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SPIDERBAIT

Lets talk about signals

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[YEET]
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I dont know about you guys, but im in a signal emergency right now.

 

Id often run out of a  or 2 types of signal and refresh them for credits in the shop, but ive reached the point now where ive used my coupons and im not out of 1 or 2 im out of completely out of 3 and almost out of 5 or 6 different types.

 

Some signals are really powerful and not running them is just an advantage to the enemy. Im talking about heal, consumables reload, speed, fire extinguishing time, actually the more i look at the list the more i realise that theres not many that arent powerful. The problem is, not running them, especially in clan battles puts you at a massive disadvantage, but running them is now too expensive.

 

Buying signals in the armory roughly equates to 100k PER SIGNAL. The most useful are actually more expensive than this at 20 for 2,400,000 credits, but some are cheaper, but to keep the maths easy im working it out at 100k each

 

So if youre in playing clan battles, your likely to be 'fully flagged', having 8 signals on. As weve already established, not being would be a major disadvantage. Thats 800k per match cost in signals.

 

THIS IS NOT SUSTAINABLE

 

Im personally already at the point where im not using signals in randoms or ranked, because i cant afford to. I had a fairly good store of signals before the achievement changes too, im not talking 1000's but many hundreds of each. New players must be completely out of them.

 

If signals are not considered an important part of the game, they should be removed entirely, perhaps with the benefits baked in, or not, it doesnt matter, what does mater is it would be a level playing field. Alternatively drop rates need to be increased by a huge amount or the achievements need to reward flags again. Honestly we probably need both. Dont forget that the amount of signals that could be loaded at any one time has been increased massively, while at the same time the earning of signals has been massively hampered.

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Beta Tester
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7 minutes ago, SPIDERBAIT said:

I dont know about you guys, but im in a signal emergency right now.

 

Id often run out of a  or 2 types of signal and refresh them for credits in the shop, but ive reached the point now where ive used my coupons and im not out of 1 or 2 im out of completely out of 3 and almost out of 5 or 6 different types.

 

Some signals are really powerful and not running them is just an advantage to the enemy. Im talking about heal, consumables reload, speed, fire extinguishing time, actually the more i look at the list the more i realise that theres not many that arent powerful. The problem is, not running them, especially in clan battles puts you at a massive disadvantage, but running them is now too expensive.

 

Buying signals in the armory roughly equates to 100k PER SIGNAL. The most useful are actually more expensive than this at 20 for 2,400,000 credits, but some are cheaper, but to keep the maths easy im working it out at 100k each

 

So if youre in playing clan battles, your likely to be 'fully flagged', having 8 signals on. As weve already established, not being would be a major disadvantage. Thats 800k per match cost in signals.

 

THIS IS NOT SUSTAINABLE

 

Im personally already at the point where im not using signals in randoms or ranked, because i cant afford to. I had a fairly good store of signals before the achievement changes too, im not talking 1000's but many hundreds of each. New players must be completely out of them.

 

If signals are not considered an important part of the game, they should be removed entirely, perhaps with the benefits baked in, or not, it doesnt matter, what does mater is it would be a level playing field. Alternatively drop rates need to be increased by a huge amount or the achievements need to reward flags again. Honestly we probably need both. Dont forget that the amount of signals that could be loaded at any one time has been increased massively, while at the same time the earning of signals has been massively hampered.

now wild waargambler is ought to appear and explain how this is good for you and to the community in general ...

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[PUPSI]
Freibeuter
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imho (battle) signals shouldn't be available for credits at all, only for coal and as drop from containers, so that player save their now 'valuable' signals for important games/ships.

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[YEET]
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4 minutes ago, Vbeest said:

It was never intended to be sustainable.

 

Be prepared for much harsher economy in future.

To what end though? The only signals that can be obtained for real life cash or dubs are economic ones, combat signals cant even be gotten from premium containers. There is no wargame working the community over for cash in this case, its just an oversight as far as i can see. Or its a long game and they are draining everyone dry before releasing the signal containers for cash or something, but I feel like weve passed this bridge with wargame lately, they actually appear to have turned over a new leaf and its great. Hopefully they can take some feedback on this as i dont think thres anyone who thinks the current state of signals is enjoyable if my clans anything to go by.

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I run a lean setup with just a few signals and I never buy any.

Yes, you may have a bit of a disadvantage, but it is smaller than the differences between ships and ship types. You just have to adjust your play. You don't need to have the most powerful ship to win. You need to read the battle situation correctly. The game has always been about situational awareness and positioning. You can't buy that with signals.

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[YEET]
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1 minute ago, Camperdown said:

I run a lean setup with just a few signals and I never buy any.

Yes, you may have a bit of a disadvantage, but it is smaller than the differences between ships and ship types. You just have to adjust your play. You don't need to have the most powerful ship to win. You need to read the battle situation correctly. The game has always been about situational awareness and positioning. You can't buy that with signals.

Agreed, but in competitive play, having a 20% shorter fire, or a 20% larger heal makes the difference between a win and a loss. Especially when often there is a meta and the ship types and tactics are similar for all teams. getting your radar cruiser into position 5% faster can be the be all and end all of a match. 

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[P7S]
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5 minutes ago, SPIDERBAIT said:

To what end though? The only signals that can be obtained for real life cash or dubs are economic ones, combat signals cant even be gotten from premium containers. There is no wargame working the community over for cash in this case, its just an oversight as far as i can see. Or its a long game and they are draining everyone dry before releasing the signal containers for cash or something, but I feel like weve passed this bridge with wargame lately, they actually appear to have turned over a new leaf and its great. Hopefully they can take some feedback on this as i dont think thres anyone who thinks the current state of signals is enjoyable if my clans anything to go by.

I am not an advocate of these changes, but it is clear that WG is going to make the game less abundant in credits. For instance, with signals change and superships.

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3 minutes ago, Vbeest said:

I am not an advocate of these changes, but it is clear that WG is going to make the game less abundant in credits. For instance, with signals change and superships.

Its very likely you are correct, but i just dont understand why. I dont play because to grind credits, i play to grind ships and for fun. running out of credits or signals in this case is not fun. Maybe you could argue its so they can sell more premiums to people, but if its just credits you are after, you dont need more than one and they are obtainable for free xp/coal/steel/RB points. I feel like the flag situation is of no benefit to anyone.

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[THESO]
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11 minutes ago, SPIDERBAIT said:

Agreed, but in competitive play, having a 20% shorter fire, or a 20% larger heal makes the difference between a win and a loss. Especially when often there is a meta and the ship types and tactics are similar for all teams. getting your radar cruiser into position 5% faster can be the be all and end all of a match. 

Which is why you always save a few for competitive.

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[YEET]
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1 minute ago, SV_Kompresor said:

Which is why you always save a few for competitive.

its not just a few you need though. you can easily do 40 cb's a week forgetting about ranked. Thats 320 signals required per week. At a cost of 100k each thats 32 million credits. Per week.

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Just now, SPIDERBAIT said:

its not just a few you need though. you can easily do 40 cb's a week forgetting about ranked. Thats 320 signals required per week. At a cost of 100k each thats 32 million credits. Per week.

Get as many tier 10 ships as you can. Many signals become self sustaining that way, as long as you don't mount all 20 of em for every random battle.

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6 minutes ago, SV_Kompresor said:

Get as many tier 10 ships as you can. Many signals become self sustaining that way, as long as you don't mount all 20 of em for every random battle.

i dont get this one sorry, i have about 30 tier 10's, but it doesnt help my flag situation

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[-RNR-]
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I only run signals in competitive games and I hardly get involved in those nowadays mostly due to WG's "Improvements" the signal I used to buy was the 20% Off service costs in the bundles but that's gone the way of most things I like about the game so I don't buy Any at all, Shot yourselves in the foot again WG :Smile_coin: :Smile_facepalm:

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1 minute ago, SPIDERBAIT said:

i dont get this one sorry, i have about 30 tier 10's, but it doesnt help my flag situation

The more tier 10s you have, the more supercontainers you get. As long as you're not completely wasteful, you can stock up on hundreds on signals of each type that way. Though obviously rng has a play in it.

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Just now, SV_Kompresor said:

The more tier 10s you have, the more supercontainers you get. As long as you're not completely wasteful, you can stock up on hundreds on signals of each type that way.

ah, but that would mean being lucky. I was actually disappointed getting special signals this year wanting normal signals instead. ive got more special flags than combat ones at the minute and thousands of economic flags, cant spend them fast enough. Its combat flags that arent available anywhere other than the armory thats the issue

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34 minutes ago, MementoMori_6030 said:

I sell signals and camos for credits whenever I get some. They are simply not a must-have.

depends what you are playing, detonating in a clan battle would be a paddling in my clan, as would getting rammed and not trading

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17 minutes ago, Angry_Penguin18 said:

I'm a little disappointed they don't give them for achievements anymore - seems stingy taking that away

very

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[0KILL]
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You can't use the same signals for all ships you need to play smart . What I do is, according to ship class, I use a set of flags for example, for BBs consumable reload, fire extinguisher amd secondary reload (in case of Italian T10 and German BBs); for cruisers speed, detonation flag and healing (in case of Stalingrad also the fire extinguisher); finally for dds, detonation flag is a must, speed, anti AA (case of European one) and increased fire/flooding chance flags (which applies also to CVs).

 

Beside that... I'm afraid that to gather enough credits you need the premium account and/or play low tiers, otherwise yours supplies of flags cannot be constant,.specially since they removed the flags obtained by achievements.

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[VIBES]
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I run:

 

- detonation flag on all DDs

- fire chance flags only on some CAs and some DDs

- secondaries flag only on some BBs

- flooding chance flag only on CVs and some DDs (Halland, Z-44...)

- heal or fire duration flags on BBs that don't have a tank build (yet)

- ramming flag only on supercruisers or some low-hp BBs (JB for instance) in Ranked

 

So far, after the rework, I've only bought detonation flags, with the coupon.

 

I'm still pissed off they removed flags for achievements, like you get NOTHING for your effort, but it is what it is... :Smile_sceptic:

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[KLUNJ]
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2 hours ago, SPIDERBAIT said:

I dont know about you guys, but im in a signal emergency right now.

 

Id often run out of a  or 2 types of signal and refresh them for credits in the shop, but ive reached the point now where ive used my coupons and im not out of 1 or 2 im out of completely out of 3 and almost out of 5 or 6 different types.

 

Some signals are really powerful and not running them is just an advantage to the enemy. Im talking about heal, consumables reload, speed, fire extinguishing time, actually the more i look at the list the more i realise that theres not many that arent powerful. The problem is, not running them, especially in clan battles puts you at a massive disadvantage, but running them is now too expensive.

 

Buying signals in the armory roughly equates to 100k PER SIGNAL. The most useful are actually more expensive than this at 20 for 2,400,000 credits, but some are cheaper, but to keep the maths easy im working it out at 100k each

 

So if youre in playing clan battles, your likely to be 'fully flagged', having 8 signals on. As weve already established, not being would be a major disadvantage. Thats 800k per match cost in signals.

 

THIS IS NOT SUSTAINABLE

 

Im personally already at the point where im not using signals in randoms or ranked, because i cant afford to. I had a fairly good store of signals before the achievement changes too, im not talking 1000's but many hundreds of each. New players must be completely out of them.

 

If signals are not considered an important part of the game, they should be removed entirely, perhaps with the benefits baked in, or not, it doesnt matter, what does mater is it would be a level playing field. Alternatively drop rates need to be increased by a huge amount or the achievements need to reward flags again. Honestly we probably need both. Dont forget that the amount of signals that could be loaded at any one time has been increased massively, while at the same time the earning of signals has been massively hampered.

It is about management of your account and making choices......you can get signals for coal, credits or research points. Personally, I run a full load in randoms and ranked or CB's. For me I never run out as I don't take part in researching lines so use earned research points for buying signals, or coal now and again.

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[WOTN]
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1 hour ago, MementoMori_6030 said:

I sell signals and camos for credits whenever I get some. They are simply not a must-have.

Sadly ive had to do this aswell, my camos and signals ive sold to purchase ships and upgrades in this FREE 2 Pay game.

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