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___V_E_N_O_M___

What is the difference between Petro and Moskva?

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They appear to have the same caliber guns and armour scheme but the Moskva has a better reload?

 

Why is petro so good?

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Better conceal and increased short range accuracy + even more powerful AP then Moskva, ideal for smashing broadsides, also 360 turrets so even the slow turning hurts less, also she is 3pixel high on freeboard so hard to damage when giving side

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4 minutes ago, ___V_E_N_O_M___ said:

They appear to have the same caliber guns and armour scheme but the Moskva has a better reload?

 

Why is petro so good?

  • they do not have the same armor
  • they do not have the same guns
  • they are completly different ships
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28 minutes ago, ___V_E_N_O_M___ said:

They appear to have the same caliber guns and armour scheme but the Moskva has a better reload?

 

Why is petro so good?

Petro has an incredibly low freeboard, which negates a lot of hits.

It has 220mm guns that have the values of 380mm guns.

It has 360 degree turret rotation.

 

 

It's a badly balanced ship with too many strengths.

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;Moskva has more HP (65 400 vs 55 800)

Petro has better Concealment (15.8 vs 18 km Base)

Petro Guns do more Damage and have better Penetration  (6350 vs 5800) but Moskva has a faster Reload  (5,8 vs 14 Seconds Base)

from my Expierience it was far easier to citadell a Bow in Moskva compared to a Petro

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Petro can submerge for short periods of time and be invisible to radar and hydro if you build for it. She is in fact the most heavily armed submarine but she does not get torpedoes and she doesn't need them.

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2 hours ago, Moosebloke said:

Petro is sitting lower in the water than a canoe, therefore nearly unhittable. The yue got more freeboard…

Nice try, if Petro's freeboard is such an issue for you, what do you make of Atago who has even less?

IvLhJ.jpg

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2 hours ago, ___V_E_N_O_M___ said:

They appear to have the same caliber guns and armour scheme but the Moskva has a better reload?

 

Why is petro so good?

There's almost nothing that the two ships have in common though. Especially armor and guns.

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7 minutes ago, SV_Kompresor said:

There's almost nothing that the two ships have in common though. Especially armor and guns.

They are both Russian, T10, Crusiers with 12km Radar. Thats some things they have in common :Smile-_tongue:

 

Sorry mate, I know, just playing devils advocate cause I'm a tw4t :Smile_veryhappy:

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Two very different ships. Superficially they look similar, beyond Radar and Gun calbres. they are quite different.

 

Petro has a thicker armour belt, she also uses more modern AP shells, Petro accuracy is poor at long range but better at close range, her shells are also short fused meaning easier to citadel with them and have good ricochet angles. Petro is slower with a smaller turning circle but larger rudder time. Petro AA is a bit better, but thats relative in WoWs. Petro has about 10k less health.

 

Moskva has same guns but they act differently, use different AP shells which are your basic standard AP. Higher HE DPM but thats relative too, all russian HE DPM is on the low end. Her accuracy is very good, if you mount the UU, she hits out to 21km and very tight grouping, coupled with fast shells, she literally has railguns. Armour is slightly thinner in places, but her freeboard (Sides of the ship) and citadel are much higher and larger than Petro, its quite easy to 1 shot a broadside Moskva. Terrible conceal, lowest it gets is in the 14km range. 

 

Both have icebreakers, both can facetank a Yama (I've done it in both).

 

In general Petro is a better ship, but that doesn't mean Moskva is a bad ship, just needs a different playstyle, she can lock down a flank with accurate firepower and make DD's panic with her longer duration radar and railguns whereas if a Petro radars a DD, you can generally ignore it, Moskva will make a DD run for its life. Petro is better at close range, a Moskva can gun down a Petro at long ranges where it can out DPM and out trade a Petro, but at close range, the Moskva will get eaten alive.

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3 hours ago, ___V_E_N_O_M___ said:

They appear to have the same caliber guns

But Petro has some soviet space magic propellant:

Spoiler

pet-mos.thumb.jpg.717bcd79c02d85654e11a61fc9b7e0ab.jpg

 

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Moskva has a bit more versitility in the shell department. It's AP and HE are good. Petro has brilliant AP but crap HE.

 

Petro has the better armour scheme and can take more or a beating. Moskva however is better at kiting.

 

I have both. Like both. 

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4 hours ago, ColonelPete said:
  • they do not have the same armor
  • they do not have the same guns
  • they are completly different ships

1864679366_Screenshot_20211212-1638172.thumb.jpg.a540ad6797d201cf11312670587f7863.jpgScreenshot_20211212-163803_1.thumb.jpg.ed0db4ae897f79ac83d9b5bc5c3827d0.jpg

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46 minutes ago, Wulf_Ace said:

1864679366_Screenshot_20211212-1638172.thumb.jpg.a540ad6797d201cf11312670587f7863.jpgScreenshot_20211212-163803_1.thumb.jpg.ed0db4ae897f79ac83d9b5bc5c3827d0.jpg

I have no idea what you want to tell me, but guns of the same length are not the same.

Petro shoots a heavier projectile with a higher muzzle velocity. That is not something you do from the same gun.

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Petro can be more brave and take risks as its very hard to citadel her or do major damage quickly. Moskva needs to be played very, very carefully. Always making sure no one can hit her broadside. She eats citadels like a hungry teenager at a buffee. But her guns are fantastic!!

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3 hours ago, zFireWyvern said:

Nice try, if Petro's freeboard is such an issue for you, what do you make of Atago who has even less?

IvLhJ.jpg

We realize that Atago uses the trademark IJN wavy deck which sits much lower at the end of the ship than at the bow. Or do you have a photo of both ships bows?

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1 hour ago, ColonelPete said:

I have no idea what you want to tell me, but guns of the same length are not the same.

Petro shoots a heavier projectile with a higher muzzle velocity. That is not something you do from the same gun.

Might I refer you to my post.

 

They have the exact same gun, what is different is the Shells they fire, add in a little WeeGee Balans magic and you get 2 identical guns that behave very differently.

 

Both sport 220mm/65 (220mm 65 caliber) on an SM-6 Mount. What is different is the ammo;

Petro has the 220mm AP Model 1944

Moskva Uses AP-25

 

Yes, even though we don't buy ammo, there are different shells ingame and different ships can have the same guns but fire different rounds.

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12 minutes ago, Adamcriz said:

Might I refer you to my post.

 

They have the exact same gun, what is different is the Shells they fire, add in a little WeeGee Balans magic and you get 2 identical guns that behave very differently.

 

Both sport 220mm/65 (220mm 65 caliber) on an SM-6 Mount. What is different is the ammo;

Petro has the 220mm AP Model 1944

Moskva Uses AP-25

 

Yes, even though we don't buy ammo, there are different shells ingame and different ships can have the same guns but fire different rounds.

Shells do not fly faster on their own, especially when they are heavier. You need a bigger powder load for that and Moskwa is already past what was physicly possible.

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7 minutes ago, ColonelPete said:

Shells do not fly faster on their own, especially when they are heavier. You need a bigger powder load for that and Moskwa is already past what was physicly possible.

Might I direct you to below 

22 minutes ago, Adamcriz said:

They have the exact same gun, what is different is the Shells they fire, add in a little WeeGee Balans magic and you get 2 identical guns that behave very differently.

Sadly with it being a game, calculating things like ballistic coefficients and Weight/Force ratios of shells is futile. Apply enough force and a shell can go near enough as fast as you want, whether the barrel of the gun explodes also is another thing entirely.

 

Sadly it's a game and Ballistic maths isn't something we can do here as the information isn't provided and WeeGee's penchant for applying "historical realism" or "Balans Magic" on a whim makes it harder.

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1 minute ago, Adamcriz said:

Might I direct you to below 

Sadly with it being a game, calculating things like ballistic coefficients and Weight/Force ratios of shells. Apply enough force and a shell can go near enough as fast as you want, whether the barrel of the gun explodes also is another thing entirely.

 

Sadly it's a game and Ballistic maths isn't something we can do here as the information isn't provided and WeeGee's penchant for applying "historical realism" or "Balans Magic" on a whim makes it harder.

There is no need for that. The guns are the same length, but not the same. They behave differently.

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2 minutes ago, ColonelPete said:

There is no need for that. The guns are the same length, but not the same. They behave differently.

That's down to Fire Control, Ammunition and Balans Magic. Petro used to be considerably more accurate until nerfed, because the Short fuses and ricochet angles made them quite a bit OP. Moskva doesn't have the short fuse or angle buff hence it wasn't nerfed.

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5 minutes ago, Adamcriz said:

That's down to Fire Control, Ammunition and Balans Magic. Petro used to be considerably more accurate until nerfed, because the Short fuses and ricochet angles made them quite a bit OP. Moskva doesn't have the short fuse or angle buff hence it wasn't nerfed.

Magic is the excuse for everything you cannot explain. That is hardly an explanation.

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