CV_SUB_Report_Blacklist Players 1,045 posts 21,881 battles Report post #1 Posted February 12, 2022 hi , why the map edge still without any changes over the years ? its strange system , many times i reach the map edge and dont know what to do , and its fatal to turn showing broadside to enemies . i tried reversing at the time reaching the edge , its crazy , since the engine auto shut down and you cant move for long time , and look at my epic INCOMPARABLE secondary's shells where going 2 1 Share this post Link to post Share on other sites
[-SBG-] ColonelPete Players 38,559 posts 19,178 battles Report post #2 Posted February 12, 2022 Then do not go for the map edge, when you have problems there. 1 1 Share this post Link to post Share on other sites
SkollUlfr Players 1,170 posts 6,026 battles Report post #3 Posted February 12, 2022 too many apologists and border humpers that refuse to admit that being driven out of bounds is the ultimate final evolution of bad positioning, while temporarily pretending the game isnt half build on inherent aimbot. 2 Share this post Link to post Share on other sites
[RAIN] GarrusBrutus Players 3,711 posts 12,553 battles Report post #4 Posted February 12, 2022 2 hours ago, BlueMerry said: many times i reach the map edge and dont know what to do How about: Look around between shots often and prevent sailing into the map borders, just as you do with islands. 1 Share this post Link to post Share on other sites
[SLAPP] lameoll Players 1,792 posts 10,834 battles Report post #5 Posted February 12, 2022 37 minutes ago, GarrusBrutus said: How about: Look around between shots often and prevent sailing into the map borders, just as you do with islands. imagine using the 30 seconds between shots to look around? Impossible this is not Counter strike where u can do that! u should know this 1 Share this post Link to post Share on other sites
[GW] Zerberus76 Players 121 posts 3,829 battles Report post #6 Posted February 13, 2022 Have you ever considered trying NOT to repeatedly run into the map border? Because that kind of solves all of the problems you mentioned.... ;) That said, I would very much be pleased at the introduction of a system that makes ships simply auto destruct after x amount of time (say 20 -30 seconds or so) on the border... Thing is, I see so many people doing this ecery day that it can only be one of 2 things: 1. a complete lack of any sort of competence by increasing numbers of players 2. maliciosly attempting to abuse the mechanics of what happens when you hit the border An automatic self destruct would quickly , if admittedly harsly, teach lesser players that the map border is not where you want to be, and punish those that attempt to abuse the mechanics on purpose. Call it a" fleeing from battle " penalty, and if you do it 3 matches in a row or in more than 4/10 you have to play co-op until you´ve proven in5 consecutive matches that you actually know what the wasd keys are and what they´re programmed to do. 1 1 Share this post Link to post Share on other sites
[MOYAI] Gorthuba Players 76 posts 10,429 battles Report post #7 Posted February 13, 2022 2 Share this post Link to post Share on other sites
[-SBG-] ColonelPete Players 38,559 posts 19,178 battles Report post #8 Posted February 13, 2022 8 hours ago, Zerberus76 said: Have you ever considered trying NOT to repeatedly run into the map border? Because that kind of solves all of the problems you mentioned.... ;) That said, I would very much be pleased at the introduction of a system that makes ships simply auto destruct after x amount of time (say 20 -30 seconds or so) on the border... Thing is, I see so many people doing this ecery day that it can only be one of 2 things: 1. a complete lack of any sort of competence by increasing numbers of players 2. maliciosly attempting to abuse the mechanics of what happens when you hit the border An automatic self destruct would quickly , if admittedly harsly, teach lesser players that the map border is not where you want to be, and punish those that attempt to abuse the mechanics on purpose. Call it a" fleeing from battle " penalty, and if you do it 3 matches in a row or in more than 4/10 you have to play co-op until you´ve proven in5 consecutive matches that you actually know what the wasd keys are and what they´re programmed to do. 3. or time needed to get a slow ship away from the border. A slow US BB can take over a minute to get away from the border And when you learn how the border works and how to adjust your aim, ships on the border are just targets that cannot get away. Share this post Link to post Share on other sites
[-SBF-] Lieut_Gruber Alpha Tester, Players, In AlfaTesters 828 posts 17,211 battles Report post #9 Posted February 13, 2022 8 hours ago, Zerberus76 said: That said, I would very much be pleased at the introduction of a system that makes ships simply auto destruct after x amount of time (say 20 -30 seconds or so) on the border. Flat earth, make em fall over the edge. That would be epic 1 Share this post Link to post Share on other sites
[SURFA] mdjmcnally Players 434 posts 18,351 battles Report post #10 Posted February 13, 2022 17000 battles and now asking about the map edge. I would suggest that make your mini map larger as well, so that is easier to spot where on the map you are, as well as start taking action when to collision warning so not going straight into the edge. If you go in at an angle and continue the turn you can get off the border quite quickly. yes you give broadside but a stationary ship on the border dies quickly anyway. I love ships on the border as can be an easy hit for damage, if can spot where on map you are then can take action such as stopping firing so go undetected so can turn whilst unspotted, before get to the edge. if someone in so close your secondaries are going then broadsides are not going to be the problem as being stuck still makes very easy target for the ship your secondaries going at who if that close going to have torps, so going to die anyway. I am by no stretch a great player but I know how important is to know where on the map you are by using the mini map. Share this post Link to post Share on other sites
[THESO] MrWastee Players 4,255 posts 33,584 battles Report post #11 Posted February 13, 2022 imagine being <10km from a thunderer in an incomparable ... sounds like icecream beats soft-ice Share this post Link to post Share on other sites
CV_SUB_Report_Blacklist Players 1,045 posts 21,881 battles Report post #12 Posted February 13, 2022 12 hours ago, ColonelPete said: Then do not go for the map edge, when you have problems there. 11 hours ago, SkollUlfr said: too many apologists and border humpers that refuse to admit that being driven out of bounds is the ultimate final evolution of bad positioning, while temporarily pretending the game isnt half build on inherent aimbot. 11 hours ago, GarrusBrutus said: How about: Look around between shots often and prevent sailing into the map borders, just as you do with islands. 1 hour ago, mdjmcnally said: 17000 battles and now asking about the map edge. I would suggest that make your mini map larger as well, so that is easier to spot where on the map you are, as well as start taking action when to collision warning so not going straight into the edge. If you go in at an angle and continue the turn you can get off the border quite quickly. yes you give broadside but a stationary ship on the border dies quickly anyway. I love ships on the border as can be an easy hit for damage, if can spot where on map you are then can take action such as stopping firing so go undetected so can turn whilst unspotted, before get to the edge. if someone in so close your secondaries are going then broadsides are not going to be the problem as being stuck still makes very easy target for the ship your secondaries going at who if that close going to have torps, so going to die anyway. I am by no stretch a great player but I know how important is to know where on the map you are by using the mini map. mainly i got problems on edges with my cruisers , because i am main cruiser player , i dont play bbs for long time , but after releasing INComparable i found it nice to play with it , and i got on edges usually on these cruisers : henri : 20 km conde : 18.5 venezia : 17.6 yoshino : 16.7 most the battle i am spotted , i play without concealment as you can see , and this problem not happening for me only , too many players found them self at the edge , look at the pic in the topic , the area and islands so close to edge , and playing against multiple enemies making it hard to focus on map edge , i think it is better to make the edges stopping the ships like collusion on islands ,,,, or something like collusion alert you that you are reaching an edge , since it not easy to notic the white line on edges . Share this post Link to post Share on other sites
CV_SUB_Report_Blacklist Players 1,045 posts 21,881 battles Report post #13 Posted February 13, 2022 5 minutes ago, MrWastee said: imagine being <10km from a thunderer in an incomparable ... sounds like icecream beats soft-ice actually both of them are soft ice ^^ 1 Share this post Link to post Share on other sites
[THESO] MrWastee Players 4,255 posts 33,584 battles Report post #14 Posted February 13, 2022 Just now, BlueMerry said: actually both of them are soft ice ^^ ...while the incomparable already is melting in the sun when thunderer gets freshly handed out ^^.... Share this post Link to post Share on other sites
CV_SUB_Report_Blacklist Players 1,045 posts 21,881 battles Report post #15 Posted February 13, 2022 18 minutes ago, MrWastee said: ...while the incomparable already is melting in the sun when thunderer gets freshly handed out ^^.... ice cream and soft ice , its the same thing , i dont know if i didnt read it or i didnt understand it , i have to see a doc . Share this post Link to post Share on other sites
[THESO] MrWastee Players 4,255 posts 33,584 battles Report post #16 Posted February 13, 2022 1 minute ago, BlueMerry said: ice cream and soft ice , its the same thing , i dont know if i didnt read it or i didnt understand it , i have to see a doc . nevermind, it's a pun...... in short: bad idea, my money is on thunderer. Share this post Link to post Share on other sites
CV_SUB_Report_Blacklist Players 1,045 posts 21,881 battles Report post #17 Posted February 13, 2022 Just now, MrWastee said: nevermind, it's a pun...... in short: bad idea, my money is on thunderer. i killed him , that battle was over 200 k damage , he had to show me his broadside in order to move from the map edge . 1 Share this post Link to post Share on other sites
[THESO] MrWastee Players 4,255 posts 33,584 battles Report post #18 Posted February 13, 2022 8 minutes ago, BlueMerry said: i killed him , that battle was over 200 k damage , he had to show me his broadside in order to move from the map edge . lucky u in that regard............ Share this post Link to post Share on other sites
[-SBG-] ColonelPete Players 38,559 posts 19,178 battles Report post #19 Posted February 13, 2022 1 hour ago, BlueMerry said: mainly i got problems on edges with my cruisers , because i am main cruiser player , i dont play bbs for long time , but after releasing INComparable i found it nice to play with it , and i got on edges usually on these cruisers : henri : 20 km conde : 18.5 venezia : 17.6 yoshino : 16.7 most the battle i am spotted , i play without concealment as you can see , and this problem not happening for me only , too many players found them self at the edge , look at the pic in the topic , the area and islands so close to edge , and playing against multiple enemies making it hard to focus on map edge , i think it is better to make the edges stopping the ships like collusion on islands ,,,, or something like collusion alert you that you are reaching an edge , since it not easy to notic the white line on edges . If edges were like islands, you would even have more trouble with your ships. And if these ships are the ones you have problem with, you can change your playstile. Hint: not playing with concealment is a problem. Share this post Link to post Share on other sites
Sam_Browne Players 6 posts 13,462 battles Report post #20 Posted February 13, 2022 Long and distant past I remember a suggestion to mine the 'over the line' area of the map, to discourage folk hugging the edge. I thought this was an excellent idea personally. Other than that, situational awareness is the solution to all problems regarding the edge of the map. Share this post Link to post Share on other sites
[LOKTR] Viridem Players 381 posts 13,274 battles Report post #21 Posted February 13, 2022 I rarely have this issue, almost always when kiting away from the opponent. (when you're getting chased by 2-3 ships and a DD perma spotting you, what alse are you gonna do? Kite where you can kite, even if it leads you to the edge.) Edges are indeed a mixed bag. On one side, it can be incredibly frustrating to shoot a ship on the map edge. On the other side, especially if you have a ship with a weak acceleration, it can be horrible to get out of it. I'd be rather in line with the others here. Pay more attention to your surroundings, try to treat the border a bit like an island (sometimes the border is an island...), adapt your playstyle. Picking concealment expert on your cruisers would greatly help. I pick it on all cruisers with rudder shift mod. On BBs I use concealment mod but never concealment expert. Don't forget to call for help when you see you're geting cornered liek that. Sometimes some teamates respond. Often not. Finally and most importantly, try to identify what led you to the edge, and what you could do next time to prevent this. For example, identifying that your flank is collapsing and bailing out one or two minutes before it happens will change everything. As for how to deal with opponents on the edge... Uh, shoot good? Yeah sometimes I still struggle with that, so I can't really give good advice. 1 Share this post Link to post Share on other sites
[T0FK] Angry_Penguin18 Players 77 posts 12,501 battles Report post #22 Posted February 13, 2022 Hitting the map edge should disable all armaments, force turn the ship and "burn" the ship in the same way the max number of fires would until the user is clear. 1 Share this post Link to post Share on other sites
CV_SUB_Report_Blacklist Players 1,045 posts 21,881 battles Report post #23 Posted February 13, 2022 44 minutes ago, Angry_Penguin18 said: Hitting the map edge should disable all armaments, force turn the ship and "burn" the ship in the same way the max number of fires would until the user is clear. looks like you have troubles aiming at edgy ships over the years Share this post Link to post Share on other sites
[GW] Zerberus76 Players 121 posts 3,829 battles Report post #24 Posted February 13, 2022 Vor 6 Stunden, ColonelPete sagte: 3. or time needed to get a slow ship away from the border. A slow US BB can take over a minute to get away from the border And when you learn how the border works and how to adjust your aim, ships on the border are just targets that cannot get away. Well, then again, slow battleship also had multiple minutes to figure out they were going into hit the map edge and act accordingly.. So, in I´d wager that in probably 90%+ of cases, this newfangled 3 directly equates to the original 1 ;) Share this post Link to post Share on other sites
[-SBG-] ColonelPete Players 38,559 posts 19,178 battles Report post #25 Posted February 13, 2022 1 hour ago, Zerberus76 said: Well, then again, slow battleship also had multiple minutes to figure out they were going into hit the map edge and act accordingly.. So, in I´d wager that in probably 90%+ of cases, this newfangled 3 directly equates to the original 1 ;) And? There have no chance to get into a better position. What should they do? Teleport? Share this post Link to post Share on other sites