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Siagor

Superships - how, where?

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Came late to the party, only a couple of months back in WoWS, so haven't been following this from the start.

There's a lot of noise about Superships - CV's announced, there are other classes of these Supes we already meet on t10...

 

Has WG said how will they be available?

 

Where will they be playable?

 

 

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24 minutes ago, Siagor said:

Came late to the party, only a couple of months back in WoWS, so haven't been following this from the start.

There's a lot of noise about Superships - CV's announced, there are other classes of these Supes we already meet on t10...

 

How will they be available?

 

Where will they be playable?

 

 

Earn another one of the convoluted tokens system in this game with which you can purchase random bundles which might earn you one random Supership rental ships for a limited time. Builds and all other costs for these temp ships cost the same as your perma ships. Basically credit sinks.

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Oh no no, I am aware of tokens and random bundles - testing them, right?

 

I'm asking about the permanent ownership. Have they said anything, like "CW only" or something?

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3 minutes ago, Siagor said:

Oh no no, I am aware of tokens and random bundles - testing them, right?

 

I'm asking about the permanent ownership. Have they said anything, like "CW only" or something?

As far as i can tell superships will not become techtree ships, so no permanent ownership. Im guessing the random bundles will be replaced by a temp. rental of choice, but im just speculating here. Certainly not for clanwars, that would be bizarre. These are designed to be credit sinks mainly. Random is probably where they will live.

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Vor 55 Minuten, Siagor sagte:

Came late to the party, only a couple of months back in WoWS, so haven't been following this from the start.

There's a lot of noise about Superships - CV's announced, there are other classes of these Supes we already meet on t10...

 

How will they be available?

 

Where will they be playable?

At the Moment you can play 6 superships in Ranked and Coop .But with the next Update on Thursday you will be able to play them in Random as well.

These Superships are ...

Satsuma A Superyamato with eight 510mm Guns.

Hannover A German BB that is even bigger than the Kurfürst with eight 483mm Guns

Annapolis A Des Moines with an extra turret

Conde A bigger Henri with 12 Guns instead of 9

Yamagiri A Shimakaze with Hayate Guns and 6 Tube launchers

Zorky What you get if the Khaba was not nerfed so hard

 

These Ships can be called Tier 11 and they are matched against other Tier 11 Ships and because of the +2 Matchmaking they can only see Tier 9 or higher Ships

 

2 CVs will be added to this list one patch later. An american and a british CV

 

At the Moment you can get them in the armory for a few Days as a rental Ship but they might become a Part of the Techtree.

And once you get to Tier 10 you can also get a Tier 11 Ship for 1 XP and alot of Credits

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Vor 7 Minuten, Siagor sagte:

I'm asking about the permanent ownership. Have they said anything, like "CW only" or something?

I'm hoping for something like "10k PvP battles at T10 with a solo WR of >55%"...

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32 minutes ago, doerhoff_damian said:

At the Moment you can play 6 superships in Ranked and Coop .But with the next Update on Thursday you will be able to play them in Random as well.

These Superships are ...

 

Thank you kindly, I am aware of them for now.

 

kilUaUC.jpg

 

I'm asking has anyone from WG said anything about how will they enter the game once this testing period is finished. As premiums, tech-tree add ons, specials from events, that kinda stuff.

 

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Vor 2 Minuten, Siagor sagte:

I'm asking has anyone from WG said anything about how will they enter the game once this testing period is finished. As premiums, tech-tree add ons, specials from events, that kinda stuff.

 

At the moment the plan is that these Superships will be part of the tech-tree.

Placed above Tier 10.

And you should be able to get them for 1 XP and a lot of Credits.

Playing them will also not be cheap.

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14 hours ago, Siagor said:

 

Has WG said how will they be available?

 

Where will they be playable?

 

 

They will be extensions of tech tree lines and will be available to research for 1 XP and buying them will cost around 1.5 - 2.5 X the cost of your average tier 10. 

The cost of running them will be around 2x the cost of the average tier 10, this is the preliminary ballpark value.

 

It might have changed internally but this is the latest relevant info that has been released as of October last year.

Link: https://blog.worldofwarships.com/blog/227

 

IIRC when they arrive they will be available in all modes except CB, initially.

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14 hours ago, Siagor said:

Came late to the party, only a couple of months back in WoWS, so haven't been following this from the start.

There's a lot of noise about Superships - CV's announced, there are other classes of these Supes we already meet on t10...

 

Has WG said how will they be available?

 

Where will they be playable?

 

 

IIRC the original statement from WG was that once the testing is over and they are satisfied with them they will be added to the end of the tree after the T10 ship, it will take some relatively minor xp on the T10 to unlock them and then a sh**ton of credits to buy and run them as the service costs will be huge making them the new actual T10 of old without the permaflages for economic ease we have on T10-s nowadays, how long it takes for WG to start putting some kind of premiums and special camos on those is an academic question at this point...

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14 hours ago, doerhoff_damian said:

These Ships can be called Tier 11 and they are matched against other Tier 11 Ships and because of the +2 Matchmaking they can only see Tier 9 or higher Ships

This was true for temporary "Grand Battles" mode. 

Will this also be true for the later permanent implementation in Random battles ?

 

My understanding was that these will be introduced because of the high popularity of T10 and to release pressure from matchmaker and T8 and T9 players by adding a new constellation for T10 battles (excluding T9+T8)

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On a different note, I was hit on my Hearing by a Satsuma secondary shell for 11k and it was not a detonation. It appeared as a death by a secondary hit and the last hit received was for over 11k.

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34 minutes ago, EgyptOverseer said:

On a different note, I was hit on my Hearing by a Satsuma secondary shell for 11k and it was not a detonation. It appeared as a death by a secondary hit and the last hit received was for over 11k.

 

There is no secondary shell in the game that can do anywhere close to 11k damage on a hit excluding triggering a detonation, so something else happened there. 

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Vor 3 Stunden, EgyptOverseer sagte:

On a different note, I was hit on my Hearing by a Satsuma secondary shell...

Oh no. Now you need a Hearing aid?

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4 hours ago, Miragetank90 said:

 

There is no secondary shell in the game that can do anywhere close to 11k damage on a hit excluding triggering a detonation, so something else happened there. 

When I get home I can upload the replay. It was definitely not a detonation, registered as a kill by secondary hit, and since I have a mod that shows damage received by player it showed the big red number that popped up as I died being 11k from the Satsuma with a Close quarters expert achievement with it, who was 7km away, whilst I was on over half health (so a 11k hit would be a kill).

 

Just pointing out how broken the superships are currently, even without counting the OP gimmicks most have. Imagine that being added to randoms too!

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Vor 17 Minuten, EgyptOverseer sagte:

When I get home I can upload the replay. It was definitely not a detonation, registered as a kill by secondary hit, and since I have a mod that shows damage received by player it showed the big red number that popped up as I died being 11k from the Satsuma with a Close quarters expert achievement with it, who was 7km away, whilst I was on over half health (so a 11k hit would be a kill).

 

Just pointing out how broken the superships are currently, even without counting the OP gimmicks most have. Imagine that being added to randoms too!

Maybe he or somebody else shoot you with the main battery at the same Time and the secondaries were just credited with the Kill because they got the last HP.

Something like the target has 11k health. The main battery does 10900 and the secondaries do 100 at the same time. Secondaries got credited with the kill

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I think the most important question about superships tier 11 ships is neither how, nor where, but rather why...

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37 minutes ago, EgyptOverseer said:

When I get home I can upload the replay. It was definitely not a detonation, registered as a kill by secondary hit, and since I have a mod that shows damage received by player it showed the big red number that popped up as I died being 11k from the Satsuma with a Close quarters expert achievement with it, who was 7km away, whilst I was on over half health (so a 11k hit would be a kill).

 

Just pointing out how broken the superships are currently, even without counting the OP gimmicks most have. Imagine that being added to randoms too!

It's either a detonation which you missed seeing, or something entirely else hitting you and a UI bug. There's no way the secondary shell hit you for 11k, they don't have 36k alpha damage.

 

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11 hours ago, Yedwy said:

IIRC the original statement from WG was that once the testing is over and they are satisfied with them they will be added to the end of the tree after the T10 ship, it will take some relatively minor xp on the T10 to unlock them and then a sh**ton of credits to buy and run them as the service costs will be huge making them the new actual T10 of old without the permaflages for economic ease we have on T10-s nowadays, how long it takes for WG to start putting some kind of premiums and special camos on those is an academic question at this point...

Well @Yedwy we all by know the term satisfied has another meaning at WeeGee than we more normal people out here IRL have of that word :cap_popcorn:

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12 hours ago, Miragetank90 said:

available to research for 1 XP and buying them will cost around 1.5 - 2.5 X the cost of your average tier 10.

This hasn't stopped Potatoes from obtaining T10s nor will this stop a Potato from obtaining a T11 Supership.

In fact, Wedgie is setting it up for Potatoes to get a Supership after just one T1 battle (that paltry 1 XP requirement) along with enough :cap_money:from their shop.

Won't it be something to see a T11 in battle with a 0 pt Cpt & that T11 ship with nothing in the way of equipment upgrades :Smile_child:     :Smile_amazed:     :Smile_teethhappy:      :Smile_facepalm: .

Did I mention, Wedgie :Smile_playing: loves to give  'atomic wedgies' :Smile_amazed: to it's players :Smile_sceptic: 

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On 1/16/2022 at 11:57 AM, Deckeru_Maiku said:

The question shouldn't be "how" or "where" but "why?"

Easy. :cap_money:.    WG   :cap_win:  .    Next time, ask a more difficult question :cap_haloween:.   

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14 hours ago, Aethervoxx said:

This hasn't stopped Potatoes from obtaining T10s nor will this stop a Potato from obtaining a T11 Supership.

In fact, Wedgie is setting it up for Potatoes to get a Supership after just one T1 battle (that paltry 1 XP requirement) along with enough :cap_money:from their shop.

Won't it be something to see a T11 in battle with a 0 pt Cpt & that T11 ship with nothing in the way of equipment upgrades :Smile_child:     :Smile_amazed:     :Smile_teethhappy:      :Smile_facepalm: .

Did I mention, Wedgie :Smile_playing: loves to give  'atomic wedgies' :Smile_amazed: to it's players :Smile_sceptic: 

 

It won't work like that, going by the released info they come after the 10s in their branches and are part of the progression. 

Meaning, they are just the same as going from Iowa to Montana, only with different cost requirements. So you would not be able to obtain USS United States with one Erie game, for example - you would have to play a Midway game. 

 

Still, you would get your potatoes of course, like any ship or tier in the game really. 

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20 hours ago, doerhoff_damian said:

Maybe he or somebody else shoot you with the main battery at the same Time and the secondaries were just credited with the Kill because they got the last HP.

Something like the target has 11k health. The main battery does 10900 and the secondaries do 100 at the same time. Secondaries got credited with the kill

https://replayswows.com/replay/151003

20220116_235951_PASD013-Gearing-1945_16_OC_bees_to_honey.wowsreplay

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On 1/16/2022 at 7:40 PM, Siagor said:

Came late to the party, only a couple of months back in WoWS, so haven't been following this from the start.

There's a lot of noise about Superships - CV's announced, there are other classes of these Supes we already meet on t10...

 

Has WG said how will they be available?

 

Where will they be playable?

 

 

In your Face now and without Questions testing or caring thats HOW

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