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BoxOfAngryBees

the new subs

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havent seen a post on this yet - so im going to make one

 

what do yall think of the new subs?

(if im missing a post on this - smack it over my head)

 

i think the changes are  .... interesting, at least

havent poured over them yet completely but i thought id kick this off

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21 minutes ago, Piratenmaedchen said:

"Surfaced submarines have the ability to detect a ship that is firing in/behind smoke" 

As a DD player, I call BS.

 

Infrared equipment.

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21 minutes ago, Piratenmaedchen said:

"Surfaced submarines have the ability to detect a ship that is firing in/behind smoke" 

As a DD player, I call BS.

Yup. It should be like this:

Sub sitting in or UNDER the same smoke at PERISCOPE level OR surfaced, can detect the DD. 

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23 minuty temu, Piratenmaedchen napisał:

"Surfaced submarines have the ability to detect a ship that is firing in/behind smoke" 

 

All DDs have bigger smoke firing penalty than 2km of assured detection. Surfaced subs will be able to utilize that, while submerged will not.

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1 minute ago, Montrala said:

All DDs have bigger smoke firing penalty than 2km of assured detection. Surfaced subs will be able to utilize that, while submerged will not.

Thats not what that sentence says, insured detection of 2km works on all ships regardless of tier or class, there would be no need for WG to emphasize that

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10 minutes ago, Karasu_Hidesuke said:

I'm gonna go check that my wallet is closed, just in case...

Good strategy, I mean lets be realistic here for a moment, giving subs some team utility is not bad in itself HOWEVER knowing WOWS player base I AM worried... :Smile_sceptic:

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14 minuty temu, Yedwy napisał:

Thats not what that sentence says

 

Sentence is taken out of context. Blogpost shows rules for detection of ships by surfaced submarines.

 

image.png.2a2a04d853026063b47527466f86f798.png

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15 minutes ago, Yedwy said:

Thats not what that sentence says, insured detection of 2km works on all ships regardless of tier or class, there would be no need for WG to emphasize that

and if you'd read the devblog properly you'd find a table that expands on that sentence and puts it into correct picture

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22 minutes ago, Hugh_Ruka said:

and if you'd read the devblog properly you'd find a table that expands on that sentence and puts it into correct picture

I didnt read the dev blog AT ALL actually, I commented on the sentence quoted here but you are right it does seem to be out of context, hopefully... 

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I’m genuinely curious how the Oil slick will appear in game. 
 

It will also be interesting to see if they have made any progress in creating a reason to choose between ping vs conventional torps. 
 

Still I’m distinctly underwhelmed by the apparent lack of effort in developing this submarine project. I guess the calls for a return on the money invested in this egregious project are getting louder. 

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32 minutes ago, Yedwy said:

I didnt read the dev blog AT ALL actually, I commented on the sentence quoted here but you are right it does seem to be out of context, hopefully... 

It is ... but to give WG credit, I guess it is again a translation error :-)

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1 hour ago, Piratenmaedchen said:

"Surfaced submarines have the ability to detect a ship that is firing in/behind smoke" 

As a DD player, I call BS.

?? you know there is something called "smokefirepenalty"?

I would bet money this is what they mean, with this sentence and it makes sense. Its actually a nerf as you will only be able to do it if you are surfaced (6km detected yourself) and not when you are on periscope when you yourself have 2.1km detection(I think you could do that before).

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I plan to obtain the T6 Ger Sub U-69 once Subs go official. If it plays OK, I will keep it, if not, I will not play Subs.

War Failing, imo, screwed CVs with the rework Wreak so I don't play CVs on this account, although I believe CVs should be in this game, specifically, the RTS type CVs.

It is very instructive (in a completely negative way) that War Failing, apparently, cannot successfully fit either CVs or Subs (SSs) into a twentieth century naval wargame. :Smile_sceptic:

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3 hours ago, BoxOfAngryBees said:

what do yall think of the new subs?

They still have the ping thing, mitigated by DCP, in conjunction with homing torps - that alone means they should not be in the game.

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Used to care about this game. No, I actually use to love this game.

Now... Pfff what a joke. Past the point of investing time and money. 

 

Don't really have any opinions of WG idiotic ideas. I only visit these forums while I am sitting on the shitter💩

 

 

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30 minutes ago, Capra76 said:

Link to the Dev Blog: https://blog.worldofwarships.com/blog/279

 

To me, it looks like nothing more than tinkering around at the edges, nothing that changes the fundamental (unsolvable) problems, WG really have no idea how to make these things work.

Thats because they balance ships on the spreadsheet and are hell bent on leaving that ret*ded homing torpedo mechanic in the game no matter what, seriously WG devs REMOVE THE HOMING, its not needed

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6 hours ago, Karasu_Hidesuke said:

I'm gonna go check that my wallet is closed, just in case...

 

7 hours ago, Piratenmaedchen said:

"Surfaced submarines have the ability to detect a ship that is firing in/behind smoke" 

As a DD player, I call BS.

 

Empty

d679f3d221316276bfd025169782455e.gif

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"'For this next round of tests, we tried to address two main issues highlighted by the community: the difficulty for surface ships to detect and interact with submarines; and the inconsistent damage dealt by submarines themselves"

Hahahahaha. They simply ignored the most important issue highlighted by the community: the cheat torps. 

And the fact that the community doesn't want them in Randoms. Just another round of middle fingers to the player base. Sub_O may be gone, but his attitude lingers on.... 

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The core problem that WG can't solve is that submarines are essentially completely different from surface ships of any description in terms of tactical combat and what is required of them, and what should be within the range of their capabilities.

 

In short, they need to rely much more on passive tactics because for them every engagement is 'hard commit'. That's how they are supposed to be successful, whereas surface ships need to take a much more active role. They can't really make the subs into a 'passive playstyle element', because that won't work in the randoms. (Whereas it might work very well in 'Convoy Operations'...)  So, it seems they've opted to give the subs unnatural abilities to make them playable in an active role against surface ships.

 

Bollocks, is what I say. :cap_tea:

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