neilh Beta Tester 34 posts 2,232 battles Report post #1 Posted June 13, 2015 I was playing in a random battle in my Warspite and i took 2 hits from a Fuso, the 1st did nearly 30K damage and the 2nd did over 20K damage. Range was closing (15-16km) and we were both side on to each other. 2 hits and im sunk in a BB by a same tier BB. Can somebody please explain this to me, how so much damage can be inflicted, (between 2 and 3 times the maximum stated damage). And every hit i landed on him only did 1140 damage. Feels like im playing a row boat not a BB! Share this post Link to post Share on other sites
xXx_Blogis_xXx Alpha Tester, Players 5,335 posts 35,510 battles Report post #2 Posted June 13, 2015 Hello there you sure he did 1 shot only and maked 30k? i think it would be possible vs yamato or Amagi since have bunch hp, but fuso not that much its logical that he maked 30k in 2 hits citadel Share this post Link to post Share on other sites
[ST-EU] Lightbaron Supertest Coordinator, Alpha Tester 1,807 posts 13,100 battles Report post #3 Posted June 13, 2015 It's called multiple AP ammunition citadel hits and the maximum damage is for each shell and not for one salvo. So Fuso can send 12 shells at you with each volley and with a bit of luch she can citadel you with multiple shells a salvo thus deal 20k, 30k or even 60k of damage. Share this post Link to post Share on other sites
[TUD1] Captain_Edwards Beta Tester 1,182 posts Report post #4 Posted June 13, 2015 (edited) Citadel penetrations deal massive damage for one shell. A Fuso can fire 12 shells per salvo, which is 50% more than the Warspire's 8 rounds per salvo. Also a single penetration in to a turret magazine deals extreme damage and can easily kill you in one strike. Edited June 13, 2015 by Captain_Edwards 1 Share this post Link to post Share on other sites
SeGram Beta Tester 201 posts 1,920 battles Report post #5 Posted June 13, 2015 ...Fuso can fire 12 shells per salvo, which is 50% more* than the Warspire's 8* rounds per salvo... *fixed Share this post Link to post Share on other sites
[TUD1] Captain_Edwards Beta Tester 1,182 posts Report post #6 Posted June 13, 2015 *fixed Lol cheers. Just having my morning coffee, still not quite with it yet. Share this post Link to post Share on other sites
GrumpyWorm Alpha Tester 3,274 posts 832 battles Report post #7 Posted June 13, 2015 Moved Share this post Link to post Share on other sites
neilh Beta Tester 34 posts 2,232 battles Report post #8 Posted June 14, 2015 (edited) It was only 2 shell hits in 2 separate salvos ( 1 hit in each salvo ). I was watching them incoming trying to dodge ( almost successfully but not well enough ). If i had been hit by multiple shells in 1 salvo and taken 30k damage i wouldn't be here complaining about it! Edited June 14, 2015 by neilh Share this post Link to post Share on other sites
Thonar Beta Tester 626 posts Report post #9 Posted June 15, 2015 It was only 2 shell hits in 2 separate salvos ( 1 hit in each salvo ). I was watching them incoming trying to dodge ( almost successfully but not well enough ). If i had been hit by multiple shells in 1 salvo and taken 30k damage i wouldn't be here complaining about it! What you see and what the server calculates are two different things.You can still got hit by 2 shells actually. AFAIK there is no possible way to know exactly how many shells have hitten you. Share this post Link to post Share on other sites
[TUD1] Captain_Edwards Beta Tester 1,182 posts Report post #10 Posted June 15, 2015 AFAIK there is no possible way to know exactly how many shells have hitten you. Just ask the enemy who killed you. Of course that would require players to be civil to one another and not take the game too seriously. Share this post Link to post Share on other sites
xXx_Blogis_xXx Alpha Tester, Players 5,335 posts 35,510 battles Report post #11 Posted June 15, 2015 Just ask the enemy who killed you. Of course that would require players to be civil to one another and not take the game too seriously. Well told my friend +1 Share this post Link to post Share on other sites
Thonar Beta Tester 626 posts Report post #12 Posted June 15, 2015 Just ask the enemy who killed you. Of course that would require players to be civil to one another and not take the game too seriously. Isn't a secure answer either unfortunately. e.g. You hit your enemies citadel... but without a hit. I had this numeral times actually, shot a salvo, no "counting" hit (so that this little marker turns up)... but I penetrated the citadel. Kind of confusing, ehh? Thus, this method doesn't work either, unfortunately. Share this post Link to post Share on other sites
fletch67 Beta Tester 59 posts 992 battles Report post #13 Posted June 16, 2015 shame you couldn't ask the captain of HMS hood how the bismark sunk him in 2 shots. Citadel hits penetrate your magazine and boiler rooms ect causing enormous damage. 1 Share this post Link to post Share on other sites
[3X] strangers123 Alpha Tester, Master Pirate 641 posts 10,547 battles Report post #14 Posted June 17, 2015 Isn't a secure answer either unfortunately. e.g. You hit your enemies citadel... but without a hit. I had this numeral times actually, shot a salvo, no "counting" hit (so that this little marker turns up)... but I penetrated the citadel. Kind of confusing, ehh? Thus, this method doesn't work either, unfortunately. Citadels hits are a hit, so they can count the hits and the citadels that salvo did and say that. For example 2 hits +1 citadel Share this post Link to post Share on other sites
Thonar Beta Tester 626 posts Report post #15 Posted June 17, 2015 Citadels hits are a hit, so they can count the hits and the citadels that salvo did and say that. For example 2 hits +1 citadel Citadel Hits are Hits, but without hitting you are unable to hit the citadel.Still you get sometimes solutions like: 0 Hits +1 Citadel. Share this post Link to post Share on other sites
[3X] strangers123 Alpha Tester, Master Pirate 641 posts 10,547 battles Report post #16 Posted June 18, 2015 What I meant is that the citadel hit does not give you an extra icon for the hit, it will simply be displayed as the yellow citadel hit. No need for two icons to display one action, thats more confusing Share this post Link to post Share on other sites
Thonar Beta Tester 626 posts Report post #17 Posted June 18, 2015 What I meant is that the citadel hit does not give you an extra icon for the hit, it will simply be displayed as the yellow citadel hit. No need for two icons to display one action, thats more confusing So: 2 hits + 1 citadel = 3 hits overall? Are you sure it works this way? I was under the impression it was more like 2 hits from which 1 penetrated the citadel. That would IMO make more sense from a programming standpoint... Share this post Link to post Share on other sites
[3X] strangers123 Alpha Tester, Master Pirate 641 posts 10,547 battles Report post #18 Posted June 18, 2015 I'm almost certain it works this way because you can get a single citadel hit for the full AP damage only without getting the hit badge. Same is possible with two citadels and no hit. Whether or not it makes sense programming wise, it makes more sense information display wise to have it this way imo. Share this post Link to post Share on other sites
mtm78 Alpha Tester 19,378 posts 6,105 battles Report post #19 Posted June 18, 2015 strangers is correct, check your after battle report you will see the number of hits match the sum of citadel and normal hits in game ( I had this wrong before as well, and it was pointed out to me it worked as you're describing above, and it does check out! ). Share this post Link to post Share on other sites
neilh Beta Tester 34 posts 2,232 battles Report post #20 Posted June 19, 2015 (edited) What you see and what the server calculates are two different things.You can still got hit by 2 shells actually. AFAIK there is no possible way to know exactly how many shells have hitten you. So in other words you can be hit by invisible shells? So how do you dodge something invisible (without being a ninja that is?) Seriously. I watched all the shells from both salvos incoming and counted them, 12 yellow/orange dots so i know exactly how many hits i took and where they hit. What i dont understand is this 'maximum possible damage' stat it says for guns. Fuso max possible damage per shell is stated as 10200, i assume that is a citadel hit, because if you dont hit the citadel you do a lot less damage (minimum as far as i can tell is one tenth max damage). which brings me back to how on earth can ONE shell do 20K-30K damage. Does the game damage mechanic allow for shells to do more than their stated maximum possible damage? Edited June 19, 2015 by neilh Share this post Link to post Share on other sites
[3X] strangers123 Alpha Tester, Master Pirate 641 posts 10,547 battles Report post #21 Posted June 19, 2015 Seriously. I watched all the shells from both salvos incoming and counted them, 12 yellow/orange dots so i know exactly how many hits i took and where they hit. What i dont understand is this 'maximum possible damage' stat it says for guns. Fuso max possible damage per shell is stated as 10200, i assume that is a citadel hit, because if you dont hit the citadel you do a lot less damage (minimum as far as i can tell is one tenth max damage). which brings me back to how on earth can ONE shell do 20K-30K damage. Does the game damage mechanic allow for shells to do more than their stated maximum possible damage? The visual shell impacts do NOT correspond EXACTLY to what was actually hit Also a magazine can be detonated without the destruction of the ship causing significant damage Also, a shell does not need to hit the hull first to deal damage. It can hit the water and then hit the hull. As for the maximum damage output of an AP shell yes that is a single citadel penetration and does not account for other damage caused. All hits within a certain timeframe (about 0.5 seconds ish) are counted as a single salvo and its damage is displayed summed as one both for the receiving party and for the giving party. Share this post Link to post Share on other sites
Maj_Havoc Beta Tester, Players, In AlfaTesters 190 posts 277 battles Report post #22 Posted June 19, 2015 (edited) So in other words you can be hit by invisible shells? So how do you dodge something invisible (without being a ninja that is?) What i dont understand is this 'maximum possible damage' stat it says for guns. Fuso max possible damage per shell is stated as 10200, i assume that is a citadel hit, because if you dont hit the citadel you do a lot less damage (minimum as far as i can tell is one tenth max damage). which brings me back to how on earth can ONE shell do 20K-30K damage. Does the game damage mechanic allow for shells to do more than their stated maximum possible damage? It is impossible to actively dodge individual shells invisible or otherwise, you are simply moving away from the general location the shots were predicted to hit at the moment they were fired and hoping you moved far enough, very different. Your client gets info from the server saying the following shots missed, the following shots hit x zones, draw them, and that's what you see, an approximation of the data the server had when it calculated the outcome. Further, certain types of hits get additional damage, over and above that done by the shell, when an ammo bunker has been hit for example and the crit roll determines the ammo was blown up. Edited June 19, 2015 by Maj_Havoc Share this post Link to post Share on other sites
[EDF] Cmdr_Kouta Alpha Tester 236 posts 7,324 battles Report post #23 Posted July 2, 2015 Shell penetrates the Hull, Hits the Ammo Depo = Dead. If you now thing a ship can survive that then ask the crew of the HMS Hood about it. It can happen with like 1 or 2% propability if it happens then sry but most of the time it does not happen at all. But hey GZ now you got 10 flags with 100% resistens against it XD Share this post Link to post Share on other sites
Aldramelech Beta Tester 1,753 posts Report post #24 Posted July 2, 2015 So in other words you can be hit by invisible shells? So how do you dodge something invisible (without being a ninja that is?) Seriously. I watched all the shells from both salvos incoming and counted them, 12 yellow/orange dots so i know exactly how many hits i took and where they hit. What i dont understand is this 'maximum possible damage' stat it says for guns. Fuso max possible damage per shell is stated as 10200, i assume that is a citadel hit, because if you dont hit the citadel you do a lot less damage (minimum as far as i can tell is one tenth max damage). which brings me back to how on earth can ONE shell do 20K-30K damage. Does the game damage mechanic allow for shells to do more than their stated maximum possible damage? Come on don't be disingenuous. Your actually saying you should be able to see and therefore dodge every individual shell? What are you, Neo? The Fuso fires and and you'll see a representation of it's salvo coming at you, you can try to dodge but obviously you didn't quite manage it. Share this post Link to post Share on other sites
[G0LD] Vincinzerei [G0LD] Alpha Tester 1,464 posts 5,529 battles Report post #25 Posted July 2, 2015 Got 1shoted yesterday in my wyoming from a Wickes bye 1 Torpedo.. from 100% to Zero thanx Ammo Detonation.. was my frist detonation flag in a Battleship ;) Share this post Link to post Share on other sites