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Ocsimano18

Chumphon & Co

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What’s your opinion about the new Asian cruiser line? I found the Chumphon barely influential. It would kind of work if people were pushing into you, which does not really happen. The short range and orbital shell arcs make  her play quite unpleasant. I had more joy with the Atlanta. Even in co-op it has low damage output.

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21 minutes ago, Ocsimano18 said:

What’s your opinion about the new Asian cruiser line? I found the Chumphon barely influential. It would kind of work if people were pushing into you, which does not really happen. The short range and orbital shell arcs make  her play quite unpleasant. I had more joy with the Atlanta. Even in co-op it has low damage output.

Was just about to make a similar thread...

 

T5 i didnt even bother to try TBH

T6 in ops she is ok-ish even though she could use better reload to more like lolanta...

T7 I find her extremely lackluster TBH much to high a reload time for those puny guns

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Playing Chumphon in random at the moment and I must say it is hard work and I think my top score is @ 60k damage which included three torpedo hits.  Cruisers are my prefferd class of ship and I don't enjoy hiding behind rocks, I go for mobility and range. Chumphon allows for niether, I must hide untill a target come close enough to shoot at.  The shell arc, as OP says, makes it very difficult to hit a target - the shells would arrive faster if I sent them in the post.  If I am spotted its game over unless smoke or a rock can save me - minimal survivabilty.  I am only playing this ship because I want (for the time being) to fill the tech tree but unless higher tier ships are a major improvement I may give up on that idea. Thanks OP for raising this topic and thanks to new posters with there thoughts.

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31 minutes ago, Ocsimano18 said:

What’s your opinion about the new Asian cruiser line?

Here's my opinion:

 

Spoiler

image.thumb.png.df12a81ab495970673a988d4a72c1a91.png

 

A line of Atlantas after Atlanta-type ships were nerfed into oblivion. And the mid tiers have barely any torpedo armament to supplement the $hit guns.

They are not a threat to anyone.

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[OGHF2]
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Played only the Rahmat (T6) in Randoms and Operations. The limited range is a problem in both. Without support the ship can do nothing on its own. Kinda meh .... I have to try with IFHE but I doubt that will help ...

 

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It's difficult to use the great concealment when you're constantly being spotted by the carrier, so rounds with a carrier are my problem.

But i love playing against this ship because I can't remember so many devastating strikes.

 

I hope it´s gettin better with the Champhon.

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1 hour ago, Ocsimano18 said:

What’s your opinion about the new Asian cruiser line? I found the Chumphon barely influential. It would kind of work if people were pushing into you, which does not really happen. The short range and orbital shell arcs make  her play quite unpleasant. I had more joy with the Atlanta. Even in co-op it has low damage output.

its fun, i like the guns, like the torps.

until

something hits you

then you die

die by the first shells.

 

seriously, that thing is floating citadel.

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53 minutes ago, Ocsimano18 said:

What’s your opinion about the new Asian cruiser line?

Very early days for me, and I've only tested them very lightly, and in PvE only so far:

  • T5 is worth having because she's - I think - historical (kind of), and that's about it. Mind you, there isn't exactly a shortage of poor T5 cruisers...
  • T6 is a Dido, so yay! On the other hand, I suspect she'll last about two seconds after first contact with the enemy in any hands other than an expert, so I imagine mine will be limited to PvE only.
  • T7 is a Juneau more or less, so yay! She feels much like a slightly weird Flint to me but:
23 minutes ago, Aragathor said:

A line of Atlantas after Atlanta-type ships were nerfed into oblivion.

  • T8 strikes me as the most pointless: she's not real (unlike T5-7), she's horribly fragile, and doesn't seem to have the offensive capability to make up for it. Why play this when you can play - say - Chapy?
  • T9 is vaguely fun (although another fever dream): plenty of dakka, torps, and a heal. Stick a permaflage on her, and she'll be an excellent Coop mission grinder, which is what mine is probably going to spend her time doing.
  • T10: no idea yet, as I'm damned if I'm paying 20,000 doubloons (or whatever it is) for a ship I get for nowt in a few weeks.
  • Overall, I think the line isn't a bad addition, as they don't break the game, they do something a little different, and I quite like having an air spotting distance the same as the AA range (not that AA does you much good, but still). This isn't going to supplant anything else I have in port though, but they will be a 'go to' for 'earn x ribbons' missions if I fancy a change from things like Smol or the IJN dakka DDs. For me, all of them are PvE only...
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Two Chumpton games.

 

90k dmg first game, 2-3 kills as top tier. Having 3 BBs push into me and eating torpedoes helped alot. 

12k dmg as bottom tier and not for lack of trying, but how do you even get in range of anything on tier 9 with only 12 km range and 4 dds/CV? And God forbid some ship wanders into 11 km range, the shells dont land before the game ends!

 

Have a Flint and loved it untill the made CV reeeework. Now its only suitable for operations.

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1 hour ago, Verblonde said:

T5 is worth having because she's - I think - historical (kind of), and that's about it. Mind you, there isn't exactly a shortage of poor T5 cruisers...

She's OK, from what I can see. Feels a little sluggish compared to Huang He, though, which is a bit disappointing as HH herself isn't as nimble as the RN Cruiser equivalents. But I've played lots of games in this style of ship and she's not poor. No more fragile than any other Tier V (smoke helps), guns are Ok, torpedoes are strong and have excellent range/firing angles, and the secondaries are quite handy if you can close the range. I'd still like an RN Arethusa,  though - could be a mini-Perth with a spotter plane....

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Played a few more games with 13 point captain (no IFHE). To even get in range, it pretty much requires one to yolo into the caps with DDs and pray enemy BBs will not dev strike it on the way. 

Could definitely use a few km more range - or better reload for when it finally gets in range.  On the plus side, the guns can lob shells over the moon so even taller islands BBs usually hide behind cant block them.

2 games as top tier with 70k and 90k. 3 games as bottom / middle tier requires a miracle to break 20k. 

 

I'm forced to conclude a Gadjah Mada is more effective at doing everything the Chumphon can do (apart from shooting down planes), but it it can still have good games as top tier.

image.thumb.png.3d74b9f2fea9c5bb1a985a841735ea06.png

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3 hours ago, GulvkluderGuld said:

but how do you even get in range of anything on tier 9 with only 12 km range

Did you remember to mount the FREE modules that come with the ship?

 

I almost forgot to do so myself, TBH.

 

But on the main point, you are quite correct - UNDERWHELMING!

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11 minutes ago, Admiral_H_Nelson said:

Did you remember to mount the FREE modules that come with the ship?

 

I almost forgot to do so myself, TBH.

 

But on the main point, you are quite correct - UNDERWHELMING!

Actually, I realized I had forgotten after the first 5 games:Smile_hiding:

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5 hours ago, GulvkluderGuld said:

I'm forced to conclude a Gadjah Mada....

:) I made kinda the same point on NA, They are dd's in  in every way, only a LOT worse. And the floaty shells...even the Wooster has better ones

.:cap_fainting::cap_fainting:

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9 hours ago, Verblonde said:

 

  •  
  • Overall, I think the line isn't a bad addition, as they don't break the game, they do something a little different, and I quite like having an air spotting distance the same as the AA range (not that AA does you much good, but still). This isn't going to supplant anything else I have in port though, but they will be a 'go to' for 'earn x ribbons' missions if I fancy a change from things like Smol or the IJN dakka DDs. For me, all of them are PvE only...

Those are excellent points. I don't play the t7 in randoms, because I can't even get damage with it in coop.

 

The line could use some sonar.O

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7 hours ago, Andrewbassg said:

:) I made kinda the same point on NA, They are dd's in  in every way, only a LOT worse. And the floaty shells...even the Wooster has better ones

.:cap_fainting::cap_fainting:

Much less that the pan-asian dd line is also quite pointless except for t8+ ones and that is solely for the radar option that might give them SOME utility in a proper comp team...

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1 hour ago, Yedwy said:

Much less that the pan-asian dd line is also quite pointless except for t8+ ones and that is solely for the radar option that might give them SOME utility in a proper comp team...

 

The Gadjah Madah is OP. 

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10 minutes ago, SodaBubbles said:

The Gadjah Madah is OP. 

No, she is not

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Rahmat i like but the Chump is just meh, the shell arcs are hilarious, you see a fast french Tier 9 DD and just think why bother shooting.... i shot some shells in the CHump 3 hours ago....still waiting for them to land, torps are good though

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T5 - Don't care didn't try.

 

T6 - Have had the premium Huanghe for ages so don't need a tech tree version and therefore don't care.

 

T7 - Great looking ship with those 12 guns in 6X2 gunned turrets and managed to get the perma-camo from the missions too a bit earlier today. Excellent concealment once again and I tend to play all these Pan-Asian cruisers as pyromancers focusing mainly on BB's and camping cruisers hanging about caps.

 

The guns and ballistics aren't really good at doing or hitting anything else or anything quicker or nimble but there's lots of them and they reload fast so I just focus on increasing their fire % chance. Smoke is good because they're very frail obviously but at T7 I would have almost expected an option to equip hydroacoustics and because it doesn't have any makes it far more vulnerable sitting in smoke compared to a nimble DD that can generally react to late detected torps that players will most likely blind fire into smoke. With a cruiser, the chances of eating a torpedo while sitting in smoke is a lot greater, albeit a fairly small and nimble cruiser. Oh and almost forgot to mention, I really like the incredibly fast traverse speed of those turrets that can whip around and change from one side of the ship to the other in a remarkably fast time. 

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