler, Hosho was converted into an aircraft carrier in collaboration with English shipbuilders in 1920." WAT she was the world's first commissioned ship designed and built as an aircraft carrier, they just didn't even care about such a huge milestone in history for the japanese navy. _Ezio_, on 14 June 2015 - 05:49 PM, said: well the nerfs where needed to some degree,it makes no sense that I get the same damage on Torps and bombs at all tiers though. But i simply fail to understand why the USN needed a Torp buff??? And the IJN CV's get better fighters on T7...well still no chance against a US 6Fighter squadron but thats because of the numbers. you see this situation is not only created by a difference of numbers in squadrons and completly fantasy made numbers of hp and damage not even trying to reflect the performance in real life, the air fighting system in the game just puts dps vs hp not taking in consideration the actual combat maneuvers the single planes could perform which goes to hurt planes like the A6m Reisen which were known for being extremely agile for one azell, on 14 June 2015 - 05:42 PM, said: correct? so how huge shock it will be for the newbie when he will reach tier VI and ppl will start dogging something? omg cant do crap??!!! buff IJN CV they are usless. When i starded with CV i had langley. Slow ship, slow planes and so on but i had time and chance to try manual drop. Now when its better to use auto ppl will just use it and dont care about learning something i have to agree, auto drops are not the right way to go, if we do that what am i going to do ? press 2 ---> click on target ----> wait 5 minutes ----> repeat, might aswell go play cookie clicker or something at that point. Share this post Link to post Share on other sites
_Ezio_ Beta Tester 3,371 posts 6,485 battles Report post #23 Posted June 14, 2015 they didn't even bother to spell most of the japanese ships right ! they are never going to respect them, just look at Houshou's description in game "Initially Designed and built as an oiler, Hosho was converted into an aircraft carrier in collaboration with English shipbuilders in 1920." WAT she was the world's first commissioned ship designed and built as an aircraft carrier, they just didn't even care about such a huge milestone in history for the japanese navy. Ähm their description isn't wrong, it was the first planned CV yes but it was laid down as an oiler named Hiryu. They are wrong about the "converted into" part though, Hiryu never got any equipment so they simply build the flightdeck onto the hull, no conversion or anything like it. But their choice of CV's is bad anyway, why not take the well known CV's or are they planning to add a scond branch of CV's? Share this post Link to post Share on other sites
[ASHEN] Zaods Beta Tester 581 posts 2,656 battles Report post #24 Posted June 14, 2015 Ähm their description isn't wrong, it was the first planned CV yes but it was laid down as an oiler named Hiryu. They are wrong about the "converted into" part though, Hiryu never got any equipment so they simply build the flightdeck onto the hull, no conversion or anything like it. But their choice of CV's is bad anyway, why not take the well known CV's or are they planning to add a scond branch of CV's? that was my point she was not a converted ship, and i think they are planning on another cv line with akagi in it, they are not really chosing bad ones, Shoukaku class carriers (Shoukaku and Zuikaku) were really important and partecipated in more battles than akagi and kaga in the pacific, Zuihou was also very important and so wwas Ryuujou in terms of light carriers, Hiryuu was together with akagi and kaga at midway, they are only missing akagi kaga and soryuu really in terms of famous standard carriers Share this post Link to post Share on other sites
[PRAVD] Takeda92 Weekend Tester 3,802 posts 8,478 battles Report post #25 Posted June 14, 2015 that was my point she was not a converted ship, and i think they are planning on another cv line with akagi in it, they are not really chosing bad ones, Shoukaku class carriers (Shoukaku and Zuikaku) were really important and partecipated in more battles than akagi and kaga in the pacific, Zuihou was also very important and so wwas Ryuujou in terms of light carriers, Hiryuu was together with akagi and kaga at midway, they are only missing akagi kaga and soryuu really in terms of famous standard carriers Also Taiho is a better example of a carrier than Shinano. Share this post Link to post Share on other sites