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Corpsetaker

There is a problem with the servers.

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Hello,

 

There seems to be a major problem with the servers and I think it's more than what Flamu has discussed. I seem to be one step behind the enemy and here are a few examples.

 

1: After I destroy a ship and it has exploded shots will suddenly come from the ship and hit me.

2: After I go dark I am still be targeted by secondaries for a few more seconds then it just suddenly stops.

3: When I am well in smoke I am still being spotted for a few more seconds before it finally kicks in. (I know the difference between radar, hydro, spotter planes, and proxy spotted)

4: When shooting at ships I will watch my shots travel and instead of slowly curving to one side they will suddenly take a sharp turn or the ship will get this not normal burst of speed or stop unusually fast.

 

These are just a few examples and ever since I saw the issue with the ticks I think there is a major sync issue with the servers and my PC. It doesn't happen all the time but I've been noticing it a lot more.

 

Has anyone else had these sorts of thing happen?

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44 minutes ago, Corpsetaker said:

Hello,

 

There seems to be a major problem with the servers and I think it's more than what Flamu has discussed. I seem to be one step behind the enemy and here are a few examples.

 

1: After I destroy a ship and it has exploded shots will suddenly come from the ship and hit me.

2: After I go dark I am still be targeted by secondaries for a few more seconds then it just suddenly stops.

3: When I am well in smoke I am still being spotted for a few more seconds before it finally kicks in. (I know the difference between radar, hydro, spotter planes, and proxy spotted)

4: When shooting at ships I will watch my shots travel and instead of slowly curving to one side they will suddenly take a sharp turn or the ship will get this not normal burst of speed or stop unusually fast.

 

These are just a few examples and ever since I saw the issue with the ticks I think there is a major sync issue with the servers and my PC. It doesn't happen all the time but I've been noticing it a lot more.

 

Has anyone else had these sorts of thing happen?

1. Shell travel time is several seconds. Shells fired just before you destroyed the ship arrive a few seconds later.

2. Same as the first one, secondary shells are usually even slower than main battery guns.

3. Combination of the first point with shells arriving after you smoked up, but fired just before. The other thing is blind firing. A lot of pro players will shoot you while you’re smoked up, knowing your last position and direction of moving, or seeing your shells or AA.

4. I don’t really understand this. Shells are not supposed to turn. There are sync issues where the shells on the serrver are not as they are displayed in your PC. Also the shells go to the circle you see on the minimap. Also, if you’re not locked on a ship, or locked on another ship then the shells can go somewhere else, as there is an aiming mechanism relative to the lock on. Also there is a possible bug, or sync issue where the shells fall too short relative to where you aim. It happens usually at closer ranges.

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The lock on target can jump between ships suddenly, but AFAIK this won't effect any shots already fired. Possibly.. if there is some weird lag the game might register the shots fired only after the target lock switches ships, but I'm speculating rather wildly...

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15 hours ago, Ocsimano18 said:

1. Shell travel time is several seconds. Shells fired just before you destroyed the ship arrive a few seconds later.

2. Same as the first one, secondary shells are usually even slower than main battery guns.

3. Combination of the first point with shells arriving after you smoked up, but fired just before. The other thing is blind firing. A lot of pro players will shoot you while you’re smoked up, knowing your last position and direction of moving, or seeing your shells or AA.

4. I don’t really understand this. Shells are not supposed to turn. There are sync issues where the shells on the serrver are not as they are displayed in your PC. Also the shells go to the circle you see on the minimap. Also, if you’re not locked on a ship, or locked on another ship then the shells can go somewhere else, as there is an aiming mechanism relative to the lock on. Also there is a possible bug, or sync issue where the shells fall too short relative to where you aim. It happens usually at closer ranges.

Hello,

 

Thanks for the responses. On your first point I could understand if I destroyed a ship from 20 km away but I have noticed it while only being between 8 and 5 km away. I also just had a game where my cruiser stopped turning and shells suddenly appeared and got me and the angle they came from I would have at least seen them coming. There are major sync issues and they seem to have gotten worse after this last maintenance. 

 

It's not fair when some people have better connections to the servers because you can end up a second or two behind and in this game that can prove fatal. 

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7 minutes ago, Corpsetaker said:

It's not fair when some people have better connections to the servers because you can end up a second or two behind and in this game that can prove fatal. 

Honestly that souns more like something you need to take up with your ISP than something related to WG as the rest of us don't have this issue..

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8 minutes ago, lafeel said:

Honestly that souns more like something you need to take up with your ISP than something related to WG as the rest of us don't have this issue..

Mmmmmmmm speaking for everyone else are we? It's actually known there are lots of people who are having issues and when it's down to the servers you can have the best internet on the planet and it won't matter because the problem is with the information coming back to you. 

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6 minutes ago, Corpsetaker said:

Mmmmmmmm speaking for everyone else are we? It's actually known there are lots of people who are having issues and when it's down to the servers you can have the best internet on the planet and it won't matter because the problem is with the information coming back to you. 

And meanwhile the game's been running like clockwork for me and I'm near as *EDITED* in the middle of the ATLANTIC. Seriously I don't think it's a server side issue.

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1 minute ago, lafeel said:

And meanwhile the game's been running like clockwork for me and I'm near as *EDITED* in the middle of the ATLANTIC. Seriously I don't think it's a server side issue.

That's great it works for you but that's part of the problem with older servers. They work fine for some and work bad or mediocre for others - servers should never be a roll of the dice and according to Flamu they are using servers from 2002. 

 

They are using major out of date hardware. Modern servers give everyone the same experience while older ones have bottlenecks where the information coming back to some is slower than it is for others. 

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Had the same kind of issue yesterday. Solved itself.

Guess we can add this to the long list of things WG devs are messing up. But that's what you get when you employ people who fall in the low-end of the 1910 Binet-scale. 

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19 minutes ago, Corpsetaker said:

... according to Flamu they are using servers from 2002.

 Well then, if it's according to Flamu, then yes, this is how it should be!

 

 

 

Disclaimer: I have nothing against Flamu or anyone. I just try to use more of that thing between my ears before taking anything for granted. ;)

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34 minutes ago, MarChil said:

Guess we can add this to the long list of things WG devs are messing up. But that's what you get when you employ people who fall in the low-end of the 1910 Binet-scale. 

Dev bashing is a favourite pastime on WG boards, been there, done that, but the devs have nothing to do with the servers, so may I friendly suggest you refrain from insulting people you don't know about issues you have no clue about?

In case you wondered, I've been in game development for over 20 years, I have a decent clue about how client-server works - and often doesn't work.

Cheers.

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Vor 41 Minuten, Corpsetaker sagte:

That's great it works for you but that's part of the problem with older servers. They work fine for some and work bad or mediocre for others - servers should never be a roll of the dice and according to Flamu they are using servers from 2002.

Well, that's the problem when you have no idea of how things... All you describes, just out of logic, iss all connected to internet issues. 

Flamuu also claims for years that secondary shells not rendering is a server issue. He does not understdn, that, IF it was a server issue, the issue would be that the secondaries are not working at all, and not just the rendering. Shells not rendering is a internet issue. The server constantly sends you data, but the amount/seize of data being send per tick it capped/limited. When there are too many shells around, there is too much data per tick so data is bein gleft out, which results in shells not showing up on your screen, simply because you never receive the data of those shells. Which is also the reason why increasing the teams size won't happen. Nothing to do with servers, it's because of the internet. No matter that Flamu claims that the servers are not good enough to run with bigger teams, you can try and ask him, in what ways the server would have more to do with bigger teams.... AS the total amount of players, thus total amount of shells does not change... Whether you have 10000players divided into 500 batttles, or into 50 battles does not have any influence on the server.... It's 10000 players, shells of 10000 players...How they are devided has no inpact the server. But having 200 plyers in one battle, you have to send the data of all 200 players to everyone....

So stop believing everything you favorite streamer says... They often create more drama then there actually is, becasue drama get's you clicks...

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11 minutes ago, Japualtah said:

Dev bashing is a favourite pastime on WG boards, been there, done that, but the devs have nothing to do with the servers, so may I friendly suggest you refrain from insulting people you don't know about issues you have no clue about?

In case you wondered, I've been in game development for over 20 years, I have a decent clue about how client-server works - and often doesn't work.

Cheers.

Maybe you should apply for the job, if you have the patience, sounds like you at least know what you talk about. It can only be a improvement. 

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3 minutes ago, Echo_519 said:

Well, that's the problem when you have no idea of how things... All you describes, just out of logic, iss all connected to internet issues. 

Flamuu also claims for years that secondary shells not rendering is a server issue. He does not understdn, that, IF it was a server issue, the issue would be that the secondaries are not working at all, and not just the rendering. Shells not rendering is a internet issue. The server constantly sends you data, but the amount/seize of data being send per tick it capped/limited. When there are too many shells around, there is too much data per tick so data is bein gleft out, which results in shells not showing up on your screen, simply because you never receive the data of those shells. Which is also the reason why increasing the teams size won't happen. Nothing to do with servers, it's because of the internet. No matter that Flamu claims that the servers are not good enough to run with bigger teams, you can try and ask him, in what ways the server would have more to do with bigger teams.... AS the total amount of players, thus total amount of shells does not change... Whether you have 10000players divided into 500 batttles, or into 50 battles does not have any influence on the server.... It's 10000 players, shells of 10000 players...How they are devided has no inpact the server. But having 200 plyers in one battle, you have to send the data of all 200 players to everyone....

So stop believing everything you favorite streamer says... They often create more drama then there actually is, becasue drama get's you clicks...

Wow what a great pointless dismissal and baseless assumption. I do know a thing or two about networking and servers and no Flamu is not my favourite YouTuber but it just happens that what he said coincides with what I've been noticing with all of Wargaming's games for years now. 

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The tick rate is 285ms for the servers which is very bad. So even if your internet is fine there will be delays in some ways. Guess server upgrades are as important as dem quality of life upgrades that took 5-6 years to implement.

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I need to make a correction: it's not the servers are from 2002 it's the game engine they use but I would also say their servers are old. The company I work for does the same thing - they use an extremely old platform and try and pile as much modern systems and updates on it as they can and it buckles under the pressure. World of Tanks Blitz has done this as well and while the game looks nice it runs like rubbish.  

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Yeah the game engine is old as hell and their servers set at low tick rates and high ping rates means there's going to be a lot of issues. 20 years is ancient in gaming terms since tech moves at very rapid pace where you can get thing made obsolete multiple times in the same year in rare occurrences (not just game software).

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2 hours ago, CptBarney said:

Yeah the game engine is old as hell and their servers set at low tick rates and high ping rates means there's going to be a lot of issues. 20 years is ancient in gaming terms since tech moves at very rapid pace where you can get thing made obsolete multiple times in the same year in rare occurrences (not just game software).

 

So the game really is historical.

That's.. outright hysterical!:cap_haloween:

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4 hours ago, Corpsetaker said:

Mmmmmmmm speaking for everyone else are we? It's actually known there are lots of people who are having issues and when it's down to the servers you can have the best internet on the planet and it won't matter because the problem is with the information coming back to you. 

 

The servers work fine even with VPN and very high ping. High ping will cause latency, and you many notice this in how you need to lead more to hit the ships, meaning the ship is actually ahead of the position you see it in.

 

The Desync issue is also still there, AFAIK.

 

What you were describing, however, sounds more like complete loss of connection for a few seconds. When this happens, your ship kind of freezes, then possibly leaps forward and so on. While this could be a server side issue, in which case it would affect everyone in battle, there'd be a lot of D/C and so on. If it's just basically you, then it's not a server side issue but somewhere between your location/PC and the servers.

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4 hours ago, SmokinSerj said:

 Well then, if it's according to Flamu, then yes, this is how it should be!

 

 

 

Disclaimer: I have nothing against Flamu or anyone. I just try to use more of that thing between my ears before taking anything for granted. ;)

Nobody uses servers from 2002, maybe some military stuff. Flamu has no idea about IT just collects views by hyping things negatively.

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3 minutes ago, Ocsimano18 said:

Nobody uses servers from 2002, maybe some military stuff. Flamu has no idea about IT just collects views by hyping things negatively.

 

Maybe Russian servers go back to 2002. Just hit them with a sledgehammer now and then and they'll be as good as new. :cap_like:

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5 minutes ago, Karasu_Hidesuke said:

 

Maybe Russian servers go back to 2002. Just hit them with a sledgehammer now and then and they'll be as good as new. :cap_like:

It’s like saying Russian players use 20 years old PCs.  Noone with reasonable IT knowledge would claim that.

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2 minutes ago, Ocsimano18 said:

It’s like saying Russian players use 20 years old PCs.  Noone with reasonable IT knowledge would claim that.

 

:cap_hmm:

 

... would unreasonable IT knowledge do it then? :cap_cool:

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1 minute ago, Karasu_Hidesuke said:

 

:cap_hmm:

 

... would unreasonable IT knowledge do it then? :cap_cool:

Yes, the kind of what Flamu has. :cap_like:

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