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Purnylla

Please make the "Honorable Service" campaign completable through co-op games

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The "Honorable Service" campaign (the one that rewards Shinonome) is the only campaign that cannot be completed in co-op, and I think that's silly. I'm not a PvP player, I simply do not enjoy PvP. I'm not good at it, and I don't intend to become good at it. I like a more relaxed playstyle. 

 

Now, I've made it halfway the 2nd mission by farming the "Do X damage to [nation] ships", which can be farmed, slowly but steadily. I've mostly done that with a CV, pick a target of said nation (sometimes the enemy CV) and farm some damage. It's not the most strategic way, it doesn't really contribute to winning the game for my team, and it doesn't really require any skill. 

 

So why can't we adjust the tasks, at least the ones that require to "Do X damage to [nation] ships" to be completable in co-op games? That way I can complete the campaign in a game mode I enjoy, without being forced to ruin other peoples random games? I'd say it's a win-win for everyone. 

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But isn't that "do X damage to ships of nation Y" easier to do in coop than randoms? Doing damage in general is easier and you can almost guarantee existense of ships of a nation by picking that nation yourself (some ships are not mirrored by bots though).

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6 minutes ago, MixuS said:

But isn't that "do X damage to ships of nation Y" easier to do in coop than randoms? Doing damage in general is easier and you can almost guarantee existense of ships of a nation by picking that nation yourself (some ships are not mirrored by bots though).

Perhaps, then add a Task with increased damaged required that can be completed in co-op. I don't mind the grind. But it's only a 1 star-task anyways, so grinding the required stars with only this mission takes longer anyways. 

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Right sorry, I misunderstood your post. I don't really understand either why some missions are very limited in game modes they can be completed in.

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15 minutes ago, CaravellaCaravan said:

I'm PvE player too and i completely agree.

 

Also, last stage of "Science of Victory" cannot be completed on Co-op as well.

Ah I see, indeed. I completed that one at least a year ago.

 

Task 13 is probably the easiest one, just put enough signals on your ship and 750 FreeXP in a battle should be doable. Can't see how many stars it awarded, but it's the only task I did in that mission, so I purely 'farmed' this one. 

image.thumb.png.e7e8672d24c3abbd1ad1b11245d0025c.png

 

But it's still forcing people to play in a game mode they don't enjoy. People may not have the skill, and probably not the motivation, to make a useful contribution to their team. 

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I always thought Honourable Service, and the last stage of Science of Victory, were odd in that they have final tasks that can be completed in co-op, but the task required to get there cannot.

31 minutes ago, Purnylla said:

Perhaps, then add a Task with increased damaged required that can be completed in co-op. I don't mind the grind. But it's only a 1 star-task anyways, so grinding the required stars with only this mission takes longer anyways. 

That would do me fine too.

 

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51 minutes ago, Purnylla said:

I simply do not enjoy PvP. I'm not good at it, and I don't intend to become good at it. I like a more relaxed playstyle. 

 

it doesn't really contribute to winning the game for my team, and it doesn't really require any skill. 

 

 That way I can complete the campaign in a game mode I enjoy, without being forced to ruin other peoples random games? I'd say it's a win-win for everyone. 

Please do not take this the wrong way and i do understand what you are saying here, but:

NOT EVERYTHING can be completed in window liking mode, some times this game requires a level of skill in order for you to complete certain missions. A level of SOME skill must be maintained otherwise this game would be not even worth playing because it would represent 0 challenge and thus collapse because of it.

The level of skill/play in Randoms is terrible BECAUSE too many people play to much EASY, no challenge missions in co op. you said it your self " your forced to ruin other peoples games" referring to your lack of skill.

Dont get me wrong we should have a choice how we complete missions and we do to a vast majority.

BUT sometimes you just goto put your big boy pants on and level up, just like life i suppose. You might even feel pretty good when you do complete it in random AND increase skill/ ability along the way?

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11 minutes ago, SeaWolf7 said:

Please do not take this the wrong way and i do understand what you are saying here, but:

NOT EVERYTHING can be completed in window liking mode, some times this game requires a level of skill in order for you to complete certain missions. A level of SOME skill must be maintained otherwise this game would be not even worth playing because it would represent 0 challenge and thus collapse because of it.

The level of skill/play in Randoms is terrible BECAUSE too many people play to much EASY, no challenge missions in co op. you said it your self " your forced to ruin other peoples games" referring to your lack of skill.

Dont get me wrong we should have a choice how we complete missions and we do to a vast majority.

BUT sometimes you just goto put your big boy pants on and level up, just like life i suppose. You might even feel pretty good when you do complete it in random AND increase skill/ ability along the way?

If the rewards actually required skill, such as the Clan Tokens and Ranked tokens I never got and probably never will, sure, totally fine. But completing the Honorable Service campaign doesn't require skill. Not necessarily anyways. Neither is the reward (Shinonome) a sign that someone has skills. There's plenty of tasks that are more challenging to complete and thus reward more stars (that's totally fine IMO, you have the skills, you'll get the stars faster). But the missions that require you to do X damage, over any number of battles, require no skill, just a lot of patience. The less skill I have (and the less damage I do), the more games I need to play (the more teammates I upset...).

 

I've grinded these ships in co-op, but that doesn't stop me from playing them in randoms. I've found that for someone of my skill level, these are the most efficient ships to complete these tasks with. I'm well aware of how fond people are of this type of ship, so I really wonder if anyone gains anything by having these campaigns not completable in co-op. Nobody enjoys me taking a carrier in randoms, especially if I'm more focussed on my mission than on winning. Myself included.

 

image.thumb.png.2149257805b04adf4242f9e9924318d5.png

 

Skill isn't required with the current set-up of these missions... 

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This topic has brought up many times over the years, and it's just another example of WG not caring about what we want. I literally can't remember how many times this has been brought up and they've never made the slightest effort to adress that no matter how much it has been asked. So I wouldn't hold my breath on WG not ignoring what we ask for again. It's their favourite hobby anyways.

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Just now, SHDRKN4792 said:

This topic has brought up many times over the years, and it's just another example of WG not caring about what we want. I literally can't remember how many times this has been brought up and they've never made the slightest effort to adress that no matter how much it has been asked. So I wouldn't hold my breath on WG not ignoring what we ask for. It's their favourite hobby anyways.

Any clue who we need to tag, or what we can do, in an attempt to bring this up to the decision-makers of WG? Would be nice to at least get an explanation of why the current design is as it is. 

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Just now, Purnylla said:

Any clue who we need to tag, or what we can do, in an attempt to bring this up to the decision-makers of WG? Would be nice to at least get an explanation of why the current design is as it is. 

I remember having your same idea years ago already and even bringing it up to support. It was useless, but you can try that. It's pretty much the best you can try, hope you may have better luck than me.

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1 minute ago, SHDRKN4792 said:

I remember having your same idea years ago already and even bringing it up to support. It was useless, but you can try that. It's pretty much the best you can try, hope you may have better luck than me.

I doubt support is our best way in. These guys are too far away from the decision-makers. I think we stand a (slightly) better chance with the community managers perhaps. 

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2 minutes ago, Purnylla said:

I doubt support is our best way in. These guys are too far away from the decision-makers. I think we stand a (slightly) better chance with the community managers perhaps. 

Not sure they can make much more difference when it comes to this either, but you can try asking @Seraphice about it and if there's plans on ever changing this.

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I play mostly operations.

Coop only when there is a campagin or task which is not limited only to random...

 

 

All I can say after years of pointless persuading... WG doesn't care about PVE players.

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For campaigns I would have two requests in general:

 

1. Make all campaigns achievable through Co-op, even if it is a one-star mission that needs to be repeated.

 

2. Bring back old campaigns, even with reduced or slightly changed rewards. I would seriously like to have the opportunity to complete these campaigns to achieve the "With Honours" Achievement (= all missions completed) for that campaign. 

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On 12/18/2021 at 10:51 AM, Purnylla said:

The "Honorable Service" campaign (the one that rewards Shinonome) is the only campaign that cannot be completed in co-op, and I think that's silly. I'm not a PvP player, I simply do not enjoy PvP. I'm not good at it, and I don't intend to become good at it. I like a more relaxed playstyle. 

 

Now, I've made it halfway the 2nd mission by farming the "Do X damage to [nation] ships", which can be farmed, slowly but steadily. I've mostly done that with a CV, pick a target of said nation (sometimes the enemy CV) and farm some damage. It's not the most strategic way, it doesn't really contribute to winning the game for my team, and it doesn't really require any skill. 

 

So why can't we adjust the tasks, at least the ones that require to "Do X damage to [nation] ships" to be completable in co-op games? That way I can complete the campaign in a game mode I enjoy, without being forced to ruin other peoples random games? I'd say it's a win-win for everyone. 

On 12/18/2021 at 12:36 PM, SHDRKN4792 said:

Not sure they can make much more difference when it comes to this either, but you can try asking @Seraphice about it and if there's plans on ever changing this.

Heyo!

Unfortunately right now there are no plans of changing or updating the existing campaigns. However I will make it known internally that this is in fact a thing, and whether this is intended.

Fair seas captains!
~Sera

 

 

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4 minutes ago, Seraphice said:

Heyo!

Unfortunately right now there are no plans of changing or updating the existing campaigns. However I will make it known internally that this is in fact a thing, and whether this is intended.

Fair seas captains!
~Sera

 

 

Thanks for brining this under the attention of whoever decides upons those kinds of things. If they current design is intended, could we please get a bit of an explanation why it is designed like it is?

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2 minutes ago, Purnylla said:

Thanks for brining this under the attention of whoever decides upons those kinds of things. If they current design is intended, could we please get a bit of an explanation why it is designed like it is?

I have inquired about this, and hopefully will be able to provide some more insight as to why

~Sera

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Hi all,

The fact this cannot be completed in co-op is indeed an intended design choice, as it does provide you with a free premium ship, and it is a permanent campaign, meaning that, even if slowly, it is very likely that everyone will eventually complete the campaign. The campaign is not particularly long, or as difficult in its requirements as for example the Halsey or Yamamoto campaigns. Hence for now co-op will not be available to complete these campaigns.

However we will keep it in mind for the future. If we at some point revisit this campaign it will be taken into consideration.

Fair seas captains!
~Sera

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Why even should players who grind all stuff in coop and then ruin games in randoms on top of easy and mindless grinding receive unique / legendary items such as the premiums or commanders? It is already bad enough that coop players are allowed to play their coop-grinded ships in randoms.

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1 minute ago, Von_Pruss said:

Why even should players who grind all stuff in coop and then ruin games in randoms on top of easy and mindless grinding receive unique / legendary items such as the premiums or commanders?

Because PvE is a thing. There are people who like it, and those people like to work towards rewards as well. There's no reason that PvE players shouldn't be able to unlock premium ships or special commanders. Keep in mind while there's some endgame PvP content like brawls, clan battles and ranked battles (with its unique rewards), the best 'endgame' PvE content we have are some basic tier 6 and 7 operations which don't really reward anything special at all. 

 

1 minute ago, Von_Pruss said:

 It is already bad enough that coop players are allowed to play their coop-grinded ships in randoms.

That's a whole different subject, totally unrelated to the quote above. I suppose the reason you don't want PvE players in the PvP game mode is because of their limited skill level (or rather, infamiliarity with PvP tactics), but in such a case a PvE player in a techtree tier X ships with a normal commander would be just as bad as them playing a premium tier X ships with a unique commander, wouldn't it?

 

Although I wonder how many PvE players actually play randoms because they want to. I think they're mostly there because they're forced to, thanks to missions like described in the original post. Or perhaps they're dragged into PvP modes by their friends and clanmates, because the game totally lacks any kind of endgame PvE content...

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11 minutes ago, Purnylla said:

Although I wonder how many PvE players actually play randoms because they want to. I think they're mostly there because they're forced to, thanks to missions like described in the original post. Or perhaps they're dragged into PvP modes by their friends and clanmates, because the game totally lacks any kind of endgame PvE content...

this

 

I don't play random battles or any sort of PVP.

I don't like it and don't enjoy it. Even coop is not an enjoyable battle mode for me, but it is the only way to get at least some of the rewards.

 

There are only a few ships higher than t7 in my harbour and zero t8 premiums, because WG doesn't give me any reason to own them.

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32 minutes ago, Von_Pruss said:

Why even should players who grind all stuff in coop and then ruin games in randoms on top of easy and mindless grinding receive unique / legendary items such as the premiums or commanders? It is already bad enough that coop players are allowed to play their coop-grinded ships in randoms.

By the same logic we should put a number of battles cap with a tech tree ship of the same nation, type and tier before you get to be allowed to purchase a premium of those characteristics, and I still don't see it happening, which is why some people prefer to play co-op instead of stuggling with randoms like masochists. Which is what turns co-op a thing, therefore, yes, all campaigns should be doable in both modes.

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1 hour ago, SHDRKN4792 said:

By the same logic we should put a number of battles cap with a tech tree ship of the same nation, type and tier before you get to be allowed to purchase a premium of those characteristics, and I still don't see it happening, which is why some people prefer to play co-op instead of stuggling with randoms like masochists. Which is what turns co-op a thing, therefore, yes, all campaigns should be doable in both modes.

Some things should be a real reward you need to actually fight and learn for and not only press W and yolo into a braindead army of bots with a +90% winrate and purple coop stats all over. There is a reason coops think randoms are struggling masochism, because they are part of the problem to a certain extend.

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