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Flosedus

Assasination play with subs

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I just watched a couple of streams of Mr Gibbins where he was playing subs all the time. He just sneaked into the enemy fleet and shot gunned full HP ships out of the water by surfacing 2km besides them using unhomed torpedos. Most of the time he got away with it once or even twice, leading to 2-3 kills and pretty solid damage. Not speaking of taking out full ships, meaning they cant use their sustain mechanics (like heal etc). 

I dont see any counterplay to that strategy. In particular when they will do their sub buffs as they announced in the DevBlog ^^

 

I mean, I understand that if u look at the statistics, subs perform quite crap. And that is since bad players are rather useless in subs. I havent tried the abovementioned strategy myself, but I can imagine that it is not so easy that everybody can use it without practising and being good at the game in general.

But imagine if people specialize on that... absolutely horrible. That is even much worse than CVs.

 

How is WG going to adress that? I would appreciate if we could get an official statement on that.

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27 minutes ago, Flosedus said:

I just watched a couple of streams of Mr Gibbins where he was playing subs all the time. He just sneaked into the enemy fleet and shot gunned full HP ships out of the water by surfacing 2km besides them using unhomed torpedos. Most of the time he got away with it once or even twice, leading to 2-3 kills and pretty solid damage. Not speaking of taking out full ships, meaning they cant use their sustain mechanics (like heal etc). 

I dont see any counterplay to that strategy. In particular when they will do their sub buffs as they announced in the DevBlog ^^

 

I mean, I understand that if u look at the statistics, subs perform quite crap. And that is since bad players are rather useless in subs. I havent tried the abovementioned strategy myself, but I can imagine that it is not so easy that everybody can use it without practising and being good at the game in general.

But imagine if people specialize on that... absolutely horrible. That is even much worse than CVs.

 

How is WG going to adress that? I would appreciate if we could get an official statement on that.

suicide sub...nothing new there, coop tactics in randoms. Same as suicide DD's that now and again get a kill or two but mostly go back to port pretty quickly.

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I saw him play that day. It was brutally effective in the games I watched and hopefully doesn't catch on.

 

Thankfully most sub players at the moment aren't that threatening. 

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The problem is that in a few months enough players will have learnt enough tricks for subs to make the game suck badly.

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1 hour ago, Flosedus said:

just sneaked into the enemy fleet and shot gunned full HP ships out of the water by surfacing 2km besides them using unhomed torpedos.

Sounds to me like a great strategy/tactic for Subs. I need to learn to do that, especially, to the farce reworked CVs.

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1 dakika önce, Aethervoxx dedi:

Sounds to me like a great strategy/tactic for Subs. I need to learn to do that, especially, to the farce reworked CVs.

If you do not detected by random air squadron of CV's, it's plausible and actually quite fun and engaging :cap_haloween:

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39 minutes ago, bct35 said:

If you do not detected by random air squadron of CV's, it's plausible and actually quite fun and engaging :cap_haloween:

Not for the Reds. It is game ruining. 

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3 hours ago, Flosedus said:



How is WG going to adress that? I would appreciate if we could get an official statement on that.

never going to happen. this debacle lands on the head of wg managment asking the devs to shoehorn something into the game while being clear that they arent allowed to put in the foundations to support what is being added. to the point of hacking anti-sonar into something completely senseless. just to counter the STUPID idea of sonar bullets.

 

such as, obviously, a complete overhaul of detection and spotting, so that the mechanics where there for players to have counter play.

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10 saat önce, SodaBubbles dedi:

Not for the Reds. It is game ruining. 

That reds should not pick CV (which is even more game ruining class than subs), in the first place,...

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I follow Gibbins on twitch, yes it is a very effective strategy, he has a winrate close to 70% in the german uboat

The othe day I saw him stomp a full HP Minotaur from 2-3km, smacked him right in the face 3-4 minutes into the game, Gibbins took 0 damage, just rinse and repeat

Pretty sure the Minotaur player found it to be very "fun and engaging"

 

Yes, I guess a CV pretty much can do the same, but u can use wasd and possibly dodge / mitigate some of the damage, there is no counter to an enemy you cant see

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13 hours ago, Margin_Walker said:

I saw him play that day. It was brutally effective in the games I watched and hopefully doesn't catch on.

 

It already has. It is widely known at least among capable sub players that this is the most effective way to play subs.

Thankfully capable players are few and far in between - like in any other class. Which is why WG won't do anything about it.

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30 minutes ago, El2aZeR said:

 

It already has. It is widely known at least among capable sub players that this is the most effective way to play subs.

Thankfully capable players are few and far in between - like in any other class. Which is why WG won't do anything about it.

So basically yolo wet dream?:cap_hmm:

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32 minutes ago, El2aZeR said:

 

It already has. It is widely known at least among capable sub players that this is the most effective way to play subs.

Thankfully capable players are few and far in between - like in any other class. Which is why WG won't do anything about it.

 Yeah, running MM it's pretty clear that it generally not the stronger players playing subs (or superships for that matter).

 

I've not been shotgunned by a sub yet, but if it it did happen, it would absolutely be the least fun and engaging thing I will have experienced in the game. 

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Happened to me twice now by good players, sub pops up 2k away from you and fills you full of torps with zero chance to react, rinse and repeat…..very soon all will know about this I’m sure.

 

hydro detecting subs under the surface  removes this exploit….if it isn’t an exploit well done WG for some great fun and engaging game play.

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1 hour ago, batch1 said:

Happened to me twice now by good players, sub pops up 2k away from you and fills you full of torps with zero chance to react, rinse and repeat…..very soon all will know about this I’m sure.

 

hydro detecting subs under the surface  removes this exploit….if it isn’t an exploit well done WG for some great fun and engaging game play.

Hydro already counters this hard. You cant shoot torps from 2km if you dont surface first as torps cant rise to the surface themself that fast.

You cant pull such an attack if hydro is running at all, 2 ships can have hydro running all the time with a little bit of communication between them, some ships have 3 minutes of hydro at once with 2 min cooldown.

So yeah I play subs in the abouve mentioned way and am successful with it, but there is a hardcounter to it and its not hard.

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It is always hard to balance the "assassin" class in any game. Also the opponents may not be experienced enough to use the proper counters, or simply don't want to waste their time chasing shadows in random battle. 

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Vor 19 Stunden, Flosedus sagte:

How is WG going to adress that?

WG are already addressing this by making suckmarine mechanics and gameplay unattractive for players with >40% WR and simply hope that griefers will keep playing CV.

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It's all fun that everybody is focussing on the dev strike potential of the sub, which is on itself ofcourse crazy, but please don't compare the potential of subs with that of CVs. Sub potential does not come even close to that of CVs. It's indeed assassins VS god.

 

Yes the assassin can 1-shot kill a BB/CA/CL  from stealth, but only after finally be able to get into a position to do so. That mostly means ships have to move in a specific order and the battle has to go in a specific way to get to the set up as a sub. And subs are not very fast, let alone when to try and get near other ships in stealth. This indeed takes skills and time. 

 

CVs on the other hand can get anywhere on the map in 30 seconds, have 1000 times more spotting potential, actively create their own setups, can also 1 shot full health BBs, don't need high skill levels to do so, are a threat the moment the battle begins plus  they do all this without running the risk of sinking and getting put out of play while in range of attacking the enemy. 

 

I do agree 1-shots by subs is very bad for the game, but let's not involve CVs in the same discussion, as that problem ain't in the same world of issues, let alone the same ballpark of issues.

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22 hours ago, Flosedus said:

I just watched a couple of streams of Mr Gibbins where he was playing subs all the time. He just sneaked into the enemy fleet and shot gunned full HP ships out of the water by surfacing 2km besides them using unhomed torpedos. Most of the time he got away with it once or even twice, leading to 2-3 kills and pretty solid damage. Not speaking of taking out full ships, meaning they cant use their sustain mechanics (like heal etc). 

I dont see any counterplay to that strategy. In particular when they will do their sub buffs as they announced in the DevBlog ^^

 

I mean, I understand that if u look at the statistics, subs perform quite crap. And that is since bad players are rather useless in subs. I havent tried the abovementioned strategy myself, but I can imagine that it is not so easy that everybody can use it without practising and being good at the game in general.

But imagine if people specialize on that... absolutely horrible. That is even much worse than CVs.

 

How is WG going to adress that? I would appreciate if we could get an official statement on that.

I guess he is a very good player then, if I tried that I would be spotted and sunk long before I got anywhere near, not played the game over the entire holiday period so not up to scratch on the latest developments with subs.

Also had to re install due to ongoing probs with game opening multiple times, seems so many bugs now.

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3 hours ago, Hirohito said:

What.

You ever been crosstorped by Midway and checked how much dmg that did?

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1 hour ago, FukushuNL said:

You ever been crosstorped by Midway and checked how much dmg that did?

Its not 2016 anymore.

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12 hours ago, Hirohito said:

Its not 2016 anymore.

Yeah, you deffo don't know what the reworked CVs are capable of.

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1 hour ago, FukushuNL said:

Yeah, you deffo don't know what the reworked CVs are capable of.

Not oneshotting a full health BB like the guy above claimed at least, thats for sure.

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