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Ishiro32

CVs road to "clicker" class is almost finished

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[VRSOC]
Alpha Tester
202 posts
1,137 battles

i agree they really need to work on the CV gameplay, i do still do my manual drops but i can see that auto drop will result in almost the same hit and damage performance - apart from a few situations.

it may be good for new players to use auto reliably more and slowly learn manual as tiers go higher, but there is not really a reward for using manual now, more like a bother^^

 

considering what i wrote in other threads today, US CV torps can do 2 of those 20k dmg and IJN CV torps 3 of those hit for 15k - and you loose alot of planes in higher tiers as IJN while approaching the target (talking about shokaku not t9 and t10)

so US CV can dish out 40k dmg per torp run, if 4 torps hit and 4 planes survive - which almost everytime is the case. US 40k vs IJN 25k -ish with luck from 2 torp squads, not really a reason to play IJN CV anymore if you do not have the t10 one.

one can still hit a DD, if he plays kinda bad, but it still is a huge nerf for IJN CV's that prbly killed most of them until next balance patch comes up.

let's not even start on the air superiority when US has fighters, that is just silly how one fighter squad can kill 4 or 5 IJN squads without reload.

 

for now the planes on the hakuryu on t10 are to fast to effectivly get cought by US fighters, but that will soon change and then even that one is out of the game - if nothing happened balance wise.

jsut now i saw a hakuryu run with all torp bomber do 30k dmg, ALL squads went on one BB, hardly a threat anymore i'd say^^  and he was alone without CA protection or anything.

well we shall see where the CV gameplay goes, atm it really is just boring, so i fully agree with Ishiro32.

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Alpha Tester
797 posts

Is like what happened to DDs, but in slow motion ("national peculiarities" + huge torpedo nerfs). And so the cycle of nerfs continues.

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[RN]
Alpha Tester
921 posts

hmm i agree with most part but why you only mention ijn cvs. i tested us cvs in alpha and have come back to cvs again and i think getting good hits is harder because some of the targets actually try to dodge instead just sail

in a ---------------------------------------------------------------------------

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[PRAVD]
Weekend Tester
3,802 posts
8,478 battles

National pecularities is something so hard to balance I don't know why WG decided to make it this black and white only to ruin it patch after patch. I guess they can't handle balancibg of such caliber.

Edited by Takeda92

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Beta Tester
297 posts
598 battles

Very good assement.

 

I had that fear already with the torpedo spread nerf. Considering a CV mostly drives on autopilot with routes, that DB/Fighters are brainless to use and now TB are becoming the same and that there are only 4-5 attacking waves really in a 20 minute match, there is just not much "game" for a CV player to play.

 

I don't see a IJN CV still offering anything that keeps the player interested for a longer time

 

Cala

Edited by Calapine

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Sailing Hamster
1,546 posts
3,274 battles

Just to show how hard was that torp dmg nerf.

 

Before patch:

 0ZNxtCe.jpg

 

After patch:

 

 SCfi11t.jpg

 

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Beta Tester
176 posts
18,711 battles

I absolutly agree.

The Risk (bad aim) /Reward(less counter play) of manual droping just went down the drain.

 

I Even eleborated why cartain changes where bad in my articlehttp://forum.worldofwarships.eu/index.php?/topic/15815-make-cv-playable-again/). And than again this nerf, that indeed decreses the skill cap (as you say, manualy vs Auto). While it slightly increases the counter play of well playing "targets", it still does nothing agains bad playing targtets. Plus it makes manual droping only look more like auto, with for manual aiming the added diffuclt of predicteing the lead with almost no extra reward.

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Alpha Tester
1,006 posts
11,990 battles

"Patch 0.3.1.2 made me say that IJN CVs are very frustrating
with Patch 0.3.1.4 I say IJN CVs are boring."

That's the  point, today  I didn't  manage  to do neither 100k of damage in my shukako in 6 battles, I ended a battle where I was the only cv with 6 tops hit and 11 bombs hit and no plane left because the enemies  had half brain .

And more important THEY MADE IN FEW MICRO-PATCHES THE CV FROM BEING THE MOST SKILLED-BASED UNITS TO THE LESS. Right now is just point and click with autoimmune,  there is no difference...They manage to create the arty of wot from the best class of the game, so that when the game will go in obt everyone will call the CV player "clickers"...

 

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[OCTO]
Alpha Tester
726 posts
50,398 battles

Very good assement.

 

I had that fear already with the torpedo spread nerf. Considering a CV mostly drives on autopilot with routes, that DB/Fighters are brainless to use and now TB are becoming the same and that there are only 4-5 attacking waves really in a 20 minute match, there is just not much "game" for a CV player to play.

 

I don't see a IJN CV still offering anything that keeps the player interested for a longer time

 

Cala

 

Just had a game to test auto aim versus manual drop and it really hardly makes any difference anymore, I actually think auto is better now because you can make minor adjustments until the last minute where you can't with manual.

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Alpha Tester
2,303 posts
1,149 battles

National pecularities is something so hard to balance I don't know why WG decided to make it this black and white only to euin it patch after patch. I guess they can't handle balancibg of such caliber.

 

They are still struggling with the basic gameplay which recent changes to TBs clearly show. There is still a lot to do until we can really think about soft balance.

 

for example recent damage nerfs. Look at what Vulgar copied. The nerf on torps was really strong. I have put in recent game 20 torps into ships and did more or less 100k hp. This doesn't really feel good, but it is soft balance so it can easily change.

 

I know I am derailing my own topic, but since I am talking about adjusting, maybe you will find this bug as enjoyable as I find it. And thanks to all your positive feedback I decided to record it in co-op and report it, since I knew about it from I think 0.3.1.2, basically from where they resolved problem of unresposive adjusting. You get one free adjustment after drop is locked, there is magical timefrime that let's you do that.

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[PRAVD]
Weekend Tester
3,802 posts
8,478 battles

 

Just had a game to test auto aim versus manual drop and it really hardly makes any difference anymore, I actually think auto is better now because you can make minor adjustments until the last minute where you can't with manual.

 

Auto is bugged. Sometimes the planes decide to go to a complete different direction of where I told them to go. 

One time they dropped 90 degrees, instead of firing to a broadside of a BB, they fired at it directly from the front.

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[PGTIP]
Beta Tester
7 posts
6,099 battles

Agree with OP 100%

 

I think the biggest problem with carriers is that they are too random and non-skill based (torpedo spread, lock down), useless (fighter loadouts vs no carriers, low tier vs hightier), or just generally underpowered (some IJN carriers). While they can still be broken in some cases (US fighters vs jap bomber loadouts, 5xTB squadrons...). It really seems that there's no midway.

 

PS. Pun intended ;)

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Beta Tester
132 posts
1,036 battles

To be honest auto drop needed a buff. It was just too pathetic. But with the nerf to manual there really is no point to use manual drop anymore. They overdid it.

 

And USN CV's are so ridiculously superior now it's simply crazy. Two times better fighter. Two times better dive bombers. Significantly better torpedo bombers. Much better AA. 

 

Why would anyone even play IJN anymore?

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Beta Tester
6,636 posts
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I don't see anything that this class has to offer me right now. I see no place to grow. I never met good US fighter CV player. When MM decides that I fight two other CVs which have fighters then I have not much to do. When I am solo then I just fly and damage people without any thought. When I am 1 v 1 against other CV I usually engage him with DBs and then proceed to damage people without any thought... It is boring. I don't even know how I can improve my performance... And now I don't have to do anything more that clicking to do well... CVs are such a exciting class.

 

 

Wow... I'm glad that I'm not that good myself.

I can follow Your argumentation, though, and as it is now, clicking and auto attack is the way to go for many CV players. Not sure if I should be bothered by that, 'cause it's probably more of a problem for WG than for me.

 

In the end it depends on the players WG wants to attract.

If they want to balance the game around mediocre players, they have to make it easy enough for them to be - at least sometimes - successfull. And being slaughtered by players that are way of the scale is no fun for anybody.

 

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Alpha Tester
797 posts

Why would anyone even play IJN anymore?

 

Masochists, kancolle fans + other unsorted weebs and maybe collectors/completionists who wants all the tier X.

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Beta Tester
1,160 posts
377 battles

Road to World of Battleships almost finished - fixed.

 

Can someone take a screenshot / post a video of how they changed the TB manual drop? I didnt have time to get into game since the patch. already tested it...

 

WG has really learned nothing? Hidden ninja changes, uncomplete patchnotes and so on. Their ability to communicate with player base is even more pathethic than it is for WoT. There is really no excuse anymore.

Edited by DtXpwnz

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[PRAVD]
Weekend Tester
3,802 posts
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Masochists, kancolle fans + other unsorted weebs and maybe collectors/completionists who wants all the tier X.

 

Well, anyone with a sense of beauty and looking for a challenge after getting bored of those baby toys US ships too :P

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[SPUDS]
Beta Tester
4,052 posts
8,765 battles

 

Wow... I'm glad that I'm not that good myself.

I can follow Your argumentation, though, and as it is now, clicking and auto attack is the way to go for many CV players. Not sure if I should be bothered by that, 'cause it's probably more of a problem for WG than for me.

 

In the end it depends on the players WG wants to attract.

If they want to balance the game around mediocre players, they have to make it easy enough for them to be - at least sometimes - successfull. And being slaughtered by players that are way of the scale is no fun for anybody.

 

 

Well, technically speaking they didn't make it easier for the bad CV captains, since the drop nerf hit the lowest tiers the hardest. Remember, auto also drops further out.

 

Amusingly their argument for the wide spread was that the best did to well and the worst did too poorly. Thus they wanted to lessen the numbers of torps hit by perfect drop and let the less than optimal drops hit now and then. Well that worked I suppose. Then comes this that clearly hurts the least capable skippers the most. And is the most likely to drive new CV skippers away.

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[BLOBS]
Beta Tester
5,330 posts
13,776 battles

 

Upside of the autotrops now we can hit DDs relyable with Torps. Not that this was needed balance wise. Overall a very bad patch for CV Drivers.


 

cu


 

Spellfire40

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[VRSOC]
Alpha Tester
202 posts
1,137 battles

i actually managed to hit DD reliable before that, never used auto though^^

now it got a little harder but still okayish

the dmg nerf on IJN is kinda uncalled for but oh well

 

not related gif, or maybe as IJN CV captains are masochists now :P

 

[edited]

 

Edited by BigBadVuk
This post has been edited by a member of the Moderation Team, due to inappropriate content.
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Beta Tester
468 posts
5,440 battles

Infinitely agreed but it seems to be going to deaf ears. Every patch they ruin CVs a little more and everytime there is a considerable 'backlash' from those who are actually playing those CVs affected while everyone who seems to play pretty much every class of ship EXCEPT CVs are the ones pushing for these changes.

 

It really makes me wonder just what they did with carriers in supertest, alpha, etc. Why there have to be such gigantic and fundamental changes in the closed beta (and a rather progressed stage of closed beta at that). I just don't understand it, but then again with the kind of changes they're making I guess there isn't much to understand.... sold Ranger & Shokaku until CVs get better again, just to save myself the pain of being tempted to click the battle button or doing so accidentally.

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[ASHEN]
Beta Tester
581 posts
2,656 battles

 

It really makes me wonder just what they did with carriers in supertest, alpha, etc. Why there have to be such gigantic and fundamental changes in the closed beta (and a rather progressed stage of closed beta at that). I just don't understand it, but then again with the kind of changes they're making I guess there isn't much to understand.... sold Ranger & Shokaku until CVs get better again, just to save myself the pain of being tempted to click the battle button or doing so accidentally.

 

it's simple with the possibility to buy into the closed beta there has been a whole new wave of people who don't know that they have a rudder and spam "torps are OP threads" after not even 50 matches in the game that's why

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Beta Tester
100 posts
48 battles

lol lets be honest gameplay wise if you wanna do good in a battle there is no reason whatsoever to play IJN CV now

and yes only reason i have IJN CV is because I play Kancolle

i mean you know whats sad? by the time WoWs was going into alpha i said "damn first ship i wanna grind for in WoWs is Akagi" then by some luck i got into beta and ofc started playing other ships but when i heard IJN CV are coming i was like SUPER happy then......

fighters totally useless

BB become retarded...toyko BB drift

nerf

nerf

nerf

buff USA CV

nerf

nerf

buff USA CV

 

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