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neilh

30K damage in 1 hit!

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Beta Tester
34 posts
2,232 battles

I was playing in a random battle in my Warspite and i took 2 hits from a Fuso, the 1st did nearly 30K damage and the 2nd did over 20K damage. Range was closing (15-16km) and we were both side on to each other. 2 hits and im sunk in a BB by a same tier BB. :(

Can somebody please explain this to me, how so much damage can be inflicted, (between 2 and 3 times the maximum stated damage). And every hit i landed on him only did 1140 damage.

Feels like im playing a row boat not a BB!

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Alpha Tester, Players
5,335 posts
35,510 battles

Hello there you sure he did 1 shot only and maked 30k?  i think it would be possible vs yamato or Amagi since have bunch hp, but fuso not that much  its logical that he maked 30k in 2 hits citadel

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[ST-EU]
Supertest Coordinator, Alpha Tester
1,807 posts
13,100 battles

It's called multiple AP ammunition citadel hits and the maximum damage is for each shell and not for one salvo.

So Fuso can send 12 shells at you with each volley and with a bit of luch she can citadel you with multiple shells a salvo thus deal 20k, 30k or even 60k of damage.

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Beta Tester
1,182 posts

Citadel penetrations deal massive damage for one shell. A Fuso can fire 12 shells per salvo, which is 50% more than the Warspire's 8 rounds per salvo. Also a single penetration in to a turret magazine deals extreme damage and can easily kill you in one strike.

Edited by Captain_Edwards
  • Cool 1

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Beta Tester
201 posts
1,920 battles

...Fuso can fire 12 shells per salvo, which is 50% more* than the Warspire's 8* rounds per salvo...

 

*fixed

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Beta Tester
34 posts
2,232 battles

It was only 2 shell hits in 2 separate salvos ( 1 hit in each salvo ). I was watching them incoming trying to dodge ( almost successfully but not well enough ). :(

 

If i had been hit by multiple shells in 1 salvo and taken 30k damage i wouldn't be here complaining about it!

Edited by neilh

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Beta Tester
626 posts

It was only 2 shell hits in 2 separate salvos ( 1 hit in each salvo ). I was watching them incoming trying to dodge ( almost successfully but not well enough ). :(

 

If i had been hit by multiple shells in 1 salvo and taken 30k damage i wouldn't be here complaining about it!

 

What you see and what the server calculates are two different things.

You can still got hit by 2 shells actually.

AFAIK there is no possible way to know exactly how many shells have hitten you.

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Beta Tester
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AFAIK there is no possible way to know exactly how many shells have hitten you.

 

Just ask the enemy who killed you. Of course that would require players to be civil to one another and not take the game too seriously. :playing:

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Alpha Tester, Players
5,335 posts
35,510 battles

 

Just ask the enemy who killed you. Of course that would require players to be civil to one another and not take the game too seriously. :playing:

 

Well told my friend :) +1

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Beta Tester
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Just ask the enemy who killed you. Of course that would require players to be civil to one another and not take the game too seriously. :playing:

 

Isn't a secure answer either unfortunately.

e.g. You hit your enemies citadel... but without a hit.

I had this numeral times actually, shot a salvo, no "counting" hit (so that this little marker turns up)... but I penetrated the citadel.

Kind of confusing, ehh?

 

Thus, this method doesn't work either, unfortunately.

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Beta Tester
59 posts
992 battles

shame you couldn't ask the captain of HMS hood how the bismark sunk him in 2 shots.   Citadel hits penetrate your magazine and boiler rooms ect causing enormous damage.

  • Cool 1

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Alpha Tester, Master Pirate
641 posts
10,547 battles

 

Isn't a secure answer either unfortunately.

e.g. You hit your enemies citadel... but without a hit.

I had this numeral times actually, shot a salvo, no "counting" hit (so that this little marker turns up)... but I penetrated the citadel.

Kind of confusing, ehh?

 

Thus, this method doesn't work either, unfortunately.

 

Citadels hits are a hit, so they can count the hits and the citadels that salvo did and say that. For example 2 hits +1 citadel

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Beta Tester
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Citadels hits are a hit, so they can count the hits and the citadels that salvo did and say that. For example 2 hits +1 citadel

 

Citadel Hits are Hits, but without hitting you are unable to hit the citadel.

Still you get sometimes solutions like: 0 Hits +1 Citadel.

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Alpha Tester, Master Pirate
641 posts
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What I meant is that the citadel hit does not give you an extra icon for the hit, it will simply be displayed as the yellow citadel hit. No need for two icons to display one action, thats more confusing

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Beta Tester
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What I meant is that the citadel hit does not give you an extra icon for the hit, it will simply be displayed as the yellow citadel hit. No need for two icons to display one action, thats more confusing

 

So: 2 hits + 1 citadel = 3 hits overall?

Are you sure it works this way?

I was under the impression it was more like 2 hits from which 1 penetrated the citadel.

That would IMO make more sense from a programming standpoint...

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Alpha Tester, Master Pirate
641 posts
10,547 battles

I'm almost certain it works this way because you can get a single citadel hit for the full AP damage only without getting the hit badge. Same is possible with two citadels and no hit. Whether or not it makes sense programming wise, it makes more sense information display wise to have it this way imo.

 

 

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Alpha Tester
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strangers is correct, check your after battle report you will see the number of hits match the sum of citadel and normal hits in game ( I had this wrong before as well, and it was pointed out to me it worked as you're describing above, and it does check out! ). 

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Beta Tester
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What you see and what the server calculates are two different things.

You can still got hit by 2 shells actually.

AFAIK there is no possible way to know exactly how many shells have hitten you.

 

So in other words you can be hit by invisible shells? So how do you dodge something invisible (without being a ninja that is?):sceptic:

 

Seriously. I watched all the shells from both salvos incoming and counted them, 12 yellow/orange dots so i know exactly how many hits i took and where they hit.

 

What i dont understand is this 'maximum possible damage' stat it says for guns. Fuso max possible damage per shell is stated as 10200, i assume that is a citadel hit, because if you dont hit the citadel you do a lot less damage (minimum as far as i can tell is one tenth max damage). which brings me back to how on earth can ONE shell do 20K-30K damage. Does the game damage mechanic allow for shells to do more than their stated maximum possible damage?

Edited by neilh

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Alpha Tester, Master Pirate
641 posts
10,547 battles

 

 

 

Seriously. I watched all the shells from both salvos incoming and counted them, 12 yellow/orange dots so i know exactly how many hits i took and where they hit.

 

What i dont understand is this 'maximum possible damage' stat it says for guns. Fuso max possible damage per shell is stated as 10200, i assume that is a citadel hit, because if you dont hit the citadel you do a lot less damage (minimum as far as i can tell is one tenth max damage). which brings me back to how on earth can ONE shell do 20K-30K damage. Does the game damage mechanic allow for shells to do more than their stated maximum possible damage?

The visual shell impacts do NOT correspond EXACTLY to what was actually hit

 

Also a magazine can be detonated without the destruction of the ship causing significant damage

 

Also, a shell does not need to hit the hull first to deal damage. It can hit the water and then hit the hull.

 

As for the maximum damage output of an AP shell yes that is a single citadel penetration and does not account for other damage caused. All hits within a certain timeframe (about 0.5 seconds ish) are counted as a single salvo and its damage is displayed summed as one both for the receiving party and for the giving party.

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Beta Tester, Players, In AlfaTesters
190 posts
277 battles

 

So in other words you can be hit by invisible shells? So how do you dodge something invisible (without being a ninja that is?):sceptic:

 

What i dont understand is this 'maximum possible damage' stat it says for guns. Fuso max possible damage per shell is stated as 10200, i assume that is a citadel hit, because if you dont hit the citadel you do a lot less damage (minimum as far as i can tell is one tenth max damage). which brings me back to how on earth can ONE shell do 20K-30K damage. Does the game damage mechanic allow for shells to do more than their stated maximum possible damage?

It is impossible to actively dodge individual shells invisible or otherwise, you are simply moving away from the general location the shots were predicted to hit at the moment they were fired and hoping you moved far enough, very different. Your client gets info from the server saying the following shots missed, the following shots hit x zones, draw them, and that's what you see, an approximation of the data the server had when it calculated the outcome.

 

Further, certain types of hits get additional damage, over and above that done by the shell, when an ammo bunker has been hit for example and the crit roll determines the ammo was blown up.

Edited by Maj_Havoc

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Alpha Tester
236 posts
7,324 battles

Shell penetrates the Hull, Hits the Ammo Depo = Dead. If you now thing a ship can survive that then ask the crew of the HMS Hood about it. It can happen with like 1 or 2% propability if it happens then sry but most of the time it does not happen at all. But hey GZ now you got 10 flags with 100% resistens against it XD

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Beta Tester
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So in other words you can be hit by invisible shells? So how do you dodge something invisible (without being a ninja that is?):sceptic:

 

Seriously. I watched all the shells from both salvos incoming and counted them, 12 yellow/orange dots so i know exactly how many hits i took and where they hit.

 

What i dont understand is this 'maximum possible damage' stat it says for guns. Fuso max possible damage per shell is stated as 10200, i assume that is a citadel hit, because if you dont hit the citadel you do a lot less damage (minimum as far as i can tell is one tenth max damage). which brings me back to how on earth can ONE shell do 20K-30K damage. Does the game damage mechanic allow for shells to do more than their stated maximum possible damage?

 

Come on don't be disingenuous. Your actually saying you should be able to see and therefore dodge every individual shell? What are you, Neo?

 

The Fuso fires and and you'll see a representation of it's salvo coming at you, you can try to dodge but obviously you didn't quite manage it.

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[G0LD]
[G0LD]
Alpha Tester
1,464 posts
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Got 1shoted yesterday in my wyoming from a Wickes bye 1 Torpedo.. from 100% to Zero thanx Ammo Detonation.. was my frist detonation flag in a Battleship ;)

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