[DKK] Ew0kman Players 225 posts 6,969 battles Report post #1 Posted December 14, 2021 Hi Guys i have noticed that DDs are capable of firing torps after they are killed, i have seen this many times, why is that? is it a pay to win feature? it is frustrating that when you have killed a dd and watched it go down it suddenly fires torps like 10-15 sec after it has gone. i know that if it is not in range of hydro or spotted is is possible, but when spotted and hydro is on and it is well within range it still happens, is it me or is there a massive bug in the game? 4 2 Share this post Link to post Share on other sites
bobtherterrible Players 867 posts 14,307 battles Report post #2 Posted December 14, 2021 If you press alt +f4 at the start of the match it activates the auto launch on death feature 4 3 Share this post Link to post Share on other sites
[PEZ] Yedwy Players 11,301 posts 39,586 battles Report post #3 Posted December 14, 2021 Just now, bobtherterrible said: If you press alt +f4 at the start of the match it activates the auto launch on death feature Yeah its called “Death Blossom” but only activates if one has over 365 days of premium time on account… 4 3 Share this post Link to post Share on other sites
[EXIL] Wizard27_1979 WoWs Wiki Team, Supertester 2,558 posts 18,077 battles Report post #4 Posted December 14, 2021 5 minutes ago, kenalb said: Hi Guys i have noticed that DDs are capable of firing torps after they are killed, i have seen this many times, why is that? is it a pay to win feature? it is frustrating that when you have killed a dd and watched it go down it suddenly fires torps like 10-15 sec after it has gone. i know that if it is not in range of hydro or spotted is is possible, but when spotted and hydro is on and it is well within range it still happens, is it me or is there a massive bug in the game? Sorry to say, but: Replays or it did not happen. And no, it's neither a feature nor something you can buy. Share this post Link to post Share on other sites
[DKK] Ew0kman Players 225 posts 6,969 battles Report post #5 Posted December 14, 2021 20211210_133238_PGSB110-Grossdeutschland_23_Shards.wowsreplay 2 Share this post Link to post Share on other sites
[-SBG-] ColonelPete Players 38,559 posts 19,178 battles Report post #6 Posted December 14, 2021 You have to deinstall WoWs completly and restart the setup program with the option - idkfa. 3 1 Share this post Link to post Share on other sites
[DKK] Ew0kman Players 225 posts 6,969 battles Report post #7 Posted December 14, 2021 2 minutes ago, ColonelPete said: You have to deinstall WoWs completly and restart the setup program with the option - idkfa. idiot like an old Doom hack works. 1 Share this post Link to post Share on other sites
[P7S] Vbeest Players 452 posts Report post #8 Posted December 14, 2021 20 minutes ago, kenalb said: i have noticed that DDs are capable of firing torps after they are killed, i have seen this many times 1 1 Share this post Link to post Share on other sites
[DKK] Ew0kman Players 225 posts 6,969 battles Report post #9 Posted December 14, 2021 https://replayswows.com/replay/148041 maybe this is better 1 Share this post Link to post Share on other sites
Mad_Dog_Dante Players 6,636 posts Report post #10 Posted December 14, 2021 Torpedoes launched prior to a DD being killed continue their path. Mystery solved. Or massive lagspikes. Mystery not solved. 2 Share this post Link to post Share on other sites
[MACLD] Onsterfelijke Players 993 posts 18,864 battles Report post #11 Posted December 14, 2021 Now firing Torps when you thought the DD was sunk is possible as there is a feature to launching due lag BUT that is like 1 second only Share this post Link to post Share on other sites
[BLITZ] WeGreedy Players 3,005 posts 15,010 battles Report post #12 Posted December 14, 2021 34 minutes ago, kenalb said: https://replayswows.com/replay/148041 maybe this is better WTF, all enemy DDs were alive in your replay. Your first heal was hilarious, by the way. If never seen the annoying "Adrenalin rush sill activated" message twice in a game. 5 Share this post Link to post Share on other sites
[DKK] Ew0kman Players 225 posts 6,969 battles Report post #13 Posted December 14, 2021 5 minutes ago, Europizza said: Torpedoes launched prior to a DD being killed continue their path. Mystery solved. Or massive lagspikes. Mystery not solved. i understand that, and as you could see the first 6 is ok, but the last 6 is not, the dd is killed and 5-6 sec later it fires torps. Share this post Link to post Share on other sites
Mad_Dog_Dante Players 6,636 posts Report post #14 Posted December 14, 2021 1 hour ago, kenalb said: is it a pay to win feature? Defenitely yes. Share this post Link to post Share on other sites
Mad_Dog_Dante Players 6,636 posts Report post #15 Posted December 14, 2021 4 minutes ago, kenalb said: i understand that, and as you could see the first 6 is ok, but the last 6 is not, the dd is killed and 5-6 sec later it fires torps. Which one fired the torps after it died? Also, Who killed the Schlieffen? Share this post Link to post Share on other sites
[BLITZ] WeGreedy Players 3,005 posts 15,010 battles Report post #16 Posted December 14, 2021 1 minute ago, Europizza said: Which one fired the torps after it died. Your end score shows all DD's alive? Yamagiri and Halland ofc, DOH! Share this post Link to post Share on other sites
Mad_Dog_Dante Players 6,636 posts Report post #17 Posted December 14, 2021 Just now, WeGreedy said: Yamagiri and Halland ofc, DOH! Sorrry, my oversight. I'm nopt keen on downloading his replay. Did you watch it? Share this post Link to post Share on other sites
[BLITZ] WeGreedy Players 3,005 posts 15,010 battles Report post #18 Posted December 14, 2021 2 minutes ago, Europizza said: Sorrry, my oversight. I'm nopt keen on downloading his replay. Did you watch it? Yes. And I still have no clue what he's talking about. It was very funny though, he get's a fire (first damage taken), insta-reapairs AND pops the heal. Next BBaby level $h*t. 1 Share this post Link to post Share on other sites
Mad_Dog_Dante Players 6,636 posts Report post #19 Posted December 14, 2021 Just now, WeGreedy said: Yes. And I still have no clue what he's talking about. It was very funny though, he get's a fire (first damage taken), insta-reapairs and pops the heal. I am never going to send you my replays 3 Share this post Link to post Share on other sites
[SM0KE] Verblonde Players 9,787 posts 20,664 battles Report post #20 Posted December 14, 2021 1 hour ago, kenalb said: i have noticed that DDs are capable of firing torps after they are killed For all the good it will do: they absolutely can't. Trust me on this. 1 Share this post Link to post Share on other sites
[_I_] Nibenay78 Players 3,266 posts 27,734 battles Report post #21 Posted December 14, 2021 My DDs are constructed of torpdoes that are ducttaped together. When they are destroyed they release all into individual torpedoes that go everywhere. All enemies accuse me of cheat when there's 250x 20km torpedoes going everywhere. Edit: When I think about it, it explains why my poor Shimakaze tends to detonate.. Maybe there is a correlation here! 1 3 Share this post Link to post Share on other sites
Mad_Dog_Dante Players 6,636 posts Report post #22 Posted December 14, 2021 The only ships that can fire torpedoes when they are dead are carriers as far as I know because why not. 1 Share this post Link to post Share on other sites
[-RNR-] Tanaka_15 Beta Tester 2,514 posts 20,269 battles Report post #23 Posted December 14, 2021 10 minutes ago, Europizza said: The only ships that can fire torpedoes when they are dead are carriers as far as I know because why not. ANd if you get 10 kg of gold and 25 l of pure vodka (mixed with 25 ml of blood of stanard dd user) send to WG you can get better and a feture of using your toprs when you are dead in a dd. Share this post Link to post Share on other sites
[S-E] FixCVs_Nautical_Metaphor Players 3,532 posts 29,240 battles Report post #24 Posted December 14, 2021 Vor 1 Stunde, kenalb sagte: is it a pay to win feature? Money well spent, especially since, for a small extra fee, these torps are guaranteed to hit some remaining enemy! Share this post Link to post Share on other sites
[-TAP-] Pandafaust Players 755 posts 10,484 battles Report post #25 Posted December 14, 2021 1 hour ago, kenalb said: 20211210_133238_PGSB110-Grossdeutschland_23_Shards.wowsreplay Skipping over the whole "activating heal/dcp after 1 fire tick" thing, there are 4 DDs in the battle. For the two enemy DDs, neither died so there's no possible issue there with launching torps after death. For the friendly DDs, you have a yamagiri which launches torps just as it's dying (on 400hp), and the halland who dies with no torp launches near the same time. How is there an issue at all here? 2 Share this post Link to post Share on other sites