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SodaBubbles

Superships to degrade Randoms as well

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The news for update 0.11.0 says:
https://worldofwarships.com/en/news/game-updates/update-0110-pan-asian-cruisers-part-1/

Superships and their mechanics have been of great interest to players so far, and these ships may one day become a full-fledged part of World of Warships. In the future, we want to continue the existing branches by adding superships. We consider this to be a logical step, and we are confident that superships do not fit into Tier X because of their superiority over their "predecessors" in terms of their performance characteristics.

This is a big and important decision for World of Warships. For this reason, we've planned thorough testing of the superships based on our previous experience.

We're carefully monitoring both the data we receive and your feedback. The current Ranked season has shown that superships fit into the current game concept and have been warmly received by players.

Therefore, starting from Update 0.11.0, the testing of superships will continue not only in Ranked and Co-op Battles but also in Random Battles.

Random Battles have a different format compared to Ranked Battles—12 vs. 12. It's important to test superships in these conditions because they significantly change the battle tempo and density, which means that the effectiveness of superships may change. The high popularity of Random Battles will allow us to collect the necessary statistics and get feedback for the further development of superships.

Only Tier IX and X ships will be able to participate in battles with superships, and the standard restrictions on the number of ships of certain types and tiers apply in battle.

 

I love the way that every piece of crap mechanic they shove into the game is "warmly received" by the playerbase, when the comments, votes, and lack of play all show that players are either indifferent or actively dislike them.

Would love to see the data they base their claims on.

If only they actually listened to the playerbase....

Game doesn't need superships. What it needs is for the 45% players who play them to get better, and that will require a different approach from WG. One that is invested in the playerbase, instead of actively despising it.

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22 minutes ago, SodaBubbles said:

Game doesn't need superships. What it needs is for the 45% players who play them to get better, and that will require a different approach from WG. One that is invested in the playerbase, instead of actively despising it.

I don't see how WG is supposed to get bad players to "git gud" when literally every game out there has them. 

 

At the end of the day, this is a game not an army BootCamp. Can't exactly line up all the sub 40% players to the wall and drill them against their will. 

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Vor 18 Minuten, SodaBubbles sagte:

Game doesn't need superships.

right-on-brother.jpg.0fa9ec512b8530b7b0eacbda7b9a6ac8.jpg

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9 minutes ago, Communist_Loli said:

I don't see how WG is supposed to get bad players to "git gud" when literally every game out there has them. 

 

At the end of the day, this is a game not an army BootCamp. Can't exactly line up all the sub 40% players to the wall and drill them against their will. 

There are many ways to address the poor play issue.

First, they would have to get rid of all the botters, AFKers, and similar. Just talking with clan mates today about a well known Salem player in Ranked who starts reversing right out of spawn (on NA) and then hides behind an island. Everyone knows him, he's been reported multiple times, WG does nothing. That has to stop. Everyone is tired of the malicious indifference of WG towards players like that.

They could develop operations specifically aimed at improving things like situational awareness, aiming, etc. Then internally market them to players in need of them. Hand out rewards for progress such as raising hit rates, kills, etc.

A mentoring program with in-game or WG-wide rewards could be set up.

Players could be steered towards clans like ADOPT on NA that are specifically established to mentor players.

Players could be retained longer in the lower tiers until their objective performance measures rise -- hit rates, damage, kills, WR, etc. Again, rewards could be handed out for progress. Imagine if you got a message in-game that said: We have noticed your hit percentage with BBs is just 17%. If you can raise that to 22%, we will give you a 75% off coupon towards your next premium ship!

 

There are many possibilities. It's not difficult, but it requires that the devs care about the game.

 

In other words, impossible, sadly.

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3 hours ago, SodaBubbles said:

The current Ranked season has shown that superships fit into the current game concept and have been warmly received by players.

 

:Smile_teethhappy::Smile_teethhappy::Smile_teethhappy:

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I've found superships to be a bit of a weird one. I've no interest in playing them, but I've barely noticed them even in the games they were in. In the right hands they can clearly be very strong, but they've not had the disruptive effect I was concerned about.

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12 minutes ago, Pandafaust said:

I've found superships to be a bit of a weird one. I've no interest in playing them, but I've barely noticed them even in the games they were in. In the right hands they can clearly be very strong, but they've not had the disruptive effect I was concerned about.

Because they are rented out I believe they are quite often played by less experienced players.

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8 minutes ago, Camperdown said:

Because they are rented out I believe they are quite often played by less experienced players.

Indeed. Most who play the BBs seem to think they are immune to shells (because they are super...) and mostly sit broadside while eating massive amounts of damage.

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3 hours ago, SodaBubbles said:

The current Ranked season has shown that superships fit into the current game concept and have been warmly received by players.

like with cv's and subs ...

they will claim whatever suits their needs

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4 hours ago, SodaBubbles said:

 

Superships and their mechanics have been of great interest to players so far,

 

. We consider this to be a logical .

 

, we've planned thorough testing of the superships based on our previous experience.

 

We're carefully monitoring both the data we receive and your feedback.

 

The current Ranked season has

shown that superships fit into the current game concept and have been warmly received by players.

 

 

Therefore, starting from Update 0.11.0, the testing of superships will continue not only in Ranked and Co-op Battles but also in Random Battles.

 

 

Look at this.

1. great interest? where?  i didnt see any positive comment on youtube,rededit, forum, in my clan chat nowhere...

2. Logical to them to milk more money

3.Previous exp on what people say they dont want and what they showed us in the face?

4. Carefully???carefully? I have found no positive feedback anywhere,so LOGICAL thing is to not bring them in game and try something better ,like people had positive feedback on convoys!

5.warmly welcomed? should we even comment this?

6.testing ships in live server, good job, so test servers have no purpose at all, ZERO. Using random battles to test ships is the most ultimate bad choice ever,it only makes sense to them.

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4 horas antes, SodaBubbles dijo:

There are many ways to address the poor play issue.

First, they would have to get rid of all the botters, AFKers, and similar. Just talking with clan mates today about a well known Salem player in Ranked who starts reversing right out of spawn (on NA) and then hides behind an island. Everyone knows him, he's been reported multiple times, WG does nothing. That has to stop. Everyone is tired of the malicious indifference of WG towards players like that.

They could develop operations specifically aimed at improving things like situational awareness, aiming, etc. Then internally market them to players in need of them. Hand out rewards for progress such as raising hit rates, kills, etc.

A mentoring program with in-game or WG-wide rewards could be set up.

Players could be steered towards clans like ADOPT on NA that are specifically established to mentor players.

Players could be retained longer in the lower tiers until their objective performance measures rise -- hit rates, damage, kills, WR, etc. Again, rewards could be handed out for progress. Imagine if you got a message in-game that said: We have noticed your hit percentage with BBs is just 17%. If you can raise that to 22%, we will give you a 75% off coupon towards your next premium ship!

 

There are many possibilities. It's not difficult, but it requires that the devs care about the game.

 

In other words, impossible, sadly.

This is spot on, but sadly we'll never see it. I mean, what direction the game is going? 

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But WHY superships that absolutely didn't exist and have no historical relevance?

I dont mind a T11 or higher, but WHY cant we get cold war vessels instead?

 

This seems to become more and more the sea version of WOT every month.

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1 minute ago, Hirohito said:

But WHY superships that absolutely didn't exist and have no historical relevance?

I dont mind a T11 or higher, but WHY cant we get cold war vessels instead?

Sub-O has a VISION m8, thats why

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On the bright side, War Thunder seems to get a better selection of boats these days, so at some point I might just call it quits on this ridiculous fantasy game.

 

I absolutely detest WOT and dislike how WOWS is going in that same direction.

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There are plenty of lovely ships up to tier 8, and a higher ratio of real ships as well. Plus, you might get to be top tier more often in t8 and low tier less often in t7 when superships tier 11 ships soak up the t9 and t10. That's about the only upside with superships tier 11 ships in random battles that I can see.

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19 minutes ago, Hirohito said:

On the bright side, War Thunder seems to get a better selection of boats these days, so at some point I might just call it quits on this ridiculous fantasy game.

 

I absolutely detest WOT and dislike how WOWS is going in that same direction.

Switching WoWs to WT Naval is like getting shot in other kneecap, you're not going to have fun there once you step outside of starter ships.

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1 minute ago, Panocek said:

Switching WoWs to WT Naval is like getting shot in other kneecap, you're not going to have fun there once you step outside of starter ships.

I'll take my chances tbh.

All I know is that for me, I like elements of realism and hate it when the game becomes too arcade'y and fantasy-esque.

Thus WOT is unplayable for me, while WT tanks is quite fun.

 

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1 minute ago, Hirohito said:

I'll take my chances tbh.

All I know is that for me, I like elements of realism and hate it when the game becomes too arcade'y and fantasy-esque.

You can try Ultimate Admirals: dreadnaught, still on (very) early access though, and a different kind of game (more fleet PVE instead of ship pvp)

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1 hour ago, Wulf_Ace said:

great interest? where?  i didnt see any positive comment on youtube,rededit, forum, in my clan chat nowhere... 

Hush now little on, you're clearly not part of the glorious Silent Majority. :Smile_trollface:

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1 minute ago, Harvin87 said:

Could anybody give some input or where the game will be in exactly one year?

My guess... population numbers will probably still be healthy, at the same level as usual, but with more and more "outrageous" BS gimmicks attached to the increasingly fantasy ships that may or may not be balanced against old cadre of ships.

So if you're here for "somewhat historically flavored" game, times of that are long gone.

 

Just now, Hirohito said:

I'll take my chances tbh.

All I know is that for me, I like elements of realism and hate it when the game becomes too arcade'y and fantasy-esque.

Thus WOT is unplayable for me, while WT tanks is quite fun.

 

WT Naval is okay-ish when you're dealing with same class of enemies - torpboat vs torpboat brawls, DD or cruiser gun duels at range etc.

Issue arrives when you're facing other class, especially with such extreme BR compression - DD is helpless against cruiser unless you somehow land a torpedo and unlike WoWs, you have no "concealment" to work with, everyone you have LoS are spotted and visible. And just like in WT tanks, you need to research Firefighting equipment, otherwise single random fire and you're basically gone.

 

Anti air is also heavily biased towards "allies", as they have proximity fuses which are MAJOR factor for ship-plane interaction, time-based fuses are effectively useless and you might as well hope for direct hit.

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25 minutes ago, BruceRKF said:

There are plenty of lovely ships up to tier 8, and a higher ratio of real ships as well. Plus, you might get to be top tier more often in t8 and low tier less often in t7 when superships tier 11 ships soak up the t9 and t10. That's about the only upside with superships tier 11 ships in random battles that I can see.

Exactly this.

 

If superships release some pressure from matchmaker and from T8 ships (and hopefully T9) i'm fine...

 

T10 was and is a crap show anyway (since forever)

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1 hour ago, BruceRKF said:

There are plenty of lovely ships up to tier 8, and a higher ratio of real ships as well. Plus, you might get to be top tier more often in t8 and low tier less often in t7 when superships tier 11 ships soak up the t9 and t10. That's about the only upside with superships tier 11 ships in random battles that I can see.

Looks like I'll have to take this path as well ... I guess I'll be an a..hole and switch to a T6 CV at some point in time ...

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7 hours ago, SodaBubbles said:

 

I love the way that every piece of crap mechanic they shove into the game is "warmly received" by the playerbase, when the comments, votes, and lack of play all show that players are either indifferent or actively dislike them.

Would love to see the data they base their claims on.

If only they actually listened to the playerbase....

Game doesn't need superships. What it needs is for the 45% players who play them to get better, and that will require a different approach from WG. One that is invested in the playerbase, instead of actively despising it.

This^^
 

I can see the need to bring in new ships and given how long the game has been around Tier 11 and Tier 12 (handled and executed correctly) could be good for the game

 

However CV rework, subs and OP Soviet CV’s illustrate that WG don’t want to do things correctly, they want to do them fast so that everyone pays to get the latest shiny thing

 

As for the player base, I actually have gone beyond getting annoyed and just laugh when you see the clueless antics and tom foolery

 

Last game, Two Brothers map and we had 4 vs 1 at D cap - for some unknown reason no one thought it would be a good idea to sink him, reinforcements arrived and we lost the cap after the reds killed the four ships who were picnicking there  

 

We won the game (solo warrior for me - not earned just luck) as their team was more clueless than mine

 

That appears to be the current meta / way of winning

 

Which team has the worse players in it rather than the best 😕

 

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