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McCracken666

BB AP to powerfull after recent patch

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Beta Tester
516 posts
11,090 battles

Hello fellow sailors !

 

As a cruiser player i feel the game is less fun to play now than in any other version. BB's will one shot me from all sides and angles after patch it seem. I had a few matches on my freinds acc, with amagi, and this totally confirmed how easy it was to nuke cruiser after the patch.

 

Im not entirely sure what has to be done, but something needs to change. Maybe lower AP chance of critical hit on CA's a bit, around 50% perhaps.

 

I am aware that BB's needed a better chance against cruisers, the fire chance was to much and we had it TO easy last patch, but now it went completly overboard in the BB's favor.

 

We some better balancing here, what do you guys think ?(yes its beta i know)

 

 

Edited by McCracken666
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Alpha Tester
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From what I saw it's back to the 0.3.0 state where every BB's shell is very painful for cruisers unless it's overpen. To be honest it's fine for me, because the BBs feel hard countered by all the torps (DDs and planes), so they don't need even opponent in the face of cruisers, they have enemy BBs for that.

The bold cruisers taking out BBs in the last few patches was too much.

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Supertester
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Although you have played many battles I am not sure as of when you started. There was a time that the ammunition types were fairly well balanced but for some bizarre reason the devs decided to buff HE to a point it was the ammo of choice (notably with CA captains). It was rightly decided to nerf HE again to put AP back on an even keel and I would say it is just about right now. Like you I am more of a CA player but I accept that if you really want to mix it with BB's expect some pain. The last buff to HE was ridiculous as you point out but even now still is potent so in my eyes balance has been restored.

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Supertester, Players, Sailing Hamster
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I read the first lines and it kind of reminded me of this thread :P

http://forum.worldofwarships.eu/index.php?/topic/14747-we-have-to-nerf-the-cruisers/

 

In all seriousness, I haven't noticed much of a change, my New York still got its ticket punched by a Minekaze and Kuma HE spam, but I did slam an Ibuki in my Nagato the other day.... 

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Beta Tester
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Well it is supposed to be rather simple for a battleship to spank a cruiser, since the BB is the counter to a cruiser. Previously BB were over-penetrating more often on CA, which meant along with the HE spam it was bass-askwards with CA spanking BB's.

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Alpha Tester
127 posts
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Hello fellow sailors !

 

As a cruiser player i feel the game is less fun to play now than in any other version. BB's will one shot me from all sides and angles after patch it seem...

 

 

As a BB shouldn't get close to a DD, in the same way a CA shouldn't get close to a BB.

 

Avoid high tier BBs and maintain distance at the edge of your gun range. Otherwise you will get hit, hard.

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[JAKT]
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i only found cruisers bad against BBs at close range, but im doing pretty good against BBs in my Myoko by staying at the maximum range of my guns and spamming HE, he cant dodge the 203 carpet bombing, but I dont find dodging BB guns a problem at long range.

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[TSUN]
Community Contributor
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Although you have played many battles I am not sure as of when you started. There was a time that the ammunition types were fairly well balanced but for some bizarre reason the devs decided to buff HE to a point it was the ammo of choice (notably with CA captains). It was rightly decided to nerf HE again to put AP back on an even keel and I would say it is just about right now. Like you I am more of a CA player but I accept that if you really want to mix it with BB's expect some pain. The last buff to HE was ridiculous as you point out but even now still is potent so in my eyes balance has been restored.

 

When was that time? Because during 0.3.0 it was all AP. Literally everyone was firing AP, even destroyers against battleships.
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Beta Tester
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When was that time? Because during 0.3.0 it was all AP. Literally everyone was firing AP, even destroyers against battleships.

 

Αt that period Armor wasnt really working though 

so even little guns from destroyers were doing dmg to BB's cause armor wasnt fully implemented as it did in 3.1

 

aside from that with the new changes in AP well it become trickier to play cruisers

but you can now fire AP and do quite an ok amount of dmg instead of spamming HE all the time 

Edited by nikos13ole

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Beta Tester
516 posts
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Although you have played many battles I am not sure as of when you started. There was a time that the ammunition types were fairly well balanced but for some bizarre reason the devs decided to buff HE to a point it was the ammo of choice (notably with CA captains). It was rightly decided to nerf HE again to put AP back on an even keel and I would say it is just about right now. Like you I am more of a CA player but I accept that if you really want to mix it with BB's expect some pain. The last buff to HE was ridiculous as you point out but even now still is potent so in my eyes balance has been restored.

 

i started playing in the second round of CBT. Back then AP was what everyone was using, HE to weak.

 

 

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Supertester
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Αt that period Armor wasnt really working though 

so even little guns from destroyers were doing dmg to BB's cause armor wasnt fully implemented as it did in 3.1

 

aside from that with the new changes in AP well it become trickier to play cruisers

but you can now fire AP and do quite an ok amount of dmg instead of spamming HE all the time 

 

Thank you for pointing that out for me. As you rightly said as much as ammunition was working armour was not but still HE was used liberally back then especially against weaker targets and AP was use primarily by BB's.

 

i started playing in the second round of CBT. Back then AP was what everyone was using, HE to weak.

 

As the reply above, armour was not implemented in the way it is now but even now both armour and ammunition will have a long way to go before balance is gained.

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Supertest Coordinator, Alpha Tester
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i started playing in the second round of CBT. Back then AP was what everyone was using, HE to weak.

 

If that's the case then I don't understand that thread of yours.

AP is good again after it got nerfed to hell with the armour update and HE is the ammunition of choice for most Cruisers and can deal much damage itself and with fires.

It's the paper rock scissors principle with BBs strong against Cruisers, which are strong against DDs and DDs being strong against BBs.

And then we have the CVs in the middle that are strong while being hidden and weak while being spotted.

The current damage relation between AP and HE is one of the best we had until now. It's not perfect and still requires much tweaking but it's much better than it was in 0.3.0 and at the beginning of 0.3.1.

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Beta Tester
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It's about time. BBs are countered by DD and CV, but it got so bad that clevelands were cruising at 10km parallel to the ship exchanging salvos, and thus ignoring DD's and other cruisers. Maybe this will make them rethink their role, and not spam at BBs

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[-CC-]
Beta Tester
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i only found cruisers bad against BBs at close range, but im doing pretty good against BBs in my Myoko by staying at the maximum range of my guns and spamming HE, he cant dodge the 203 carpet bombing, but I dont find dodging BB guns a problem at long range.

 

With the Myoko AP is actually quite good even against BBs. Same is true for the Americans Pensa+ and Mogami if you install the 203mm guns. Obviously you need to consider the armor angles with AP, but if they show you good angles AP pens nicely. Funnily they give you good angles alot, because they think you'll be firing HE anyways, so they think it doesn't matter. Give it a try, you'll be surprised.

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Beta Tester
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Circle nerfing is forming very well. I'd say we're on point D right now.

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Weekend Tester, In AlfaTesters
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I played only 1 game in BB this weekend, and AP finally feels right against cruisers, more so than in 0.3.0

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Beta Tester
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From what I saw it's back to the 0.3.0 state where every BB's shell is very painful for cruisers unless it's overpen. To be honest it's fine for me, because the BBs feel hard countered by all the torps (DDs and planes), so they don't need even opponent in the face of cruisers, they have enemy BBs for that.

The bold cruisers taking out BBs in the last few patches was too much.

 

Kudos for that posting. 

 

But, as someone who enjoys BBs as much as cruisers and DDs - the TE has a small point. I'm absolutely fine with the damage i'm taking in cruiser - that being said, if a cruiser comes head-on towards me or goes away from me, salvos for more than 10-15k are a tad too much. It was too little before the patch, but it feels overdone now. Other than that, AP is as it should be (in my mind).

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[P-K-O]
Beta Tester
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Hello fellow sailors !

 

As a cruiser player i feel the game is less fun to play now than in any other version. BB's will one shot me from all sides and angles after patch it seem. I had a few matches on my freinds acc, with amagi, and this totally confirmed how easy it was to nuke cruiser after the patch.

 

Im not entirely sure what has to be done, but something needs to change. Maybe lower AP chance of critical hit on CA's a bit, around 50% perhaps.

 

I am aware that BB's needed a better chance against cruisers, the fire chance was to much and we had it TO easy last patch, but now it went completly overboard in the BB's favor.

 

We some better balancing here, what do you guys think ?(yes its beta i know)

 

 

 

I think you shouldnt fight battleship with your cruiser or learn how to do that because obviously you dont know how to do that now.
Edited by Orzch

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Beta Tester
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Battleships not only have other Battleships to watch out for they also have Fire spamming cruisers and Torps of death DDs and to top it all off dive bombing kamikaze planes (check the actually fly into ur ship) And torp spamming CVs,,,So basically Battleships have everyone gunning for them, it is only right they dish out massive damage, not if your silly enough to let a Battleship track you side on your going to get massive damage in a cruiser its simple the Battleship is your counter class his job is to kill you, so would people quit whining about being hit in their weakspots by AP rounds and learn to angle their ships when engaging a BB.

Edited by ironhammer500
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[DAVY]
Beta Tester
170 posts
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Hello fellow sailors !

 

As a cruiser player i feel the game is less fun to play now than in any other version. BB's will one shot me from all sides and angles after patch it seem. I had a few matches on my freinds acc, with amagi, and this totally confirmed how easy it was to nuke cruiser after the patch.

 

Im not entirely sure what has to be done, but something needs to change. Maybe lower AP chance of critical hit on CA's a bit, around 50% perhaps.

 

I am aware that BB's needed a better chance against cruisers, the fire chance was to much and we had it TO easy last patch, but now it went completly overboard in the BB's favor.

 

We some better balancing here, what do you guys think ?(yes its beta i know)

 

 

You speak of balancing but you dont seem to understand which kind of balancing system WG chose for this game.

 

This game has a rock paper scissors balancing. Not a every class should be equally balanced against all other classes.

The devs posted the scheme ages back but it looks like this: Batleships>Cruiser>Destroyer>Carriers>Battleships. Meaning that in this order the one at the receiving end is pretty much fooked. Its also means that every class has on hard counter(the class that can kill him easily), a soft counter (the class he can easily kill) and 2 fairly equal classes 1 of them beeing his own class.

This means you should learn what your hard counter class is and learn how to avoid getting killed by it. As you play cruisers you should be very carefull about making yourself a easy target to BBs.

On the brightside you can easily hunt down or seriously disrupt DDs in cruisers.

 

So how it works out for cruisers is like this:

A Cruisers priority role is to hunt or disrupt Destroyers (this keeps your CVs and BBs safe). after those are eliminated they can help BBs with cleaning up other Cruisers and after that help finishing off BBs. Offcourse nothing is that straightforward in a real match, but it should give you a idea.

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[PRAVD]
Weekend Tester
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From what I saw it's back to the 0.3.0 state where every BB's shell is very painful for cruisers unless it's overpen. To be honest it's fine for me, because the BBs feel hard countered by all the torps (DDs and planes), so they don't need even opponent in the face of cruisers, they have enemy BBs for that.

The bold cruisers taking out BBs in the last few patches was too much.

 

Lower torpedo acquisition then I'd say its fine. Everytime I take my BB for a ride I can't believe how easy it is even when I'm alone.
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Beta Tester
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Lower torpedo acquisition then I'd say its fine. Everytime I take my BB for a ride I can't believe how easy it is even when I'm alone.

 

Lower no that is silly its all ready on the border of unavoidable in slower ships....but i guess its a "i can dodge fine in my Japanese battleship, screw the USN battleships". 

 

Back on topic with World of Torpedoes, Battleships need something powerful or they are a waste of a slot.

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Beta Tester
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I always assumed that the guns that shoot stuff the weight of cars would be the "something powerful". 

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[TSUN]
Community Contributor
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Takeda, in the longer battleships I don't find it nearly as easy. Usually torps that I don't start avoiding before detection hit me. However because I generally know when and where DDs go I often just don't get hit by them and even if I do the damage isn't always high.

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Beta Tester
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Lower torpedo acquisition then I'd say its fine. Everytime I take my BB for a ride I can't believe how easy it is even when I'm alone.

 

What tier of bb's? 

cause USN bb's untill tier 8 have pretty small turning circles but from North Carolina  and above the situation changes you getting 860 meters with quite big rudder time so it's not easy to dodge if you dont pay atettion or if the torps are spoted close cause well the rudder responses quite slow 

IJN bb's seems to have long turning circles all acroos the board from tier 5 and above 

 

In my opinion USN bb's from tier 3 to 7 hold that ability to dodge torps above that it becomes tricky and you will most likely eat torps aaaand high tier DD's torps let's say huuuurts quite a bit :D:P

 

P.S torps are fine as long as you pay attetion and not tunnel vision some changes might be ok buuuuut not overdone changes as WG has a tendasy to do

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