[HOO] DreadArchangel Weekend Tester 1,004 posts Report post #1 Posted January 5, 2022 No we don't the only real ppl who profit from having islands in the game are campers and dd's, so how about cutting down on the amount of islands on the maps, and put ocean more into circulation. The only real time you saw islands were in the pacific, not in the atlantic, the med or even the black sea, so how about it, the islands are like cv and in some cases dd's not liked my many. 7 25 2 3 Share this post Link to post Share on other sites
[-MM] Panzer_Guido [-MM] Players 155 posts 23,422 battles Report post #2 Posted January 5, 2022 not sure if trolling or just .... 6 Share this post Link to post Share on other sites
Camperdown Players 2,501 posts 17,258 battles Report post #3 Posted January 5, 2022 Imo there are too many islands in most maps. 8 2 Share this post Link to post Share on other sites
[-RNR-] Tanaka_15 Beta Tester 2,514 posts 20,269 battles Report post #4 Posted January 5, 2022 9 minutes ago, DreadArchangel said: No we don't the only real ppl who profit from having islands in the game are campers and dd's, so how about cutting down on the amount of islands on the maps, and put ocean more into circulation. The only real time you saw islands were in the pacific, not in the atlantic, the med or even the black sea, so how about it, the islands are like cv and in some cases dd's not liked my many. The only pp who like guns on bbs are bbs players. lets remove guns from bbs. 7 10 1 Share this post Link to post Share on other sites
[R7S] Wulf_Ace Players 2,179 posts 12,310 battles Report post #5 Posted January 5, 2022 I want more islands,moreeeee 2 2 2 1 Share this post Link to post Share on other sites
[P-A-R] _Lupastro_ Players 1,012 posts 13,896 battles Report post #6 Posted January 5, 2022 Islands are ok... But some maps just have too many 6 Share this post Link to post Share on other sites
[NTT] arquata2019_ Players 2,248 posts 17,480 battles Report post #7 Posted January 5, 2022 33 minuti fa, DreadArchangel ha scritto: No we don't the only real ppl who profit from having islands in the game are campers and dd's, so how about cutting down on the amount of islands on the maps, and put ocean more into circulation. The only real time you saw islands were in the pacific, not in the atlantic, the med or even the black sea, so how about it, the islands are like cv and in some cases dd's not liked my many. Sad DM-like cruisers noises. Share this post Link to post Share on other sites
[SYD] Molly_Delaney Players 1,200 posts 4,600 battles Report post #8 Posted January 5, 2022 Make them floating islands; so torps and subs can go underneath...... <runs off cackling> 8 Share this post Link to post Share on other sites
[NMA] Prophecy82 Players 3,362 posts 26,028 battles Report post #9 Posted January 5, 2022 36 minutes ago, DreadArchangel said: No we don't the only real ppl who profit from having islands in the game are campers and dd's, so how about cutting down on the amount of islands on the maps, and put ocean more into circulation. The only real time you saw islands were in the pacific, not in the atlantic, the med or even the black sea, so how about it, the islands are like cv and in some cases dd's not liked my many. In the light of realism: Why not cut MA accuracy of BBs down to 3-5%? Either you go the full way or not at all. 8 1 Share this post Link to post Share on other sites
[G-O-M] Aethervoxx Players 2,597 posts 13,191 battles Report post #10 Posted January 5, 2022 Do we expect War Failing offering more open water such as Ocean? Ocean is already on the endangered sand box list. War Failing simply creates a vanilla sand box & recreates the same into various versions (of the same old, same old) & calls this variety. After all, War Failing has to have the same similar sanitized sand boxes for all their kindergarten level brain cases, since their target audience couldn't handle any alternate style maps. 1 Share this post Link to post Share on other sites
[SHAD] Miscommunication_dept Players 5,512 posts 24,441 battles Report post #11 Posted January 5, 2022 Battleship player? 1 Share this post Link to post Share on other sites
[NMA] Prophecy82 Players 3,362 posts 26,028 battles Report post #12 Posted January 5, 2022 1 minute ago, gopher31 said: Battleship player? Could be sub-main, too these days.... 2 3 Share this post Link to post Share on other sites
[SM0KE] Verblonde Players 9,787 posts 20,664 battles Report post #13 Posted January 5, 2022 1 minute ago, gopher31 said: Battleship player? That was my reaction too... Speaking as a DD main, I'd prefer fewer islands; apart from CV spotting, I generally do better when I have fewer islands to get in the way of my fields of fire/spotting... 5 Share this post Link to post Share on other sites
[VIBES] tocqueville8 Players 3,717 posts 39,413 battles Report post #14 Posted January 5, 2022 I think the point of islands is threefold. 1) They allow for fragile ships with lazy ballistics (CLs and most DDs) to compete with tough ships with flat ballistics (BBs and most CAs). In this respect, they equalize between classes. 2) They allow for crossfires, as no one would be going middle in a BB or a smokeless cruiser without an island to at least partially hide behind. On Ocean, most BBs and cruisers make a beeline towards the flanks, or at least they hang way back. No one pushes into B the way they do, let's say, on Greece. In this respect, they equalize between map positions. 3) They segregate fights, meaning they turn what would look like a 12v12 into a few smaller fights, say 4v5 or 3v4, maybe 1v1, 1v2 in the late game. By creating opportunities to farm and to ambush, and by making the winners of some fights temporarily unable to participate in the other fights, they give the losing team a better chance to equalize, whereas open-water fights lead to steamrolls (the strength of a group of BBs/CAs shooting at each other is proportional to the square of their number, see Lanchester's laws...). In this respect, they equalize between teams, leading to closer matches. Islands are the soul of this game. The problem, in my opinion, is that high-tier maps have too many islands in the middle, limiting the approaches to the caps (see the Eastern area of North/Northern Lights), while at the same time they have too few islands in the spawns, at most 1 for the CV to park behind, which gives no cover to a retreating, losing team, and thus no opportunity to turn the game around. Low-mid tier maps like Strait, Trident (the Western flank), Fault Line, and especially New Dawn, are particularly well-designed, imho. At high tiers, I'd much rather play Hotspot or Ice Islands than Okinawa or Mountain Ridge, where you're just forced to rush to the flanks for some island cover. 7 Share this post Link to post Share on other sites
[R7S] lovelacebeer Players 4,158 posts 25,226 battles Report post #15 Posted January 5, 2022 Personally I love Ocean and maps with more open water however unfortunately it would appear that a lot of players prefer more cover not less. A while back WG did some question on Facebook or Instagram asking what was your most hated map and Ocean won hands down which is a pity. Still I live in hope of seeing ocean again I often get it on the PTS but sadly not in the main game. 5 Share this post Link to post Share on other sites
[G-O-M] Aethervoxx Players 2,597 posts 13,191 battles Report post #16 Posted January 5, 2022 13 minutes ago, tocqueville8 said: Islands are the soul of this game. You make some very well argued points, tocqueville8, so I gave you a thumbs up. However, your argument can be flipped to the other opposite side of the coin & the argument is equally valid such that one might say ... Islands are the bane of this game. 3 1 Share this post Link to post Share on other sites
[BLITZ] WeGreedy Players 3,005 posts 15,010 battles Report post #17 Posted January 5, 2022 15 minutes ago, Aethervoxx said: Islands are the bane of this game. Notser? 6 1 Share this post Link to post Share on other sites
[NECRO] MementoMori_6030 [NECRO] Players 6,381 posts Report post #18 Posted January 5, 2022 World of Landships... 3 Share this post Link to post Share on other sites
[SYD] Molly_Delaney Players 1,200 posts 4,600 battles Report post #19 Posted January 5, 2022 5 minutes ago, MementoMori_6030 said: World of Landships... TOG !!!! 6 Share this post Link to post Share on other sites
[R7S] Wulf_Ace Players 2,179 posts 12,310 battles Report post #20 Posted January 5, 2022 1 hour ago, Molly_Delaney said: Make them floating islands; so torps and subs can go underneath...... <runs off cackling> we have a floating island, its called Kaersarge... 4 Share this post Link to post Share on other sites
[EZKIL] Sir_Sinksalot Players 1,510 posts 8,248 battles Report post #21 Posted January 5, 2022 Have you ever played a battle on that map with no islands?(forget what its called, probably "oceania" or something naff). Ya it's crap. 1 1 1 Share this post Link to post Share on other sites
[BS4] SeaWolf7 Players 1,818 posts 10,056 battles Report post #22 Posted January 5, 2022 1 hour ago, Verblonde said: That was my reaction too... Speaking as a DD main, I'd prefer fewer islands; apart from CV spotting, I generally do better when I have fewer islands to get in the way of my fields of fire/spotting... This. Too many islands is more of a hinderance than a help imo. Some maps really need cutting down. Which one would you guys suggest out of the list.? Maps - Global wiki. Wargaming.net For me fault line and new dawn would get a reduction to open game play up a bit. 1 1 Share this post Link to post Share on other sites
[CAG] General_Alexus Players 1,046 posts 13,178 battles Report post #23 Posted January 5, 2022 No I disagree, the only people who benefit from Ilands are people with a Brain, nomatter what class they play. If you are missing a brain, you have my sympathy. 2 2 Share this post Link to post Share on other sites
[VIBES] tocqueville8 Players 3,717 posts 39,413 battles Report post #24 Posted January 5, 2022 Just now, Aethervoxx said: However, your argument can be flipped to the other opposite side of the coin & the argument is equally valid such that one might say ... Islands are the bane of this game Alright but how? How can the argument be flipped? Where's the proof that the opposite is "equally valid"? Just saying so without making the counter-arguments is a bit superficial... I'm open to change my mind, but I need to see some effort 3 Share this post Link to post Share on other sites
[I-J-N] Karasu_Browarszky [I-J-N] Players 13,025 posts Report post #25 Posted January 5, 2022 No. 1 Share this post Link to post Share on other sites