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Smart_Hound

Research Bureau (AKA Boredom bureau)

Do you like Research Bureau?  

171 members have voted

  1. 1. Do you like it, and you reset lines often to get research points?

  2. 2. Does it drive you out of the game?

  3. 3. Would you like to see a different source to get decent amounts of Research Points?


77 comments in this topic

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Just asking myself what genius designed that thing. Making your player base do  same chores again and again with  the same play mechanics until you get bored like hell and it drives you to quit the game.

That thing is just driving me out of the game, being forced to do the same chores again ad again for the rest of eternity without new fun incentives, while they put some necessary items like elite modules behind a huge wall of boredom. Can´t stand the thing.

They could have put missions like it was before, or some new game mode. Instead the chose the lazy development, just reuse old game mechanics and spill them into your players dressed of something cool.

I tell you something WG: IT ISN'T FUN AT ALL.

YOU CAN KEEP IT, I`M DONE WITH IT.

 

I'm placing a poll too. Just curious about how everybody else feels about the Boredom Bureau.

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If its boring dont use it, it is optional content you know? I actually have all the RB ships and even some modules and while its not "cost effective" its not boring by any means, you get to use lines you like and improve your playing level in them and for that u get the RP 

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10 minutes ago, Yedwy said:

If its boring dont use it, it is optional content you know? I actually have all the RB ships and even some modules and while its not "cost effective" its not boring by any means, you get to use lines you like and improve your playing level in them and for that u get the RP 

I really respect that you like it, and that it gives fun to you. But as anybody can guess, it's not optional if you want to remain competitive with some silver tier X ships as their elite modules are needed to make the ship "at least" playable. I got four as when I started played you could still get them finishing the elite missions you got after developing a tier X ship. That is no more, and getting every module for every tier X I'm missing would take ages. Some time I won't spent as everything in the RB is clearly overpriced.

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Well mate.... I have regrinded 56 lines so far. 9 times Harugumo and Shima line 

:cap_haloween:

 

I also have all the ships there, Auda and Kleber legendary + 128k points spare. 

 

Edit : only 2 lines of those I regrinded with pure free exp. The rest was just buy and play the ships from T5 to T10. And it cost me almost 1,280 milion credits. Or 1.28 billion. 

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I reset 1 line every 3 months for double points. I only reset lines I like and don't mind to regrind. That way I can get the RB ships I am really interested in. The rest is irrelevant to me.

So I don't mind the RB.

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6 minutes ago, Smart_Hound said:

I really respect that you like it, and that it gives fun to you. But as anybody can guess, it's not optional if you want to remain competitive with some silver tier X ships as their elite modules are needed to make the ship "at least" playable. I got four as when I started played you could still get them finishing the elite missions you got after developing a tier X ship. That is no more, and getting every module for every tier X I'm missing would take ages. Some time I won't spent as everything in the RB is clearly overpriced.

I dont know of any module in there being an absolute must have, Zao and Moskva modules are the only two that come to mind as actually being a guaranteed improvement, perhaps Yamato one, everything else is a sidegrade...

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1 minute ago, SV_Kompresor said:

It gives me something to do in this game and gives me an excuse to grind lines. I like it.

Yeah revisiting lines been be interesting. Like the Japanese cruiser one. I really disliked Aoba in old days, few months ago I regrinded the line and it was fun. Same with German DD line I hated the T-22 and more it's pretty ok ship. 

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Have already done the 2 IJN DD lines, in co-op even....

It's a good way of setting your own goals.

 

But I guess it comes down to why do you play WoWs?

If it's to get everything there is in the game then you see it as a grind but

if it's to sail around in basicaly historic (hysteric?!) ships and fight other ships then redoing lines for RB points provides a goal....

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6 minutes ago, MacArthur92 said:

Well mate.... I have regrinded 56 lines so far. 9 times Harugumo and Shima line 

:cap_haloween:

 

I also have all the ships there, Auda and Kleber legendary + 128k points spare. 

 

Edit : only 2 lines of those I with pure free exp. The rest was just buy and play the ships from T5 to T10. And it cost me almost 1,280 milion credits. Or 1.28 billion. 

:cap_wander: I really admire you obi-wan but, I don't really think I have the guts to take that path..... I'm feeling  attracted to the dark side... so...

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3 minutes ago, Yedwy said:

I dont know of any module in there being an absolute must have, Zao and Moskva modules are the only two that come to mind as actually being a guaranteed improvement, perhaps Yamato one, everything else is a sidegrade...

I'd disagree about the zao one, but yes.

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On 12/18/2021 at 9:28 AM, Yedwy said:

I dont know of any module in there being an absolute must have, Zao and Moskva modules are the only two that come to mind as actually being a guaranteed improvement, perhaps Yamato one, everything else is a sidegrade...

The Khaba one giving it range, Midway one smashing with bombs, Auda making it much less sluggish as a ship (without it the acceleration is more crap than a Colorado due to low power engine) the Gearing one is great dropping the concealment to 5.6km, Des Moines one is fun. 

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2 minutes ago, MacArthur92 said:

The Khaba one giving it range, Midway one smashing with bombs, Auda making it much less sluggish as a ship (without it the acceleration is crap associate like a Colorado) the Gearing one is great too dropping the concealment to 5.6km, Des Moines one is fun. 

Oh i know there are those that improve on some of the ship stats but they usually take up a spot of either stealth or reload one so you suffer in other dept and they do hae a tradeoff (usually) of some sort as well...

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4 minutes ago, Smart_Hound said:

:cap_wander: I really admire you obi-wan but, I don't really think I have the guts to take that path..... I'm feeling  attracted to the dark side... so...

You don't have to, I had lots of time 2 years ago when they introduced it and in the first 4 Corona months . Now I don't have that much time. In the past I regrinded 3-4 lines in 2 weeks. The Shima+Haru being the easiest I was doing it in weekend.... Yes I had a tone of recourse of flags and super camo as well so I can't say I didn't use that. 

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Just now, Yedwy said:

Oh i know there are those that improve on some of the ship stats but they usually take up a spot of either stealth or reload one so you suffer in other dept and they do hae a tradeoff (usually) of some sort as well...

Yeah the trade-off on those what I mentioned is small enough that you can go and take it. And yes it makes Khaba really bad in close combat when are fast but turn like a brick. I mean those are workable upgrades that are worth investing points in them if you like playing certain ship. Notser could add here legendary upgrade for YY but it's only good for those who really want Smaland experience as a radar DD. Which I don't need personally having the Smaland. So it's a matter of need too. And also usefulness cause something like Daring upgrade is just a joke....

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2 hours ago, Smart_Hound said:

I really respect that you like it, and that it gives fun to you. But as anybody can guess, it's not optional if you want to remain competitive with some silver tier X ships as their elite modules are needed to make the ship "at least" playable. I got four as when I started played you could still get them finishing the elite missions you got after developing a tier X ship. That is no more, and getting every module for every tier X I'm missing would take ages. Some time I won't spent as everything in the RB is clearly overpriced.

No.

The modules are not needed. Some are even a complete waste of time like the Kleber legendary module.

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2 hours ago, Smart_Hound said:

I really respect that you like it, and that it gives fun to you. But as anybody can guess, it's not optional if you want to remain competitive with some silver tier X ships as their elite modules are needed to make the ship "at least" playable. I got four as when I started played you could still get them finishing the elite missions you got after developing a tier X ship. That is no more, and getting every module for every tier X I'm missing would take ages. Some time I won't spent as everything in the RB is clearly overpriced.

Mate, except a ship module or two, none of them are upgrades but side grades.  It has nothing to do with being competitive. This mode was released by wg with the intention of giving additional options for obtaining new ships, flags, etc. legendary upgrades were removed to RB much later. Research bureau in essence is a design for veteran players who have researched all or almost all the ships and who are bored with the game, to keep them occupied. It is definitely not a design for new players who only researched a handful of nations or lines. One needs to understand this difference before judging the RB concept.

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14 minutes ago, WgPlsNerfColorado said:

Mate, except a ship module or two, none of them are upgrades but side grades.  It has nothing to do with being competitive. This mode was released by wg with the intention of giving additional options for obtaining new ships, flags, etc. legendary upgrades were removed to RB much later. Research bureau in essence is a design for veteran players who have researched all or almost all the ships and who are bored with the game, to keep them occupied. It is definitely not a design for new players who only researched a handful of nations or lines. One needs to understand this difference before judging the RB concept.

I have almost every line researched but 3 right now, one being a reset. I understand it perfectly. Not getting ANY fun of it, mostly the opposite.

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3 hours ago, Camperdown said:

I reset 1 line every 3 months for double points. I only reset lines I like and don't mind to regrind. That way I can get the RB ships I am really interested in. The rest is irrelevant to me.

So I don't mind the RB.

A couple of noob questions: 

- Where do I find the Research Bureau?

- How do I know how much RB points a reset will get me (before pressing the red button)?

- How do I know when I can take advantage of those double point offers?

- Where can I see what I can purchase for my RB points, and for how much?

 

As you might guess, I didn't really get on board the RB train back when the whole thing was introduced; it must have been during one of my 'hiatus periods' with regards to the game.

 

Thanks in advance!

:Smile_Default:

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I really like the RB. Just reset the Fr cruisers for it. I keep a stock of RB points to buy signals with, so much better than using credits. 

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Just now, Smart_Hound said:

I have almost every ship researched but 3 right now, one being a reset. I understand it perfectly. Not getting ANY fun of it, mostly the opposite.

 

Then don't regrind lines, what's the problem?

 

You can get everything with free xp and credits.

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My only complaint about the RB is that I am "trapped" into constantly regrinding the IJN gunboat line and for that reason rarely if ever play the Harugumo itself. I say trapped because that line has the least XP, has probably the strongest T8/T9 combo in the game, and I already have 2 20 pt captains on Aki and Kita. So regrinding any other line makes no sense.

 

Aside from that, if you enjoy playing the Harugumo itself then you will enjoy playing Aki and Kita - so why not regrind and get something for your trouble too?

 

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33 minutes ago, Procrastes said:

A couple of noob questions: 

- Where do I find the Research Bureau?

- How do I know how much RB points a reset will get me (before pressing the red button)?

- How do I know when I can take advantage of those double point offers?

- Where can I see what I can purchase for my RB points, and for how much?

 

As you might guess, I didn't really get on board the RB train back when the whole thing was introduced; it must have been during one of my 'hiatus periods' with regards to the game.

 

Thanks in advance!

:Smile_Default:

You find the RB in the armoury, towards the bottom of the left hand bar.

You can earn 20,400 research points with a double reset.

In the tech tree, at the bottom it says when the next multiplier bonus will be available.

You can see what you can buy in the armoury in the RB.

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6 minutes ago, Camperdown said:

You can see what you can buy in the armoury in the RB.

Thanks! :Smile_great:

Do I need to have some RB points for the price list to be available in the Armoury, or will the RB shop be on display regadless?

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I was initially against the idea of the Research Bureau when it was announced after I heard how grindy it was going to be. But now I don't mind it cus with the existence of dragon flags, you can actually get it done very quickly (between 20-50 games per line.) Plus it helps that I regrind lines that I actually enjoy so I don't see it as "work" per se. 

 

I also use the reset as a way to grind up new legendary commanders that I've either unlocked (Halsey) or bought from the armory. So I end up hitting 2 birds with 1 stone :fish_cute_2:

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